Harboth Redacre
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Anyone else have any questions for this lot? If not, I'd say let's escort them out to safety and see if we can't find all the exhibits, ledgers, night staff, etc.
| GM Burglar |
After the three individuals digging around the floor, a collection of pages that could be called a ledger are gathered. Yannis looks through them briefly and stops on the second page. "We have one Taltuma-Matl in the adjacent room. Exhibit 2b, donated by the Keleshi Historical Society. He came shipped in a coffin, so he's most likely still in it." she says as she hand the papers to Kyo.
"Now we get out of here, right? I told them all 'this smells like trouble,' but no! Nobody listens to silly, old Saldak!" Sardak adds from the bard's grip.
Kadarnik responds to his co-corker; "If we turned down every donation that your fat behind wanted to shoo away, we'd be an empty warehouse!" He looks to Harboth and continues, "We done here, then? I'm sure I am."
| GM Burglar |
"No, he would mean the room opposite of that one. You left the Honored Dead exhibit, unless I was cloudy long enough for the management to change the exhibits around." Yannis speaks up. "As for what's it in, I'd recommend looking at the ledger and taking a few guesses. If it's an animal or anything bestial-looking from the Mwangi, it'll likely be there or the basement."
Sorted by unique identifier number, date donated, the donator, and then the item's description
Kyoshiro Nemuri
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Kyoshiro looks through the ledger.
And you think this Nigel is over paying? Can you give me some examples on this sheet?
Urthain Shardspear
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Having listened in to the conversation while helping a little with the papers, Ur looks to Anders and nods towards the door to the honored dead section. He turns and heads back into the room cautiously looking for exhibit 2b.
| GM Burglar |
Saldak sets Lugizar's cloth notes on a desk in the office. He and Kadarnik travel out with Ur to the Honored Dead exhibit.
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While Saldak is busy being shocked at the scene in the (Un)dead Exhibit, Kadarnik cautiously grabs an improvised club made from a the shattered coffin in the center of the room and makes his way to the hallway door. Upon seeing a clear path out, he nods at whatever Pathfinders are in the room (barring Hiram) and gets the heck out of there followed by an arm-flailing, wailing Saldak.
@Ur: Looking over the existing coffins, you find that the coffin the undead that bit Hiram and paralyzed him is 2b.
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@Kyo "Overpaying? I wouldn't be sure of such things; I'm a scribe, not a historical appraiser. If you want an answer to that, I would reccomend either taking those to a third party who does historical appraising or ask Nigel personally. If he's of his regular mentality, he'll most likely try to brush you off but if the mists have him, he'll be as much of a threat as we were. The Blakros family employment requirements include a 'Mandatory Health Regiment.' The all-paid Iroran Gym membership is nice, but I think I'm quitting the job after this little incident."
Hiram Kell
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Hiram rolls his eyes at the clerks and their warlike ways, then heads out into the hallway, whip and sword still in hand to wait for the others. He opens the door into the Beasts of Legends exhibit and peers in there through the cracked door.
| GM Burglar |
Pending any more questions, Yannis thanks the group and makes her way out behind Hiram. Upon reaching the hallway, she exits the museum.
Hiram peeks through the doorway which sits beneath a large placard that reads “Hunting the Beasts of Legend” in great block letters. This gigantic chamber is relatively free of mist, and darkness is held at bay by braziers of radiant light. Behemoths occupy these halls, great taxidermy nightmares such as a two-headed bear easily taller than an ogre; a great desiccated beetle, its carapace larger than the face of the clock tower of Absalom’s Clockwork Cathedral; a massive specimen of chimera, its jaws open in a mock roar; and an assembled skeleton of a tyrant lizard. The walls here are studded with strange masks, staves, spears, and other implements of long forgotten cultures, most likely used in ritual hunts of the beasts preserved here.
The scarab beetle hangs from the ceiling like an airplane in a real-life historical museum ~40 feet up, its wings outstretched as if it were mid-flight. The ceiling reaches up another 10 feet, though not much of it is visible past the enormous scarab.
Map in mspaint production now.
Chelsea: 1d20 + 0 ⇒ (9) + 0 = 9
Harboth: 1d20 + 9 ⇒ (12) + 9 = 21
Hiram: 1d20 + 4 ⇒ (9) + 4 = 13
Kyoshiro: 1d20 + 5 ⇒ (3) + 5 = 8
Urthain: 1d20 + 8 ⇒ (12) + 8 = 20
Hiram Kell
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Seeing his companions busy, Hiram slips into the Beasts exhibit, moving quietly. Stealth: 1d20 + 9 ⇒ (15) + 9 = 24
| GM Burglar |
Harboth Redacre
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Harboth enters the room close behind Hiram. He follows Hiram, keeping a very close eye on the creature exhibits.
I don't trust any of this shit, he grumbles to no one in particular.
Urthain Shardspear
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1d1d20 + 8 ⇒ (8) + 8 = 16
| GM Burglar |
Hiram and Harboth is passing by a wall and Harboth hears four of the higher-hanging masks are crumbling quietly and sprouting blackened bat wings! They're 10 feet above your heads.
Inits
Firstly, though, a surprise round for Harboth and the bads! Harboth is first, followed by the entities bursting free fully!
The order after the surprise round is...
Urthain: 1d20 + 2 ⇒ (20) + 2 = 22
Chelsea: 1d20 + 2 ⇒ (19) + 2 = 21
Ander: 1d20 + 5 ⇒ (12) + 5 = 17
Harboth: 1d20 + 2 ⇒ (15) + 2 = 17
Kyo: 1d20 + 2 ⇒ (14) + 2 = 16
Hiram: 1d20 + 4 ⇒ (7) + 4 = 11
Bads: 1d20 + 1 ⇒ (5) + 1 = 6
| GM Burglar |
They're 10 feet above your heads.
