1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Shot Putter Funkmeister

Angus

Spoiler:
He is wearing a couple rings. You don't feel that you could get close enough to see if they fit the description. Not yet, you note the amount of rings being two silver and one bronze.

Boone on his way out says, "What exactly do you mean by that? You are an elf itn't you.... Not a high one though. I like the world the way it is actually. If anything, imagine the world if people were left alone and to live by their wits." He then continues forward, the two ladies he was with seem distraught that he has left them.

Isaac, any questions?


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

"OH fascinating, they're some kind of tourists?" Jotting and scribbling notes.

Any kind of rolls I can do to help with this?


Shot Putter Funkmeister

You need to ask probing questions. Maybe something provocative like about her scars.

Bree says, "Yes, or scavengers. My employer was a bit vague but he was supposed to meet me in Beaumont but he also said his plans might change and that he would meet me tonight."

I am going to push it forward. You can retconn any questions you wish.

Isaac has a pleasant conversation with the Dwarf and in the early afternoon, the dwarf excuses himself and moves toward the first class lounge and sits there.

Sense Motive DC 24

Spoiler:
you can tell that the dwarf is ignoring the Bree and the tiefling a bit too studiously.


Falko Escheus wrote:
Gauthier simles mischievously at the large woman: "A minor, really, she your daughter?" He tries to make it look as though he enjoys taking his time. His voice is more playful.

I was just starting to get somewhere :)


Shot Putter Funkmeister

Elanor invites Gauthier back to her suite and once they cross the threshold and her ward goes off to the other room in her suite, Elanor throws herself at Falko/Gauthier. Feel free to describe what you do

The sense motive check is for Johnathan, Falko, Cretien, Hux


Male Half Giant Hilary Bray Machinesmith 6 | AC 19 T 12 FF 17 | HP 45/45 | F +8 R +7 W +4 | Init +1 | Perc +10

"All good games, though there is a little too much luck in craps for me. Are you meeting up with friends for your gambling or out on your own? I know a man who meets with his childhood friends once a year to play cards."


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

sense motive: 1d20 ⇒ 17


Sense Motive: 1d20 + 8 ⇒ (11) + 8 = 19

We may have misunderstood each other. She did not answer my question. Falko intends on having her talk as part of the seduction game. Depending on how that goes, he'll end up in the room or not. In particular, if he feels she is holding out, he won't risk it.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Can't make the sense motive check


Shot Putter Funkmeister

She did answer your question. She said that it is not her daughter but her ward. Do you want to seduce her or you want her to seduce you?

GM Rolls

Spoiler:
1d20 + 13 ⇒ (2) + 13 = 15

Falko

Spoiler:
You feel as though Elanor is being truthful about the other one being her ward, but the story regarding the uncle seems less so.

Isaac Before the dwarf leaves to the front of the train, he says changing his demeanor to excitement, "The casinos in Nalaam are world famous, I don't plan on meeting anyone there. for me it is scientific research to test my new gambling strategy. Craps is infinite chance, whereas cards, as you know, there is a limited amount of cards in a deck and the key is to have a keen mind to remember what has already been played."

He checks his pocket watch and says, "I have an appointment in First Class, please excuse me."


Male Half Giant Hilary Bray Machinesmith 6 | AC 19 T 12 FF 17 | HP 45/45 | F +8 R +7 W +4 | Init +1 | Perc +10

Isaac stands up and says to the dwarf, "I'll walk back with you. I need to rejoin the rest of my team. It was good to talk to you."


GMEDWIN wrote:

Elanor says, "I am her stewardess and chaperone, her family requested I bring the teenager to Nalaam, to visit an uncle there." at this point she pinches the inside of your thigh.

I had missed that post. Sorry about the confusion. For the moment, Falko tries to stay on the line between flirting and foreplay.

Knowledge (local) Nalaam: 1d20 + 8 ⇒ (1) + 8 = 9

"I see, but then why does she need to be so wrapped in clothes? Is it a religious thing?" Gauthier asks, fending off Elanor's fat sneaky fingers as best he can.


Shot Putter Funkmeister

Isaac, you can sense motive from above too. I'll do a longer post when I get back later.


