GM Captain Trips - Kingmaker! (Inactive)

Game Master Chad Newman

Roll20.net Link


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Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

Even though it provides no immediate benefit over her current armor, Winifred is going to barter for a Masterwork Armored Kilt, it'll make it easier to divy up gold since I'll effectively be using all of this share for it. If it's reasonable for Oleg to have access to it that is.


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

First, sorry because i haven't posted yet, we got a good stormy weather the last two days, and i wasn't able to get online much

Then, does my "uncle Oleg" has some chain shirt (or other light armor, superior to the studded leather i'm currently wearing)in his stock?


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

sorry, as i'm on vacation i don't have my books... could you please remind me the cost, Ac and other characteristics of a chain shirt?


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

Caost is 100gp, AC bonus is +4, Max Dex is +4, Check penalty is -2, Arcane Spell Failure is 20%, Move speed is your normal.


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

Sir Karse, I have a question, have you looked at either Abadar or Iomadae?
I want to preface my next statements by saying I consider you are playing a Paladin quite well, I just have difficulties with the idea of you as a Paladin of Erastil & was curious if you had looked at either of those two deities. Either would seem more in keeping with what Rufus & I have witnessed of your behavior & viewpoint, Iomadae in particular.
Obviously, this is your character & you are the judge of what is & isn't accurate; if you have justified the link to your & Captain Trips satisfaction, then I am sure it will become apparent to me in time.

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

OK, so how do we want to split the group this time? From what I can see in the gameplay, Brom, Dend and Castor want to pair up, with Dend asking for the exploration side of things while Krasa wants to taste kobold blood. Everyone else has been fairly non-commital about the group, with a few indicating they should swing by the thorn bush to try and grab the fruit.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

ooc I think the goal should be a peaceful meeting with the Kobolds... Not sure if that is possible, and IC Den is not the person to help with that. My thoughts are if we are gonna tame the land we need allies and its not smart to anger an entire tribe of kobolds if we do not have to.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

If we're sticking with keeping Rufus and Dendarial on separate teams.
and we keep Castor and Will split up.
Winifred wants to visit kobolds (which I think is a good idea)

that gives us...

Exploration(?)Castor, Dend, Brom,

Kobolds(?) - Rufus, Will, Winifred

That leaves: Hadin, Karse, Cappi, Theod

Where do you four want to go?


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

Cappi might help with the Kobolds if there are traps or locks. His social skills would do little to no good there, as he doesn't speak Draconic (plus if Winifred is there, she trumps him).

Stealth could come in handy in both places as well.

As far as the halfling's concerned, he doesn't have a preference where he goes. Kobolds sound interesting, but he has little hope for more than a fight (but would be open to ideas). And exploration is always mysterious as it's defined by the unknown.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

Ok Cappi's a coin toss.

1 is Explore, 2 is Kobolds: 1d2 ⇒ 2

The dice have decided. :) Obviously wherever you want, but in the interest of moving us along the dice may be telling you something.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

By the way, the idea of letting the dice completely decide how we split a group up at some future endeavor sounds amazing to me. Dangerous and not strategically sound, but exciting!


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

Kobolds sound good. It'll be nice to face someone of similar size :)


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)
Brom Wolven wrote:

If we're sticking with keeping Rufus and Dendarial on separate teams.

and we keep Castor and Will split up.
Winifred wants to visit kobolds (which I think is a good idea)

that gives us...

Exploration(?)Castor, Dend, Brom,

Kobolds(?) - Rufus, Will, Winifred

That leaves: Hadin, Karse, Cappi, Theod

Where do you four want to go?

For the record I have no desire to stick with keeping Rufus and Dendarial on separate teams and am looking forward to the two teaming together.


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

There's a few players that have naturally risen as leaders, though (at least in Cappi's mind). Rufus is distinctly one, Dendarial and Brom both inspire confidence and take charge, and I'm betting that Karse will naturally fill that roll at times as well.

Because of that, in my mind the three (four) of you need to be split up to a degree. Otherwise you have one group of misfits without a leader (which could also be fun... would someone take charge? Would anyone actually listen to Cappi?)


Male Half-Elf Cleric/Ranger(Guide) 1

In the absence of another leader, Castor would try to get everyone to work together, but he would probably have some difficulty getting people to listen.


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

Depends. Cappi would probably follow his lead in most cases.


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

Having Dred and Brom in the same group leaves one group without any survival, since Rufus lacks survival.

Also, I'm curious how well I could diplomacy with a Kobold with linguistics and diplomacy...maybe we need to find us one of those handy hirelings that knows Draconic (or turn the wizard into a hireling, since he knew Draconic)?


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

You make some good points Winifred, Dendarial shall we flip for going with the Kobolds?

1 Den goes with Kobolds, 2 Brom goes with Kobolds: 1d2 ⇒ 1 <<< Den you ok with that?

Also taking Tshilaba along as a hiring a good idea, if permissible. We need some way to say howdeedoo!


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

I am good either way. In fact I am for mixing up the groups a lot to avoid forming factions. But did you guys forget about Theod?


Gobbo!

