Khair Bitar's page

109 posts. Organized Play character for Ietsuna.

Full Name

Khair Bitar




Fighter (Lore Warden) 2 | HP: 18/19 | AC:18 T:14 FF:14 | CMB:+4 CMD:18 | Saves F:+3 R:+4 W:+0 | Init:+4 | Per:+5 (Fatigued)








Lawful Neutral






Ansient Osiriana, Common, Goblin, Kelish


Treasure Hunter and Scholar

Strength 15
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 10
Charisma 7

About Khair Bitar

Male Human (Keleshite) fighter 1 Archetypes Lore Warden,
LN Medium humanoid (human)
Init +4, Senses Perception +6


AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex, )
hp 19 ((2d10)+4)
Fort +4, Ref +4, Will +0


Speed 30 ft.
Melee scimitar +4 (1d6+2/18-20)
Ranged darkwood composite longbow str (+2) +7 (1d8+2/x3), within 30 ft. +8 (1d8+3/x3)
Ranged darkwood composite longbow str (+2) [deadly aim] +5 (1d8+4/x3), within 30 ft. +6 (1d8+5/x3)
Melee dagger +4 (1d4+2/19-20)
Ranged dagger (thrown) +6 (1d4+3/19-20), within 30 ft. +7 (1d4+3)


Str 15, Dex 18, Con 12, Int 14, Wis 10, Cha 7,
Base Atk +2; CMB +4; CMD 18
Feats Deadly Aim, Point-Blank Shot, Precise Shot, Rapid Shot
Skills Acrobatics +8, Appraise +2, Bluff -2, Climb +5, Craft (Untrained) +2, Diplomacy -1, Disguise -2, Escape Artist +3, Fly +3, Intimidate +2, Knowledge (Dungeoneering) +6, Knowledge (Engineering) +6, Knowledge (Geography) +6, Knowledge (History) +6, Knowledge (Local) +6, Knowledge (Nature), Knowledge (Religion) +6, Perception +6, Perform (Untrained) -2, Ride +3, Spellcraft +6, Stealth +3, Survival +0, Swim +1
Traits Observant (Grand Lodge Faction) (Perception), Reckless,
Languages Ancient Osiriani, Common, Goblin, Kelish
SQ bonus feat, bonus feats, deadly aim, point-blank shot, precise shot, scholastic, skilled,
Combat Gear acid flask (2), alchemist's fire flask (2), Potion Cure Light Wounds (2), Wand Cure Light Wounds (43),
Other Gear Darkwood Composite Longbow Str (+2), Scimitar, Dagger, MW Studded Leather, Arrow (Grappling), Arrows (60), (Arrows (Blunt) (20) Arrows (Cold Iron) (20), Arrows (Silver) (20), Backpack, Bedroll, Fishhook (2), Flint and Steel, Mug, Outfit (Explorer's), Pouch (Belt), Rations (5), Rope (Silk) (50ft), Sewing Needle, String (50ft), Waterskin, Whistle (Signal), 1965.37 gp


Add Skills (Knowledge (Dungeoneering), Knowledge (Geography))

Bonus Feat Humans select one extra feat at 1st level.

Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

Deadly Aim You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Expertise At 2nd level, a lore warden gains Combat Expertise as a bonus feat, even if he would not normally qualify for this feat. This ability replaces bravery 1.

Observant (Grand Lodge Faction) (Perception) Sometimes it helps to pay attention to your surroundings and the people you meet. Choose either Perception or Sense Motive. You gain a +1 trait bonus on all related checks, and the chosen skill is always a class skill for you.

Point-Blank Shot You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Precise Shot You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Rapid Shot When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.

Reckless You have a tendency for rash behavior, often disregarding your own safety as you move across the battlefield. You gain a +1 bonus on Acrobatics checks, and Acrobatics is always a class skill for you.

Scholastic: A lore warden gains 2 additional skill ranks each level. These ranks must be spent on Intelligence- based skills. All Craft and Knowledge skills are class skills for lore wardens, as are Linguistics and Spellcraft.

This ability replaces the fighter's proficiency with medium armor, heavy armor, and shields.

Skill Over Strength At 2nd level, a lore warden qualifies for feats and other abilities as though she had the Combat Expertise feat. At 6th level, she gains Combat Expertise as a bonus feat, even if she would not normally qualify for the feat. If she already has Combat Expertise, she instead gains any one combat feat that includes Combat Expertise as a prerequisite (and for which she otherwise qualifies). At 10th level, she can treat her base attack bonus as though it were 2 higher for the purpose of calculating the effects of Combat Expertise.

This ability replaces bravery and the fighter bonus feat gained at 2nd level.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.


The child of Kelishite merchents in Osirion, Khair always dreamed of becoming a merchant prince. The wealth that he saw coming from those brave enough to enter the tombs made him and his older brother bold. They entered tombs and brazenly urged each other to greater and greater feats of daring. In time Khair realized that he needed to learn more about the history of these places that he was exploring. Surely an understanding of ancient languages and cultures could only help in his quest for artifacts. His quest for knowledge led him to Absolom and the Pathfinder Society. Now he looks for opportunities to find rare and valuable treasures and expand his knowledge of ancient lore.

PFS Career:

6-12 Scions of the Sky Key, Part 1: On Sharrowsmith's Trail - 2PP
6-14 Scions of the Sky Key, Part 2: Kaava Quarry - 2PP
4-00 Race for the Runecarved Key - 2PP
7-18 Faithless and Forgotten, Part 3: The Infernal Inheritance - 2PP
8-08 Tyranny of the Winds: Part 1 - 2PP

5XP, 6PP, 10 Fame