1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Round: 3, Initiative: 19

Status:
HP: 22/30 AC: 15 (f14/t11)
Weapon Equipped = Quarterstaff
Crossbow Bolts = 10/10
Conditions = Mage Armor (1/7h)
Melee: Attack: BAB +3, Str +0 Damage: +0
Ranged: Attack: BAB +3, Dex +1 Damage: +0
Reconnaissance (1/1)
Arcane Reservoir (su): 6/10 (+1 DC or caster level (free), quick study (full))
Consume Spells (su): 2/2
Runestone of Power (first) 1/1
Spells (Caster Level 7, Concentration +11, SR +9)
Special: (7/7) Force Missile*
Zero (14): (7) Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Spark
First (15): (2/5) Charm Person, Feather Fall, Infernal Healing, Mage Armor, Magic Missile*, Memory Lapse
Second (16) (5/5) Admonishing Ray*, Invisibility, Knock, See Invisibility
Third (17) (1/4) Fireball*, Haste, Invisibility Sphere
* +1 DC, +3 Damage

You forgot to move Femi last round - he should be closer (30’) to the entrance. Thanks!

Femi takes the time to fire Magic Missiles with Toppling Spell at the dwarf on the roof, before following Falko into the building. He looks for some stairs.
Magic Missile: 3d4 + 6 ⇒ (2, 1, 1) + 6 = 10 Trip CMB: 1d20 + 11 ⇒ (8) + 11 = 19


Shot Putter Funkmeister

The squares are 10feet not 5 feet


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

I know that, but it doesn't seem like my character moved last round at all. I'm fine if you say he moved - just double checking. :)


Shot Putter Funkmeister

Ok, I moved him for you.

The Rest


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Iva moves as far as she can toward the building with the zipline. "Anyone have flying magics? Otherwise up the stairs I go."


Shot Putter Funkmeister

There is no flying in Zeitgeist yet


Shot Putter Funkmeister

Falko you are able to move up the stairs and attack the dwarf.


AC 21, T 14, FF 17 hp 4/49 Tiefling Magus(Eldricth Archer) 6,Wizard(Spellslinger) 1 NG Init +4; Senses Perception +12 | Fort +6, Ref +6, Will +9

Dameia will move as close as she can towards the building 4, entering the building if able.


Rapier in hand, Falko slides up the stairs at an impossible speed and closes on the Dwarf: "RHC! Drop your weapon or meet your maker. NOW!" he shouts and stabs at the Dwarf to support his argument.

Rapier with Luck: 1d20 + 3 + 11 ⇒ (17) + 3 + 11 = 311d6 + 5 + 3 ⇒ (4) + 5 + 3 = 12


Shot Putter Funkmeister

Femi drops the other dwarf on the roof with his missiles.

Falko stabs the dwarf but he is still up.

Chretien and Isaac double move towards the building.

Sniper 1 fires at Femi 1d20 + 4 ⇒ (7) + 4 = 11 miss

Sniper 2 fires at Iva 1d20 + 4 ⇒ (8) + 4 = 12 miss

Dwarf on Falko takes a 5ft step back and fires his shotgun, scatter 1d20 + 4 ⇒ (8) + 4 = 12 and 1d20 + 4 ⇒ (17) + 4 = 21 hit 1d8 ⇒ 1
One of the dwarves zips down on top of building 8.

Round 4

You arrive on the floor and with the chaos from the explosion the doors are open.

Falko, Chretien or Isaac + Perception DC 15

Spoiler:
You are able to see bombs and their detonator cleverly concealed to look like parts belonging to a printing press for the newspaper.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

perception: 1d20 + 9 ⇒ (8) + 9 = 17

disable device: 1d20 + 16 ⇒ (12) + 16 = 28

Cretien sees the devices and points them out to the others, then immediately sets to work disabling the nearest one via his disposable simulacrum from as far away as he can get from the bombs, up to 30ft max.


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Round: 4, Initiative: 19

Status:
HP: 22/30 AC: 15 (f14/t11)
Weapon Equipped = Quarterstaff
Crossbow Bolts = 10/10
Conditions = Mage Armor (1/7h)
Melee: Attack: BAB +3, Str +0 Damage: +0
Ranged: Attack: BAB +3, Dex +1 Damage: +0
Reconnaissance (1/1)
Arcane Reservoir (su): 6/10 (+1 DC or caster level (free), quick study (full))
Consume Spells (su): 2/2
Runestone of Power (first) 1/1
Spells (Caster Level 7, Concentration +11, SR +9)
Special: (7/7) Force Missile*
Zero (14): (7) Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Spark
First (15): (2/5) Charm Person, Feather Fall, Infernal Healing, Mage Armor, Magic Missile*, Memory Lapse
Second (16) (5/5) Admonishing Ray*, Invisibility, Knock, See Invisibility
Third (17) (1/4) Fireball*, Haste, Invisibility Sphere
* +1 DC, +3 Damage

Femi double moves to the building, and starts climbing the stairs (60’ move).