...though that roll isn't hitting them flat-footed, even if you had a bow or sling with the same modifiers.
What emerges from the masks is a fiend's head with blackened bat wings who sports a lovely beard and toupee of tentacles.
It's everyone but the bad's turn! The order is Urthain, Chelsea, Ander, Harboth, Kyo, Hiram, to be more specific!
Chelsea Flamebrand
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Moving into the room, just east of the door and launching a firebolt at the creature.
Chelsea makes her way into the room when the sounds of combat begin.
"This place is a death trap"
She exclaims, upon seeing the flying creatures. She then hurls a bolt of flame at the one in the corner of the room.
Fire Bolt 1d20 + 3 ⇒ (4) + 3 = 7 (PBS, Touch)
Damage 1d6 + 3 ⇒ (4) + 3 = 7
Harboth Redacre
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Harboth momentarily looks up in shame at the bad, 10 feet above his head, that he just tried to hit with a normal-size weapon.
He grumbles Shee-it as he drops his new toy (free), draws out his bow (move), and takes a carefully aimed shot at the flying bad.
attack (PBS): 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
damage (BPS): 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Following the "shoot first, ask questions later" principle, he then tries to riddle out what the thing is, though it can't be natural.
knowledge(nature): 1d20 + 5 ⇒ (2) + 5 = 7
Whatever it is, it ain't natural.
| GM Burglar |
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1d20 + 4 ⇒ (19) + 4 = 231d8 + 3 ⇒ (2) + 3 = 5
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I need 4 Fortitude saves from everyone that isn't Ander, DC 12.
Harboth Redacre
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hooray for reading comprehension!
first save (above) was 19; next three are as follows:
fort: 1d20 + 5 ⇒ (14) + 5 = 19
fort: 1d20 + 5 ⇒ (17) + 5 = 22
fort: 1d20 + 5 ⇒ (15) + 5 = 20
Urthain Shardspear
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Fort Save: 1d20 + 3 ⇒ (8) + 3 = 11
Fort Save: 1d20 + 3 ⇒ (19) + 3 = 22
Fort Save: 1d20 + 3 ⇒ (3) + 3 = 6
Fort Save: 1d20 + 3 ⇒ (1) + 3 = 4
If he's not lying on the floor bleeding out...
Ur steps past Kyo and into the room and throws a bolt of flame at the northern most fiend head.
Move: to G3 maybe provoking AoO?
Attack: 1d20 + 2 ⇒ (16) + 2 = 18 Ranged touch.
Damage: 1d6 ⇒ 4
| GM Burglar |
The following mass of d4s is NOT Magic Missile, just rolling the number of fails to see how long y'all be Paralyzed. Taking the biggest of the rolls, not stacking them.
Kyo Saves: 1d20 + 6 ⇒ (6) + 6 = 121d20 + 6 ⇒ (11) + 6 = 171d20 + 6 ⇒ (16) + 6 = 221d20 + 6 ⇒ (15) + 6 = 21
You're all paralyzed for...
Urthain 3 fails: 2d4 ⇒ (4, 2) = 62d4 ⇒ (4, 3) = 72d4 ⇒ (4, 2) = 6 7 rounds
Chelsea 1 fail: 2d4 ⇒ (4, 4) = 8 8 rounds
Ander: Not in the line of sight! Lucky you!
Harboth: Saved on all of them!
Kyo: Saved them all!
Hiram: 2 fails 2d4 ⇒ (3, 1) = 42d4 ⇒ (3, 2) = 5 5 rounds
The Floating Heads then descend upon the half-orc!
Ander Jotum
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Ander draws his bow, muttering arcane phrases, and fires at the floating head. He studies the things trying to figure out what they are.
Knowledge?: 1d20 + 4 ⇒ (18) + 4 = 22 Add +4 if the Knowledge is Arcana or Dungeon, otherwise untrained
Attack: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Fire at H2. Expend one pt. arcane pool. If into Melee subtract 4
| GM Burglar |
For all of our benefit, the order is Urthain, Chelsea, Ander, Harboth, Kyo, Hiram with the blue text ones are paralyzed. The heads are just barely above Harboth's head (melee range, but not ground-level.)
Harboth Redacre
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Harboth drops yet another weapon, draws his greataxe, and takes a big swing at the most injured-looking of the adjacent flying badheads.
Haar!
attack: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d12 + 6 ⇒ (5) + 6 = 11
| GM Burglar |
Yeah, he posted about it on Wednesday in the Discussion Thread, so I've been expecting to do. I was actually kinda hoping he'd've failed one of those saves. If you guys WANT him to do something specific, put it to some votes or something. I'm just gonna make him hit stuff with his sword, but will wait for everyone else to post what they're doing first in case he gets some India Computer Time.
NINJA'D BY A RANGER.
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Katanaaaa!: 1d20 + 6 ⇒ (6) + 6 = 121d8 + 3 ⇒ (4) + 3 = 7
And misses!
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Om: 1d20 + 5 ⇒ (13) + 5 = 181d4 ⇒ 2
Nom: 1d20 + 5 ⇒ (11) + 5 = 161d4 ⇒ 1
Nom: 1d20 + 5 ⇒ (2) + 5 = 71d4 ⇒ 2
I need 1 Foritude Save, Harboth, unless none of those hit for some reason; I'm counting 2 hits. VS poison, if it matters.
Harboth Redacre
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I need better armor.
fort save: 1d20 + 5 ⇒ (14) + 5 = 19
Harboth laughs at the bad guys HAH! and hacks again.
attack: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d12 + 6 ⇒ (8) + 6 = 14