GM Debug's PbP: PFS-RPG 06-16 Scions of the Sky Key pt. III: The Golden Guardian (Inactive)

Game Master DebugAMP

Maps

Initiative Block:

[dice=Ajaline]1d20+2[/dice]
[dice=Barl]1d20+3[/dice]
[dice=Dunia]1d20+2[/dice]
[dice=Farith]1d20+1[/dice]
[dice=Khair]1d20+4[/dice]
[dice=Kuriq]1d20+6[/dice]


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Dark Archive

Tiefling Inquisitor (3) (inevitable) of Abadar | HP -16/24 | AC 21 | T 12 | FF 19 | CMD 17 | Fort +3 | Ref +2 | Will +4 | Init +2 | Perception +7 (darkvision 60") | Sense Motive +8(+10 vs. [evil] outsiders)

oops, my bad!

ranged attack: 1d20 + 1 ⇒ (6) + 1 = 7

Grand Lodge

GM

I'm not sure if anyone has a folio or shirt reroll, but I have one and if anyone wishes to use it...

Sword: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Acrobatics: 1d20 + 2 ⇒ (12) + 2 = 14

One of the aspis agents manages to land a blow on Dunia, who is barely able to control her collapse such that she remains on the bridge.

The second agent works to keep the ladder down.

CMB: 1d20 + 3 ⇒ (12) + 3 = 15

Once again the ladder topples over. Fiveknives hurls another of his knives down at Ajaline.

Dagger: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Dark Archive

Tiefling Inquisitor (3) (inevitable) of Abadar | HP -16/24 | AC 21 | T 12 | FF 19 | CMD 17 | Fort +3 | Ref +2 | Will +4 | Init +2 | Perception +7 (darkvision 60") | Sense Motive +8(+10 vs. [evil] outsiders)

I have a portfolio and a shirt, can use it if needed be

Grand Lodge

GM

It may not be a bad idea about now.

Dark Archive

Tiefling Inquisitor (3) (inevitable) of Abadar | HP -16/24 | AC 21 | T 12 | FF 19 | CMD 17 | Fort +3 | Ref +2 | Will +4 | Init +2 | Perception +7 (darkvision 60") | Sense Motive +8(+10 vs. [evil] outsiders)

using the Portfolio reroll then

Ranged Attack (Touch): 1d20 + 1 ⇒ (16) + 1 = 17

If allowed I can hand out some rerolls to other ppl (I have 3 shirts, 1 Goblin Squad from the Pathfinder Online KS, and 2 of Scotty's pub from GenCon

Grand Lodge

GM

Acrobatics: 1d20 + 2 ⇒ (16) + 2 = 18

The target of Farith's attack manages to stay on the bridge, but after shoving the ladder over seems to be eyeing an escape route... He appears to have no intention to die here, and is at least looking to find a safer position to fight from.

Sense Motive DC 20:
Their loyalty seems to be out of fear. If Fiveknives isn't able to give orders his soldiers will likely flee.

Round 6:
Kuriq
Dunia
Khair
Barl
Ajaline
Farith

Fiveknives
Red Agent
Green Agent (-9, Retreating)

Dark Archive

Tiefling Inquisitor (3) (inevitable) of Abadar | HP -16/24 | AC 21 | T 12 | FF 19 | CMD 17 | Fort +3 | Ref +2 | Will +4 | Init +2 | Perception +7 (darkvision 60") | Sense Motive +8(+10 vs. [evil] outsiders)

Seeing the one agent eyeing an escape another Acid Splash is being sent his way to give Dunia the freedom of movement and to have her breath a bit easier...

Ranged Attack(touch): 1d20 + 1 ⇒ (14) + 1 = 15
Damage: 1d3 ⇒ 1

Grand Lodge

GM

Dunia is unconcious right now I believe.

Acrobatics: 1d20 + 2 ⇒ (8) + 2 = 10

The acid splash causes the agent to lose his balance and goes careening over the edge of the walkway.

Fall damage: 2d6 ⇒ (6, 6) = 12

As he hits the ground the sickening crunch makes it a pretty good bet that he's not getting back up again... ever.

Round 6:
Kuriq
Dunia
Khair
Barl
Ajaline

Farith
Fiveknives
Red Agent

Grand Lodge

Male Human Fighter (Lore Warden) 2 | HP: 18/19 | AC:18 T:14 FF:14 | CMB:+4 CMD:18 | Saves F:+3 R:+4 W:+0 | Init:+4 | Per:+5 (Fatigued)

Khair will switch focus to the red agent.