Male Half Giant Hilary Bray Machinesmith 6 | AC 19 T 12 FF 17 | HP 45/45 | F +8 R +7 W +4 | Init +1 | Perc +10

I can't make a check that high but here goes.

SM: 1d20 + 1 ⇒ (2) + 1 = 3


Shot Putter Funkmeister

Falko

Spoiler:
You know that Nalaam is in the Border Lands and not much else about the city.

Elanor says, "That is a secret, I would only trust with a confidante."

The dwarf says, "Fair enough" as he moves to the first class lounger.

I am going to kick it forward. Angus can still give me a Sense Motive if he chooses and Falko can still go back to Elanor's cabin if he so wishes.

Fifteen minutes outside of Cherage, at 5.23pm, the train guard Malia asks everyone to please return to their seats to keep an eye on their personal effects. The enclaves are always busy, she says, and it’s easy for thieves to hop on board in the commotion and nick unattended valuables.

The majestic city looms on the hills around the station, casting deep purple shadows in the light of the setting sun. Already lights are beginning to turn the city into a shining wonder of wealth and prosperity. The hills shield the city proper from the smoke of its inland industries, but you can still smell soot on the wind.

The conductor and various security staff have repeatedly reminded you of Cherage’s curfew for visitors, often pointing out tall buildings that show the scars of old fires. Because the Workers’ Riots a generation ago nearly burned the city to the ground, now only those few citizens with proper passes are allowed to travel between city districts after sunset. But you are welcome to enjoy the fine dining and entertainments of the rail enclave.

The train arrives in Cherage at 5:38 pm. A few minutes later another train, heading west from Orithea, pulls up. Both park for the night, and everyone prepares to get off and enter the enclave.

Everyone, if there is something you were successful at during the prep phase and you want to use it or them in Cherage, feel free to mention it to me.

Chretien + Isaac or (due to your previous undercover work) or Knowledge Local DC 12

Spoiler:
Cherage is the capital of Danor, built on several hills around a bay. Streets are lit by gas lamps that reflect off the high windows Cheragans are so fond of. Different districts are separated more by elevation and
architecture than by actual walls or gates. Police have the authority to
ask for identity papers of anyone, and if you’re found outside your ‘home
district’ at night, they’ll arrest you. The party’s train tickets count as a
permit for the railroad enclave, which consists of a few city blocks ringed
by a 20-ft. wall. The wall is more of a reminder than a blockade: it has
many gaps, holes, and unlocked gates that those determined to break
curfew can use to get into the rest of the city.
The enclave itself has one cheap hotel for coach passengers and a fancier
hotel the party will stay in, located on opposite sides of the train tracks. A
handful of cheap bars, one fancy bar, two theaters, four restaurants, and a
somewhat conservative dance hall cater to passengers, staying open well
past midnight. Other buildings of note include a police station, the office
of the city’s transportation authority, and a few touristy museums.


We have contacts in Cherage. Is it possible to ask them to run some kind of background checks on some individuals?

Gauthier will tie the curtain of his window with a white lace, a prearranged sign for a dead drop. He will then leave a list of passengers' names with instructions to run their backgrounds.

He'll spend the rest of the night awake and out of his room, sneaking around to spy on night moves.


Shot Putter Funkmeister

You have contacts in Cherage, they can help you run surveillance on the suspects, background checks in this time and age in a anti-magic zone would be a needle in a haystack. Remember the train leaves first thing in the morning to your next destination.

The surveillance is a serious skill challenge. So from everyone, I need to know, who you plan on tailing and with what help from NPCs if any.


During their stay in Cherage, Falko will get in touch with their agent and ask for their help in tailing the suspected passengers. If they are not needed, they will keep an eye and a tally of people coming in, and especially out then in, of the enclave.

He also suggests that people follow whoever they have been in contact with, and come up, in advance, with a good reason for tailing them.

He will tail Elanor and her 'daughter,' claiming, if caught, that he wishes to make sure there was no funny business about the veiled daughter before responding favourably to the woman's advances.

He will make use of Heroism if he tails someone.


Male Half Giant Hilary Bray Machinesmith 6 | AC 19 T 12 FF 17 | HP 45/45 | F +8 R +7 W +4 | Init +1 | Perc +10

Isaac speaks up, "I'll follow the dwarf but I'm going to need some help from some of our people here as I'm not the best at stealth. I can disguise myself though and will."

