GM Burglar's 0-05 Mists of Mwangi (Inactive)

Game Master mechaedd

No map!


151 to 200 of 666 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

Still regaling the room with tales of Taldan heroism, Hiram steps to F4 and attempts to trip the new monster attacking him!

TRIP!: 1d20 + 6 ⇒ (7) + 6 = 13 vs CMD

Liberty's Edge

AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

Question: is Harboth free from paralysis early enough that he can take a Slam AOO against the biter? I think my initiative beats his, which I think means that Harboth is able to move when the Biter moves. I could be wrong about all this, but am I?

Harboth drops his longbow behind him at F2 (free action), draws his greataxe (move action), grins in admiration at the cool thing he can use to smash stuff (swift action), and takes a big whack at that nasty biting thing.

NO bite fun talky man!

attack: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
damage: 1d12 + 7 + 1 ⇒ (8) + 7 + 1 = 16

Grand Lodge

AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

Ander drops his pack and drawing his rapier, imbues it arcane energy. He stalks toward the thing with the breastplate and slashes at it with his blade.

Move to G8, expend 1 pt of arcane pool and attack with rapier.

Attack: 1d20 + 3 + 1 + 1 ⇒ (20) + 3 + 1 + 1 = 25
Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Confirm Crit.: 1d20 + 3 + 1 + 1 ⇒ (12) + 3 + 1 + 1 = 17
Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4


Male Bear Burglar 1

Playing around with fomatting a little; lemme know what you guys think works and doesn't work.

  • Chelsea slams herself off of the Qadiran's armour to little effect!
    ---
  • Ander's spell finishes and he quickly moves and draws his rapier to attack, which would have stricken true were it not for his foe's shield!
    The lack of blood and no response from the still somewhat successful jab clearly displays it's negated effect against his target.
    Are you counting Bardic Performance's +1 to hit and damage, not that it matters on that attack.
    ---
    Hmm, I guess so. Go ahead with the AoO.
  • Harboth regains his composure, but does not hit with his axe!

  • Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Going back a sec:
    Harboth reaches out to smash his fist into the leaping biter.
    attack: 1d20 + 7 ⇒ (10) + 7 = 17
    damage: 1d4 + 5 ⇒ (4) + 5 = 9


    Male Bear Burglar 1

    Are you counting your higher strength and Bard Song? The heroes of Taldor may be the deciding factor here.

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    I was counting my higher strength, but not the bard's song, for that slam attack.


    Male Bear Burglar 1

    17 misses, but 18 hits. GG, Taldor. Be sure to add the +1 to damage as well (I think.)

    Harboth cracks a few bones with his AoO slam that the DM forgot about!

    Also, my posts are mostly me acknowledging that I have brain-compiled all the posts. If you want to describe stuff different, feel free.

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Anyone who wishes to renounce their previous faction affiliation and join the march of glory that is Taldor, is welcome to do so! Consult your nearest bard for recruitment!

    Grand Lodge

    Status:
    AC19/Touch12/Flatfoot17/CMD 13||HP 9/[10]| Fort:+3 ;Ref:+2;Wil+6|Percept +8/Sense Motive +9|Init+2|Fire Bolt: 5/7 used|Sling ammo: 0/10 used|

    Ur moves up behind Ander and fires another blast of flame around him.

    Ranged touch Vs G7 undead: 1d20 + 2 + 1 - 4 ⇒ (4) + 2 + 1 - 4 = 3+1 Taldan Inspiration :) -4 firing into melee.
    Damage: 1d6 ⇒ 2


    Male Bear Burglar 1

    Ur's third time is NOT the charm!
    ---
    The Armoured man steps up to E6 and swings at the Taldan.
    Scimitar: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 241d6 + 3 ⇒ (5) + 3 = 8
    ---
    Hiram steps into F4 and attempts to trip the more talkative Dead, but to no success!
    ---
    Kyoshiro: 1d20 + 2 ⇒ (14) + 2 = 16+1
    Bad(OSS/Bite-y guy): 1d20 + 4 ⇒ (7) + 4 = 11
    Chelsea: 1d20 + 2 ⇒ (9) + 2 = 11
    BACK TO TOP

    MAA-AA-AAPS, wait! They don't love you like I love you, wait!

