1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


8,001 to 8,050 of 10,467 << first < prev | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | next > last >>

Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

wis dc 14: 1d20 ⇒ 1

Cretien doesn't notice the clock tower, as he has his own pocketwatch to check the time on.


Shot Putter Funkmeister

At 2:25, right as the constables are receiving their food and right as a train is passing beneath the skywalk, you hear very loud BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!

The explosion tears apart the skywalk, shatters the windows in the restaurant the constables are at, and is loud enough to be heard anywhere in the city.

The train derails, and a great black smoke cloud billows into the sky.


Wis: 1d20 - 1 ⇒ (10) - 1 = 9

Falko gets to his feet, horrified by what this powerful noise must mean, hundreds of death, and ready to run towards danger, then gives the ambassador a looong look, curses under his breath, and says: "Sir, we must get you to a safer place. Come with us now!" and he gestures to move away from the explosion.


Shot Putter Funkmeister

Eberhardt and Brakkan say, "We must help these people!"

Perception 15

Spoiler:
While everyone else on the street is running to see what happened, an elderly, beardless dwarf walks away casually, right past the now-shattered windows of the restaurant you are eating at.


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Status:
HP: 30/30 AC: 15 (f14/t11)
Weapon Equipped = Quarterstaff
Crossbow Bolts = 10/10
Conditions = None
Melee: Attack: BAB +3, Str +0 Damage: +0
Ranged: Attack: BAB +3, Dex +1 Damage: +0
Reconnaissance (1/1)
Arcane Reservoir (su): 6/10 (+1 DC or caster level (free), quick study (full))
Consume Spells (su): 2/2
Runestone of Power (first) 0/1
Spells (Caster Level 7, Concentration +11, SR +9)
Special: (7/7) Force Missile*
Zero (14): (7) Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Spark
First (15): (4/5) Charm Person, Feather Fall, Infernal Healing, Mage Armor, Magic Missile*, Memory Lapse
Second (16) (5/5) Admonishing Ray*, Invisibility, Knock, See Invisibility
Third (17) (2/4) Fireball*, Haste, Invisibility Sphere
* +1 DC, +3 Damage

Femi quickly casts Mage Armor on himself, worrying that the explosion may be the beginning of a series of attacks in some form or fashion. He'll then rush out the door and look around the street for trouble.

Perception: 1d20 + 1 ⇒ (11) + 1 = 12


Shot Putter Funkmeister

Iva Perception 1d20 + 12 ⇒ (13) + 12 = 25

Iva says, "Do you see that strange beardless dwarf, how is he so calm and casual. That does not seem right."


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Status:
HP: 30/30 AC: 15 (f14/t11)
Weapon Equipped = Quarterstaff
Crossbow Bolts = 10/10
Conditions = Mage Armor (1/7h)
Melee: Attack: BAB +3, Str +0 Damage: +0
Ranged: Attack: BAB +3, Dex +1 Damage: +0
Reconnaissance (1/1)
Arcane Reservoir (su): 6/10 (+1 DC or caster level (free), quick study (full))
Consume Spells (su): 2/2
Runestone of Power (first) 0/1
Spells (Caster Level 7, Concentration +11, SR +9)
Special: (7/7) Force Missile*
Zero (14): (7) Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Spark
First (15): (3/5) Charm Person, Feather Fall, Infernal Healing, Mage Armor, Magic Missile*, Memory Lapse
Second (16) (5/5) Admonishing Ray*, Invisibility, Knock, See Invisibility
Third (17) (2/4) Fireball*, Haste, Invisibility Sphere
* +1 DC, +3 Damage

Femi spots the beardless dwarf Now that’s odd. Not something you see everyday. He casts Charm Person (Will DC 15) and approaches him!

”Good day friend, please join us. Come inside and sit a moment. Let me buy you a coffee. Oh, it's nearly lunch - how about a beer! Let us relish in our accomplishments this day!”

