| Zophar Absolom Becker |
Ahhh dammit, the suit also has Hardness 10 which I have been forgetting about it, so that would only be 5 damage from that full attack. If you are looking for things to affect Zophar that get around the suit, any spell type ability that doesn't use an attack roll can target him directly, and he doesn't have a particularly good will save.
| GMEDWIN |
Femi's missiles hits 1=Kell 2=Copycat 1d2 ⇒ 2
Chretien's turret shoots in front of it 1d20 + 7 ⇒ (18) + 7 = 25 hit 1d8 + 4 ⇒ (6) + 4 = 10 the pistoleer goes down
Thundershot
atk: 1d20 + 8 ⇒ (3) + 8 = 11 miss
Family 1 attacks 1d20 + 7 ⇒ (12) + 7 = 19 hit 1d8 + 2 ⇒ (5) + 2 = 7
Family 2 attacks 1d20 + 7 ⇒ (20) + 7 = 27 crit 1d20 + 7 ⇒ (11) + 7 = 18 yes 2d8 + 2 ⇒ (7, 3) + 2 = 12 still up
Round 4
Pistoleer 1 attacks Falko with his short sword 1d20 + 5 ⇒ (7) + 5 = 12
Kate does negative energy DC 16 WIll Femi 1d20 + 7 ⇒ (6) + 7 = 13 fail, Falko 1d20 + 4 ⇒ (16) + 4 = 20 pass, Iva 1d20 + 2 ⇒ (8) + 2 = 10 ⇒ fail, Chretien 1d20 + 6 ⇒ (19) + 6 = 25 pass, Zophar 1d20 + 2 ⇒ (19) + 2 = 21 pass, Police 1d20 - 1 ⇒ (19) - 1 = 18, Police 1d20 - 1 ⇒ (20) - 1 = 19 Police 1d20 - 1 ⇒ (7) - 1 = 6 Family 1d20 + 1 ⇒ (11) + 1 = 12, Family 1d20 + 1 ⇒ (14) + 1 = 15, Family 1d20 + 1 ⇒ (2) + 1 = 3 for 3d6 ⇒ (5, 2, 1) = 8
The three family members and the police are out cold and those that were unconscious before are dead.
Nick ties up Iva 1d20 + 10 + 5 ⇒ (10) + 10 + 5 = 25 success also causing 1d8 + 4 ⇒ (5) + 4 = 9 damage
Falko, Iva, Zophar
| Cretien Dufrene |
sorry i was down with sickness much of yesterday. fortunately, i think most of what was bothering me came out the back end this morning.
| Zophar Absolom Becker |
Do magical weapons bypass hardness? Not trying to be difficult, just a bit confused, sorry.
| Cretien Dufrene |
the suits are Independent Inventions, which are mindless creatures of the Construct type. "While in the pilot seat, the pilot and the independent invention are essentially a single creature, using the independent invention’s physical stats and the pilot’s mental stats. The pilot cannot be targeted by weapons or by magic that behaves like a weapon (for example, effects that require an attack roll or allow a Reflex save) until the independent invention is reduced to 0 hp, but otherwise is still susceptible to magical effects. A creature who successfully grapples the independent invention or climbs onto it using Scale Foe from the Athletics sphere may attack the pilot directly, or even move the pilot instead of the independent invention after a qualifying grapple check, removing the pilot from their seat."
Constructs have Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). It isn't fully clear, however. For instance, I would not apply negative energy to a construct as they also don't benefit from positive energy. a channel negative energy would damage the pilot as it isnt a weapon like spell, but if a weapon did +1d6 negative on top of the d8 slashing, i wouldnt apply it to the suit.
| Falko Escheus |
My Acrobatics is +11.
In the end, it's just a move and an attack, with a +1 from higher ground if possible. It's just descriptive, but I don't think Falko would climb down the cart instead of jumping from it.
| GMEDWIN |
Zophar shoves 1d20 + 12 - 2 ⇒ (4) + 12 - 2 = 14 miss
And slams 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13 miss
Slams 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13
Kell yells "Prarie Fire!" and then darts towards the staircase where Iva started from, double move he is now one floor under and there three floor until the water.