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander circles around and goes at the armored creature again, stabbing at it with what is proving to be his impotent rapier. Kyo, grab that club and smash this thing! He yells.

    Attack: 1d20 + 3 + 1 + 1 ⇒ (14) + 3 + 1 + 1 = 19
    Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

    Ander will move to H7 to G6 to avoid AoO

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Moves to F6 and attacks the thing with a power attack...

    1d20 + 7 ⇒ (7) + 7 = 14
    1d8 + 7 ⇒ (8) + 7 = 15


    Male Bear Burglar 1

    Kyo moves up, but does not connect through the creature's armour!
    ---
    The Osiriani individual steps up to G4 and begins to lay into the two foes around him, starting with the talkative one!
    Bite: 1d20 + 5 ⇒ (4) + 5 = 91d6 + 3 ⇒ (5) + 3 = 8
    Claw: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 3 ⇒ (3) + 3 = 6
    Claw: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 3 ⇒ (6) + 3 = 9
    Hiram Fort vs Par on claw 2: 1d20 + 1 ⇒ (20) + 1 = 21

    I wish I were fixing these dice rolls.

    Chelsea's turn! I have Ander's action queued up, but feel free to update if need be.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Chelsea takes another over hand swing at the creature with the light orb.
    Slam 1d20 + 1 ⇒ (7) + 1 = 8 (Inspire courage, Template)
    Damage 1d4 + 1 ⇒ (4) + 1 = 5 (Inspire courage, Templale)


    Male Bear Burglar 1

    Init reference for the memory-impaired GM:

    Ander: 1d20 + 5 ⇒ (17) + 5 = 22
    Harboth: 1d20 + 2 ⇒ (17) + 2 = 19 +1
    Urthain: 1d20 + 2 ⇒ (17) + 2 = 19
    Bad(QWoO/Qadiran Armour zombie Guy): 1d20 + 5 ⇒ (12) + 5 = 17
    Hiram: 1d20 + 4 ⇒ (13) + 4 = 17
    Kyoshiro: 1d20 + 2 ⇒ (14) + 2 = 16+1
    Bad(OSS/Bite-y guy): 1d20 + 4 ⇒ (7) + 4 = 11
    Chelsea: 1d20 + 2 ⇒ (9) + 2 = 11

    Chelsea swings and misses!
    ---
    Ander steps up behind the Armoured creature, to flank with Kyo. Which thanks to the momentary aid (+2 from Flank), he connects. Unfortunately, it merely pokes a hole that the creature's meat that it doesn't seem to notice.
    ---
    Harboth, Urthain are next!


    Male Bear Burglar 1

    Also, Map.

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Hiram pauses his recitation of the heroic deeds of Taldor to grunt in pain, then resumes! He steps back 5 feet from the creature and attempts to trip the dead thing again!

    TRIP darn you!: 1d20 + 6 ⇒ (8) + 6 = 14 vs CMD

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Sorry, didn't mean to jump the gun, that's what I get for not fully reading GM post. That and sometimes get eager to use impotent, litttle pokey thing.


    Male Bear Burglar 1
    Ander Jotum wrote:
    Sorry, didn't mean to jump the gun, that's what I get for not fully reading GM post. That and sometimes get eager to use impotent, litttle pokey thing.

    No problem; I can sort stuff out so it goes faster. Today looks like a "Actually Do Work" day, so probably gonna go slow, if at all.