Longbow: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

I have a shirt re-roll, but reluctant to use it now since I may need it for Fiveknives

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

Stabilize: 1d20 - 3 ⇒ (14) - 3 = 11

Dunias wounds crust over as she weakly groans in pain.

haha definitely should've used my portfolio reroll on my last attack

Silver Crusade

1 person marked this as a favorite.
Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

sense motive: 1d20 + 6 ⇒ (8) + 6 = 14

"Seriously! Who has the sleep arrows? They could come in handy!"
Kuriq takes focus on what looks to be the leader since the others seem to have the last agent covered.

longbow,divine favour,judgement: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

YESSSSSSS. FINALLY.

Grand Lodge

GM

Acrobatics: 1d20 + 4 ⇒ (7) + 4 = 11

Fiveknives lets loose a high pitched (Wilhelm) scream as they arrow strikes him and he falls over the ledge.

Acrobatics: 1d20 + 4 ⇒ (19) + 4 = 23

Fall Damage: 1d6 ⇒ 6

Round 6:
Kuriq
Dunia (KO'd Stable)
Khair
Barl
Ajaline
Farith

Fiveknives (-13, Prone)
Red Agent

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

Finish Him!

Grand Lodge

GM

I accidently bolded Farith, but he's already acted this round. Edit window is closed, so just Barl and Ajaline are left in the round.

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Ajaline winces in pain. He pulls the agent leader's knife out of his chest. Breathing heavy and barely standing Ajaline hears Kruiq's voice. Sleep arrows... yes, sleep Ajaline drifts for a moment, just on the edge of consciousness but then he comes to. Sleep arrow!. With a burst of energy he takes one of the special arrows from his quiver. The agent leader is only a few feet away. He draws the bow, with the special arrow nocked, and fires.

Please, please please!!!

shortbow, sleep arrow: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15

If that's a hit...

damage: 1d6 - 1 ⇒ (2) - 1 = 1

sad

Scarab Sages

male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

Barl runs over and attempts to smash the leader to smithereens!

I think I can switch weapons for a move action and then charge. Is Farith threatening melee so I'm flanking? If so please add +2 to hit.

warhammer+charge: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
damage: 1d8 + 4 ⇒ (5) + 4 = 9

Grand Lodge

GM

Barl: You can't draw and charge unless you have a BAB of at least 1, but I'll keep that roll for the AoO he'll provoke when he stands up.

Ajaline's shot is not nearly accurate enough to hit the target, especially as he's presenting a particularly low profile...

Barl pulls his warhammer and moves forward as Fiveknives stands up and is promptly greeted with a bash over the head. Thinking better of attacking just yet, he steps back and casts a spell on himself, mending his wounds sleightly.

CLW: 1d8 + 4 ⇒ (4) + 4 = 8

The thug above pulls out a short spear and hurls it down at the dwarf assaulting his boss.

Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Round 7:
Kuriq
Dunia (KO'd Stable)
Khair
Barl
Ajaline
Farith

Fiveknives (-14)
Red Agent

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

Seeing a clear shot, Kuriq waste no time in identifying his target and attempts another go at Fiveknives! "Beware Sarenrae's fury!"

longbow, divine favour, judgement: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
dmg: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

And of course, everyone knows by now, that he is just a simpleton with no skills parading as archer. Lucky shots come only once.

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

Dunia dreams of victory.

Grand Lodge

Male Human Fighter (Lore Warden) 2 | HP: 18/19 | AC:18 T:14 FF:14 | CMB:+4 CMD:18 | Saves F:+3 R:+4 W:+0 | Init:+4 | Per:+5 (Fatigued)

Khair sets his sights on Fiveinives again.

Longbow: 1d20 + 6 ⇒ (10) + 6 = 16

damage: 1d8 + 1 ⇒ (1) + 1 = 2

Scarab Sages

male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

I took that arrow right?

"Oh no you don't! Stay down you snake!" cries Barl.

warhammer: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d8 + 4 ⇒ (2) + 4 = 6

confirm: 1d20 + 4 ⇒ (1) + 4 = 5
extra crit damage: 2d8 + 8 ⇒ (4, 4) + 8 = 16

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

You got a reroll for that confirmation, Barl?

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Ajaline is down to 1 hp. I picked up the CMW potion a while back so I could use that but that might be a waste since my max HP is only 8. It would be better to save the potion for Dunia since she is down 14. Is someone with a CLW wand or spell close enough to give me a zap? Unfortunately I don't have a CLW wand myself. Need to get one! If I don't hear from anyone in a few hours (RL) I'll just use the potion.

