GM Burglar's 0-05 Mists of Mwangi (Inactive)

Game Master mechaedd

No map!


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Dark Archive

Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

Nah, I have this glowing orb thing that works well enough, haha.

Liberty's Edge

AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

Harboth will be up near the front - second rank - with his bow out.

Though he examined both weapons, Harboth initially did not elect to use either one. However, he stops short of the office door. Wait, let me see that big toothy thing again.

Though I had rejected the idea at first because of the slightly lesser damage (damage die and crit multiplier) compared to my greataxe, the to-hit bonus to the greatclub is probably worth it. Unless someone else would prefer, Harboth will use that weapon until the end of the scenario.

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

I'm opening the door, so I guess I'm first victim.

Grand Lodge

Status:
AC19/Touch12/Flatfoot17/CMD 13||HP 9/[10]| Fort:+3 ;Ref:+2;Wil+6|Percept +8/Sense Motive +9|Init+2|Fire Bolt: 5/7 used|Sling ammo: 0/10 used|

just behind Ander in the middle.


Male Bear Burglar 1

The door to this chamber held panes of expensive frosted glass, which now lies in broken shards on the floor. Within, several desks lie overturned, papers in disarray, and chairs smashed to kindling. A sturdy steel cabinet sits against the back wall, its doors much battered and dented. The mist here roils near the floor and ceiling, creating a strange patch of visibility stretching from knee-height to a few feet overhead. The smoky tendrils flow up and down the walls unnaturally and savage visages swirl to life, fanged mouths agape, before dissolving into mist once more.

DM Rolls:
1: 1d20 + 23 ⇒ (5) + 23 = 281d20 + 23 ⇒ (8) + 23 = 311d20 + 8 ⇒ (12) + 8 = 201d20 + 8 ⇒ (13) + 8 = 21
Ander: 1d20 + 7 ⇒ (11) + 7 = 18
Chelsea: 1d20 + 0 ⇒ (20) + 0 = 20
Harboth: 1d20 + 9 ⇒ (15) + 9 = 24
Hiram: 1d20 + 4 ⇒ (11) + 4 = 15
Kyoshiro: 1d20 + 5 ⇒ (3) + 5 = 8
Urthain: 1d20 + 8 ⇒ (3) + 8 = 11

Ander, Chelsea, Harboth:
As you start to step in, you hear faint hooting in the rafters in the room. You barely heard them, and they are obviously trying to hide, but are slightly too excited to hide well. They are in the roof-mist, farther in the room.

Map

Dark Archive

Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

"Every step further I go into this building makes me more sure Angazhan has something to do with this. I believe some of his primates await us in this room, near the ceiling."
She states, pointing at the far upper corner of the room.

Grand Lodge

AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

Ander gets an arrow fitted in his bow.

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

"Monkeys in the rafters? Yes, that is the strangest thing I've yet heard while serving in the Society." Hiram slowly looks up, holding his whip at the ready.

Liberty's Edge

AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

Harboth swaps his bow for the greatclub looted from the dead warriors.

Someone is trying to hide from us up there. Be ready.

He does not look up until the rest of the group looks ready for the monkeys in the rafters.


Male Bear Burglar 1

I want to note that we're NOT in an init order; I just wanted to make sure I got the dimensions of the room appropriately described after the successful perceptions. You can still move as a group and stuff, but no Readying Actions out of init, though; I'm running on the assumption that things "on the ready" mean they're in-hand.

Lantern Lodge

AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

Kyoshiro starts looking though papers... trusting the others have the situation in hand.

Looking for a certain ledger

Perception 1d20 + 5 ⇒ (7) + 5 = 12


Male Bear Burglar 1

Is anyone else moving forward with him? He is moving to D6, as it is the first desk.

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

Hiram will stay, watching the monkeys.

Liberty's Edge

AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

Harboth stays to eye the monkeys as well. He looks them over closely to see if any others look like a half-orc Pathfinder...

perc if needed/handy: 1d20 + 9 ⇒ (17) + 9 = 26


Male Bear Burglar 1

DM Rolls:
in order: 1d20 + 23 ⇒ (13) + 23 = 361d20 + 23 ⇒ (12) + 23 = 35

Ander: 1d20 + 7 ⇒ (6) + 7 = 13
Chelsea: 1d20 + 0 ⇒ (18) + 0 = 18
Harboth: 26 = 26
Hiram: 1d20 + 4 ⇒ (1) + 4 = 5
Kyoshiro: 1d20 + 5 ⇒ (20) + 5 = 25
Urthain: 1d20 + 8 ⇒ (12) + 8 = 20

The movement sounds from earlier shift again, as the apes swing down to their positions and are now raving mad (and stealthing in no way shape or form!)