Falko looks at his minor wound in disbelief: "Are you resisting arrest? This is most unwise. Trust me!"

Rapier with Luck: 1d20 + 3 + 11 ⇒ (3) + 3 + 11 = 171d6 + 5 + 3 ⇒ (1) + 5 + 3 = 9


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Iva continues to the building and up the stairs. "Don't resist."


AC 21, T 14, FF 17 hp 4/49 Tiefling Magus(Eldricth Archer) 6,Wizard(Spellslinger) 1 NG Init +4; Senses Perception +12 | Fort +6, Ref +6, Will +9

Dameia will exit the current building she is in then double move toward building 4.


Shot Putter Funkmeister

Chretien is successful defusing one of the bombs.

Falko's thrust misses home.

I guess you mean building 2

Sniper 1 shoots at Isaac 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12

Sniper 2 shoots at Dameia 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22 crit 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12 no 1d10 ⇒ 3

sniper on closer building fires at Iva 1d20 + 4 ⇒ (4) + 4 = 8 miss

Dwarf on Falko takes a step back and fires two shots at him 1d20 + 4 ⇒ (18) + 4 = 22 hit 1d8 ⇒ 5, 1d20 + 4 ⇒ (15) + 4 = 19 hit 1d8 ⇒ 5

Round 5


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Iva qucikly studies the dwarf. She pulls out her sword, and heaves it at him. "Get those bombs disabled."

Heartseaker longsword: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d8 + 3 ⇒ (1) + 3 = 4


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Round: 5, Initiative: 19

Status:
HP: 22/30 AC: 15 (f14/t11)
Weapon Equipped = Quarterstaff
Crossbow Bolts = 10/10
Conditions = Mage Armor (1/7h)
Melee: Attack: BAB +3, Str +0 Damage: +0
Ranged: Attack: BAB +3, Dex +1 Damage: +0
Reconnaissance (1/1)
Arcane Reservoir (su): 6/10 (+1 DC or caster level (free), quick study (full))
Consume Spells (su): 2/2
Runestone of Power (first) 1/1
Spells (Caster Level 7, Concentration +11, SR +9)
Special: (7/7) Force Missile*
Zero (14): (7) Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Spark
First (15): (2/5) Charm Person, Feather Fall, Infernal Healing, Mage Armor, Magic Missile*, Memory Lapse
Second (16) (4/5) Admonishing Ray*, Invisibility, Knock, See Invisibility
Third (17) (1/4) Fireball*, Haste, Invisibility Sphere
* +1 DC, +3 Damage

Femi moves up the stairs (single move ?) and if he sees the enemy dwarf engaged with Iva and Falko, he also takes a shot.
Admonishing Ray (touch): 1d20 + 4 ⇒ (6) + 4 = 10 damage: 4d6 ⇒ (5, 2, 5, 5) = 17 (nonlethal)

If he needs a double move to join the others, he does not fire a ray as yet - though with that roll the result may be the same...


Falko, now really injured presses on.

Rapier with Luck: 1d20 + 3 + 11 ⇒ (3) + 3 + 11 = 171d6 + 5 + 3 ⇒ (1) + 5 + 3 = 9


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien will move to the next bomb position as fast as he can, if known, and disarm it in the same way. if not then you can use this as a plan of action over several turns in case i cant make it back to the boards in time

disable device: 1d20 + 16 ⇒ (19) + 16 = 35


AC 21, T 14, FF 17 hp 4/49 Tiefling Magus(Eldricth Archer) 6,Wizard(Spellslinger) 1 NG Init +4; Senses Perception +12 | Fort +6, Ref +6, Will +9

Dameia will move into building 2 then(if able) go to the floor where Iva and Falko are located.


Shot Putter Funkmeister

Iva's sword flies into the dwarf killing him on impact. It says, "I love hearts, Iva... I really do... yummy!"

Chretien disarms another of the bombs.

