GM Burglar's 0-05 Mists of Mwangi (Inactive)

Game Master mechaedd

No map!


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Liberty's Edge

AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

Anyone else have any questions for this lot? If not, I'd say let's escort them out to safety and see if we can't find all the exhibits, ledgers, night staff, etc.

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

Hiram shakes his head. "Let's get them out of here and out of the way. We have more museum to search."

Grand Lodge

AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

Ander continues to help gather the papers and look for the ledger. I agree with getting them out of here, let us just find the paperwork first.


Male Bear Burglar 1

After the three individuals digging around the floor, a collection of pages that could be called a ledger are gathered. Yannis looks through them briefly and stops on the second page. "We have one Taltuma-Matl in the adjacent room. Exhibit 2b, donated by the Keleshi Historical Society. He came shipped in a coffin, so he's most likely still in it." she says as she hand the papers to Kyo.

"Now we get out of here, right? I told them all 'this smells like trouble,' but no! Nobody listens to silly, old Saldak!" Sardak adds from the bard's grip.

Kadarnik responds to his co-corker; "If we turned down every donation that your fat behind wanted to shoo away, we'd be an empty warehouse!" He looks to Harboth and continues, "We done here, then? I'm sure I am."

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

"I'm done with you. Though before you go, what's the Beasts of Legend exhibit got in it? By which I mean, what's going to come alive and try to eat me in there?"

Grand Lodge

AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

Which room? The one we just came from?


Male Bear Burglar 1

"No, he would mean the room opposite of that one. You left the Honored Dead exhibit, unless I was cloudy long enough for the management to change the exhibits around." Yannis speaks up. "As for what's it in, I'd recommend looking at the ledger and taking a few guesses. If it's an animal or anything bestial-looking from the Mwangi, it'll likely be there or the basement."

A few of the notable listing are...:

Sorted by unique identifier number, date donated, the donator, and then the item's description

  • 543164, 2.5 months ago, Baron Melthen Barnes, Bear, Two Headed, 7.15 feet tall
  • 621587, fourteen days ago, Pharasmin Order of Osirion on behalf of the Ruby Prince, Osiriani Meteor Scarab
  • 625427, fourteen days ago, *Redacted*, Chimera
  • 674125, 2 days ago, Magaambya (School), Tyrant lizard (Skeleton)
  • 702145-702250, yeserday, Aspis Consortium, Collection of spears, and other ancient hunting implements
  • Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Harboth takes a look at the items on the ledger. Uff. I hope those are not all live specimens.

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Kyoshiro looks through the ledger.

    And you think this Nigel is over paying? Can you give me some examples on this sheet?

    Grand Lodge

    Status:
    AC19/Touch12/Flatfoot17/CMD 13||HP 9/[10]| Fort:+3 ;Ref:+2;Wil+6|Percept +8/Sense Motive +9|Init+2|Fire Bolt: 5/7 used|Sling ammo: 0/10 used|

    Having listened in to the conversation while helping a little with the papers, Ur looks to Anders and nods towards the door to the honored dead section. He turns and heads back into the room cautiously looking for exhibit 2b.


    Male Bear Burglar 1

    Saldak sets Lugizar's cloth notes on a desk in the office. He and Kadarnik travel out with Ur to the Honored Dead exhibit.

    Folks with Detect Magic up:
    The writing on the largest cloth piece radiates enchantment magic, now openly detectable when not folded up in a man's pocket/hand.

    ---
    While Saldak is busy being shocked at the scene in the (Un)dead Exhibit, Kadarnik cautiously grabs an improvised club made from a the shattered coffin in the center of the room and makes his way to the hallway door. Upon seeing a clear path out, he nods at whatever Pathfinders are in the room (barring Hiram) and gets the heck out of there followed by an arm-flailing, wailing Saldak.

    @Ur: Looking over the existing coffins, you find that the coffin the undead that bit Hiram and paralyzed him is 2b.
    ---
    @Kyo "Overpaying? I wouldn't be sure of such things; I'm a scribe, not a historical appraiser. If you want an answer to that, I would reccomend either taking those to a third party who does historical appraising or ask Nigel personally. If he's of his regular mentality, he'll most likely try to brush you off but if the mists have him, he'll be as much of a threat as we were. The Blakros family employment requirements include a 'Mandatory Health Regiment.' The all-paid Iroran Gym membership is nice, but I think I'm quitting the job after this little incident."

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander follows Ur and tries to assist him in searching.

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Hiram rolls his eyes at the clerks and their warlike ways, then heads out into the hallway, whip and sword still in hand to wait for the others. He opens the door into the Beasts of Legends exhibit and peers in there through the cracked door.


    Male Bear Burglar 1

    Pending any more questions, Yannis thanks the group and makes her way out behind Hiram. Upon reaching the hallway, she exits the museum.