What wasn't as expected is the two individuals who ALSO drop down! They wear torn and bloodied scribes cloaks with the Blakros emblem on them. They have their surprise round (which I realized AFTER I rolled inits, and I'm not messing those up by putting their attacks here.)

Inits:

  • Apes: 1d20 + 2 ⇒ (10) + 2 = 12
  • People: 1d20 + 6 ⇒ (2) + 6 = 8
  • Ander: 1d20 + 5 ⇒ (18) + 5 = 23
  • Chelsea: 1d20 + 2 ⇒ (10) + 2 = 12
  • Harboth: 1d20 + 2 ⇒ (16) + 2 = 18
  • Hiram: 1d20 + 4 ⇒ (19) + 4 = 23
  • Kyo: 1d20 + 2 ⇒ (5) + 2 = 7
  • Urthain: 1d20 + 2 ⇒ (13) + 2 = 15

  • Init Knife Fight; Apes vs Chelsea: 1d20 ⇒ 11d20 ⇒ 2
  • Ander: 1d20 + 5 ⇒ (18) + 5 = 23
    Hiram: 1d20 + 4 ⇒ (19) + 4 = 23
    Harboth: 1d20 + 2 ⇒ (16) + 2 = 18
    Chelsea: 1d20 + 2 ⇒ (10) + 2 = 12
    Apes: 1d20 + 2 ⇒ (10) + 2 = 12
    Other People: 1d20 + 6 ⇒ (2) + 6 = 8
    Kyo: 1d20 + 2 ⇒ (5) + 2 = 7

    ---

  • The Tien gets a pair of flanked slams from the not-buff ex-scribes against his flat-footed AC!
    He-Slam: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 161d4 + 1 ⇒ (2) + 1 = 3
    She-Slam: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 201d4 + 1 ⇒ (3) + 1 = 4

    ---

  • Lastly, inside the locker in B10, an shrill shriek of fear pierces the metal doors.

    Ander, Hiram, Harboth, Chelsea are the next init block! (Kn Nature for these guys.)

    Also, those adjacent to the apes that threaten and not busy with other things may take attacks of Op, as large apes aren't very good at hiding their movements. Map

  • Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander drops his bow and draws his rapier, stabbing at the newcomer to the south.

    Attack: 1d20 + 3 ⇒ (17) + 3 = 20 +2 for flank?
    Damage: 1d6 ⇒ 3

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Hiram lets out a somewhat shocked sound as the giant apes descend. "Good gracious! Who thought bringing Apes to a museum was a good idea?!? These Blakros fellows must be mad, indeed!"

    He steels himself, and casts a spell of fear, casting cautiously to avoid any sudden attacks! Casting Defensively: 1d20 + 8 ⇒ (7) + 8 = 15 vs DC 17. Unfortunately, he feels the spell fade as he suspects he sees flying feces out of the corner of his eye. Sighing, he draws his rapier with his left hand and prepares to fight.

    Grand Lodge

    Status:
    AC19/Touch12/Flatfoot17/CMD 13||HP 9/[10]| Fort:+3 ;Ref:+2;Wil+6|Percept +8/Sense Motive +9|Init+2|Fire Bolt: 5/7 used|Sling ammo: 0/10 used|

    So I'm after Harboth?
    Knowledge Nature: 1d20 + 7 ⇒ (9) + 7 = 16

    Ur draws his spear from its shield sheath and stabs at the large ape. "It's massive!" he exclaims, stating the obvious.

    Attack: 1d20 + 2 ⇒ (1) + 2 = 3
    Damage: 1d6 + 1 ⇒ (2) + 1 = 3


    Male Bear Burglar 1

    Oops, yeah, You are. The inits aren't spoilered for secrecy, just cleanliness.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Casting in melee, as the ape has not acted yet. Grease DC:15 .