Disguise: 1d20 + 13 ⇒ (5) + 13 = 18


Shot Putter Funkmeister

Cherage is the capital of Danor, built on several hills around a bay. Streets are lit by gas lamps that reflect off the high windows Cheragans are fond of. Districts are separated more by elevation and architecture than by walls or gates. Police have the authority to ask for identity papers; anyone found outside their ‘home district’ at night is arrested.

Your train tickets count as a permit for the railroad enclave, a few city blocks ringed by a 20-ft. wall, as well as rail tracks that intersect with the city’s main railyard. The wall is more of a reminder than a blockade: it has many gaps, holes, and unlocked gates that anyone determined to break curfew can use to reach the rest of the city.

The enclave itself has one cheap hotel and one fancier hotel (where you guys will stay), located on opposite sides of the train tracks. A handful of cheap bars, one fancy bar, two theatres, four restaurants, and a somewhat conservative dance hall cater to passengers, staying open well past midnight. Other buildings of note include a police station, the office of the city’s transportation authority, and a few touristy museums.

All the people you’ve interacted with so far get off the train with wobbly legs and make their way to the hotel. Eleanor and her ward stop to meet two Cherage town guards and they talk – you see them later in the hotel.

Once everyone has checked in at the hotel, Isaac keeps an eye on their movements out of it: The Grientos family head off to a view buildings in the enclave, with Damata listing off interesting factoids about construction, engineering, and mathematics to educate his children (“these arches are fascinating constructs, each one using only gravity, placed on a single keystone to keep the entire building erect! very audible in the hotel lobby, Eleanor and her captive/slave leave an hour later.

Boone leaves at 8 pm, flamboyantly, flirting with women in the hotel lobby. Bree leaves briskly at 8.05 and insists on not being accompanied. Verzubak then leaves at about half past eight alone to get some stuff done.


Gauthier will keep an eye on Elanor and her ward. He makes the best of his dark cape to stay hidden from view.

Before he sets out, he casts a quick but powerful incantation to infuse himself with renewed luck and vigour. Cast Heroism (60 minutes).

Keep up - Stealth: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24


Shot Putter Funkmeister

I need a perception or knowledge local for the keep up, stealth is for stay hidden :)


Perception with Heroism: 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

cretien rolls for tailing. not sure if who i was talking with was important, i kinda think maybe he wasnt, but if someone else has a juicy lead i would help them instead if asked.

perception: 1d20 + 9 ⇒ (10) + 9 = 19
know:local? to stay hidden: 1d20 + 8 ⇒ (4) + 8 = 12 i figure he knows the area pretty well, probably not too much has changed.

plus bonuses from growing up here. also he would call in a contact if he thought it prudent. i just forget what his contact here is good at, and the boards are difficult to search for such a specific thing.


Shot Putter Funkmeister

Angus, Isaac, Johnathan, you are up.


Male Half Giant Hilary Bray Machinesmith 6 | AC 19 T 12 FF 17 | HP 45/45 | F +8 R +7 W +4 | Init +1 | Perc +10

Isaac lets the dwarf leave and the walks outside to see where he goes, hoping that if he is spotted his disguise will help him.

Perception: 1d20 + 10 ⇒ (16) + 10 = 26

Rolled disguise earlier, I have no stealth so I figure it's best not to be recognized when seen, rather than hide.


Shot Putter Funkmeister

GM Rolls

Spoiler:
Perception 1d20 + 9 ⇒ (11) + 9 = 20... Johnathan Perception 1d20 + 4 ⇒ (20) + 4 = 24, Stealth 1d20 + 4 ⇒ (20) + 4 = 24, Angus Perception 1d20 + 7 ⇒ (14) + 7 = 21, Stealth 1d20 ⇒ 12

Cretien

Spoiler:
You follow the Grientos as Damata gives his wife and children an architectural city tour of Cherage, they stay within the Enclave and go to places that are definitely child friendly like the Cheragan Toy museum.

Falko

Spoiler:
You watch as two Cheragan town guards visit Elanor and her ward with some thick envelopes before they leave the hotel. She heads out, with the ward in tow and the guards as protection and frequent a perfume shop.