    Grand Lodge

    Status:
    AC19/Touch12/Flatfoot17/CMD 13||HP 9/[10]| Fort:+3 ;Ref:+2;Wil+6|Percept +8/Sense Motive +9|Init+2|Fire Bolt: 5/7 used|Sling ammo: 0/10 used|

    Urthain draws out his new wand and moves to aid Hiram and Harboth

    Move to C5

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Harboth instinctively steps around the biting bad guy to H4 and roars savagely before swinging a cold iron blade of (re-)death its way.

    UAAAGGGRRRRRHHHH!!!

    attack (incl +str, flank, taldan inspiration): 1d20 + 6 + 2 + 1 ⇒ (16) + 6 + 2 + 1 = 25
    damage (incl +str, taldan inspiration): 1d12 + 7 + 1 ⇒ (2) + 7 + 1 = 10


    Male Bear Burglar 1

  • Harboth connects spectacularly!
    ---
  • Urthain draws his new stick!
    ---
  • The Qadiran 5' steps to G6 and swings his blade at the most Chelsea, seeing her unarmored form with his eyeless holes! And misses by miles!

    Scimitar!: 1d20 + 3 ⇒ (2) + 3 = 51d6 + 3 ⇒ (6) + 3 = 9
    ---

  • Hiram steps back and tries to trip with as much success as last time!
    ---
    Kyo, then Me, then Chelsea to round off the end of the round!

    Mappy!

  • Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Kyoshiro attacks the thing in front of him with two hands on the hilt.

    1d20 + 7 ⇒ (13) + 7 = 20
    1d8 + 7 ⇒ (5) + 7 = 12

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Go go sorceress melee!

    Chelsea stumbles around in the melee, mostly just a distraction to the opponents.
    Slam 1d20 + 1 ⇒ (9) + 1 = 10 (Inspire, Template)
    Damage 1d4 + 1 ⇒ (3) + 1 = 4 (Inspire, Template)


    Male Bear Burglar 1

  • Kyo, did you count Bard Song and Enhanced Strength? I think you didn't, since your page says +6 is your regular to-hit. Taldor, once again, makes ALL the difference.
    ---
  • The Osiriani creature reacts to getting hit with an axe in full force!

    Bite: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 3 ⇒ (5) + 3 = 8
    Claw: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 3 ⇒ (5) + 3 = 8
    Claw: 1d20 + 5 ⇒ (7) + 5 = 121d6 + 3 ⇒ (1) + 3 = 4

    Harboth Save Vs Paralysis: 1d20 + 5 ⇒ (16) + 5 = 21
    Harboth Saves Vs Disease: 1d20 + 5 ⇒ (20) + 5 = 251d20 + 5 ⇒ (3) + 5 = 8

    He bites Harboth to try to paralyze him again, to no avail! In retrospect, it may have been a better idea to get stuck since he continues swinging with his first claw attack (which connects directly into a previous wound. After the half-orc goes down, he steps over to Hiram to continue his full attack on the bard.

    Harboth can attempt to stabilize twice. He gets a free attempt when he goes down and doesn't lose 1 HP if he fails. Then, on his turn, he will try again and lose 1 hp if he fails again.
    ---

  • Chelsea is NOT building towards Dragon Disciple!
    ---
    DM Tracking:
    Harboth is diseased, 11 damage on OSS

    Ander, Harboth (See Above), Urthain!


  • Male Bear Burglar 1

    I forgot this.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    I have a healing wand if someone wants to hit Harboth with it. Chelsea is a little too scatterbrained to actually use it right now though...


    Male Bear Burglar 1

    IIRC, Urthain and Ander each have wands out. Unfortunately, Ander's is Infernal Healing and takes a round to cast.

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Hiram, seeing the gallant if slightly bestial half-orc go down, attempts to tumble to F-2, drawing his wand of Cure Light Wounds as he goes and activating it to heal Harboth! Throughout the entire process he continues the tale of Squire Melkor, the Young Taldan Who Could.

    Acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24 vs CMD
    CLW: 1d8 + 1 ⇒ (2) + 1 = 3


    Male Bear Burglar 1

    Another note I forgot about that is horribly relevant: As the half-orc falls unconscious, a visible trail of mist leaves through his mouth and nose. My bad.

