1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Perception: 1d20 + 1 ⇒ (5) + 1 = 6

As things begin to open up, Femi gets nervous they're going to get lost. The others seem to know their way though so he presses on.


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Perception: 1d20 + 12 ⇒ (16) + 12 = 28

"Gentlemen we have ourselves a puzzle." She points to the runes. "They are jumbled, and say, “Arc white the lost world in the heart beyond the serpent shall gyre in the end the coils of ice.” Each one can be press once or reset by pressing it. Does anyone have skill with Linquistics?"


Linguistics with Heroism: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28

"I do." replies Falko, studying the runes. "Hum, it's the philosophy, it's a grim quote from one of their 'holy' texts: The world shall end in ice... Grim, but let's try that sentence."


Shot Putter Funkmeister

You push the words in the correct sequence and you have disarmed the trap.

Beyond the third arch, the party finds a hallway with clean-picked
pork ribs scattered across the ground.

Thirty feet beyond the arch is a
30-ft. by 20-ft. living chamber, and off that is a pair of similarly-sized
rooms.


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Femi refreshes his light as needed, and moves with the group. When they reach the residence he wonders, "How long have they been down here?"

He looks around for clues, casting Detect Magic as well, just in case.

Perception: 1d20 + 1 ⇒ (9) + 1 = 10


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

"I wonder if was people or animal eating those?" She studies the bones

Perception: 1d20 + 12 ⇒ (7) + 12 = 19


Shot Putter Funkmeister

Iva

Spoiler:
What you see is two dwarves sleeping in their cubbies and what looks like 12 skeletons inside the walls. you also hear the sound of crawling.


Shot Putter Funkmeister

Initiative: Iva 1d20 + 7 ⇒ (4) + 7 = 11, Femi 1d20 + 3 ⇒ (18) + 3 = 21, fALKO 1d20 + 4 ⇒ (14) + 4 = 18, Dameia 1d20 + 4 ⇒ (16) + 4 = 20, Chretien 1d20 + 3 ⇒ (7) + 3 = 10, Skeletons 1d20 + 6 ⇒ (10) + 6 = 16

Order: Femi, Dameia, Falko, Skeletons, Iva, Chretien

Round 1

Femi, Dameia, Falko

Sewer Tunnel


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Round: 1, Initiative: 21

Status:
HP: 30/30 AC: 15 (f14/t11)
Weapon Equipped = Quarterstaff
Crossbow Bolts = 10/10
Conditions = Mage Armor (1/7h), Haste (1/7r)
Melee: Attack: BAB +3, Str +0 Damage: +0
Ranged: Attack: BAB +3, Dex +1 Damage: +0
Reconnaissance (1/1)
Arcane Reservoir (su): 6/10 (+1 DC or caster level (free), quick study (full))
Consume Spells (su): 2/2
Runestone of Power (first) 0/1
Spells (Caster Level 7, Concentration +11, SR +9)
Special: (7/7) Force Missile*
Zero (14): (7) Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Spark
First (15): (4/5) Charm Person, Feather Fall, Infernal Healing, Mage Armor, Magic Missile*, Memory Lapse
Second (16) (3/5) Admonishing Ray*, Invisibility, Knock, See Invisibility
Third (17) (1/4) Fireball*, Haste, Invisibility Sphere
* +1 DC, +3 Damage

Femi steps away from the wall (5’ step) and hastens the power of his allies by casting Haste.


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

"There are sleeping dwarves in cubicles, and lots of skeletons. There's also something crawling in the walls. Not a fun place to be."


AC 21, T 14, FF 17 hp 4/49 Tiefling Magus(Eldricth Archer) 6,Wizard(Spellslinger) 1 NG Init +4; Senses Perception +12 | Fort +6, Ref +6, Will +9

Dameia will also step back from the wall, pulling out her revolver and taking aim at the Skeleton behind Iva and stooting a beam of fire at it.
5ft step, swift action for +2 from acrana pool, and casting scorching ray with spellstrike
Attack: 1d20 + 17 ⇒ (17) + 17 = 34 damage: 1d8 + 7 + 4d6 ⇒ (8) + 7 + (3, 2, 4, 5) = 29


Shot Putter Funkmeister

Femi castes haste and Dameia shoots and destroys a skeleton.