Isaac

Spoiler:
In concert with one of your contacts in the city at first notice him, playing with his dice and taking notes as Bree and Boone are leaving, and then you are able to successfully follow Verzubak to the enclave’s fanciest bar, L’Wabe du Fonne.

Johnathan

Spoiler:
Johnathan being the stealthiest he could ever muster is able to deftly track the middle aged woman to a really fancy bar called the L'wabe du Fonne, she goes as fast as humanly possible not showing any signs of caring about surveillance.

Angus

Spoiler:
You are able to keep up with Boone as he first heads
to a cheap hotel, where he convinces a 16-year-old woman to come
with him to the enclave’s fanciest bar, L’Wabe du Fonne.

Isaac, John, Angus

Spoiler:
The bar is busy enough that the three of them all spend time there without crossing paths. Bree nurses a drink, Boone chats up his lady, and Verzubak plays the stereotypical Drakran dwarf, drinking, buying drinks, and laughing at people’s jokes. He plays a lot of dice, losing mostly, but winning big once to recoup his stake. He says loudly "“To adventure, and never waking up
in the same town twice. Or at least not the same bed!”

Ok, I need the same rolls again from everyone.


Male Half Giant Hilary Bray Machinesmith 6 | AC 19 T 12 FF 17 | HP 45/45 | F +8 R +7 W +4 | Init +1 | Perc +10

Isaac takes a few minutes while the dwarf is gambling to change his disguise some and then tries to stealthily follow the dwarf as he leaves.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Stealth: 1d20 + 0 ⇒ (18) + 0 = 18

Disguise: 1d20 + 13 ⇒ (17) + 13 = 30


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

perception: 1d20 + 9 ⇒ (2) + 9 = 11
know:local? to stay hidden: 1d20 + 8 ⇒ (3) + 8 = 11 i figure he knows the area pretty well, probably not too much has changed.


Perception: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27

Stealth: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30


Shot Putter Funkmeister

John


Shot Putter Funkmeister

GM Rolls

Spoiler:
Johnathan Perception 1d20 + 4 ⇒ (1) + 4 = 5 , Stealth 1d20 + 4 ⇒ (13) + 4 = 17 , Angus Perception 1d20 + 7 ⇒ (7) + 7 = 14, Stealth 1d20 ⇒ 16

John, Angus, Isaac

Spoiler:
The dwarf heads over to Angus
right after his toast and buys him a drink first, then suggests they play
some dice.Boone suggests he and his young
lady friend should find some place private very loudly. Boone offers some high-spirited shouts to the other beautiful women around the room, but then he and his friend leave the bar. Perhaps ten minutes later, Bree finishes her drink and leaves discreetly. Johnathan attempts to follow her but gets lost in the attempt. Angus under pressure from the dwarf isn't able to break away and follow his mark. Isaac watches all of this happen(minus Johnathan getting lost) and follows the dwarf back to the hotel without being observed.

Cretien

Spoiler:
You follow them around the city and as the family returns to the hotel, however, they cross paths with a group of drunken militia members who are traveling coach. They sling insults, slurs, and half-full bottles at the foreigners. The group claims that all Berans are savages, especially the orcs, and that they deserve only to be enslaved for their own good. Damata attempts to herd his family away from the belligerents, but his daughter Dabo starts crying and
runs straight at them (in orcish culture, girl’s temper tantrums tend to be aggressive). What do you do?

Falko

Spoiler:
You continue to follow Elanor and the ward eventually comes to a rather opulent manor house high
upon a hill. She is greeted warmly at the door, and is welcomed inside.


Falko

Spoiler:
"We need to get into that party and figure out what is going on there. Maybe it has to do with Bergeron's cronies or worse!"


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

gm:
before i act, i wanna make sure i'm clear. So this country is my country of birth, i'm out and about but it isn't past curfew, how many militia members roughly? This is around the hotel so it is feasible i was just walking around, or would it be more likely to be suspicious to Damata?


Shot Putter Funkmeister

Cretien

Spoiler:
To all of your questions, yes. There is about 8 of them. They didn't notice you, so it probably would just be a coincidence.