If he joins the group quietly:
Femi proceeds to question the man about his presence here, his involvement in the bombing, and whether there are any other hostiles in the area about to attack, or do some other nefarious bombings of their own. He does this a friend, congratulating him on a job well done. Not as a cop intent on sticking it to him.

”…so you see my friend, you should be proud of your accomplishments! Please, tell us more. Who’s the heroic son of a b$*$$ who put this whole thing in motion? Who’s the mastermind behind this brilliantly executed plan?” He grins as if he wants to shake the mans hand and congratulate him on a job well done.

Bluff: 1d20 + 16 ⇒ (12) + 16 = 28
Diplomacy: 1d20 + 16 ⇒ (4) + 16 = 20
- - -


Shot Putter Funkmeister

Will 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 pass

The old beardless dwarf says, "Sorry sonny, I am extremely busy."

Perception DC 25

Spoiler:
You can see that a puma gargoyle from the building above you has been shaken loose due to the explosion and it will fall on the dwarf's head

Knowledge Religion DC 24

Spoiler:
to realize that the old dwarf is a member of an obscure radical sect from Drakr


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Can't make the perception.
Knowledge Religion: 1d20 + 9 ⇒ (15) + 9 = 24

"I'm sorry sir, but I must insist. I'm a constable, and I have some questions. Please come quietly, or you will be taken by force." He shows his badge and expects compliance, but he's ready if he doesn't get it.

If he dwarf tries to escape, Femi will cast Magic Missile with Toppling Spell to trip him up and give him a good thwack.

Magic Missile: 3d4 + 6 ⇒ (2, 3, 2) + 6 = 13 Trip CMB: 1d20 + 11 ⇒ (12) + 11 = 23


AC 21, T 14, FF 17 hp 4/49 Tiefling Magus(Eldricth Archer) 6,Wizard(Spellslinger) 1 NG Init +4; Senses Perception +12 | Fort +6, Ref +6, Will +9

A tall woman in a dark brown cown, black hat, pants, boots, amd white gloves come running towards the train station, going towards where the dwarf is at.

Perception: 1d20 + 12 ⇒ (5) + 12 = 17


Shot Putter Funkmeister

Iva Perception 1d20 + 12 ⇒ (18) + 12 = 30

Iva screams "Watchout!" and she tries to tackle the dwarf 1d20 + 7 ⇒ (11) + 7 = 18 slamming into him before impact.

A gargoyle in the shape of a puma falls from the building where you are located slamming onto the ground in the actual location where the ancient dwarf had been standing just a moment before.


Perception: 1d20 + 20 ⇒ (13) + 20 = 33
Know Religion: 1d20 + 9 ⇒ (5) + 9 = 14

Falko saw the gargoyle, but was too far away to do anything but run. It's chaos here! he thinks, trying to decide what to do next.

He turns to the Ambassador: "Your duty is to Peace! Do not place yourself in danger!"

To the others: "Right. We wish to question this man. Make him come with us. We're RHC damn it! As for the train and the injured, our focus is security, so let's make sure the Realm is not at further threat. This means focus on the other s@+$ that is about to hit the fan."

Finally, he picks the Dwarf up from the floor, where Iva tackled him: "Any idea why someone would want to spread you flat across the pavement?! Be quick about it!"


Shot Putter Funkmeister

The dwarf shrugs and says, "You are crazy, sir. That statue was more due to the explosion on the train. A deliberate attempt on my life. That was not it."

Eberhardt says, "The statue came loose because of the explosion."


Shot Putter Funkmeister

The dwarf says, "Why are you harassing me? I have somewhere else to be and this area is not safe."


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

He eyes the tall woman running toward them but, other than marking her in his mind and keeping an eye on her, does nothing yet. He turns his attention to the dwarf for now.

"Sir, there was an explosion, which you are calmly walking away from. Don't you see you look guilty? Just a few questions, ask them honestly and you can be on your way."

He takes Falko aside and whispers, "He's a member of an obscure radical sect from Drakr."

Returning to the dwarf, he says politely but firmly, "What brings you down here today?"


Shot Putter Funkmeister

The Dwarf says, "I was going to take the Subrail to see my grand daughter."