"Help! I'm seriously wounded over here." Ajaline barely has enough energy left to shout out to his fellow adventurers. He eyes the healing potion hanging at his belt. It would certainly help him but others need it more.

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

Unfortunately I used up my last spell, probably will invest in a CLW wand after this scenario, but at the time being I can't help.

Dark Archive

Tiefling Inquisitor (3) (inevitable) of Abadar | HP -16/24 | AC 21 | T 12 | FF 19 | CMD 17 | Fort +3 | Ref +2 | Will +4 | Init +2 | Perception +7 (darkvision 60") | Sense Motive +8(+10 vs. [evil] outsiders)

Farith has a wand of CLW, but he is on the ground as it is

Turning his sight on fiveknives he calles upon abadar in hopes of taking out the one main enemy still standing in hopes that the rest will flee the scene so that his companions can be rescued

Swift action, Judgement of Justice turned on

attack, Morning star, Judgement of Justice: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Grand Lodge

GM

Assuming Ajaline heals up at this point.

Fiveknives raises his arms against the bludgeons from Farith and Barl but begins coughing up blood. He stares menacingly into Barl's eyes, and lunches forward, juking to the left and making a break for the south!

Withdraw, does not provoke from Farith, but still provokes from Barl.

The agent above, seeing his boss fleeing opts to do likewise...
Acrobatics: 1d20 + 2 ⇒ (11) + 2 = 13
...and disappears along the narrow bridges.

Round 8:
Kuriq
Dunia (KO'd Stable)
Khair
Barl (Take an AoO on Fiveknives)
Ajaline
Farith

Fiveknives (-24, fleeing, AoO from Barl)

Grand Lodge

Male Human Fighter (Lore Warden) 2 | HP: 18/19 | AC:18 T:14 FF:14 | CMB:+4 CMD:18 | Saves F:+3 R:+4 W:+0 | Init:+4 | Per:+5 (Fatigued)

Khair fires at the fleeing Fiveknives.

Longbow: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 ⇒ 3

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

Seeing his last chance, Kuriq makes a move to a better position to take fire at the fleeing villain as it is not in his character to let the guilty run free.

longbow,divine favour,judgement: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
dmg: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

Ra Ra Ree! Put an arrow in his knee!

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Fearing for his life, Ajaline takes the potion hanging at his belt and drinks it.

CMW: 1d8 + 3 ⇒ (7) + 3 = 10

The magical healing flows through his body making him whole again. He watches as the living agents flee while his partners try to finish them off. "Now that they're gone, let's get this ladder back up and see if we can find any clues to the whereabouts of those frog people." He pulls the ladder off of the ground and leans it against the walkway.

Is there any chance at recovering that sleep arrow that didn't hit anything?

Grand Lodge

GM

Ra Ra Rass! Put an arrow in... his other knee!

Khair and Kuriq put a pair of arrows into the back of the fleeing Aspis agent who collapses to the ground unconscious due to severe blood loss.

Destroyed?: 1d100 ⇒ 30

Ajaline finds the sleep arrow but it has been snapped into pieces despite missing it's target. (Which doesn't actually matter at this point, but since you asked)

As the noise from the fight quiets down, several Grippli emerge from their hiding places in their homes. Seeing the area cleared of agents, a few Grippli pull out warhorns and let out a sharp short burst followed by a long blare. Within 10 minutes, several groups of Grippli return to the city.

Mother Bogwynne appears injured due to an... interrogation, but is is reasonable shape is just thankful to be alive. "Is that all of them? Have the aspis agents all been slain?"

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

"I believe they have met their dates with swift justice." Kuriq says as he walks around kicking, and searching bodies of the aspis agents hoping to find something useful. "My only regret is not being here earlier to have ceased this madness before it begun, are you hurt? What were they doing?"

Scarab Sages

male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

Unfortunately I don't have any rerolls for anything yet.

Barl whirls his warhammer around, ready to finish off the fleeing Aspis leader but before he can connect, Fiveknives has already fallen from the arrows in his back.

Good job everyone!

He searches Fiveknives' body and the other corpses on the ground for any useful items or information about what their orders or plans might be.

He responds, "One escaped but we have slain their leader and a ferocious dinosaur ate many others and I doubt the other will return alone. They should not bother you again.

We have also brought some eggs for you. Right? Now I believe we had an arrangement for your guardian weapon and an explanation of how to use it."