GM:
Any other patrons coming in? Are there windows at the ground level? Service door?
Falko nods mentally at Xambria and studies the manor to look for a way in. He could use a disguise if more patrons were welcomed in...

Perception: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

gm:
Cretien walks up to the area, where he can be heard.

saying this in the native language, rather than common

"Boys, boys, wouldn't you rather spend the night in another bar or brothel rather than hassling foreigners you need not concern yourself with? You're likely to end up in the drunk tank if you continue this course. The constabulary is more likely to side with me than you, being that I am sober."


Shot Putter Funkmeister

Falko

Spoiler:
There seems to be gentlemen taking invitations at the door, however you are able to spot a side entrance. So if you want, please give me a disguise roll and Bluff. thanks!

Cretien

Spoiler:
One of the soldiers thinks about hassling you and seeing your well manicured suit and high class bearing. Decides to take their shenanigans elsewhere. The little orcish girl almost attacks the men but she recognizes you and then says, "I know you, you are nice. Miho"

You walk with Damata and his family back to the enclave hotel. Feel free to ask him questions


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Damata:
"Well, I am glad that didn't take a turn for the worse. It shocks me to see that such behavior is still going on in my homeland. And these ones appear to have traveled on the train with us, so they should know foreigners are not to be feared. Let me know if they cause more trouble, I might just try to get them thrown off the train without stopping to see where they land."

"I forget, was your business here? Perhaps you wouldn't mind a local guide?"


GM:
From the shadows where he lay observing, Falko dons his hat of disguise, an enchanted cap that he controls to disguise him into an empty-eyed butler, based on the uniform the others at the door are wearing, and makes for the side entrance, as if late for work, mumbling excuses as he walks past the others.

Disguise: 1d20 + 7 + 2 + 10 ⇒ (9) + 7 + 2 + 10 = 28

Bluff: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33


Shot Putter Funkmeister

Falko

Spoiler:
The help take your excuse and get you busy to work and noone seems to be the wiser. You meander your way through the party serving appetizers and drinks to the different guests. Could you give me a gather information roll?

Cretien

Spoiler:
Damata looks at his kids and his wife and then says, "Well it isn't everyday you get an honest the clergy tour of Cherage by a local. Sure. But only for an hour, the kids need to hit the hay."


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Damata:
assuming I know anything about that place, I'll take them. Worst case, I just lead them to the place and translate any text they cant read.


Male Half Giant Hilary Bray Machinesmith 6 | AC 19 T 12 FF 17 | HP 45/45 | F +8 R +7 W +4 | Init +1 | Perc +10

Dwarf:
Upon following the dwarf back Isaac finds a place to look for any other people coming or going from the hotel, especially for the dwarf to leave again.


GM:
Falko will also use Detect Thoughts.

Gather Info: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21


Shot Putter Funkmeister

Cretien

Spoiler:
You take Damata and his family around the enclave because they do not have passes to leave the enclave, neither do you. You discuss the architecture and some other things and go back to the hotel./

Falko

Spoiler:
You are able to discern that the home is that of a high ranking bureaucrat named Bucher Monmarl, who flatters
Elanor and adores her ward Isobel, hoping to curry favor so some day he might
benefit from the woman’s fleshmongering. A few more guests arrive and
share a small banquet. You find out that Elanor is a woman who accompanies high elf slaves go from one master to another across the Avery Coast Railroad. Isobel, is one such slave and will be delivered to an auction in Nalaam. The reason why she is so wrapped is the inherent value of high elf girls of breeding age. The slave trade is completely legal but to cover up Isobel is a security precaution, to avoid theft.

Isaac

Spoiler:
Cretien, was already back in his room when you arrived shortly after the dwarf returned and Johnathan and Angus were already back, Angus because the dwarf got him really inebriated and Johnathan lost track of Bree. You sit in the lobby playing solitaire waiting upon the others to come back. The first one to return is Boone who returns about two hours later and then later about an hour returns is Bree. Elanor and her ward return followed by Falko ten minutes later.