Eberhardt comes up to you two and whispers, "This one he cannot be up to any good. I have never heard of any of those sect member being any further south than Mirsk. They usually live up in the Northern mountains and never leave."

Old dwarf sense motive 1d20 + 3 ⇒ (1) + 3 = 4


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

The situation well in hand, for the moment, Cretien looks around at the destruction to check for any incoming enemies.


Shot Putter Funkmeister

Any more questions?


Shot Putter Funkmeister

The dwarf realizes his meager lies aren’t convincing you. Then he clamps down on his suicide pill, and mocks you: “Zubov will destroy the world you know! This is my promise for you!” The poison transmutes the dwarf’s blood to ice, and his skin rapidly turns blue.


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Femi's about to try a different tack with the tight lipped dwarf when he ends the interrogation, such as it was.

"Holy s&*$." he exclaims. "These guys are serious."

"Let's get these people out of here and get on with our mission. We need to stem this tide of evil, or things like this are going to occur more often."


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Femi's about to try a different tack with the tight lipped dwarf when he ends the interrogation, such as it was.

"Holy s&!*." he exclaims. "These guys are serious."

"Let's get these people out of here and get on with our mission. We need to stem this tide of evil, or things like this are going to occur more often."


Shot Putter Funkmeister

Perception DC 10

Spoiler:
The dwarf is carrying on his person a pocket watch and a copy of the Risuri Record a The paper is an issue of the Risuri Record, a tabloid with a small circulation
owned by Risuri citizens who are sympathetic to Drakr and the
Heid Eschatol philosophy. The paper is renowned for dealing with trash
scandals—the cover story of this issue “discloses” (without anything
resembling a shred of proof) an affair between Danoran Minister of Outsiders Lya Jierre and her brother Luc Jierre

Perception DC 20

Spoiler:
The paper releases an issue once a week, but Takbar’s copy is dated tomorrow. As for the pocket watch, it’s set for 2:40, fifteen minutes after the first attack.

If you have beaten DC20 Perception, Knowledge Local DC 10

Spoiler:
You can figure out that the dwarf got it from the
printer today: the printer is just down the street, at the Flint Tribune.


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Perception: 1d20 + 1 ⇒ (18) + 1 = 19

Femi holds up a newspaper (Please feel free to read the spoiler next to DC 10) and shows it around. "Not surprising really, but it does seem a little trashy."


AC 21, T 14, FF 17 hp 4/49 Tiefling Magus(Eldricth Archer) 6,Wizard(Spellslinger) 1 NG Init +4; Senses Perception +12 | Fort +6, Ref +6, Will +9

Dameia takes a quick look at the paper as it is being held.
Perception: 1d20 + 12 ⇒ (4) + 12 = 16
"Yes, indeed. But does make you think tho on how can anybody just write a ridiculous article like that." she says studying the paper.


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Perception: 1d20 + 12 ⇒ (17) + 12 = 29
Know Local: 1d20 + 12 ⇒ (11) + 12 = 23

Iva examines the body, "Most people don't take it seriously so what does it matter what they write. The paper is dated tomorrow, but could have been picked up down the street. His watch however is interesting. It's set for 2:40 fifteen minutes after the attack."


Shot Putter Funkmeister

Knowledge Engineering DC 20

Spoiler:
The watch seems to have another use than just telling time. It may be magical.


Perception: 1d20 + 20 ⇒ (2) + 20 = 22

Taking 10 for Know Local with Lore Master gives me 20.

Know Eng: 1d20 + 9 ⇒ (19) + 9 = 28

"Wait! This is tomorrow's edition! Perhaps... No. Now, that paper is printed not far from here. My guess is he's got it just a moment ago, fresh from the press." Falko says and checks to see if the ink is fresh.

"Now, that watch..." he says and shifts his sight to see magical aura to inspect the watch and the dead Dwarf.


Shot Putter Funkmeister

Knowledge Arcana/Spellcraft Dc 20

Spoiler:
you can figure
out that the watch sends a magical signal, can let you
trace the signal to active bombs. It cannot deactivate the
bombs but you think you can stop a countdown but those bombs could probably still be detonated by hand.

