GM Burglar's 0-05 Mists of Mwangi (Inactive)

Game Master mechaedd

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Male Bear Burglar 1

Work is actually a little busy with me getting 75+ desktops and laptops shipped out for charity. Didn't see any new posts for Kyo, though I'm often wrong.
---
Initiative refresher:


  • Ander
  • Urthain
  • Bad(QWoO/Qadiran Armour zombie Guy)
  • Hiram
  • Harboth
  • Kyoshiro After much cranial dissertation, I think we are here.
  • Bad(OSS/Bite-y guy)
  • Chelsea

Lantern Lodge

AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

Kyoshiro attacks the creature two handed style again, snarling as he does so.

1d20 + 8 ⇒ (18) + 8 = 26
1d8 + 7 ⇒ (1) + 7 = 8

Confirmation?

1d20 + 8 ⇒ (4) + 8 = 12
1d8 + 7 ⇒ (6) + 7 = 13

Dark Archive

Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

Chelsea takes another swing, exertion showing as she is obviously not built for this sort of combat.
Slam 1d20 + 1 ⇒ (4) + 1 = 5 (Inspire, Template)
Damage 1d4 + 1 ⇒ (2) + 1 = 3 (Inspire, Template)


Male Bear Burglar 1

  • Kyo connects again, but not critically! Fortunately, it is enough to slice its sword side off and it crumbles!
    ---
    The Osirion that nobody can quite identify says some stuff and attempts to lay into the Taldan again!
    Bite: 1d20 + 3 ⇒ (1) + 3 = 41d6 + 3 ⇒ (4) + 3 = 7
    Claw: 1d20 + 3 ⇒ (18) + 3 = 211d6 + 3 ⇒ (1) + 3 = 4
    Claw: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 3 ⇒ (6) + 3 = 9

    Hiram Fort vs Paralysis: 1d20 + 1 ⇒ (8) + 1 = 9

    Ancient Osirion:
    "Stay down, green one; I will consume you later. I prefer fresh meat."

    Hiram is paralyzed for 1d4 + 1 ⇒ (4) + 1 = 5 rounds!
    ---

  • Chelsea moves up to the bite-y man and continues to not connect!
    ---
    Ander, Urthain, Hiram, Harboth, Kyoshiro!


  • Male Bear Burglar 1

    MAP

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Kyoshiro's next move will be ON TOP OF/THROUGH the case/shelves seperating me from the enemy... hooting and growling all the way.


    Male Bear Burglar 1

    You have a climb speed, and that's a busted-lid casket; you could move over it and attack (monkey sounds optional.)

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander steps forward and sidles up next to Harboth. He raises his rapier and stabs at the remaining creature.

    Attack: 1d20 + 3 + 1 + 1 ⇒ (15) + 3 + 1 + 1 = 20
    Damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Harboth, still on the ground but now conscious, pulls his kukri and takes a swipe at the thing's leg.

    His Hyuaaa! seems a touch less savage than before.

    attack: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22 did not add mod for bardic inspiration due to bard paralysis.
    damage: 1d4 + 4 ⇒ (1) + 4 = 5

    confirm: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
    additional damage: 1d4 + 4 ⇒ (1) + 4 = 5

    He yells to those still on their feet, Surround it, dammit!

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Bardic Paralysis is a great name for a band...

    Hiram, his muscles locking, tragically ends the story he was telling of Taldan glory with a distinctly unheroic "YERK!

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    5 foot northwest, followed by another sorceress slam attack.
    Chelsea shoulders her way past the bookshelf and takes a swing at the creature.
    Slam 1d20 ⇒ 14(Template)
    Damage 1d4 ⇒ 4 (Template)

    Grand Lodge

    Status:
    AC19/Touch12/Flatfoot17/CMD 13||HP 9/[10]| Fort:+3 ;Ref:+2;Wil+6|Percept +8/Sense Motive +9|Init+2|Fire Bolt: 5/7 used|Sling ammo: 0/10 used|

    Urthain summons another bolt of white flame over his open palm and sends it at the Osirion undead.

    Ranged touch Attack: 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 17
    Damage: 1d6 ⇒ 6


    Male Bear Burglar 1

  • Ander hits and connects! This creature doesn't shrug any damage off, too!
    ---
  • Urthain gets yet another near-headshot!
    ---
  • Hiram doesn't inspire anything!
    ---
  • Kyo moves up to the creature as Harboth hamstrings it, causing it to collapse into a heap on the ground!
    ---
    Combat End! Though the Bard will continue to be paralyzed for 18 more seconds.

  • Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander walks over to Hiram and uses his wand to heal the bard. (While he is paralyzed so he can't protest) Ander moves on and uses it on Harboth one more time. The magus then replaces the wand in its wrist sheath and proceeds to reset the spring mechanism. Ander then begins to search the room and coffins.

    WoIH-4/50 chrgs used

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    Muffled sounds come from the bard. In a charitable light, they could be read as "I hate the undead."

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    By my math, that means Harboth is back to 100% [11-16(nasty undead)+3(CLW from Hiram)+10(WoIH)+2(CLW #2 from Hiram)+10(WoIH again)]

    Harboth struggles to his feet and gives the ghoul a good kick. He then stretches to his full height and begins picking up his weapons from around the room.

    As he does so, he offers to Ander and to the stuck bard, Thank you for the healing, friends. I really need a way to stop getting knocked out.... say, did anyone else feel funny after breathing that mist?

    Lantern Lodge

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    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    oook?

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Chelsea begins randomly searching through the room for other shiny items.


    Male Bear Burglar 1

    Toss some perceptions for those searching for stuff.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Perception 1d20 ⇒ 9

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Perception: 1d20 + 7 ⇒ (11) + 7 = 18


    Male Bear Burglar 1

    @Ander:
    On the thing that spoke Ancient Osiriani, you find a golden scarab embedded in its ribcage. The scarab has a compartment with a small inscription on the compartment door.

    @All: The Armoured man has his equipment He has a breastplate, a scimitar that is exquisitely shiny, and heavy steel shield (not nearly as shiny.) The club-wielding gentleman had his club and a leather loincloth.

    What's our Spellcraft folks' Spellcraft right now, or are we flying Big Dumb Fighter Style?

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Big dumb fighter style, but I'll roll in case someone needs it.
    Spellcraft 1d20 + 2 ⇒ (6) + 2 = 8 (Template)

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Kyoshiro sits on the floor trying to think through the haze... he remembered that 'bad things' happened to people coming here and that he had bought 'something' to help.

    He starts pawing through his pack.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander has +10 Spellcraft to investigate magical properties

    Ander nods to Harboth. Yes you three, he nods to Kyo and Chelsea. appear to have been afflicted by the mists. You became very ape-like. It seems once you become unconscious the mist leaces the your body. Before we were attacked, I mentioned that I had a spell that should make the other become knocked out for a few moments. I had hoped to save it for anything we may encounter, but it would seem prudent to have our companions back to normal.

    Can Kyo and Chelsae willingly fail their saves?

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Let me say that I am 100% behind this decision, and you can willingly fail will saves.

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Oook

    He sits confused.

    Just blast me

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Interesting. Kyoshiro and Chelsea both look....willing? Up to it? I would think that our sorceress would be especially helped by not being ape-like. It kinda - here he waves his hand around his head in a big loop - fogs things up.

    Harboth then has a close look at the dead dudes' gear before wandering about the room looking for interesting and shiny objects.

    perception: 1d20 + 9 ⇒ (9) + 9 = 18

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander shrugs his shoulders and turns to the coherent part of the group I've decided to knock these two out for moment. He goes and grabs the glowing ball and hands it Ur. Ur, stand behind me and hold this ball in the air to get their attention and make them look toward me. Everyone else stand behind me unless you want to take a little nap. Ander begins chanting some arcane gibberish and points his outstretched fingers at Kyo and Chelsea. A cone of dazzling multicolored light springs from his hand, washing over Kyo and Chelsea.

    And... Color Spray their monkey brains


    Male Bear Burglar 1

    Inside Joke:
    And now we have 2 dead PCs, GG.

    You lure your more ape-like companions into Ander's cone radius with shiny, shiny objects.

    Chelsea is unconscious, blinded, and stunned for 2d4 ⇒ (1, 3) = 4 rounds, then blinded and stunned for 1d4 ⇒ 3 rounds, and then stunned for 1 round.

    Kyo is unconscious, blinded, and stunned for 2d4 ⇒ (1, 4) = 5 rounds, then blinded and stunned for 1d4 ⇒ 1 rounds, and then stunned for 1 round.