Falko


Shot Putter Funkmeister

Falko attacks the skeleton closes to him with his malice wrought rapier 1d20 + 11 ⇒ (18) + 11 = 29 crit 1d20 + 11 ⇒ (4) + 11 = 15 no 1d6 + 5 ⇒ (4) + 5 = 9 destroying the skeleton

Skeleton 1 moves to attack Falko 1d20 ⇒ 6 miss

Skeleton 2 moves to attack Iva 1d20 ⇒ 15 miss

Skeleton 3 moves to attack Dameia 1d20 ⇒ 9 miss

Skeleton 4 moves to attack Dameia 1d20 ⇒ 1 miss

Skeleton 5 moves to attack Femi 1d20 ⇒ 8 miss

Skeleton 6 moves to attack Femi 1d20 ⇒ 11 miss

Skeleton 7 moves to attack Femi 1d20 ⇒ 6 miss

Skeleton 8 moves to attack Chretien1d20 ⇒ 11 miss

Skeleton 9 moves to attack Chretien 1d20 ⇒ 20 crit 1d20 ⇒ 20 yes 2d6 ⇒ (4, 2) = 6

Skeleton 10 moves to attack Chretien 1d20 ⇒ 9 miss

IVA, Chretien,


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Iva attacks the skeleton in front of her.

Dagger +1: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Dagger +1: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Silver Kukri: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Silver Kukri: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d4 + 4 ⇒ (2) + 4 = 6


Shot Putter Funkmeister

Iva kills the Skeleton in front of her.

Chretien


Shot Putter Funkmeister

Chretien attacks using his Rocbar 1d20 + 4 ⇒ (1) + 4 = 5 miss and agains 1d20 + 4 ⇒ (7) + 4 = 11 miss

Iniatiative: Ants 1d20 + 2 ⇒ (17) + 2 = 19

To the left coming out of a pipe you can see a swarm of ant.

Round 2

Femi, Damiea


AC 21, T 14, FF 17 hp 4/49 Tiefling Magus(Eldricth Archer) 6,Wizard(Spellslinger) 1 NG Init +4; Senses Perception +12 | Fort +6, Ref +6, Will +9

Dameia will step back towards Iva, and take aim and shot at the closest skeleton to her.
Swift action for Mage Bullet, using up a second spell slot for Vicious.
attack: 1d20 + 17 ⇒ (10) + 17 = 27
damage: 1d8 + 7 + 2d6 ⇒ (8) + 7 + (2, 1) = 18
self damage: 2d6 ⇒ (2, 4) = 6


Shot Putter Funkmeister

Damiea takes a step back and shoots the skeleton and injuring herself in the process.

Femi


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Round: 2, Initiative: 21

Status:
HP: 30/30 AC: 15 (f14/t11)
Weapon Equipped = Quarterstaff
Crossbow Bolts = 10/10
Conditions = Mage Armor (1/7h), Haste (1/7r)
Melee: Attack: BAB +3, Str +0 Damage: +0
Ranged: Attack: BAB +3, Dex +1 Damage: +0
Reconnaissance (1/1)
Arcane Reservoir (su): 6/10 (+1 DC or caster level (free), quick study (full))
Consume Spells (su): 2/2
Runestone of Power (first) 0/1
Spells (Caster Level 7, Concentration +11, SR +9)
Special: (7/7) Force Missile*
Zero (14): (7) Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Spark
First (15): (4/5) Charm Person, Feather Fall, Infernal Healing, Mage Armor, Magic Missile*, Memory Lapse
Second (16) (3/5) Admonishing Ray*, Invisibility, Knock, See Invisibility
Third (17) (0/4) Fireball*, Haste, Invisibility Sphere
* +1 DC, +3 Damage

Frustrated that he has but one spell to deal with swarms in his current kit, he casts defensively and launches a Fireball into the corner of the room near the rats. It should hit the rats and the left two skeletons but miss the party (20’ radius).

Concentration: 1d20 + 11 ⇒ (1) + 11 = 12 vs DC 21

Sadly, he comes nowhere close to getting the spell off (damn skeletons!) and he swears under his breath.


Shot Putter Funkmeister

The ant swarm attacks 1=Falko 2= Iva 1d2 ⇒ 2 Iva swarming onto her causing 3d6 ⇒ (2, 6, 5) = 13

Falko


Falko curses: ”Damn! We must have taken a wrong way! And now rats!”

Rapier with luck and heroism: 1d20 + 11 + 3 + 2 ⇒ (15) + 11 + 3 + 2 = 311d6 + 5 + 3 ⇒ (1) + 5 + 3 = 9


Shot Putter Funkmeister

They are ants not rats :)

Falko destroys the skeleton in front of him.