    Chelsea yells a short phrase at the landing ape next to her and thrusts a hand towards the floor.
    "گریس!در پس چهره شما ممکن است کف را تامین کند!"

    Ignan:
    "Grease! So your face may meet the floor!"

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    knowledge(nature): 1d20 + 5 ⇒ (18) + 5 = 23

    Harboth takes a whack at the unfortunate clerk in D4 whilst yelling to his compadres, Don't kill the clerks, they could tell us something!

    attack (masterwork, FE, nonlethal): 1d20 + 6 + 1 + 2 - 4 ⇒ (19) + 6 + 1 + 2 - 4 = 24
    damage (FE): 1d10 + 6 + 2 ⇒ (5) + 6 + 2 = 13


    Male Bear Burglar 1

    Actually, the apes dropped down in the surprise round. They just moved instead of attacking, due to space issues and bossy leaders who wanted flanking. You want to try casting on the defensive?

    @Harboth and Urthain:
    The apes are mundane gorillas. 2 pieces of info/questions for Harboth and 1 for Urthain.

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Kyoshiro attacks the 'He' in a savage cut and then moves back away to the party.

    1d20 + 6 ⇒ (19) + 6 = 25
    1d8 + 3 ⇒ (8) + 3 = 11

    Confirm

    1d20 + 6 ⇒ (1) + 6 = 7
    1d8 + 3 ⇒ (7) + 3 = 10

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Casting Defensively 1d20 + 7 ⇒ (17) + 7 = 24 DC 17

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    GM:
    Behavior (like is there something we can do to calm/intimidate/something we did to provoke)? Ecology (like how great apes could get into the Blakros Museum)? I know, these are lame unimaginative questions, but that's all I've got at this point.


    Male Bear Burglar 1

    Harboth:
  • The gorillas here have most likely found the two individuals with the mist-taint as the "alphas", and may have something to do with the mist. They could possibly be convinced via Wild Empathy to accept you (or anyone else with WE) as their 'leader', but that is going to be difficult. Controlling them would be even harder, without being able to communicate with them. Additionally, taking down their leaders won't stop them, but may help demoralize them.

  • Gorillas have most likely found their way here due to some mist-related issue. They, in nature theory, should NEVER have been in this museum unless it was in a cage and/or dead. The odd thing is that the front doors weren't broken down; something let them in and all the windows are burglar-proofed, so they didn't get in that way..

  • ---
  • Ander connects, even without aid from Kyo!
    ---
  • Hiram fails to cast and draws his rapier!
    ---
  • Harboth cracks the female clerk with the broadside of his axe!
    ---
  • Urthain stabs in the very limited space where there isn't any of the massive gorilla to stab!
    ---
  • Chelsea casts as the ape...

    Ape Reflex: 1d20 + 5 ⇒ (17) + 5 = 22

    ... remains stands with ease!
    ---

  • The top-most gorilla sees a pretty lady! Unfortinately, there are no large towers nearby, so he just slams in to her angrily.

    2 slams: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 2 ⇒ (3) + 2 = 51d20 + 3 ⇒ (5) + 3 = 81d6 + 2 ⇒ (2) + 2 = 4
    ---

  • The southernmost ape can't reach anyone but Kyo easily! (You're not flat for these; you heard the apes.)

    2 slams: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 2 ⇒ (6) + 2 = 81d20 + 3 ⇒ (16) + 3 = 191d6 + 2 ⇒ (6) + 2 = 8
    ---

  • The scribes hoot loudly in victory as Kyo drops and the man moves to E6 and tries to slam the Taldan in conjunction with the woman!

    Lady Slam: 1d20 + 1 ⇒ (12) + 1 = 131d4 + 1 ⇒ (1) + 1 = 2
    Man Slam: 1d20 + 1 ⇒ (18) + 1 = 191d4 + 1 ⇒ (4) + 1 = 5
    ---

  • Kyo's 19 carries and stabilizes him!
    ---
    GM Damage tracker:
    Lady: 13nl, 3L, North Ape: Grease in his squares

    Ander, Hiram, Harboth, Urthain, and Chelsea are up!

  • Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander presses his attack against the clerk.