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class
    GM Burglar wrote:
  • Kyo, did you count Bard Song and Enhanced Strength? I think you didn't, since your page says +6 is your regular to-hit. Taldor, once again, makes ALL the difference.
  • +1 bab, + 4 STR, +1 mw katana, +1 weapon focus. You are right... should be +8. Damage remains at +7 however... Did I hit?


    1 person marked this as a favorite.
    Male Bear Burglar 1

    Yup, but only because of TALDOR! AC is 21, and damage is now noted.

    DM HP Tracking:
    Harboth is diseased, 11 damage on OSS, 7 Damage on QWoO

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander circles around, avoiding the armored Qadirian, and moves to Harboth, using his wand on him.

    Move to H4 and wand him

    Grand Lodge

    Status:
    AC19/Touch12/Flatfoot17/CMD 13||HP 9/[10]| Fort:+3 ;Ref:+2;Wil+6|Percept +8/Sense Motive +9|Init+2|Fire Bolt: 5/7 used|Sling ammo: 0/10 used|

    Urthain step closer to Hiram and activates his wand tapping the bard before he tumbles away.
    Move to E5 (E4 if I can't be in E5)
    Healing for Hiram: 1d8 + 1 ⇒ (1) + 1 = 2

    Damn! Dud wand :P

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    @GM, would you say these things we are fighting are common? Could we try a untrained Knowledge check pehaps?


    Male Bear Burglar 1

    Since y'all actually asked, yeah. Knowledge(Religion). I will note that "Common" is synonymous with "I'm sick of seeing these in PFS" in regards to me. Roll one out for each; they're all different creatures. And remember your fun, new -2 Int, guys with templates!


    Male Bear Burglar 1

  • Ander moves up and begins to cast Inferal Healing on Harboth with his wand, but it will take a few more seconds!
    ---
  • Harboth is pretty down, if my math is correct (which is not the case, usually. Please advise if that is the situation.)
    ---
  • Urthain heals his Taldan ally, stepping up to the opened casket remains!
    ---
  • The Qadiaran fights defensively against Chelsea, hoping to not be cleaved in twain by the Tien!

    Scimitar!: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 81d6 + 3 ⇒ (2) + 3 = 5
    ---

  • Hiram tumbles to heal Hiram with his wand! Harboth is consequentially stabilized and maybe up?
    ---
    Kyo, me, then Chelsea!

    DM Tracking:
    Harboth is diseased, 11 damage on OSS

    Init reference for the memory-impaired GM:
    Ander: 1d20 + 5 ⇒ (17) + 5 = 22
    Harboth: 1d20 + 2 ⇒ (17) + 2 = 19 +1
    Urthain: 1d20 + 2 ⇒ (17) + 2 = 19
    Bad(QWoO/Qadiran Armour zombie Guy): 1d20 + 5 ⇒ (12) + 5 = 17
    Hiram: 1d20 + 4 ⇒ (13) + 4 = 17
    Kyoshiro: 1d20 + 2 ⇒ (14) + 2 = 16+1
    Bad(OSS/Bite-y guy): 1d20 + 4 ⇒ (7) + 4 = 11
    Chelsea: 1d20 + 2 ⇒ (9) + 2 = 11


  • Male Bear Burglar 1

    mapmapmap

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Untrained Knowledge Bitey Guy: 1d20 + 4 ⇒ (2) + 4 = 6
    Untrained Knowledge Armor Guy: 1d20 + 4 ⇒ (4) + 4 = 8

    Heh

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Before the creature can resume its attack, Hiram heals the Half-Orc again, hoping to see him up and attacking, since a whip and rapier do not seem to do much against these things. He continues the tale of Squire Melkor, now moving onto to the Song of Melkor and Gertheim.