Grand Lodge

GM

Mother Bogwynne sends a search party out to hunt down the one remaining Aspis agent and graciously accepts the eggs. She seems particularly happy that you've managed to secure as many as you did. She also identifies the fruit that you gathered as bearing the properties of a cure moderate wounds along with some disease removing properties, and promptly feeds it to Dunia.

CMW: 2d8 + 3 ⇒ (6, 6) + 3 = 15

Within a half hour, the Gripplis return, with the last Aspis agent's body in tow.

Mother Bogwynne raises a hand and lifts her head as if performing a blessing, and dozens of gripplis gather to listen. “More than a thousand cycles ago, the dwarven refugees came to us from the distant north, fleeing a home lost ages ago. We aided the dwarves and welcomed them as neighbors in the nearby hills—a land even harsher than our own. When they fled their home for a second time, we offered them aid once more, though they requested only that we honor their memory and accept a gift: this talisman that bears the power to defeat the golden beast that now haunts Ashkurhall.”

She holds up a melon-sized ovoid made of clay. “The descendants of Sigrin spoke of this as their greatest treasure, which they had left behind. It is a legacy that continues to this day, for none have ever braved the Golden Guardian to claim the riches as their own.” A chorus of croaking vocalizations follows the elder’s story, and she adds, “The talisman’s power is hidden within, and it must be unsealed in the beast’s presence. To do so too soon would expend its energy needlessly or even invoke a terrible disaster. We have entrusted you with this relic of our people; use it wisely.”

Scarab Sages

Ganzi Oracle 1

Dot

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

"Thank you mother," Ajaline says as he steps forward to take the talisman. "Of course we will use it wisely. How do we activate it?" He held the talisman up as if examining it in the light. "Does it require any special magic or a command word?"

Grand Lodge

GM

"Simply break open the talisman in the presence of the Guardian and you will be recognized as a friend by the magic script within."

Grand Lodge

GM

Upon your return to fort Bandu, you find a message awaiting you...

Ambrus Valsin wrote:

Pathfinders,

News of your mission in the Bandu Hills has reached me. It is unfortunate that Venture-Captain Sharrowsmith angered the kobolds so much that they attacked the local miners, but I have also heard that thanks to your efforts, the kobolds have ceased their attacks, at least for now. According to the latest report, you learned about an ancient monster watching over the dwarven ruins that Sharrowsmith had been studying, and you decided to visit the Kaava lands to acquire a powerful weapon that could defeat the guardian. I hope that your negotiations with the tribe of gripplis guarding the weapon were successful and you are now ready to continue your mission to find Sharrowsmith.

I want to remind you that Nieford Sharrowsmith is our foremost scholar in the region, and thus, your first priority is to bring him back alive, or at least find evidence about what has happened to him. Naturally, also record any information of historical value as you explore the ruins. If you run into kobolds while exploring the dwarven ruins, try not to antagonize them any more than is necessary to find Sharrowsmith. The earlier trouble with the kobolds has already harmed our reputation with the locals. It is vital to the continued success of the Nantambu lodge that we secure allies, not make enemies.

One more thing: we have reason to believe that the Aspis Consortium is planning to intercept your mission and kill or kidnap Sharrowsmith. Make haste and keep an eye out for trouble at all times.

Blessing of the Ten,
Venture-Captain Ambrus Valsin

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

"Thank you again, Mother," Ajaline says with a bow and he backs away from the Grippli. He deftly puts the talisman in his bag.

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

Dunia stretches her face into a facsimile of a smile at Mother Bogwynne. It looks like she's in at least as much pain as when she was stabbed, but she mutters a thank you, An' if'n y'evah need any help, lea' b'for dem eggs hatch dat is, you ken coun' on me listenin' fo' yo' hollerin'.

Her duty done, Dunia departs with the rest of the group to Fort Bandu.

I haven't played part one, do we as a group know where Sharrowsmith's ruins are?

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

This character hasn't either.

Upon reading the letter, Kuriq considers the situation, "We must make haste, there is not a moment to lose if the Aspis are on this, we've seen the damage they done, the judgment for them should be swift and without hesitation."

Kuriq heads put to buy some supplies before making a move.

Grand Lodge

GM

Nieford Sharrowsmith was researching a set of Dwarven ruins called Ashkurhall northeast of Fort Bandu.

Diplomacy (gather information) or Knowledge (nobility)

15+:
A contingent of Aspis mercenaries was seen approaching the Bandu Hills from the northwest—the direction of Bloodcove.

20+:
The leader of the group is an Ustalavic aristocrat named Zaril Namoth, who is also known to be an expert tracker and hunter.