Tshilaba will agree to venture forth with the party as a translator for 25gp. He has to be able to afford the medicine to treat his illness you know!


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

Ah yes Theod does have survival, I missed it because it wasn't listed on the skills sheet.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

I forgot as well.

Exploration - Castor, Theod, Brom, Cappi, Hadin

Kobolds - Rufus, Will, Winifred, Dend, Karse, Tshilaba (NPC)

What do you guys think of this?

Silver Crusade

Male Half-Orc Paladin of Iomedae (Shining Knight) 1 || HP 19/19 (19/19 nonlethal) || AC 18/10 Tch/18 FF || F+7 R+3 W+9 || CMB +3 CMD 14/14 FF || Init +0 || Perception +3, darkvision (60 ft.)

Given the choice, Karse would go with Winifred (for perhaps less-than-obvious reasons), but...

He does not care overmuch for Rufus (no problems with the player; the issue is strictly in-character), so he is torn and unable to make a solid decision. Ultimately, he will go where the needs of the party best dictate, though either choice will leave him with regrets.

As for deities of choice, I will admit that Erastil was a snap decision based on the Player's Guide. I am open to change if Captain Tripps thinks it would better suit the character.


Gobbo!

I won't dictate anyone's choice of character traits. I will say Erastil is a little more home and hearth and a little less sword and shield. But all orders are made up of varying worshipers, so in the end the story is yours to tell.

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

Theod has Survival too if Dend wants to go exploring and Theod is OK with visiting kobolds.


Male Half-Elf Cleric/Ranger(Guide) 1

That split sounds good to me, whichever permutation of Dendarial and Theod is used.


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

For what it's worth, Winifred would have more appreciation for one who takes up the Inheritor's cause (Iomedae), also, Iomedae is a better battle cry then Erastil IMO.

Just think, which would you rather scream when rushing into battle?

IOMEDAE!!!!!!!!

or

ERASTIL!!!!!!!!

Iomedae is all about Justice and Honor, and Iomedae was at one time a paladin herself.

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

Neither diety really rolls of the tongue like Spoooon! does.


Male Half-Elf Cleric/Ranger(Guide) 1

Guys, guys, everyone knows the best war shout is...

KRAAASAAAAA!


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
Castor Antares wrote:

Guys, guys, everyone knows the best war shout is...

KRAAASAAAAA!

Of course, Karse's god should be Brom's weapon.


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15
Brom Wolven wrote:

I forgot as well.

Exploration - Castor, Theod, Brom, Cappi, Hadin

Kobolds - Rufus, Will, Winifred, Dend, Karse, Tshilaba (NPC)

What do you guys think of this?

I'm great with exploration too. We're going against the dice, Brom! Adventurous!


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

KRAAAASSSSAAA!!!

My favorite is Krasa translates as Beauty.

BEAUUUUTYYYYY!!! lol

Brom will soon begin taking donations for his weapon/deity.

Against the grain is soooo cool. :)


Male Half-Elf Cleric/Ranger(Guide) 1

Hehe, neat. What language is that from?


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

Czech


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

You are not czech are you?


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

Nope, just a fan of google translate. :)


Male Human Ranger 2 | AC 14 T 12 FF 12 | HP 20/20 | F +5 R +5 W +1 | Init +4 | Perc +6

IC Theod would want to continue exploring as he noted, he's really into his maps, but OOC I'm ok either way :P I think he could easily be coaxed into the kobolds if there was the promise of exploring the area in the process :D


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

Then give the man his maps! Cappi loves a well made map, especially ones with X's... but has absolutely no interest in creating them. So power to you!


Male Half-Elf Cleric/Ranger(Guide) 1

Digging out the loot document because it's gotten kind of buried.

Silver Crusade

Male Half-Orc Paladin of Iomedae (Shining Knight) 1 || HP 19/19 (19/19 nonlethal) || AC 18/10 Tch/18 FF || F+7 R+3 W+9 || CMB +3 CMD 14/14 FF || Init +0 || Perception +3, darkvision (60 ft.)

I just want to say that it is very difficult to keep from peeking at the private conversations. I know that I could look and just separate characters knowledge and player knowledge, but that would ruin the immersion. So, I have no idea what is going on, but Karse is beginning to form a suspicion.

In other news, if the GM has no objection, I think I will role-play a gradual transition to Iomedae, including any penalties for shifting deities.

No, this has nothing to do with Winifred's opinion. I just realized that I have been playing him with a more martial bent than would be evident in a worshiper of Erastil.


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]
Brom Wolven wrote:

KRAAAASSSSAAA!!!

My favorite is Krasa translates as Beauty.

BEAUUUUTYYYYY!!! lol

Brom will soon begin taking donations for his weapon/deity.

Against the grain is soooo cool. :)

.

Great, now I have this mental image of Brom as some manner of hidden Shelynite...

Why do you do this to me!?

Amusingly enough, I actually have a Shelynite Paladin in a RoTRL AE PbP who is is from Pitax. Ysmerelda is a lot of fun.


