GMEDWIN |
Angus
Boone on his way out says, "What exactly do you mean by that? You are an elf itn't you.... Not a high one though. I like the world the way it is actually. If anything, imagine the world if people were left alone and to live by their wits." He then continues forward, the two ladies he was with seem distraught that he has left them.
Isaac, any questions?
GMEDWIN |
You need to ask probing questions. Maybe something provocative like about her scars.
Bree says, "Yes, or scavengers. My employer was a bit vague but he was supposed to meet me in Beaumont but he also said his plans might change and that he would meet me tonight."
I am going to push it forward. You can retconn any questions you wish.
Isaac has a pleasant conversation with the Dwarf and in the early afternoon, the dwarf excuses himself and moves toward the first class lounge and sits there.
Sense Motive DC 24
Isaac Kgmetrepersecondsquared |
"All good games, though there is a little too much luck in craps for me. Are you meeting up with friends for your gambling or out on your own? I know a man who meets with his childhood friends once a year to play cards."
Cretien Dufrene |
sense motive: 1d20 ⇒ 17
GMEDWIN |
She did answer your question. She said that it is not her daughter but her ward. Do you want to seduce her or you want her to seduce you?
GM Rolls
Falko
Isaac Before the dwarf leaves to the front of the train, he says changing his demeanor to excitement, "The casinos in Nalaam are world famous, I don't plan on meeting anyone there. for me it is scientific research to test my new gambling strategy. Craps is infinite chance, whereas cards, as you know, there is a limited amount of cards in a deck and the key is to have a keen mind to remember what has already been played."
He checks his pocket watch and says, "I have an appointment in First Class, please excuse me."
Falko Escheus |
Elanor says, "I am her stewardess and chaperone, her family requested I bring the teenager to Nalaam, to visit an uncle there." at this point she pinches the inside of your thigh.
I had missed that post. Sorry about the confusion. For the moment, Falko tries to stay on the line between flirting and foreplay.
Knowledge (local) Nalaam: 1d20 + 8 ⇒ (1) + 8 = 9
"I see, but then why does she need to be so wrapped in clothes? Is it a religious thing?" Gauthier asks, fending off Elanor's fat sneaky fingers as best he can.
GMEDWIN |
Falko
Elanor says, "That is a secret, I would only trust with a confidante."
The dwarf says, "Fair enough" as he moves to the first class lounger.
I am going to kick it forward. Angus can still give me a Sense Motive if he chooses and Falko can still go back to Elanor's cabin if he so wishes.
Fifteen minutes outside of Cherage, at 5.23pm, the train guard Malia asks everyone to please return to their seats to keep an eye on their personal effects. The enclaves are always busy, she says, and it’s easy for thieves to hop on board in the commotion and nick unattended valuables.
The majestic city looms on the hills around the station, casting deep purple shadows in the light of the setting sun. Already lights are beginning to turn the city into a shining wonder of wealth and prosperity. The hills shield the city proper from the smoke of its inland industries, but you can still smell soot on the wind.
The conductor and various security staff have repeatedly reminded you of Cherage’s curfew for visitors, often pointing out tall buildings that show the scars of old fires. Because the Workers’ Riots a generation ago nearly burned the city to the ground, now only those few citizens with proper passes are allowed to travel between city districts after sunset. But you are welcome to enjoy the fine dining and entertainments of the rail enclave.
The train arrives in Cherage at 5:38 pm. A few minutes later another train, heading west from Orithea, pulls up. Both park for the night, and everyone prepares to get off and enter the enclave.
Everyone, if there is something you were successful at during the prep phase and you want to use it or them in Cherage, feel free to mention it to me.
Chretien + Isaac or (due to your previous undercover work) or Knowledge Local DC 12
architecture than by actual walls or gates. Police have the authority to
ask for identity papers of anyone, and if you’re found outside your ‘home
district’ at night, they’ll arrest you. The party’s train tickets count as a
permit for the railroad enclave, which consists of a few city blocks ringed
by a 20-ft. wall. The wall is more of a reminder than a blockade: it has
many gaps, holes, and unlocked gates that those determined to break
curfew can use to get into the rest of the city.