    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    With a loud sigh, Hiram finally unfreezes, just in time to watch the two stricken comrades go colored. He shakes his head, casts detect magic and scans the room and dead foes. Spellcraft? +1!


    Male Bear Burglar 1

    You kids and your "Spellcraft." Back in my day, all we had was a Summoner, and he was pretty awful at almost everything! We simply took our foes, pinned them down, and greatsworded them to death, curses and negative energy be damned!

    Ander: 1d20 + 10 ⇒ (14) + 10 = 24
    Ander: 1d20 + 10 ⇒ (16) + 10 = 26 More than enough for each item.

  • +1 Alchemical Silver Scimitar.
  • The Tusk is a MW Greatclub. It also looks pretty cool.
  • A mummified Mwangi man holds an emerald-encrusted Kukri. I don't think anyone has it, but I'll ask; Knowledge(History)? Regardless, it is a MW Kukri.
  • All other mentioned gear is mundane.

    @Ander:
    The item you hold has the remenants of a long-running Strong Abjuration and Conjuration effect, though the Conjuration power no long has any juice.

  • Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Ander begins peering at the coffins and displays, looking for the name, Taltuma-Matl.


    Male Bear Burglar 1

    Among the displays, one knocked down during the beginning of the fights reads that name. It sits in front of the ghoul, from whom you took the scarab.

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    So do we wake up un monkeyfied?

    Grand Lodge

    Status:
    AC19/Touch12/Flatfoot17/CMD 13||HP 9/[10]| Fort:+3 ;Ref:+2;Wil+6|Percept +8/Sense Motive +9|Init+2|Fire Bolt: 5/7 used|Sling ammo: 0/10 used|

    Ur looks about at the various exhibits with more than a little distaste before moving over to the office door to wait for everyone.


    Male Bear Burglar 1

    Oops, Nope. Templates are gone. Had local PFS today; sorry for the delay.

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Well - that was an experience, says a restored Kyoshiro.

    I had a scroll of Protection from Evil and Remove Curse here all along - we had a big discussion on that before we left. Not sure if it was forgotten in the confusion or not.

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    GM:
    Do I need another Spellcraft check for the brooch or was that already taken into account? How about translation, with Osiriani?

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Oops.


    Male Bear Burglar 1
    Ander Jotum wrote:
    ** spoiler omitted **

    Response:
    You can speak some Ancient Osirion (in a weird, mordern accent), but not read it.
    Sovereign Court

    HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

    "Didn't want to waste your scrolls. Besides, aside from the scratching, you didn't seem too bad off." Hiram grins at Kyo and heads to the office door to the east, his whip ready.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    "Well... that was embarrassing..."
    Chelsea thinks aloud, producing a small cloth and brushing all the dirt off of herself.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    Trying to break the silence, Chelsea asks.

    "So...did we find anything? It is a little hard to remember much from when the mist took over."

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Kyoshiro rises and looks around the room.

    Look like we are finished here

    Liberty's Edge

    AC 16 / T12 / FF14 | HP 28/[28] | F+5 R+6 W+4 (+2 vs fear, +1 vs enchant) | Perc +10 (+2 urban areas) Init +2 (+2 urban areas) Half-Orc Ranger 3

    Having recovered his things, Harboth begins to move cautiously toward the office. Everyone ready? If so, let's check this out. He pauses to grin - and breathe shallow.


    Male Bear Burglar 1

    What's your order in? The map you were given at the beginning is accurate as 5 ft to 1 square.

    Dark Archive

    Primal Fire Sorceress 5 (HP 50/37) | AC 13 (16 MA) Touch 12 FF 11 | Saves F +5 R +4 W +5

    I'll be sticking close to the back of the party, haha.

    Lantern Lodge

    AC17(21* Shield Spell)/Touch14/Flatfoot15/CMD 19 |Init +2| | HP 12/[30] | Fort:+7 ;Ref:+2 ;Wil+3|Percept +6/Sense Motive +5|Magus Pool 3/[3] Male Minkai Human Samurai (sword Saint)/1 (Order of the Dragon) / Bladebound Magus 2 Favoured Class

    Front

    Grand Lodge

    AC23/Touch16/Flat18/CMD23||HP40 [52]|Fort:+7;Ref:+7;Will:+7|Percept +15|Init +5 Elf Magus 8

    Middle, where are we headed?

    Anybody taking the scimitar or club?

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