Combat Over

I need 4 more disable device checks

Perception DC 20

Spoiler:
You notice that the dwarf that was just killed has white dust on his shoes, like the old dwarf from earlier.


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Status:
HP: 23/30 AC: 15 (f14/t11)
Weapon Equipped = Quarterstaff
Crossbow Bolts = 10/10
Conditions = Mage Armor (1/7h), infernal healing (1/10r)
Melee: Attack: BAB +3, Str +0 Damage: +0
Ranged: Attack: BAB +3, Dex +1 Damage: +0
Reconnaissance (1/1)
Arcane Reservoir (su): 6/10 (+1 DC or caster level (free), quick study (full))
Consume Spells (su): 2/2
Runestone of Power (first) 0/1
Spells (Caster Level 7, Concentration +11, SR +9)
Special: (7/7) Force Missile*
Zero (14): (7) Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Spark
First (15): (1/5) Charm Person, Feather Fall, Infernal Healing, Mage Armor, Magic Missile*, Memory Lapse
Second (16) (4/5) Admonishing Ray*, Invisibility, Knock, See Invisibility
Third (17) (1/4) Fireball*, Haste, Invisibility Sphere
* +1 DC, +3 Damage

Perception: 1d20 + 1 ⇒ (15) + 1 = 16

Unable to help disarm, Femi will cast Infernal Healing on Falko to start healing his injuries as he watches for trouble as Chretien works. He'll do the same for himself using his Runestone of Power the next round if no trouble appears.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

disable device: 1d20 + 16 ⇒ (18) + 16 = 34
disable device: 1d20 + 16 ⇒ (9) + 16 = 25
disable device: 1d20 + 16 ⇒ (10) + 16 = 26
disable device: 1d20 + 16 ⇒ (7) + 16 = 23


Falko rushes to give a hand to Cretien: "Any idea where the white dust on this Dwarf's shoes may have come from? The two Dwarves have the same!"

Auto-success on Perception and Aid Another at Disable Device.


Shot Putter Funkmeister

After about 15 minutes, Chretien with Falko's help is able to disable all of the explosive devices.

(Appraise or Craft [Alchemy] DC 22)

Spoiler:
can identify the material used in making the bombs as a variety of more explosive firedust typically only available to the military, more information can be discerned by bringing it back to the lab

With the shooting stopped, the regular police come to follow up on what you have been doing and order assistants to have the now disarmed bombs removed from the Flint Tribune building.

Do you want to assist in helping people or look at the crime scene?


Falko walks around the print to find the white dust he saw on the Dwarves' shoes.

"Can someone check those ruffians' belongings?"

Perception: 1d20 + 20 ⇒ (5) + 20 = 25


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

"Will do."

Femi will pour over the belongings looking for any useful clues - laying out the contents of their pockets next to each body.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

appraise: 1d20 + 10 ⇒ (15) + 10 = 25

"This is the good stuff. Military-grade firedust. Take care with that stuff, gentlemen, and also take care with where you store that evidence, in case there is a remote activation method. Can't have them blowing up the station."


Shot Putter Funkmeister

On the dwarf from your current building you find a double barrel shotgun with 10 slugs and 6 buckshot rounds, a chain shirt and a warhammer. He also has a pocket watch identical to that of the one on the old dwarf.

You find on the other two dwarves scoped rifles with about 375 metal cartridges and the carcasse of some sort of ice beast.

You walk over to where the explosion took place and first responders are concerned with saving people from the rubble.

Perception dc 25

Spoiler:
oN THE old dwarf you find amongst the various receipts and the like a work order for the skybridge for last night from a Sokolnick Repairs.

Brakkan and Eberhardt walk over to you and say, "Is everything under control?"


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

"For now, but we need to find out what's going on yet. We were able to stop the second bombing at least..." he trails off and wonders how many more attacks like this one are already in the works.

Can't make the perception check.


Unable to find a trace of the white dust elsewhere, Falko turns back to the Dwarves.

Perception: 1d20 + 20 ⇒ (14) + 20 = 34

"They have some papers in their pockets... A work order for the skybridge... For last night... From Sokolnick Repairs. That ring a bell?"

Know Local: 1d20 + 10 ⇒ (13) + 10 = 23


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Iva keeps watch as the others examine things. She wipes the blood off of her sword, and tucks it away. "Good job." she whispers to him.

"We should get back to the Ambassador as quickly as possible. Let the first responders do their jobs. We have our mission."


You make your way back to the Hotel Aurum so that Brakkan and Eberhardt can meet up with King Aodhan.