Skeleton 3 moves to attack Dameia 1d20 ⇒ 4 miss

Skeleton 5 attacks Femi 1d20 ⇒ 16 hit 1d6 ⇒ 1
Skeleton 6 attacks 1d20 ⇒ 3 miss
Skeleton 7 attacks Femi 1d20 ⇒ 2 miss

Skeleton 8 attacks Chretien 1d20 ⇒ 6 miss

Skeleton 9 attacks Chretien 1d20 ⇒ 7 miss

Skeleton 10 attack Chretien 1d20 ⇒ 8 miss

Iva, Chretien


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Iva acrobatics through the ants and behind the skeleton. Then she stabs at it. "Basic gear. I have to remember to pick up basic gear next time I'm at headquarters."

2 north and one east
Acrobatics: 1d20 + 9 ⇒ (18) + 9 = 27
Dagger: 1d20 + 15 ⇒ (2) + 15 = 17
Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien attacks with his rocbar, pressing a button so it thrums first. attacking the one SW of me unless that is not a valid target.

melee: 1d20 + 5 ⇒ (19) + 5 = 24
damage+firepower: 1d12 + 1 + 2d8 ⇒ (11) + 1 + (5, 2) = 19


Shot Putter Funkmeister

Iva destroys a skeleton she acrobats against but she takes 3d6 ⇒ (3, 1, 4) = 8 damage from the ants all over her.

Chretien destroys the skeleton behind him.

Initiative 1d20 + 1 ⇒ (9) + 1 = 10

The dwarves have woken up and gotten out of bed.

Round 3

Femi and Dameia


AC 21, T 14, FF 17 hp 4/49 Tiefling Magus(Eldricth Archer) 6,Wizard(Spellslinger) 1 NG Init +4; Senses Perception +12 | Fort +6, Ref +6, Will +9

Dameia noticing that the ants are becoming a much more threat then the skeletons will take a step back then take in a deep breath(Sonic Scream).
Concentration(Casting Defensively): 1d20 + 9 ⇒ (5) + 9 = 14Vs DC 19
But sadly can't get the spell to go off.


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Round: 3, Initiative: 21

Status:
HP: 29/30 AC: 15 (f14/t11)
Weapon Equipped = Quarterstaff
Crossbow Bolts = 10/10
Conditions = Mage Armor (1/7h), Haste (3/7r)
Melee: Attack: BAB +3, Str +0 Damage: +0
Ranged: Attack: BAB +3, Dex +1 Damage: +0
Reconnaissance (1/1)
Arcane Reservoir (su): 5/10 (+1 DC or caster level (free), quick study (full))
Consume Spells (su): 2/2
Runestone of Power (first) 0/1
Spells (Caster Level 7, Concentration +11, SR +9)
Special: (7/7) Force Missile*
Zero (14): (7) Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Spark
First (15): (4/5) Burning Hands, Charm Person, Feather Fall, Infernal Healing, Magic Missile*, Memory Lapse
Second (16) (3/5) Admonishing Ray*, Invisibility, Knock, See Invisibility
Third (17) (0/4) Fireball*, Haste, Invisibility Sphere
* +1 DC, +3 Damage

Damnit, I never have what I need! Femi swears to himself, and takes a full round action (Su ability so no AoOs) to quickly re-learn his current slate. He swaps Mage Armor for Burning Hands.

Everyone please, please remember you’re hasted! Extra attacks, +1 to hit, the works! :)


Shot Putter Funkmeister

1 = Dameia, 2= Falko, 3= Iva 1d3 ⇒ 1

The swarm covers Dameia causing her 3d6 ⇒ (3, 1, 5) = 9 damage.

Iva


Shot Putter Funkmeister

Iva takes a 5 foot step and full attacks skeleton 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Dagger +1: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Silver Kukri: 1d20 + 12 ⇒ (16) + 12 = 28 ⇒ (11) + 12 = 23
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Silver Kukri: 1d20 + 7 ⇒ (3) + 7 = 10 ⇒ (12) + 7 = 19
miss

Destroying one of the skeletons.

Dwarf 1 moves to fire his shotgun 1d20 + 4 ⇒ (1) + 4 = 5 misfire his gun gets the broken condition.

He says, "Ksuka!" Dwarven

Spoiler:
for whore.

Dwarf 2 he fires his shotgun 1d20 + 4 ⇒ (16) + 4 = 20 catching everyone in its buckshot doing 1d8 ⇒ 5 and destroying skeletons in the process.