Spellcraft 25

Spoiler:
You can pinpoint that the bombs are located in the Flint Tribune building. There are 10 minutes remaining.

GM Rolls

Spoiler:
To see the Dwarf dead and notice PCs with the watch DC 20 1d20 + 6 ⇒ (7) + 6 = 13, 1d20 + 6 ⇒ (14) + 6 = 20


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2
Dameia Zeper wrote:
"Yes, indeed. But does make you think tho on how can anybody just write a ridiculous article like that." she says studying the paper.

Femi takes the paper from the woman's eyes, "Wait just a minute miss. Who are you? This is an official matter, and a dangerous one."

He waits for an answer before pursuing their other leads and detecting magic. He does not wait long however.


AC 21, T 14, FF 17 hp 4/49 Tiefling Magus(Eldricth Archer) 6,Wizard(Spellslinger) 1 NG Init +4; Senses Perception +12 | Fort +6, Ref +6, Will +9

"I'm sorry, during all of the commotion I haven't had the chance introduce my self. My name Dameia Zeper, pleasure to make your acquaintance. You see before the train had exploded I was running a couple of errands for Pardwright University, that when train exploded and I notice the lot of you quickly going over to the Dwarf, recognizing you all from the talked about from the office."
She says quickly looking the man in the eye.
"Also don't worry I can handle myself."
She finishes with showing Pistol on her belt.


Taking 10 on Know Arcana (Lore Master) for 21.

Spellcraft AHAH!: 1d20 + 4 ⇒ (5) + 4 = 9

Kneeling near the body, Falko is lost in concentration and just says, in reference to Femi's comment: "Just arrest her. She seems involved."

"Ok wait! This watch! This watch controls bombs! I think... I'm not sure! Femi, Cretien, Isaac! You're all better than me at this!" he says and offers them the watch to, well watch...


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

"Look, just stand back miss, this is official business!" Sorry about the welcome Dameia! Femi doesn't know you're 'official' yet...and he's freaking out a little.

Femi turns, casts Detect Magic and examines the watch.

Spellcraft DC 20: 1d20 + 14 ⇒ (15) + 14 = 29
Spellcraft DC 25: 1d20 + 14 ⇒ (14) + 14 = 28

"Oh, s###! We've no time to waste! There's a second bomb in the Flint Tribune building. There are 10 minutes remaining before it goes off."

He uses this watch to turn off the timer on the other bomb, hopefully buying the group some time. "There, I've shut off the bomb's timer, I think, but we need to find that bomb. They could still trigger it manually - or they may have more than one watch!"

Knowledge Local: 1d20 + 9 ⇒ (3) + 9 = 12 How far away is the Flint Tribune building?


Shot Putter Funkmeister

Pardwright

You are facing the square behind building 11. The Flint Tribune is building 2

2 Shots ring out against 1d8 ⇒ 4, 1d8 ⇒ 8 1 =Femi, 2 Falko, 3=Dameia, 4=Iva, 5=Cretien, 6=Isaac, 7=Eberhardt, 8= Brakkan

Shot 1 1d20 + 4 ⇒ (7) + 4 = 11 vs Iva miss and shot 2 vs Brakkan 1d20 + 4 ⇒ (2) + 4 = 6 miss

Initiative Femi 1d20 + 3 ⇒ (16) + 3 = 19, Falko 1d20 + 4 ⇒ (5) + 4 = 9, Damiea 1d20 + 4 ⇒ (2) + 4 = 6, Iva 1d20 + 7 ⇒ (10) + 7 = 17, Chretien 1d20 + 3 ⇒ (1) + 3 = 4, Isaac 1d20 ⇒ 2, Snipers 1d20 + 1 ⇒ (1) + 1 = 2

Round 1

Everyone

To see the snipers you need to first pass a Perception check before their second shot it is one of DC 30 but after their next shot it will be easier.