The enclave itself has one cheap hotel for coach passengers and a fancier
hotel the party will stay in, located on opposite sides of the train tracks. A
handful of cheap bars, one fancy bar, two theaters, four restaurants, and a
somewhat conservative dance hall cater to passengers, staying open well
past midnight. Other buildings of note include a police station, the office
of the city’s transportation authority, and a few touristy museums.
Falko Escheus |
We have contacts in Cherage. Is it possible to ask them to run some kind of background checks on some individuals?
Gauthier will tie the curtain of his window with a white lace, a prearranged sign for a dead drop. He will then leave a list of passengers' names with instructions to run their backgrounds.
He'll spend the rest of the night awake and out of his room, sneaking around to spy on night moves.
GMEDWIN |
You have contacts in Cherage, they can help you run surveillance on the suspects, background checks in this time and age in a anti-magic zone would be a needle in a haystack. Remember the train leaves first thing in the morning to your next destination.
The surveillance is a serious skill challenge. So from everyone, I need to know, who you plan on tailing and with what help from NPCs if any.
Falko Escheus |
During their stay in Cherage, Falko will get in touch with their agent and ask for their help in tailing the suspected passengers. If they are not needed, they will keep an eye and a tally of people coming in, and especially out then in, of the enclave.
He also suggests that people follow whoever they have been in contact with, and come up, in advance, with a good reason for tailing them.
He will tail Elanor and her 'daughter,' claiming, if caught, that he wishes to make sure there was no funny business about the veiled daughter before responding favourably to the woman's advances.
He will make use of Heroism if he tails someone.
Isaac Kgmetrepersecondsquared |
Isaac speaks up, "I'll follow the dwarf but I'm going to need some help from some of our people here as I'm not the best at stealth. I can disguise myself though and will."
Disguise: 1d20 + 13 ⇒ (5) + 13 = 18
GMEDWIN |
Cherage is the capital of Danor, built on several hills around a bay. Streets are lit by gas lamps that reflect off the high windows Cheragans are fond of. Districts are separated more by elevation and architecture than by walls or gates. Police have the authority to ask for identity papers; anyone found outside their ‘home district’ at night is arrested.
Your train tickets count as a permit for the railroad enclave, a few city blocks ringed by a 20-ft. wall, as well as rail tracks that intersect with the city’s main railyard. The wall is more of a reminder than a blockade: it has many gaps, holes, and unlocked gates that anyone determined to break curfew can use to reach the rest of the city.
The enclave itself has one cheap hotel and one fancier hotel (where you guys will stay), located on opposite sides of the train tracks. A handful of cheap bars, one fancy bar, two theatres, four restaurants, and a somewhat conservative dance hall cater to passengers, staying open well past midnight. Other buildings of note include a police station, the office of the city’s transportation authority, and a few touristy museums.
All the people you’ve interacted with so far get off the train with wobbly legs and make their way to the hotel. Eleanor and her ward stop to meet two Cherage town guards and they talk – you see them later in the hotel.
Once everyone has checked in at the hotel, Isaac keeps an eye on their movements out of it: The Grientos family head off to a view buildings in the enclave, with Damata listing off interesting factoids about construction, engineering, and mathematics to educate his children (“these arches are fascinating constructs, each one using only gravity, placed on a single keystone to keep the entire building erect! very audible in the hotel lobby, Eleanor and her captive/slave leave an hour later.
Boone leaves at 8 pm, flamboyantly, flirting with women in the hotel lobby. Bree leaves briskly at 8.05 and insists on not being accompanied. Verzubak then leaves at about half past eight alone to get some stuff done.
Falko Escheus |
Gauthier will keep an eye on Elanor and her ward. He makes the best of his dark cape to stay hidden from view.
Before he sets out, he casts a quick but powerful incantation to infuse himself with renewed luck and vigour. Cast Heroism (60 minutes).