Male Half-Elf Cleric/Ranger(Guide) 1

Hm... I'd like to ask fellow players here, since I know some of you seem to have a lot of experience.

With a whole month free ahead of myself to get into the swing of things, I'm thinking of trying to DM a campaign of my own. (Most likely Curse of the Crimson Throne)

I have some game mastering experience, but only in a very casual environment.

I'd like to know if CotCT would be a good one to start with, and if you guys have any words of wise advice to a beginner GM.

Thanks!


Male Human Paladin 1 I AC 16 T10 FF 16 HP 12/12 F+ R+ W+ I Init+0 Per+3

As i said earlier, Hadin wants to continue to explore. And yes, you can be a paladin of Erastil.At least I try to be.^^
Thanks for the info on chain shirt armor, Rufus.

Never tried CotCT, Castor, so i have no opinion on the matter. So far, i only get a try at Kingmaker, with another character (Vivian Deberth), but the play died after a few weeks; and i'm currently playing Vivian in the first part of Carrion Crown. I don't know all the AP, especially the most recent ones. If I have the time, i'd like to have a try at Rise of the Runelords, or Council of Thieves.Sometimes, I even dream to GM a game myself (if possible in French, just to try) ;-)

But as i'm currently looking for a new job, i'm busy enough with these two games i'm playing now (Vivian & Hadin)


Gobbo!

@Karse - feel free, I'm not opposed to it if you wish your character to go that route.

Note to all - Coming up there is going to be a BIG gap in play. I have just three days left before I head off to GenCon for a week. In those three days I will be cramming to get everything done that I need to prior to my departure including catching up on work items.

So, at this point the party is going to need to carry the weight in the game until I return on the 18th. I'll probably be back to posting on the 19th.

Now, I will have my laptop with me, and I will probably be able to squeeze in an update now and then at night. But with a schedule that is full from 8am to midnight on each and every day I doubt they will be often or reliable. And that doesn't include the beer swilling parties after hours nor the late night gaming that is off-schedule.

So please excuse my extended absence while I migrate to the yearly nerd mecca that is GenCon and proceed to get my geek on. :)


Male Human Ranger 2 | AC 14 T 12 FF 12 | HP 20/20 | F +5 R +5 W +1 | Init +4 | Perc +6

I will be at GenCon also. Trips, just a note I brought my laptop last year, but like you noted having games from 8-Midnight I think I maybe had 30 minutes in those 4 days to actually get on the PC and do stuff.

Liberty's Edge

Male Human Bard 1 HP: 9/9 | AC: 18, Touch: 14, FF: 14 | Fort: +1, Ref: +6, Will: +0 | Init: +6 | Perception: +2

Good luck at Gencon guys, and have fun!

Castor: I have no idea about CotCT being new GM friendly. I've seen that with the maps provided and explanations of tactics, most AP's seem to be pretty good for GMing. I don't believe CotCT has a giant exploration map or crew rep tracking that could be the only "difficulty"

Also, drop me a line when you put up recruitment for it, I'd be interested in tossing my hat in the ring for it.


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

I am playing it now Castor - seems pretty strait forward without being totally linear and forced. Its a little slow to me, even though we have a very good dm.

GenCon - you guys have a blast. Some day I will go. Had fa ree ticket one year but could not get off work. I'll console myself with Dragon Con at the end of the month. Anyone else going to hit that con?


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

Some things I'd wish I'd done/glad I did when GMing my first pbp:

  • Choose an AP instead of homebrew - It's very nice when others have done the heavy lifting already
  • Choose an AP you're excited about - Keeps your interest and helps keep you engaged
  • Stay with a 4-5 char game to start - Fewer fingers in the pot keeps things simpler, and faster in the oft-slow pbp medium
  • Set clear expectations about posting frequency up front (it trend toward the slow side)
  • Recruit quality, and vet your final choices as well as possible - Keeps turnover low and the game experience high.
  • PRD is a great resource - Use it

  • Let your players know what kind of game you run - Whether your relaxed, rules lawyer, learn as you go, wildly experimental, players like to know what to expect and lessens confusion and conflict
  • Find ways to speed things up now and again - Short railroading, rolling init for your players, mini-stat bars, whatever helps streamline the pbp process.
  • Have fun.

This is all pretty much common sense stuff, but you asked and maybe something here will help :)

I'd like to go to a Con sometime, perhaps one day.... *le sigh*


Male Half-Elf Cleric/Ranger(Guide) 1

Any advice for running an adventure path meant for 4 players to a group of 5? (I want a one player buffer in case someone quits.)

Is there some rule of thumb for buffing encounters?

I appreciate the advice everyone. Those are some good things to keep in mind. ^^


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
Castor Antares wrote:

Any advice for running an adventure path meant for 4 players to a group of 5? (I want a one player buffer in case someone quits.)

Is there some rule of thumb for buffing encounters?

I appreciate the advice everyone. Those are some good things to keep in mind. ^^

Check the forum for that adventure path, I know that some of the adventure path forums have threads to help adjust for 6, so you could look for a midpoint between as written and the 6 player version, I don't see it in the CotCT forums, which is here though.

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