    Attack: 1d20 + 3 ⇒ (15) + 3 = 18
    Damage: 1d6 ⇒ 4

    Grand Lodge

    Status:
    AC19/Touch12/Flatfoot17/CMD 13||HP 9/[10]| Fort:+3 ;Ref:+2;Wil+6|Percept +8/Sense Motive +9|Init+2|Fire Bolt: 5/7 used|Sling ammo: 0/10 used|

    Ur drops his spear and pulls the healing wand from his belt activating it on Chelsea.

    Healing: 1d8 + 1 ⇒ (2) + 1 = 3

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Thanks Urthain. I think I may have been better off in ape form for this fight, way too close quarters.

    Attack 1d20 - 1 ⇒ (5) - 1 = 4
    Damage 1d4 - 1 ⇒ (4) - 1 = 3
    Chelsea fumbles around with her knife, trying to ward the beast off after her spell did not have the desired effect.

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Harboth reaches out with the looted greatclub and whacks the female clerk again.

    nonlethal attack (MW, FE, NL): 1d20 + 6 + 1 + 2 - 4 ⇒ (3) + 6 + 1 + 2 - 4 = 8
    nonlethal damage(FE): 1d10 + 6 + 2 ⇒ (2) + 6 + 2 = 10

    As he does so, he shouts over the hooting of the gorillas, Focus on the clerks! Apes probably think they are alphas!

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    "Get this gorilla out of my face and I'll torch whatever you want into cinders!"
    Chelsea yells back from near the door.

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Hiram sighs at the idea of not hurting the obviously crazed clerks. Still, he uses his whip, provoking an attack from the woman.

    Whip attack (NL): 1d20 + 5 ⇒ (19) + 5 = 24
    Damage: 1d3 + 1 ⇒ (2) + 1 = 3


    Male Bear Burglar 1

  • Ander stabs the enraged woman!
    ---
  • Hiram provokes from both scribes...

    Man Slam: 1d20 + 3 ⇒ (2) + 3 = 51d4 + 1 ⇒ (2) + 1 = 3
    Lady Slam: 1d20 + 3 ⇒ (7) + 3 = 101d4 + 1 ⇒ (2) + 1 = 3

    ... whom show no prowess beyond luck and mist-strength! Hiram then easily connects, lashing the woman! The blow just barely knocks her unconscious, and mist visibly leaves her airways!
    ---

  • Harboth swings low to avoid critical areas, but misses entirely in the process!
    ---
  • Chelsea has even less luck with her knife!
    ---
  • The northernmost gorilla keeps his solid place in the grease, but keeps swinging at Chelsea like a big, dumb ape!

    Slams: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 2 ⇒ (5) + 2 = 71d20 + 3 ⇒ (18) + 3 = 211d6 + 2 ⇒ (5) + 2 = 7

  • The southernmost ape steps on top of Kyo to swing at Hiram, as does the scribe! The man in particular seems quite furious at the man with the whip!

    Ape Slams: 1d20 + 3 ⇒ (17) + 3 = 201d6 + 2 ⇒ (4) + 2 = 61d20 + 3 ⇒ (10) + 3 = 131d6 + 2 ⇒ (4) + 2 = 6
    Man Slam: 1d20 + 3 ⇒ (19) + 3 = 221d4 + 1 ⇒ (3) + 1 = 4
    ---

  • Kyo is under an ape! Did you stabilize yet?
    ---
    Ander, Hiram, Harboth, Urthain, and Chelsea are up again! This is easier! Map!

    GM Text:
    Lady: unconscious, stable|North Ape: Grease in his squares

  • Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Stabilize 1d20 + 2 - 7 ⇒ (11) + 2 - 7 = 6 (When knocked down)
    Stabilize 1d20 + 2 - 7 ⇒ (16) + 2 - 7 = 11 (My turn)

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    HP: 7/17

    "Ow! Get your paws off me, you damn dirty ape!" Hiram snarls, then lashes out at the ape with his rapier!

    Rapier Wit!: 1d20 + 5 ⇒ (8) + 5 = 13 vs the Southern Ape!
    1d6 + 1 ⇒ (6) + 1 = 7

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Edit: Didn't notice the girl had fallen unconcious

    Ander steps forward and strikes at the ape.

    Attack: 1d20 + 3 ⇒ (16) + 3 = 19
    Damage: 1d6 ⇒ 5

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Psst, male, Ander! The female is already out... And punching an unconscious woman, while I'm sure it's fun in whatever faction you're in, is frowned upon in polite society...