25+:
According to some rumors, Zaril Namoth takes trophies from the people he tracks down and kills. Some say he needs their heads for dark rituals he learned while held by the Bekyar—a people infamous for kidnapping, cannibalism, and demon worship.

Knowledge (arcana), Knowledge (local), or Knowledge (religion)

10+:
Almost everyone at Fort Bandu knows the legend of the Golden Guardian, but no one seems to know anything substantial.

15+:
Since the stories about the local boogeyman have circulated in the region for centuries, most people speculate that the creature is immortal or not a living creature.

20+:
Some people believe it is a gold dragon, while others say it is probably a living statue, a golden machine, or a god-like entity. The only thing the locals are unanimous about is that only a special weapon lost to antiquity can defeat the Golden Guardian.

Diplomacy (gather information), Knowledge (history), or Knowledge (local)

15+:
Until recently, the kobolds have largely kept to themselves. Most local people didn’t even know about the kobolds before the incident with Sharrowsmith.

25+:
Decades ago, a local boy went missing but returned weeks later with amazing stories about a hidden city protected by cruel traps that he only narrowly escaped. Learning this fact about the kobolds’ defenses grants the PCs a +1 bonus on all skill checks and saving throws to find, disable, bypass, and evade traps during this adventure.

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

diplomacy: 1d20 + 4 ⇒ (2) + 4 = 6
diplomacy: 1d20 + 4 ⇒ (6) + 4 = 10

"My research skills were futile, I wasn't able to know anything that you guys didn't already know. Anyone have anything new to share?"

Scarab Sages

male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

diplomacy: 1d20 + 3 ⇒ (10) + 3 = 13
knowledge (local)+free inspiration: 1d20 + 7 + 1d6 ⇒ (19) + 7 + (5) = 31
knowledge (local)+ free inspiration: 1d20 + 7 + 1d6 ⇒ (16) + 7 + (2) = 25

Barl's attempt at learning from the locals fails but he shares everything he has already learned. Which is quite a lot and quite valuable.

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

Hail Mary for that Gather Information
Diplomacy: 1d20 - 3 ⇒ (5) - 3 = 2

Dunia has no better luck scaring up any information from the locals, but sits quietly and listens to Barl's explanation of the Golden Guardian and the local situations with the Kobolds.

Scarab Sages

Ganzi Oracle 1

Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16
Religion: 1d20 + 5 ⇒ (15) + 5 = 20
History: 1d20 + 5 ⇒ (15) + 5 = 20

While waiting to meet up with his new team, Thermidor socializes in Fort Bandu, picking up disturbing rumors about Aspis mercenaries arriving in the region from Bloodcove.

Grand Lodge

GM

Once everyone has made their checks and made any last minute purchases they need, place yourselves on the map in the dashed yellow box. Once everyone is in we'll begin the delve. Also, if anyone has played in 6-09: By Way of Bloodcove on ANY of their characters, let me know.

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

"Yes, we need to leave as soon as possible. We must stop those agents."

Diplomacy: 1d20 + 3 ⇒ (11) + 3 = 14
Diplomacy: 1d20 + 3 ⇒ (14) + 3 = 17

Dark Archive

Tiefling Inquisitor (3) (inevitable) of Abadar | HP -16/24 | AC 21 | T 12 | FF 19 | CMD 17 | Fort +3 | Ref +2 | Will +4 | Init +2 | Perception +7 (darkvision 60") | Sense Motive +8(+10 vs. [evil] outsiders)

Diplomacy: 1d20 + 6 ⇒ (7) + 6 = 13
Knowledge(Local): 1d20 + 4 ⇒ (10) + 4 = 14
Diplomacy: 1d20 + 6 ⇒ (6) + 6 = 12

Muling his head over any information the inquisitor comes up blank and a frustrated growl slips from his lips as he listens to the rest explain it all to him. "We will have to make haste to catch up, that is for sure..."

Char is updated on my home pc, need to update it on the paizo website to reflect so.

Silver Crusade

Ifrit Immolator Inquistor 6 | HP:39/39 | AC:19 T:15 FF:14 | CMB:4 CMD:19 | Saves F:+7 R:+8 W:+8 | Init:+6 | Per:+10 | Judge 1/2 Flaming 5/6 Determination 1/2| Spells 2 1/2 1 5/5 | -1str |

Have not played 6-09

"Looks like everyone is ready to head out." There's a sense of agitation coming from Kuriq, probably from knowing the Aspis are closer than they first anticipated. He checks his gear, and hurries the rest of the crew.

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