Keep up - Stealth: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Cretien Dufrene |
cretien rolls for tailing. not sure if who i was talking with was important, i kinda think maybe he wasnt, but if someone else has a juicy lead i would help them instead if asked.
perception: 1d20 + 9 ⇒ (10) + 9 = 19
know:local? to stay hidden: 1d20 + 8 ⇒ (4) + 8 = 12 i figure he knows the area pretty well, probably not too much has changed.
plus bonuses from growing up here. also he would call in a contact if he thought it prudent. i just forget what his contact here is good at, and the boards are difficult to search for such a specific thing.
Isaac Kgmetrepersecondsquared |
Isaac lets the dwarf leave and the walks outside to see where he goes, hoping that if he is spotted his disguise will help him.
Perception: 1d20 + 10 ⇒ (16) + 10 = 26
Rolled disguise earlier, I have no stealth so I figure it's best not to be recognized when seen, rather than hide.
GMEDWIN |
GM Rolls
Cretien
Falko
Isaac
Johnathan
Angus
to a cheap hotel, where he convinces a 16-year-old woman to come
with him to the enclave’s fanciest bar, L’Wabe du Fonne.
Isaac, John, Angus
in the same town twice. Or at least not the same bed!”
Ok, I need the same rolls again from everyone.
Isaac Kgmetrepersecondsquared |
Isaac takes a few minutes while the dwarf is gambling to change his disguise some and then tries to stealthily follow the dwarf as he leaves.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Stealth: 1d20 + 0 ⇒ (18) + 0 = 18
Disguise: 1d20 + 13 ⇒ (17) + 13 = 30
Cretien Dufrene |
perception: 1d20 + 9 ⇒ (2) + 9 = 11
know:local? to stay hidden: 1d20 + 8 ⇒ (3) + 8 = 11 i figure he knows the area pretty well, probably not too much has changed.
GMEDWIN |
GM Rolls
John, Angus, Isaac
right after his toast and buys him a drink first, then suggests they play
some dice.Boone suggests he and his young
lady friend should find some place private very loudly. Boone offers some high-spirited shouts to the other beautiful women around the room, but then he and his friend leave the bar. Perhaps ten minutes later, Bree finishes her drink and leaves discreetly. Johnathan attempts to follow her but gets lost in the attempt. Angus under pressure from the dwarf isn't able to break away and follow his mark. Isaac watches all of this happen(minus Johnathan getting lost) and follows the dwarf back to the hotel without being observed.
Cretien
runs straight at them (in orcish culture, girl’s temper tantrums tend to be aggressive). What do you do?
Falko
upon a hill. She is greeted warmly at the door, and is welcomed inside.
Cretien Dufrene |
Cretien Dufrene |
saying this in the native language, rather than common
"Boys, boys, wouldn't you rather spend the night in another bar or brothel rather than hassling foreigners you need not concern yourself with? You're likely to end up in the drunk tank if you continue this course. The constabulary is more likely to side with me than you, being that I am sober."
GMEDWIN |
Falko
Cretien
You walk with Damata and his family back to the enclave hotel. Feel free to ask him questions
Cretien Dufrene |
"I forget, was your business here? Perhaps you wouldn't mind a local guide?"
Falko Escheus |
Disguise: 1d20 + 7 + 2 + 10 ⇒ (9) + 7 + 2 + 10 = 28
Bluff: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
GMEDWIN |
Falko
Cretien
Cretien Dufrene |
GMEDWIN |
Cretien
Falko
Elanor and adores her ward Isobel, hoping to curry favor so some day he might
benefit from the woman’s fleshmongering. A few more guests arrive and
share a small banquet. You find out that Elanor is a woman who accompanies high elf slaves go from one master to another across the Avery Coast Railroad. Isobel, is one such slave and will be delivered to an auction in Nalaam. The reason why she is so wrapped is the inherent value of high elf girls of breeding age. The slave trade is completely legal but to cover up Isobel is a security precaution, to avoid theft.