    Hiram peeks through the doorway which sits beneath a large placard that reads “Hunting the Beasts of Legend” in great block letters. This gigantic chamber is relatively free of mist, and darkness is held at bay by braziers of radiant light. Behemoths occupy these halls, great taxidermy nightmares such as a two-headed bear easily taller than an ogre; a great desiccated beetle, its carapace larger than the face of the clock tower of Absalom’s Clockwork Cathedral; a massive specimen of chimera, its jaws open in a mock roar; and an assembled skeleton of a tyrant lizard. The walls here are studded with strange masks, staves, spears, and other implements of long forgotten cultures, most likely used in ritual hunts of the beasts preserved here.

    The scarab beetle hangs from the ceiling like an airplane in a real-life historical museum ~40 feet up, its wings outstretched as if it were mid-flight. The ceiling reaches up another 10 feet, though not much of it is visible past the enormous scarab.

    Map in mspaint production now.

    DM ROLLZ 4 D FUTURE:
    Ander: 1d20 + 7 ⇒ (14) + 7 = 21
    Chelsea: 1d20 + 0 ⇒ (9) + 0 = 9
    Harboth: 1d20 + 9 ⇒ (12) + 9 = 21
    Hiram: 1d20 + 4 ⇒ (9) + 4 = 13
    Kyoshiro: 1d20 + 5 ⇒ (3) + 5 = 8
    Urthain: 1d20 + 8 ⇒ (12) + 8 = 20

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Seeing his companions busy, Hiram slips into the Beasts exhibit, moving quietly. Stealth: 1d20 + 9 ⇒ (15) + 9 = 24

    DM:
    He heads toward the masks on the wall, selecting the I cannot remember for the life of me how many my Faction wanted, but I select that many best and stowing them carefully in my backpack.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Use Magic Device 1d20 + 8 ⇒ (3) + 8 = 11

    Chelsea ponders over the scroll she just picked up while the discussion goes on. She reads through it a couple of times, seemingly unable to activate it.


    Male Bear Burglar 1

    @Hiram:
    It was "at least 4", and note that this doesn't have to be secret.

    Where be all ye whilst Hiram's doing this? Ander and Urthain are in the Honored Dead exhibit room looking at the ghoul's burial device is what I do know.

    Map!

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Probably off in a corner in the honored dead exhibit, trying to read that scroll.

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Harboth enters the room close behind Hiram. He follows Hiram, keeping a very close eye on the creature exhibits.

    I don't trust any of this shit, he grumbles to no one in particular.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Hiram going to get us into trouble again? ;)

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Whatcha talkin' 'bout, Ander?

    Grand Lodge

    Status:
    AC19/Touch12/Flatfoot17/CMD 13||HP 9/[10]| Fort:+3 ;Ref:+2;Wil+6|Percept +8/Sense Motive +9|Init+2|Fire Bolt: 5/7 used|Sling ammo: 0/10 used|

    DM & Ander:
    Urthain starts looking through the coffin searching for any scrolls or tablets with writing. He even rips out the lining of the coffin if necessary, all with a grim look on his face.
    1d1d20 + 8 ⇒ (8) + 8 = 16


    Male Bear Burglar 1

    At exhibit 2b:
    There is nothing of note left in the coffin, exceptionally so since the body is all cut up with an axe.

    Hiram and Harboth is passing by a wall and Harboth hears four of the higher-hanging masks are crumbling quietly and sprouting blackened bat wings! They're 10 feet above your heads.

    Inits

  • Ander: 1d20 + 5 ⇒ (12) + 5 = 17
  • Bads: 1d20 + 1 ⇒ (5) + 1 = 6
  • Chelsea: 1d20 + 2 ⇒ (19) + 2 = 21
  • Harboth: 1d20 + 2 ⇒ (15) + 2 = 17
  • Hiram: 1d20 + 4 ⇒ (7) + 4 = 11
  • Kyo: 1d20 + 2 ⇒ (14) + 2 = 16
  • Urthain: 1d20 + 2 ⇒ (20) + 2 = 22

    Firstly, though, a surprise round for Harboth and the bads! Harboth is first, followed by the entities bursting free fully!

    The order after the surprise round is...

    Urthain: 1d20 + 2 ⇒ (20) + 2 = 22
    Chelsea: 1d20 + 2 ⇒ (19) + 2 = 21
    Ander: 1d20 + 5 ⇒ (12) + 5 = 17
    Harboth: 1d20 + 2 ⇒ (15) + 2 = 17
    Kyo: 1d20 + 2 ⇒ (14) + 2 = 16
    Hiram: 1d20 + 4 ⇒ (7) + 4 = 11
    Bads: 1d20 + 1 ⇒ (5) + 1 = 6

    Map!

  • Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Harboth yells, Bluaaah! Bads! and takes a swing with the greatclub thing.

    attack: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
    damage: 1d10 + 6 ⇒ (7) + 6 = 13


    Male Bear Burglar 1
    I wrote:
    They're 10 feet above your heads.

    ...though that roll isn't hitting them flat-footed, even if you had a bow or sling with the same modifiers.

    What emerges from the masks is a fiend's head with blackened bat wings who sports a lovely beard and toupee of tentacles.

    It's everyone but the bad's turn! The order is Urthain, Chelsea, Ander, Harboth, Kyo, Hiram, to be more specific!

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    "Aw, heck." Hiram mutters as he whips them, oh he whips them good!

    Whip: 1d20 + 5 ⇒ (6) + 5 = 11
    Damage: 1d3 + 1 ⇒ (1) + 1 = 2

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Moving into the room, just east of the door and launching a firebolt at the creature.

    Chelsea makes her way into the room when the sounds of combat begin.
    "This place is a death trap"
    She exclaims, upon seeing the flying creatures. She then hurls a bolt of flame at the one in the corner of the room.
    Fire Bolt 1d20 + 3 ⇒ (4) + 3 = 7 (PBS, Touch)
    Damage 1d6 + 3 ⇒ (4) + 3 = 7

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander starts moving toward the sound of battle.

    Double move to the door. 40'

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Harboth momentarily looks up in shame at the bad, 10 feet above his head, that he just tried to hit with a normal-size weapon.

    He grumbles Shee-it as he drops his new toy (free), draws out his bow (move), and takes a carefully aimed shot at the flying bad.

    attack (PBS): 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
    damage (BPS): 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

    Following the "shoot first, ask questions later" principle, he then tries to riddle out what the thing is, though it can't be natural.
    knowledge(nature): 1d20 + 5 ⇒ (2) + 5 = 7

    Whatever it is, it ain't natural.

    Grand Lodge

    Status:
    AC19/Touch12/Flatfoot17/CMD 13||HP 9/[10]| Fort:+3 ;Ref:+2;Wil+6|Percept +8/Sense Motive +9|Init+2|Fire Bolt: 5/7 used|Sling ammo: 0/10 used|

    Hearing the commotion in the next room Ur makes for the door.

    Double move to behind Kyo. E2


    Male Bear Burglar 1

  • Urthain moves forward!
    ---
  • Chelsea blasts the wall with a bolt of fire!
    ---
  • Ander rushes forward as well!
    ---
  • Harboth plants a shot into a floating thing and confirms his suspicions! It's most definitely not something from the material plane!
    ---
  • Kyo will remain where he is, draw his Tien Longbow, and fires upon the injured one!

    1d20 + 4 ⇒ (19) + 4 = 231d8 + 3 ⇒ (2) + 3 = 5
    ---

  • Hiram misses, but it's not too late! Go forward!
    ---
  • The bat-heads all shift up 10 feet (in reaction to almost being whipped into shape) and begin to shriek!

    I need 4 Fortitude saves from everyone that isn't Ander, DC 12.

    DM text:
    16 damage on one


  • Male Bear Burglar 1

    Also, map!

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Fortitude 1d20 + 3 ⇒ (14) + 3 = 17


    Male Bear Burglar 1

    Clarification: I need each person that isn't ander to roll 4 Fort saves. I've got the morning derps on my end for not explaining it further.

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Fort: 1d20 + 1 ⇒ (4) + 1 = 5
    Fort: 1d20 + 1 ⇒ (8) + 1 = 9
    Fort: 1d20 + 1 ⇒ (12) + 1 = 13
    Fort: 1d20 + 1 ⇒ (18) + 1 = 19

    Hiram curses and shakes his head as the shrieking starts!

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    fort: 1d20 + 5 ⇒ (14) + 5 = 19

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Fortitude 1d20 + 3 ⇒ (18) + 3 = 21
    Fortitude 1d20 + 3 ⇒ (7) + 3 = 10
    Fortitude 1d20 + 3 ⇒ (10) + 3 = 13

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    hooray for reading comprehension!
    first save (above) was 19; next three are as follows:
    fort: 1d20 + 5 ⇒ (14) + 5 = 19
    fort: 1d20 + 5 ⇒ (17) + 5 = 22
    fort: 1d20 + 5 ⇒ (15) + 5 = 20

    Grand Lodge

    Status:
    AC19/Touch12/Flatfoot17/CMD 13||HP 9/[10]| Fort:+3 ;Ref:+2;Wil+6|Percept +8/Sense Motive +9|Init+2|Fire Bolt: 5/7 used|Sling ammo: 0/10 used|

    Fort Save: 1d20 + 3 ⇒ (8) + 3 = 11
    Fort Save: 1d20 + 3 ⇒ (19) + 3 = 22
    Fort Save: 1d20 + 3 ⇒ (3) + 3 = 6
    Fort Save: 1d20 + 3 ⇒ (1) + 3 = 4

    If he's not lying on the floor bleeding out...
    Ur steps past Kyo and into the room and throws a bolt of flame at the northern most fiend head.