Delft takes you aside and says, "I heard there was a terrorist attack, what happened?"


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Iva stands at attention, and reports. "There was a bombing. We managed to stop the second one from blowing up the Flint Tribune Building. It was a group of dwarves who are not normally seen outside of their small part of the world. There were several casualties."


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Femi likewise straightens up as Delft questions the party. He adds little as Iva has the meat of it. He's eager to get going - there is much to do, and surely others can give a more detailed report of what happened.

"We have a lot we must do if we're to take down the Kell Syndicate - and that is certainly something that needs doing, and quickly."


Delft says, "True and if these dwarves have anything to do with trying to stop the peace conference, I would hate to throw another meal on your plate but you are my best agents, so could you try to stop them as well?"

He then says, "Now it is time to meet with Sgt. Macon. She works for the city police"

You move into the next room and you meet with Sgt. Macon and she says, "Well, the RHC is finally on scene. I just want to know we are going to get these bastards out of our city."

She continues, "Today I have sent out two teams of six, one to the North Shore and the other to Bosum Strand to see what Kell has there. The rest of the team will be available tomorrow."

Diplomacy North Shore 1d20 + 10 ⇒ (15) + 10 = 25
Bluff 1d20 + 10 ⇒ (14) + 10 = 24

Diplomacy Bosum Strand 1d20 + 10 ⇒ (16) + 10 = 26
Bluff 1d20 + 10 ⇒ (7) + 10 = 17


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Work order on the skybridge, huh? Must be another target."


Shot Putter Funkmeister

The skybridge was where the first explosion was


Shot Putter Funkmeister

Spring Day 9 0700 RHC HQ

You check in to the office like normal as to not let Kell know the RHC is gunning for him. You do your typical paperwork and you notice a royal technologist has come to the RHC headquarters
to help repair the mangled bronze golem that the RHC
found a few months ago.

The royal technologist, Justin Rollins, is a big light-hearted
black man who has a “pet contraption” the size of a small dog that
walks on four legs and carries his tools—plus a box of chocolates
that Justin idly munches as he works.

Serena has spent most of her efforts to bend bits back into shape
so she could assemble the body. Right now she has one and a half
arms assembled, one leg, and the bulk of the torso, minus a few
external casing pieces.
The head’s back area is mostly intact, but the face and eyes are
obliterated, and Serena hasn’t tried attaching it to the body yet,
unsure what would happen. She explains that it radiates magic
still, and she thinks it could still control the body if reattached.
Her hunch is that it could be given orders, perhaps even something
like “take us back to your base.”
Justin asks those assembled to securely restrain the body to a
table with straps. He intends to put the head on, and he doesn’t
want the machine flailing around. After a few minutes of work
with silver dust and wires engraved with arcane sigils, he magically
fuses a thick cable between the back of the skull and the
neck. The head still lies limply.


Shot Putter Funkmeister

Chretien and Iva both have letters on their desks

Spoiler:
Epistle from Heid
I, Vlendam Heid, son of Anisim Heid, son of Modya Bohm, dictate this
letter to professional typist Kimsta Vicked, who uses only the finest
Zhugo-brand mecha-typographs. It was delivered by Trekhom-based Mori
Couriers.
May you have the wisdom and calm to face your coming end.
I send this in hopes it can help you prepare for whatever end may befall
you. While I accept not all who are exposed to my writings and speeches
shall interpret them as I would desire, it does not surprise me that some
radicals claim the name of this movement I inspired and pervert it to ends
inimical to my intentions, and to what I believe any good citizen of this
world, man or dwarf, would support.
There is, in the frigid north of Drakr, a dwarf woman named Grandis
Komanov whom I cannot in good faith call a philosopher. Rather she is,
if I may use a pejorative term, a spiritual leader. One of Komanov’s adherents
came to me this evening and in a most vulgar fashion bragged of what
one of his peers would be doing in your city of Flint. I believe he thought I
would show him approval, but his intentions—and moreover his enthusiasm
for the methods—repulsed me.
Komanov has taken the volumes of writing I have produced, condensed
them to a simple aphorism “Prepare for the end,” and then encouraged
an interpretation that more closely resembles “Make things end.” You
may not be familiar with my nation’s old history of monsters in the frozen
wastes, but we are always putting up with zealots who derive worldly
power by preying on the beliefs of those seeking spiritual power from these
long-perished entities. Komanov continues this tradition, but appears
much more invested in the fiction she has produced.
In short, my visitor this night claims a group of Komanov’s followers—
who alas have several days’ head start on this letter—head now to Flint
with the intention of disrupting your peace summit and causing a great
tide of mayhem and death. They think peace between your two nations will
forestall a doomsday they greatly desire.
I feigned interest in my visitor’s claims, and elicited two pieces of information
you might value. First, the leader of this group is Grundun Zubov
who is not known to me. Second, they have hired a crack marksman for
reasons I can only guess, one Kvarti Gorbatiy. His name kindled some recognition,
and I pored through old correspondence to find a letter he had
written me a few months past. Unless his demeanor has greatly changed
in the intervening time, I suspect his involvement is mercenary and not
philosophically aligned with Komanov’s radicalism.
While I assume you will pursue actions to obviate any disaster they intend,
I entreat you first to prepare yourself that your best efforts may fail
and that you might perish in undertaking your duty. Nevertheless, I wish
you success.