Isaac
On Falko's way back into the hotel in the wee hours of the morning, a man darts past Isaac playing solitaire and Falko, grinning like he’s enjoying himself. The shabby-looking gentleman wears nothing but a long coat with patches and holes, and he smells rather pungently of bath oils. The man is followed by four wheezing enclave guards, shouting as they chase after him, but the man runs much faster. It only takes a few moments for the stranger to sprint to the bridge over the train tracks and jump down onto the train, not even breaking stride. He tumbles and rolls to the far side of the train, out of sight of the guards. Elanor seeing the half naked man giggles like a schoolgirl and cuts a somewhat inebriated joke about giving that man a ride.
Falko Escheus |
Falko makes a mental note of the man's look and attire, but otherwise decides not to interfere in any way, keeping in mind how much trouble he could get in and how costly it could be for their mission.
Once back among friends, he crashes with a loud hiss of tiredness and summarizes his evening tail: "Elanor is a slave trader... The one with the sheet over her head is a high elf slave she is meant to deliver to an auction in Nalaam... Now, that could very well be a cover for something else, but I doubt it." He gives an uneasy look at Angus...
GMEDWIN |
You guys can retcon other conversations. Here we go forward.
You wake up early in the morning knowing that the train leaves at 7:30 sharp, Angus, Falko and Johnathan are excited because by the end of the day, they expect their orisons or cantrips to come back upon leaving the dead magic zone and entering the wild magic zone of the Malice Lands.
While waiting in the lobby for the train porters to take you baggage onto the train. The staff is somewhat excitable because there has been news of some sort of murder that occurred last night in the enclave.
Some of the ladies are talking about that half naked scoundrel who had supposedly snuck into one of the hotel rooms of a guest on their way to Beaumont(the other direction). Feel free to retcon what you wish
As the party gets back aboard, you notice Malia the train guard followed by a pair of men carrying a huge chest marked with the logo of a prominent gun manufacturer "Gerard Lampineau et les armes à feu de fils de Cherage E.V.". These are the rifles she’s acquired for the safari. She orders the men to load them into the first class lounge car’s supply room.
Just then a tall handsome man with a briefcase strapped to his wrist by a leather cord pushes through the crowd, grabs
Malia by the arm, and drags her aside for a private conversation. She shakes free of his grasp, but remains professional as she quietly tells him something. He then walks off to Car 14 without a word.
A bit later, a very unusual pair arrives in first class: a flat-faced tiefling man with an air of boredom about him walks arm-in-arm with a sternly beautiful elf woman. Geometric tattoos are visible along her hands and neck, which the party might recognize (Knowledge (Religion) DC 15)
mark her as an oracle of the Clergy.
Falko's girl;Elanor Yanette recognizes Luc Jierre, and gossips loudly that he has a reputation as something of a shut-in, since he hasn’t been seen in town for a few years. The woman she guesses is a bought bride, and she laments that she wasn’t able to be one who enabled the pairing.
Just before they get on the train, the woman waves her hands in very precise gestures. Linguistics DC 30
Luc pauses, responds with a few gestures
of his own, and the woman laughs. She makes one more volley of
hand signals, and then Luc thanks the porters, stuttering, “Th-th-the lady
s-s-says th-th-thank you.” Then they head for their suite in Car 18.
As the train moves forward ‘We’ll reach the border of Danor in the afternoon’, Malia explains to everyone. ‘Please feel free to mingle and relax until then. We can begin the safari once we reach the Malice lands.’
Who wants to talk to whom?
Cretien Dufrene |
religion: 1d20 + 8 ⇒ (7) + 8 = 15
cant hit linguistics that high without an assist and a nat 20
Falko Escheus |
Religion: 1d20 + 8 ⇒ (8) + 8 = 16
Linguistics: 1d20 + 7 ⇒ (12) + 7 = 19
Gauthier/Falko takes Malia to a side and asks her discreetly: "Everything ok? Who was that guy anyway? Does it have to do with the murder?" he asks, tryimg to sound concerned for his emploers's safety.
Sense Motive: 1d20 + 8 ⇒ (2) + 8 = 10
GMEDWIN |
Malia says, "I heard there was a murder in the enclave but I don't know anything about that. Which guy? Oh him, he is a passenger who has been on this route a few times before and had asked me about the safari this afternoon. Are you or your principle interested in taking part?"