    CLW!: 1d8 + 1 ⇒ (1) + 1 = 2

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    By my math, Haboth was at 11-16 = -5, then was healed for 3 by Hiram, healed for something more by Ander, then healed again for 2 by Hiram, so I should be conscious, albeit prone.

    Question: Harboth is prone. Do we think he can roll away (acrobatics check) without provoking an AoO? If not, I'll just kill from the floor; it's all good as long as the steel (or cold iron in this case) is flying.


    Male Bear Burglar 1

    Normally, moving 5 feet while prone is a full-round action that provokes (unless you have the only legal feat from the Faction Guide or are a rogue with the specific Rogue Talent for it.) One also drops held items when going unconscious, which means using your axe from earlier would require being picking it up off the ground (which is a Move-Equivalent that provokes.) If you have any backup weapons (I see a kukri on your sheet), drawing a weapon is a move-equivalent that doesn't provoke, and that would leave you a standard to attack.

    Inits:
    Ander: 1d20 + 5 ⇒ (17) + 5 = 22
    Urthain: 1d20 + 2 ⇒ (17) + 2 = 19
    Bad(QWoO/Qadiran Armour zombie Guy): 1d20 + 5 ⇒ (12) + 5 = 17
    Hiram: 1d20 + 4 ⇒ (13) + 4 = 17
    Harboth: CHANGED
    Kyoshiro: 1d20 + 2 ⇒ (14) + 2 = 16+1
    Bad(OSS/Bite-y guy): 1d20 + 4 ⇒ (7) + 4 = 11
    Chelsea: 1d20 + 2 ⇒ (9) + 2 = 11

    Also,

    @Ander:
    Obvious info: It's an intelligent undead, but no obvious special powers beyond the power of thought. You know firsthand piercing damage doesn't work well. You also get one piece of information, using terms of a statblock's terminology as a guideline.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Totally need to reroll her as a tank now, lmao.

    Slam 1d20 + 1 ⇒ (7) + 1 = 8 (Inspire Courage, Template)
    Damage 1d4 + 1 ⇒ (3) + 1 = 4 (Inspire Courage, Template)
    Chelsea make another lumbering dodge and tries to jam the orb into the creatures face.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    GM:
    How about: Hey Ur, your healing wand will hurt that thing?

    Grand Lodge

    Status:
    AC19/Touch12/Flatfoot17/CMD 13||HP 9/[10]| Fort:+3 ;Ref:+2;Wil+6|Percept +8/Sense Motive +9|Init+2|Fire Bolt: 5/7 used|Sling ammo: 0/10 used|

    Kn: Religion: 1d20 + 1 ⇒ (2) + 1 = 3 Bitey
    Kn: Religion: 1d20 + 1 ⇒ (6) + 1 = 7 Scimitar


    Male Bear Burglar 1

    @Ander:
    It would, though it would require touching it with the stick and it would get a chance to mitigate some of the effect by force of will.

    @Ur:
    Obvious info: It's an intelligent undead, but no obvious special powers beyond the power of thought. You know firsthand piercing damage doesn't work well. You also get one piece of information/question, using terms on a statblock as a guideline.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    GM:
    Well, I haven't quite figured out what we are fighting in metagame sense, so I'll just let you give me a piece of info.


    Male Bear Burglar 1

    Ander:
    That was info; pieces picked out from a few sections of his statblock to answer your question fully; In more game mechanic-y terms...

    Positive Energy would hurt it. Ur (or anyone with a CLW wand/spell) would need to either cast the spell or use their wand to get a charge of the spell ready to touch the zombie. They get a free touch if they're next to them when they cast their spell/activate their wand, which provokes or does not provoke accordingly. If they do touch the zombie (which looks a lot easier to do that hitting it with a sword), it would then make a Will save (+3) for half damage, applying it's Channel Resistance (+4) as a bonus to the roll.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    GM:
    Got it.

    151 to 200 of 666 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / GM Burglar's 0-05 Mists of Mwangi All Messageboards

    Want to post a reply? Sign in.