Zophar AOO 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25 hit 1d8 + 10 - 2 ⇒ (1) + 10 - 2 = 9
Chretien and Femi
| Euphemia 'Femi' Ferka |
Round: 4, Initiative: 5
Weapon Equipped = Quarterstaff
Crossbow Bolts = 10/10
Conditions = Mage Armor (1/7h), Haste (1/7r)
Melee: Attack: BAB +3, Str +0 Damage: +0
Ranged: Attack: BAB +3, Dex +1 Damage: +0
Reconnaissance (1/1)
Arcane Reservoir (su): 5/10 (+1 DC or caster level (free), quick study (full))
Consume Spells (su): 2/2
Runestone of Power (first) 0/1
Spells (Caster Level 7, Concentration +11, SR +9)
Special: (5/7) Force Missile*
Zero (14): (7) Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Spark
First (15): (2/5) Burning Hands*, Charm Person, Feather Fall, Infernal Healing, Mage Armor, Magic Missile*
Second (16) (5/5) Admonishing Ray*, Invisibility, Knock, See Invisibility
Third (17) (1/4) Fireball*, Haste, Invisibility Sphere
* +1 DC, +3 Damage
Displeased that their quarry is trying to flee, and recognizing the importance that he doesn’t, Femi moves up and casts another Haste on the party. ”Don’t let the bastard get away!”
| GMEDWIN |
Chretien triple moves to down the staircase to get to the dock nearest him to get off shots at Kell.
Round 5
Kate does negative energy DC 16 WIll Femi 1d20 + 7 ⇒ (13) + 7 = 20 pass, Falko 1d20 + 4 ⇒ (20) + 4 = 24 pass, Iva 1d20 + 2 ⇒ (1) + 2 = 3 fail, , Zophar 1d20 + 2 ⇒ (12) + 2 = 14 fail, for 3d6 ⇒ (3, 6, 3) = 12
Nick readies an action
Falko, Zophar, Iva
| Falko Escheus |
Perfect. One more question, could I use Bladed Dash to cut some of that falling distance and (read the description below) could I get a passing strike at Kell on my way down? Let me know what you want me to roll for the fall; with or without Bladed Dash I'll jump.
| Zophar Absolom Becker |
Zophar disentangles himself from his damaged suit (full round action), shouting "I can catch him! The bastard wont get away!"
| Falko Escheus |
Ok, are you sure about the 4d6? Bladed dash moves me 30 feet, so it would mean a 30 ft fall, no? Also, can I make a roll to lower the damage? In any case...
Fallin damage: 4d6 ⇒ (2, 2, 4, 3) = 11
Falko conjures the spirit of his father, moving to the edge of the bridge, and shifts his position downward in a flash, leaving a trail of images lingering behind. As he passes Krell, he shouts and stabs at the blackjack: "Ahah!"
Rapier, Haste, Heroism, Luck: 1d20 + 11 + 1 + 2 + 3 ⇒ (8) + 11 + 1 + 2 + 3 = 251d6 + 5 + 3 ⇒ (5) + 5 + 3 = 13
"Argh! he coughs as he lands quite crashingly at the bottom, but on firm ground.
Acrobatics if possible, with Luck and Heroism: 1d20 + 11 + 2 + 3 ⇒ (15) + 11 + 2 + 3 = 31
| Euphemia 'Femi' Ferka |
Round: 5, Initiative: 5
Weapon Equipped = Quarterstaff
Crossbow Bolts = 10/10
Conditions = Mage Armor (1/7h), Haste (2/7r)
Melee: Attack: BAB +3, Str +0 Damage: +0
Ranged: Attack: BAB +3, Dex +1 Damage: +0
Reconnaissance (1/1)
Arcane Reservoir (su): 5/10 (+1 DC or caster level (free), quick study (full))
Consume Spells (su): 2/2
Runestone of Power (first) 0/1
Spells (Caster Level 7, Concentration +11, SR +9)
Special: (5/7) Force Missile*
Zero (14): (7) Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Spark
First (15): (2/5) Burning Hands*, Charm Person, Feather Fall, Infernal Healing, Mage Armor, Magic Missile*
Second (16) (5/5) Admonishing Ray*, Invisibility, Knock, See Invisibility
Third (17) (1/4) Fireball*, Haste, Invisibility Sphere
* +1 DC, +3 Damage
Femi rushes to the nearest staircase, assuming there must be a boat below for him to flee to, and charges down the stairs after them (double move - 90’ with haste)
Not sure about the movement, so please place me where I should be at the end, thanks!
| GMEDWIN |
Cretien moves 20 ft to get a better shot and fires at Kell 1d20 + 10 ⇒ (17) + 10 = 27 hit with Firepower 1d10 + 2 ⇒ (1) + 2 = 3 and 2d8 ⇒ (2, 5) = 7
Chretien's turret fires on the woman casting negative energy 1d20 + 8 ⇒ (20) + 8 = 28 crit 1d20 + 8 ⇒ (3) + 8 = 11 no hit 1d8 + 4 ⇒ (2) + 4 = 6
Round 6
Everyone please tell me how many hitpoints you have.
Kate readies an action.
Nick, having already tied up Iva moves towards Zophar and trips him 1d20 + 10 ⇒ (1) + 10 = 11 Zophar dodges the attempt.
Zophar, Falko, Iva
| Falko Escheus |
25 hp, hit by negative energy and the fall so far, with 2 images remaining, so 1 in 3 chances of being hit next.