People who had before been trying to help out at the derailed train, are starting to panic hearing gunshots.


Shot Putter Funkmeister

I re posted the map. The new format of this site may make it somewhat confusing... before it was blue. Oh well.


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Round: 1, Initiative: 19

Status:
HP: 30/30 AC: 15 (f14/t11)
Weapon Equipped = Quarterstaff
Crossbow Bolts = 10/10
Conditions = Mage Armor (1/7h)
Melee: Attack: BAB +3, Str +0 Damage: +0
Ranged: Attack: BAB +3, Dex +1 Damage: +0
Reconnaissance (1/1)
Arcane Reservoir (su): 6/10 (+1 DC or caster level (free), quick study (full))
Consume Spells (su): 2/2
Runestone of Power (first) 1/1
Spells (Caster Level 7, Concentration +11, SR +9)
Special: (7/7) Force Missile*
Zero (14): (7) Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Spark
First (15): (3/5) Charm Person, Feather Fall, Infernal Healing, Mage Armor, Magic Missile*, Memory Lapse
Second (16) (5/5) Admonishing Ray*, Invisibility, Knock, See Invisibility
Third (17) (2/4) Fireball*, Haste, Invisibility Sphere
* +1 DC, +3 Damage

Femi, having no idea where the sniper is, (no chance to make the roll), instead makes his way (double move) toward building two. He tries to find some cover from the tall buildings in the area near the end of his move if he can.

I added the map to my header bar too for convenience if folks want to see it.


Shot Putter Funkmeister

Remember the squares on the map are 10ft.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

are there windows or doors on the building that is 40 tall immediately next to us? Cretien would assume that unless the shots came straight down, the bad guys aren't in that building and probably take immediate cover there before proceeding to the Flint Tribune, unless it is faster to just go to the Flint Tribune. Life is crazy this week so I might need to be botted, so the above is my plan if so. He will draw his shield on the move to increase his AC


Shot Putter Funkmeister

You can guess that the shots did not come from the building you were eating at. The entrance to building is in the opposite direction going backwards because you were sitting on the patio.


AC 21, T 14, FF 17 hp 4/49 Tiefling Magus(Eldricth Archer) 6,Wizard(Spellslinger) 1 NG Init +4; Senses Perception +12 | Fort +6, Ref +6, Will +9

She will look aroumd the corner left corner of he building to see if she can spot the snipers.
Perception: 1d20 + 12 ⇒ (3) + 12 = 15
Since she didn't spot them she will run to the side of the market.


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Perception: 1d20 + 12 ⇒ (1) + 12 = 13

Iva is clearly distracted by the newcomer. "You mentioned the office. Do you work for the RHC as well?"

"Ambassador you need to get inside. There are snipers, and we can't let you be harmed." She tries to usher the dwarf and Ambassador into one of the buildings.


Shot Putter Funkmeister

Brakkan says, "Ok we will go inside of the restaurant"

Falko, Isaac


Perception: 1d20 + 20 ⇒ (19) + 20 = 39

"They're there! And there! Just take cover from them while we run to get blown up in a shifty print." orders Falko as he casts an incantation, then bolts forward at an impossible speed.

Cast Expeditious Retreat, then move 60 ft. Next round will be 120 ft.


Shot Putter Funkmeister

Falko notices a sniper team on building 13

Isaac also double moves.

Sniper 1 fires at Iva 1d20 + 4 ⇒ (4) + 4 = 8 miss

Sniper 2 shoots at Dameia, touch 1d20 + 4 ⇒ (14) + 4 = 18 hit 1d10 ⇒ 1

Sniper 3 kills a bystander who is trying to run away.

Sniper 4 kills a different bystander.