    ;)

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Please keep Ander away from me until I get healed, haha, although I think this ape did a lot more damage.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander has anger issues pertaining to his overbearing mother

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Come to Taldor. We have therapists trained in Overbearing Mother Recovery. Also, you know, glory and honor and all...

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Harboth (who has abandonment issues and thus does not want to see any nice lady go away) steps gingerly over Chelsea and takes a big ole whack at the big ole ape in front of him.

    attack: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
    damage: 1d10 + 6 ⇒ (4) + 6 = 10


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    Male Bear Burglar 1

    Apparently, the Pathfinder Society is driven by angst from overbearing mothers.

    Minor update: Ander and Harboth's attacks hit and didn't drop anything, and Hiram just barely missed. If only he were telling an inspiring tale or had more Overbearing Mother issues. I'll make a big post when we get Urthain's action.

    Grand Lodge

    Status:
    AC19/Touch12/Flatfoot17/CMD 13||HP 9/[10]| Fort:+3 ;Ref:+2;Wil+6|Percept +8/Sense Motive +9|Init+2|Fire Bolt: 5/7 used|Sling ammo: 0/10 used|

    Urthain crouches taking care to cover homself with his shield and activates his wand on Chelsea hoping to bring her around. " Get behind Harboth " he yells to spur her into action.
    1d8 + 1 ⇒ (7) + 1 = 8


    Male Bear Burglar 1

    Ander connects with the south ape, despite his maternal issues!
    ---
    Hiram blew it (all up to hell)!
    ---
    Harboth does a big ole chunk of damage!
    ---
    Urthain heals Chelsea, whose init is conveniently right now! She awakens with her knife on the floor next to her!
    ---
    Chelsea's turn, then bads!

    Relevant notes for Chelsea wrote:
    Crawling 5 feet is a full-round action that provokes, but Harboth counts as cover (so the ape wouldn't be able to swing at you.) Also, your knife is in your square.

    DM Tracking:
    5 to south ape, 10 to north ape who has grease under him
    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Well, with cover, forget the knife. I'll be crawling that 5 feet south.

    Chelsea groans and painfully drags herself across the floor away from the animal.

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class
    GM Burglar wrote:


  • Kyo is under an ape! Did you stabilize yet?
    ---
  • I think you stabilised me earlier

    GM Burglar wrote:
    Kyo's 19 carries and stabilizes him!


    Male Bear Burglar 1
    Kyoshiro Nemuri wrote:
    I think you stabilized me earlier

    Oh, yeah, that I did. I am dumb! Hooray!

    ---
  • The northern ape glares and yells in monkey-hoots at the half-orc as he swings his girth about towards him!

    North Ape Slams!: 1d20 + 3 ⇒ (18) + 3 = 211d6 + 2 ⇒ (6) + 2 = 81d20 + 3 ⇒ (17) + 3 = 201d6 + 2 ⇒ (1) + 2 = 3
    ---

  • The pair to the south keep focusing on the angry Taldan!

    South Ape Slams!: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 2 ⇒ (1) + 2 = 31d20 + 3 ⇒ (10) + 3 = 131d6 + 2 ⇒ (3) + 2 = 5
    Man Slam!: 1d20 + 3 ⇒ (11) + 3 = 141d4 + 3 ⇒ (4) + 3 = 7
    ---

  • The scream starts again, and the cabinet begins to wobble a little bit!
    ---

    Back around to Ander, Hiram, Harboth, Urthain, and Chelsea!

    MAP

  • Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Kyo, don't wake up. You really don't want to see what the ape's got hanging in your face, man...

    HP 4/17

    Hiram snarls at the ape who is currently ape-handling him. He stabs again with his stabby sword.

    Snicker Snack!: 1d20 + 5 ⇒ (5) + 5 = 10
    Damage!: 1d6 + 1 ⇒ (1) + 1 = 2

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Harboth yells right back in the northern ape's face - BLAAARRGHHHH!!

    Then he smacks him good!

    attack: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
    damage: 1d10 + 6 ⇒ (3) + 6 = 9

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander speaks an arcane word and his rapier glows briefly. He stabs at the ape to the south again.

    Attack: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
    Damage: 1d6 + 1 ⇒ (4) + 1 = 5

    Expend one point of arcane pool. 2/5 used

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