Falko, having been caught off-guard in the wake of his daring jump, crouches into a fighting stance, then jabs and lunges with his rapier: "You know, Kell, it doesn't have to end that way. Just surrender to us and see another sunrise, no?"
Rapier, Haste, Heroism, Luck: 1d20 + 11 + 1 + 2 + 3 ⇒ (20) + 11 + 1 + 2 + 3 = 371d6 + 5 + 3 ⇒ (6) + 5 + 3 = 14
Rapier, Haste, Heroism, Luck: 1d20 + 11 + 1 + 2 + 3 ⇒ (18) + 11 + 1 + 2 + 3 = 351d6 + 5 + 3 ⇒ (1) + 5 + 3 = 9
Nice!
Confirm 1: 1d20 + 11 + 1 + 2 + 3 ⇒ (6) + 11 + 1 + 2 + 3 = 231d6 + 5 + 3 ⇒ (5) + 5 + 3 = 13
Confirm 2: 1d20 + 11 + 1 + 2 + 3 ⇒ (19) + 11 + 1 + 2 + 3 = 361d6 + 5 + 3 ⇒ (3) + 5 + 3 = 11
Quite nice!
| Zophar Absolom Becker |
Free of his immobilised suit, Zophar grappling hooks his way down to the bottom level of the bridge, attempting to head off Kell and block his escape.
"Keep on him Falko! The bastard has nowhere to go!
| Euphemia 'Femi' Ferka |
Round: 6, Initiative: 5
Weapon Equipped = Quarterstaff
Crossbow Bolts = 10/10
Conditions = Mage Armor (1/7h), Haste (3/7r)
Melee: Attack: BAB +3, Str +0 Damage: +0
Ranged: Attack: BAB +3, Dex +1 Damage: +0
Reconnaissance (1/1)
Arcane Reservoir (su): 5/10 (+1 DC or caster level (free), quick study (full))
Consume Spells (su): 2/2
Runestone of Power (first) 0/1
Spells (Caster Level 7, Concentration +11, SR +9)
Special: (5/7) Force Missile*
Zero (14): (7) Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Spark
First (15): (2/5) Burning Hands*, Charm Person, Feather Fall, Infernal Healing, Mage Armor, Magic Missile*
Second (16) (5/5) Admonishing Ray*, Invisibility, Knock, See Invisibility
Third (17) (1/4) Fireball*, Haste, Invisibility Sphere
* +1 DC, +3 Damage
Seeing Kell go down, Femi turns and starts the slower slog back up the staircase, rushing back to the prior battle. (Double move back up, but as climbing is generally difficult terrain, I’ll rejoin the combat next round.)
Please remember you are Hasted (+1 AC/Reflex Saves, +1 attack, +30’ move)
| Cretien Dufrene |
34 HP, i'm kinda lost in the sauce in this combat. please continue to bot me, i am trying to crawl out from under a pile of homework and study for my first round of exams (taking more than 12 credits this semester))
| GMEDWIN |
Chretien rushes up the stairs.
The female cleric and the full plate adorned man jump into the river and escape.
Combat Over
At this point you can level up your characters but for spell casters you will not have enough time to replenish the spells you have used in this fight. Because it is four hours until the ceremony in subway and your chance to bushwhack the dwarves.
| Falko Escheus |
"Aye... I... I see what you mean, Prime Minister... Yes, he indeed is a terrible foe. and it is a good thing, is it not, that he is now in our custody. I can only shiver at the thought of the damage he could have done if he had been on the offensive and not reacting to our ambush!" replies Falko, realizing with whom he was speaking and what he meant.
He lights a cigar: "Is he dead, or just...?"
Falko can speak with dead (limited). Is there anything we would like to know that we could ask Kell (if he is dead) or one of his associates?
| Euphemia 'Femi' Ferka |
Femi shouts with the warm happiness of a tough job well done as he surfaces and the combat ends. ”Well done everyone!” he helps collect the captured, and help the injured.
He nods along with Falko’s assessment in the discussion with the Prime Minister. ”Speak with dead huh? Interesting. I’m not sure what to ask to be honest, but I imagine we have some time to consider it?”
He’ll then make ready for their next ambush, later that night. He’ll even try and catch a couple hours of sleep some nearby couch if he can, back facing the busy back and forth of the RHC. He knows it won’t do much good, but he feels a little fresher for the attempt.
He rises an hour or so before, and looks to see if the others are ready to head out to the site.
Could you refresh my memory please? What is the next ambush and where it is to be? I might want to change up some spells - which I can do without resting as an Arcanist.
| PM Harkover Lee aka GM |
The PM says, "King Aodhan wanted him bad and he will definitely be happy this assignment was successful although we did lose a lot of men. Kell is not dead he is just unconscious. These three pistoleers are dead though."
He walks over to Iva and flicks out a pen knife and cuts her free.
It is the dwarves trying to bomb the new subway station and kill the governor.