Chretien


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien attacks with his rocbar, pressing a button so it thrums first.

melee: 1d20 + 5 ⇒ (20) + 5 = 25
damage+firepower: 1d12 + 1 + 2d8 ⇒ (6) + 1 + (4, 6) = 17

confirm: 1d20 + 5 ⇒ (15) + 5 = 20
extra dmg: 1d12 + 1 ⇒ (7) + 1 = 8


Shot Putter Funkmeister

Darn I forgot the skeleton attacks...

Skeleton vs Chretien 1d20 ⇒ 19 miss
Skeleton vs Chretien 1d20 ⇒ 13 miss

Cretien destroys one of the skeletons.

Iva takes 3d6 ⇒ (3, 4, 6) = 13 from the ants still on her.

Round 4
Femi and Damiea


AC 21, T 14, FF 17 hp 4/49 Tiefling Magus(Eldricth Archer) 6,Wizard(Spellslinger) 1 NG Init +4; Senses Perception +12 | Fort +6, Ref +6, Will +9

Dameia will rush away from the ants, moving up to the right side of Femi then take a shot at the closest Dwarf.
Attack: 1d20 + 17 ⇒ (1) + 17 = 18
"Damn! it" Dameia says as the gun fails to fire.


Shot Putter Funkmeister

Dameia is bitten by the ants still crawling on her 3d6 ⇒ (4, 4, 6) = 14

Femi


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Round: 4, Initiative: 21

Status:
HP: 24/30 AC: 15 (f14/t11)
Weapon Equipped = Quarterstaff
Crossbow Bolts = 10/10
Conditions = Mage Armor (1/7h), Haste (4/7r)
Melee: Attack: BAB +3, Str +0 Damage: +0
Ranged: Attack: BAB +3, Dex +1 Damage: +0
Reconnaissance (1/1)
Arcane Reservoir (su): 5/10 (+1 DC or caster level (free), quick study (full))
Consume Spells (su): 2/2
Runestone of Power (first) 0/1
Spells (Caster Level 7, Concentration +11, SR +9)
Special: (7/7) Force Missile*
Zero (14): (7) Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Spark
First (15): (3/5) Burning Hands*, Charm Person, Feather Fall, Infernal Healing, Magic Missile*, Memory Lapse
Second (16) (3/5) Admonishing Ray*, Invisibility, Knock, See Invisibility
Third (17) (0/4) Fireball*, Haste, Invisibility Sphere
* +1 DC, +3 Damage

Femi, having what he needs to start to address the swarm, casts Burning Hands, careful not to envelop Falko in the effect.

Burning Hands: 5d4 + 3 ⇒ (4, 2, 4, 4, 4) + 3 = 21 Likely +50% for swarm effect for 31hp damage.

Everyone please, please remember you’re hasted! Extra attacks, +1 to hit, the works! :)


Shot Putter Funkmeister

Femi deals some serious damage to the swarm

Falko =1 or Femi =2 1d2 ⇒ 2 Femi

The ant swarm moves to Femi their next target doing 3d6 ⇒ (5, 5, 1) = 11

Falko


Falko continues to stab at the skeletons, now quite accelerated!

Rapier with haste, luck and heroism: 1d20 + 11 + 1 + 3 + 2 ⇒ (1) + 11 + 1 + 3 + 2 = 181d6 + 5 + 3 ⇒ (4) + 5 + 3 = 12

hasted: 1d20 + 11 + 1 + 3 + 2 ⇒ (19) + 11 + 1 + 3 + 2 = 361d6 + 5 + 3 ⇒ (4) + 5 + 3 = 12

confirm?: 1d20 + 11 + 1 + 3 + 2 ⇒ (6) + 11 + 1 + 3 + 2 = 231d6 + 5 + 3 ⇒ (1) + 5 + 3 = 9


Shot Putter Funkmeister

Do you want to move through the Ant swarm to attack the skeleton or would you prefer to move to attack a dwarf?


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

edit: forgot haste attack, thisll go on other skelly and i probably would have evenly divided firepower but oh well
melee: 1d20 + 5 ⇒ (8) + 5 = 13
damage+firepower: 1d12 + 1 ⇒ (7) + 1 = 8


Shot Putter Funkmeister

Chretien's hasted attack misses.

Falko moves to attack the dwarf and he misses his first strike but the second one is plunged deep into the dwarf chest as he keels over.