On Falko's way back into the hotel in the wee hours of the morning, a man darts past Isaac playing solitaire and Falko, grinning like he’s enjoying himself. The shabby-looking gentleman wears nothing but a long coat with patches and holes, and he smells rather pungently of bath oils. The man is followed by four wheezing enclave guards, shouting as they chase after him, but the man runs much faster. It only takes a few moments for the stranger to sprint to the bridge over the train tracks and jump down onto the train, not even breaking stride. He tumbles and rolls to the far side of the train, out of sight of the guards. Elanor seeing the half naked man giggles like a schoolgirl and cuts a somewhat inebriated joke about giving that man a ride.


Falko makes a mental note of the man's look and attire, but otherwise decides not to interfere in any way, keeping in mind how much trouble he could get in and how costly it could be for their mission.

Once back among friends, he crashes with a loud hiss of tiredness and summarizes his evening tail: "Elanor is a slave trader... The one with the sheet over her head is a high elf slave she is meant to deliver to an auction in Nalaam... Now, that could very well be a cover for something else, but I doubt it." He gives an uneasy look at Angus...


Shot Putter Funkmeister

You guys can retcon other conversations. Here we go forward.

You wake up early in the morning knowing that the train leaves at 7:30 sharp, Angus, Falko and Johnathan are excited because by the end of the day, they expect their orisons or cantrips to come back upon leaving the dead magic zone and entering the wild magic zone of the Malice Lands.

While waiting in the lobby for the train porters to take you baggage onto the train. The staff is somewhat excitable because there has been news of some sort of murder that occurred last night in the enclave.

Some of the ladies are talking about that half naked scoundrel who had supposedly snuck into one of the hotel rooms of a guest on their way to Beaumont(the other direction). Feel free to retcon what you wish

As the party gets back aboard, you notice Malia the train guard followed by a pair of men carrying a huge chest marked with the logo of a prominent gun manufacturer "Gerard Lampineau et les armes à feu de fils de Cherage E.V.". These are the rifles she’s acquired for the safari. She orders the men to load them into the first class lounge car’s supply room.

Just then a tall handsome man with a briefcase strapped to his wrist by a leather cord pushes through the crowd, grabs
Malia by the arm, and drags her aside for a private conversation. She shakes free of his grasp, but remains professional as she quietly tells him something. He then walks off to Car 14 without a word.

A bit later, a very unusual pair arrives in first class: a flat-faced tiefling man with an air of boredom about him walks arm-in-arm with a sternly beautiful elf woman. Geometric tattoos are visible along her hands and neck, which the party might recognize (Knowledge (Religion) DC 15)

Spoiler:

mark her as an oracle of the Clergy.
They are both dressed in quite high fashion, and their luggage is carried on by private servants. Onlookers are abuzz with speculation about them.
Falko's girl;Elanor Yanette recognizes Luc Jierre, and gossips loudly that he has a reputation as something of a shut-in, since he hasn’t been seen in town for a few years. The woman she guesses is a bought bride, and she laments that she wasn’t able to be one who enabled the pairing.

Just before they get on the train, the woman waves her hands in very precise gestures. Linguistics DC 30

Spoiler:
That is the revolutionary new Crisillyiri sign language.

Luc pauses, responds with a few gestures
of his own, and the woman laughs. She makes one more volley of
hand signals, and then Luc thanks the porters, stuttering, “Th-th-the lady
s-s-says th-th-thank you.”
Then they head for their suite in Car 18.

As the train moves forward ‘We’ll reach the border of Danor in the afternoon’, Malia explains to everyone. ‘Please feel free to mingle and relax until then. We can begin the safari once we reach the Malice lands.’

Who wants to talk to whom?


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

religion: 1d20 + 8 ⇒ (7) + 8 = 15
cant hit linguistics that high without an assist and a nat 20


Religion: 1d20 + 8 ⇒ (8) + 8 = 16

Linguistics: 1d20 + 7 ⇒ (12) + 7 = 19

Gauthier/Falko takes Malia to a side and asks her discreetly: "Everything ok? Who was that guy anyway? Does it have to do with the murder?" he asks, tryimg to sound concerned for his emploers's safety.

Sense Motive: 1d20 + 8 ⇒ (2) + 8 = 10


Shot Putter Funkmeister

Malia says, "I heard there was a murder in the enclave but I don't know anything about that. Which guy? Oh him, he is a passenger who has been on this route a few times before and had asked me about the safari this afternoon. Are you or your principle interested in taking part?"

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