Damiea receives a letter also

Spoiler:
Dear Constable Zeper, I have heard some good things about you from the Battalion Academy and also recommendations from your academy in Danor. I would like to invite you and your colleagues to join me at the mayoral mansion at the foot of Cauldron Hill.

Sincerely,

Captain Dale acting Mayor of Nettles and Cauldron Hill


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Iva reads her letter twice, and then holds it out to show her team,
"Take a look at this letter. It seems the explosions have something to do with this person dwarf Grandis Komanov. She strongly feels that peace is a bad thing. The local leader is Grundum Zubov and there's a marksman named Kvarti Gorbatiy. Have we identified any of the dead dwarves yet?"


"We haven't, but there is this work order we've found, from Sokolnick Repairs. I say we check this place out now."


AC 21, T 14, FF 17 hp 4/49 Tiefling Magus(Eldricth Archer) 6,Wizard(Spellslinger) 1 NG Init +4; Senses Perception +12 | Fort +6, Ref +6, Will +9

Dameia quickly looks over her letter.
"It appears as though we have been invited by Caption Dale himself to meet him his mansion at Cauldron Hill."


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Femi nods, "Do we need visit this Captain Dale now? I too would like to investigate Sokolnick Repairs first if we can. Seems everyone is pulling us in a dozen different directions! It makes it difficult to follow any one lead."

He's ready to head to Sokolnick Repairs and then Captain Dale.


Shot Putter Funkmeister

Off in the corner, The body twitches a bit, and then the fingers on its functional right hand begin tapping the table.

Femi

Spoiler:
From your military service you recognize
it as the equivalent of Morse code. " “Would you kindly give me a pen?”


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Femi stops talking and listens a moment, "Damn, that's morse code! Quick someone get me a pen!"he rushes a pen and some paper to the body in the corner. He keenly watches to see what comes of it.


Shot Putter Funkmeister

The golemmy thing takes the pen and writes this message, "I am Alexander Grappa, the mindmaker. A magical compulsion prevents me
from explaining everything, but I believe we have mutual enemies.
Don’t bother repairing the mouth. I did not design this golem for vocal communication.
I would very much appreciate functional eyes, however. And if I’m to
guide you to our mutual enemies I’ll need legs. I have a feeling that my neck isn’t
in excellent shape either.
Back in summer I was in my own body, imprisoned after I learned a secret that
I unfortunately cannot share. Again, pardon certain vagaries that are necessary
due to my geas. I fled the Bleak Gate with a woman and this golem at my side. A
rival caught up and slew me, but I managed to transfer my consciousness into this
machine. My rival destroyed this golem body, but did not realize he had failed to
actually kill me.
I would rather like to thwart his plans and help the aforementioned woman. If
sufficiently reassembled I can guide you through the…the most I can say is to call
it a facility. I cannot get to the Bleak Gate myself, but I know my way from there.
In exchange for this, perhaps you could arrange me access to my old golemcrafting
workshop. Ask around for Alexander Grappa, and I hope people will
have heard of me. It would be very nice to design a better body for myself.


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

My goodness this is getting more and more complected." She quickly takes a note on asking around for the golem maker Alexander Grappa, and the meeting with Caption Dale.


Falko gapes at Femi: "You're- You're not kidding?! There's a mind caught in there... Not the spirit of a dead person, not a soul, but a mind!? That's- What does that mean? Right. Sorry, ok, this guys means to help us, or so it seems... I guess we'll need to split out at some point. Can we send some of our men to find out about this Grappa while we check out Sokolnick Repairs? I too would rather ignore the Cap'n' invitation, at least until we've exhausted our current leads."

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