Dwarf 2 fires his shotgun 1d20 + 4 ⇒ (8) + 4 = 12 the pellets only damage the skeleton 1d8 ⇒ 2

Skeleton attacks Chretien 1d20 ⇒ 15 miss

Iva and Chretien


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Iva moves up to the dwarf, and attacks him. She studies him as she moves.

+1 Human Bane Dagger Attack: 1d20 + 15 ⇒ (13) + 15 = 28
Damage: 1d4 + 3 ⇒ (2) + 3 = 5


Shot Putter Funkmeister

Iva hits the dwarf.

The ants clinging to her do 3d6 ⇒ (1, 4, 3) = 8

Chretien


Shot Putter Funkmeister

Chretien attacks skeleton

melee: 1d20 + 5 ⇒ (14) + 5 = 19
damage+firepower: 1d12 + 1 ⇒ (3) + 1 = 4 2d8 ⇒ (3, 8) = 11

Destroying the last skeleton.

He then sets up his turret.

Round 5

Femi and Dameia


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Round: 6, Initiative: 21

Status:
HP: 13/30 AC: 15 (f14/t11)
Weapon Equipped = Quarterstaff
Crossbow Bolts = 10/10
Conditions = Mage Armor (1/7h), Haste (5/7r)
Melee: Attack: BAB +3, Str +0 Damage: +0
Ranged: Attack: BAB +3, Dex +1 Damage: +0
Reconnaissance (1/1)
Arcane Reservoir (su): 5/10 (+1 DC or caster level (free), quick study (full))
Consume Spells (su): 2/2
Runestone of Power (first) 0/1
Spells (Caster Level 7, Concentration +11, SR +9)
Special: (7/7) Force Missile*
Zero (14): (7) Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Spark
First (15): (2/5) Burning Hands*, Charm Person, Feather Fall, Infernal Healing, Magic Missile*, Memory Lapse
Second (16) (3/5) Admonishing Ray*, Invisibility, Knock, See Invisibility
Third (17) (0/4) Fireball*, Haste, Invisibility Sphere
* +1 DC, +3 Damage

Femi steps to the NW and again casts Burning Hands, careful not to envelop Cretien in the effect. ”Damn this swarm is tough!” he shouts as he casts again.

Burning Hands: 5d4 + 3 ⇒ (4, 2, 4, 2, 1) + 3 = 16 Likely +50% for swarm effect for 24hp damage.

Everyone please, please remember you’re hasted! Extra attacks, +1 to hit, the works! :)


Shot Putter Funkmeister

Femi destroys the swarm.

The ants clinging to him do 3d6 ⇒ (1, 5, 2) = 8 damage to him.

If you want to get the ants off of you Dameia, Iva or Femi, I need a Reflex save of DC17 as a full round action


Shot Putter Funkmeister

Dameia, Falko


AC 21, T 14, FF 17 hp 4/49 Tiefling Magus(Eldricth Archer) 6,Wizard(Spellslinger) 1 NG Init +4; Senses Perception +12 | Fort +6, Ref +6, Will +9

Dameia will try to rid her self of the annoying ants.
Reflex: 1d20 + 6 ⇒ (6) + 6 = 12


Shot Putter Funkmeister

The ants on Dameia 3d6 ⇒ (3, 6, 6) = 15. Dameia is unconscious.

Falko


Falko, as his Dwarf has keeled over, moves on to the next Dwarf, likely Iva's.

Not sure how much of a move I need and whether I can Full Attack.

Rapier with haste, luck and heroism: 1d20 + 11 + 1 + 3 + 2 ⇒ (17) + 11 + 1 + 3 + 2 = 341d6 + 5 + 3 ⇒ (6) + 5 + 3 = 14

Hasted: 1d20 + 11 + 1 + 3 + 2 ⇒ (13) + 11 + 1 + 3 + 2 = 301d6 + 5 + 3 ⇒ (4) + 5 + 3 = 12


Shot Putter Funkmeister

Falko slices the dwarf and he goes down.

Combat technically over

I need Reflex saves from Iva and Femi and someone needs to help Dameia get rid of her ants as well, I need to keep in rounds... I need actions from Chretien and Iva


Shot Putter Funkmeister

Knowledge Nature 25

Spoiler:
) If a creature leaves an army ant swarm’s square, the swarm suffers 1d6 points of damage to reflect the loss of its numbers as several of the crawling pests continue to cling tenaciously to the victim. A creature with army ants clinging to him takes 3d6 points of damage at the end of his turn each round. As a full-round action, he can remove the ants with a DC 17 Reflex save. High wind or any amount of damage from an area effect destroys all clinging ants.

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