Round 2

All

Perception DC 20

Spoiler:
You see another sniper team on top of building 4


AC 21, T 14, FF 17 hp 4/49 Tiefling Magus(Eldricth Archer) 6,Wizard(Spellslinger) 1 NG Init +4; Senses Perception +12 | Fort +6, Ref +6, Will +9

Perception: 1d20 + 12 ⇒ (14) + 12 = 26
"There on top of the building closest to us."
Dameia says pointing to the top of the building.
She then takes aim, her pistol glowing as she does then fires two shots.
Swift action arcana pool for +2 enchantment, then range spell combat casting; long shot
Attack: 1d20 + 14 ⇒ (18) + 14 = 32 damage: 1d8 + 7 ⇒ (4) + 7 = 11
Attack: 1d20 + 14 ⇒ (7) + 14 = 21 damage: 1d8 + 7 ⇒ (5) + 7 = 12


Falko ignores the snipers. They will likely do less damage than a bomb would. He focuses on running and shouts: "Femi, Cretien, Isaac! Hurry up! Your expertise will be required!"


Shot Putter Funkmeister

Dameia, you cannot cast a spell, and make a full attack action in the same round.

Dameia's shot hits the side of the building. They have superior cover, are prone and your range increment. You should move closer.

Falko moves to the entrance of the building.

Femi

Spoiler:
You notice that the countdown has restarted.

Rest


Labyrinth HP 47/47; AC 15/14/11; Saves 4/5/7; Init +3; Perc +10; Sense Motive +2

Round: 2, Initiative: 19

Status:
HP: 30/30 AC: 15 (f14/t11)
Weapon Equipped = Quarterstaff
Crossbow Bolts = 10/10
Conditions = Mage Armor (1/7h)
Melee: Attack: BAB +3, Str +0 Damage: +0
Ranged: Attack: BAB +3, Dex +1 Damage: +0
Reconnaissance (1/1)
Arcane Reservoir (su): 6/10 (+1 DC or caster level (free), quick study (full))
Consume Spells (su): 2/2
Runestone of Power (first) 1/1
Spells (Caster Level 7, Concentration +11, SR +9)
Special: (7/7) Force Missile*
Zero (14): (7) Dancing Lights, Detect Magic, Ghost Sound, Light, Mage Hand, Prestidigitation, Spark
First (15): (3/5) Charm Person, Feather Fall, Infernal Healing, Mage Armor, Magic Missile*, Memory Lapse
Second (16) (5/5) Admonishing Ray*, Invisibility, Knock, See Invisibility
Third (17) (1/4) Fireball*, Haste, Invisibility Sphere
* +1 DC, +3 Damage

Femi tosses a fireball on the roof of building four, hoping to give the snipers something to worry about. He rushes with the rest of his movement to catch up to Falko (or at least get closer).

Fireball: 7d6 + 3 ⇒ (6, 1, 5, 2, 3, 1, 6) + 3 = 27 (Reflex DC 18 for half)


Shot Putter Funkmeister

Reflex save 1d20 + 9 ⇒ (12) + 9 = 21 pass, and 1d20 + 9 ⇒ (4) + 9 = 13 fail.
One of the snipers succumbs to the fireball.

Chretien, Iva and Isaac


AC 22, T 16, FF 17 hp 84/85 Female human aristocrat 1/slayer (bounty hunter) 9 Init +7; Senses Perception +12 | Fort +10, Ref +14, Will +7

Iva tucks the Ambassador and his friend into the restaurant. "Stay here please. I want to help with the bomb. Please don't go near the windows." She takes off after the others toward the next bomb.


Shot Putter Funkmeister

Iva, Chretien and Isaac double move towards the bomb area.

Sniper 1 fires at Iva 1d20 + 4 ⇒ (13) + 4 = 17 hit 1d10 ⇒ 10

Sniper 2 fires Damaia 1d20 + 4 ⇒ (8) + 4 = 12 miss

Sniper 3 fires at Femi 1d20 + 4 ⇒ (18) + 4 = 22 hit 1d10 ⇒ 8

One of the dwarves on the top of building 4 ziplines from the top his building to the second floor of the building with the bombs.

Round 3

People are running around in panic, confused as to what is going on.

You know the bombs are on the second floor.

Everyone

8,001 to 8,050 of 10,467 << first < prev | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Zeitgeist: Act 1... All Messageboards

Want to post a reply? Sign in.