    Move: to G3 maybe provoking AoO?
    Attack: 1d20 + 2 ⇒ (16) + 2 = 18 Ranged touch.
    Damage: 1d6 ⇒ 4


    Male Bear Burglar 1

    The following mass of d4s is NOT Magic Missile, just rolling the number of fails to see how long y'all be Paralyzed. Taking the biggest of the rolls, not stacking them.

    Kyo Saves: 1d20 + 6 ⇒ (6) + 6 = 121d20 + 6 ⇒ (11) + 6 = 171d20 + 6 ⇒ (16) + 6 = 221d20 + 6 ⇒ (15) + 6 = 21

    You're all paralyzed for...
    Urthain 3 fails: 2d4 ⇒ (4, 2) = 62d4 ⇒ (4, 3) = 72d4 ⇒ (4, 2) = 6 7 rounds
    Chelsea 1 fail: 2d4 ⇒ (4, 4) = 8 8 rounds
    Ander: Not in the line of sight! Lucky you!
    Harboth: Saved on all of them!
    Kyo: Saved them all!
    Hiram: 2 fails 2d4 ⇒ (3, 1) = 42d4 ⇒ (3, 2) = 5 5 rounds

    The Floating Heads then descend upon the half-orc!

    Map!

    DM Text:
    16 damage on one

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander draws his bow, muttering arcane phrases, and fires at the floating head. He studies the things trying to figure out what they are.

    Knowledge?: 1d20 + 4 ⇒ (18) + 4 = 22 Add +4 if the Knowledge is Arcana or Dungeon, otherwise untrained

    Attack: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
    Damage: 1d8 + 1 ⇒ (6) + 1 = 7

    Fire at H2. Expend one pt. arcane pool. If into Melee subtract 4


    Male Bear Burglar 1

    Ander:
    You can confirm it is nothing that makes its home in dungeons, nor is it something created from the arcane arts.

    For all of our benefit, the order is Urthain, Chelsea, Ander, Harboth, Kyo, Hiram with the blue text ones are paralyzed. The heads are just barely above Harboth's head (melee range, but not ground-level.)

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    So would Harboth provoke an AoO by firing his bow?


    Male Bear Burglar 1

    You'll provoke at least once, yeah. You can step under these guys, but at least one will threaten no matter where you step.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Did Ander's arrow hit?


    Male Bear Burglar 1

    Oh, handedly. Even with the -4 for in-melee. Got some work stuff I really should do, to maybe give Kyo a chance to post his own action. You guys can recommend stuff for him to do, too, since he said he had some business trip stuff recently.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Yeah, Kyo hasn't been active in the other two games I'm in with him. Couple days at least since he's posted. Bot time.

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Harboth drops yet another weapon, draws his greataxe, and takes a big swing at the most injured-looking of the adjacent flying badheads.

    Haar!

    attack: 1d20 + 6 ⇒ (10) + 6 = 16
    damage: 1d12 + 6 ⇒ (5) + 6 = 11


    Male Bear Burglar 1

    Yeah, he posted about it on Wednesday in the Discussion Thread, so I've been expecting to do. I was actually kinda hoping he'd've failed one of those saves. If you guys WANT him to do something specific, put it to some votes or something. I'm just gonna make him hit stuff with his sword, but will wait for everyone else to post what they're doing first in case he gets some India Computer Time.

    NINJA'D BY A RANGER.

  • Ander's arrow connects and drops the flying head!
    ---
  • Harboth connects to a different head!
    ---
  • Kyo holds onto his bow in one hand, draws his katana in the other as part of his 5' step into the room and swings!
    Katanaaaa!: 1d20 + 6 ⇒ (6) + 6 = 121d8 + 3 ⇒ (4) + 3 = 7
    And misses!
    ---
  • The 3 remaining heads stay where they are and attack the actual threat (the one with the axe!)

    Om: 1d20 + 5 ⇒ (13) + 5 = 181d4 ⇒ 2
    Nom: 1d20 + 5 ⇒ (11) + 5 = 161d4 ⇒ 1
    Nom: 1d20 + 5 ⇒ (2) + 5 = 71d4 ⇒ 2

    I need 1 Foritude Save, Harboth, unless none of those hit for some reason; I'm counting 2 hits. VS poison, if it matters.

    MAP

  • Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    I need better armor.
    fort save: 1d20 + 5 ⇒ (14) + 5 = 19

    Harboth laughs at the bad guys HAH! and hacks again.

    attack: 1d20 + 6 ⇒ (12) + 6 = 18
    damage: 1d12 + 6 ⇒ (8) + 6 = 14

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