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Just because (a) they are available and (b) it's an extra +1 to AC that doesn't tie me to the chain shirt and doesn't cost as much as the amulet of natural armor.
Of course, it may just be that I'm a noob with these things.

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Kyoshiro makes his purchases and readies himself to head to the Blackros museum for his third time, dreading what new horror the place has spawned.

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After finishing a lengthy, rather confusing, and sometimes heated conversation with the Andoran quartermaster, Harboth arrives at the designated meeting place wearing a new cloak.
Let's do this thing. Museum first?
Thanks for the heads up. This is what I miss by not reading the item description:
Bracers of armor and ordinary armor do not stack. If a creature receives a larger armor bonus from another source, the bracers of armor cease functioning and do not grant their armor bonus or their armor special abilities.
Harboth purchases a cloak of resistance for 1,000gp (located in First Steps part 3)before meeting the group.

GM Burglar |

The Blakros Museum rises into the night sky, its single black spire severing the full moon in twain. The black iron gates surrounding the exhibition hall grind in protest against the wind. Beyond, the museum’s large oaken doors stand wide open, a silver-gray mist belching forth from the cavernous darkness within. Leading to the main entrance are a startlingly-large number of animal tracks of various sizes going in every direction.
Around the perimeter of the building, there are, on average, 2 windows per wall. They are thin, barred and built only at the upper portion of the 50' walls; most likely to prevent would-be burglars while able to let in ambient lighting during the daytime. In the south-east yard, a series of hedges are cut to look like a giant compass. North is the right edge of the map.

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"Place certainly has a special sort of presence, does it not? Oh well, let's get started." Hiram pulls a hankerchief from his pocket and ties it around his mouth and nose. He then draws his whip with his left hand, keeping his right hand free.

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Ander follows the other to the museum, fiddling with putting his newly purchased wand into its spring-load wrist sheath and checking his work on applying alchemical silver to his arrows. He studies the museum while approaching the gate. Kyoshiro, you say you've been here before? What's it like inside?

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Harboth furrows his brow.
Looks like lots of primates, like monkeys or apes, but monkeys in these numbers don't leave a clean area behind. I might step up to the door and have a look in, just to see if I can see anything.
Before approaching any closer, Harboth eyes the mist in case he can figure out anything about it.
perception: 1d20 + 9 ⇒ (13) + 9 = 22
know(nature): 1d20 + 5 ⇒ (3) + 5 = 8

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Many creatures of Black Tapestry seek enter our world... seem the museum is either easier to enter or they have many thing of meaning to Black Tapestry here... but one thing is certain. Is never exactly the same place twice. Either the Blackros change the museum... or... it change itself.
He shudders and steps in, scanning the environs for danger.

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Harboth draws his bow and quietly follows Kyoshiro in. He sniffs the air and throws his eyes about the room.
stealth: 1d20 + 7 ⇒ (18) + 7 = 25
perception: 1d20 + 9 ⇒ (7) + 9 = 16
rudimentary knowledge of nature tells you that mist (by and large) isn't a living creature or animal.
Smartass. :P I guess that's what I get for my bum roll, eh?

GM Burglar |

** spoiler omitted **

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GM Burglar |

The grand entranceway’s vaulted ceiling is supported by six great pillars of hewn black stone. Braziers mounted on the pillars cast white radiance from balls of continual light. The light glimmers eerily in the silvery haze that fills the atrium, giving the impression of something alien watching from the glowing fog.
Excluding the mist and the pillars, the only things in the Atrium are Pathfinders.

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Harboth looks around the room, heavy breaths coming from his gaping maw. He turns to Hiram and grunts in agreement. hMgmM!
Without another word, he lopes toward the hallway at the back of the atrium.

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Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Hiram stops and stares at Harboth. He'd seen some bestial half-orcs in his time, but Harboth never struck him as such. He'd certainly been more coherent on the ship. "Harboth, are you alright? You look a little, hunched."

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Chelsea steps into the museum and looks around as if lost. Her eyes finally lock onto a shiny object on the wall to the exclusion of everything else. Her eyes glaze over and she begins to drool as she slowly makes her way over to the side of the room.

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Harboth turns to face Hiram, then Ander. As he contemplates them both, Harboth tilts his head to the right, then scratches it. He still has that vacant stare and a slack jaw. After a brief pause, he remarks, Feel good! Strong. He points back over his shoulder, down the hallway. This way?

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Kyoshiro grunts, scratches and then lopes over, much in the same manner as Harboth.

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Hanging back a bit behind the group Ur watches his companions strange behaviour. "Lets not linger here for to long. It looks like just staying here for too long could turn us into apes." Striding over to Chelsea he looks for what has fascinated her so.
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
After checking out the wall he tries to guide Chelsea to follow Harboth.

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Ander motions for Hiram and Ur to come over and begins conferring with them in low tones. I think that what is effecting on companions is related to this mist. Our bodies appear to have resisted the effect and I believe we will be resistant for at least a period of a day. I think some magical effect that could remove a curse or dispel magic could help them. Seeing that we don't appear to have that at our disposal, I also think that knocking them out or they somehow become unconscious would also remove the effect. What are your thoughts as to how to proceed?

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Kyoshiro knuckles over to a statue and starts rubbing himself against it.

GM Burglar |

@Chelsea: You rip the brazier off the wall with no trouble, as it was merely hanging by its handle. You now have a brazier with a sphere in it (accessible from a door on the back.) This sphere, if touched or handled, emanates no heat but emanates light as a torch (which makes the fog extra shiny.)

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Hiram shakes his head. Clearly not breathing this stuff was a good idea. He checks his handkerchief and makes the knot tighter.
"Knocking them out, if they are becoming, I don't know, more primitive is a very bad idea. They're likely to react angrily. Aside from rubbing their genitals on the artifacts, I don't think they're doing anything terribly harmful. I think it best that we find whatever is causing this mist and stop it. Hopefully that will cure them. Besides, having a few angry apes on our side might be a good thing, right?"
Hiram moves to the nearest interior door and opens it, moving further into the Museum.

GM Burglar |


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Harboth jumps up and down a couple of times, waving his arms about.
What so fun with light? Go this way!
He stays close to Hiram and watches patiently as the door to the exhibit is opened. Once Hiram opens the door, Harboth jumps in excitedly and looks around the room for danger and/or cool stuff.
perception: 1d20 + 9 ⇒ (17) + 9 = 26

GM Burglar |

The mists here congeal into a thick and silvery fog that cools the lungs. Arranged throughout this large hall are exhibits on the funerary traditions of several civilizations, along with preserved corpses arrayed in grim stillness. A giant warrior looms from the haze, his arms crossed at his chest, his helm solemn and still. Beyond lie sarcophagi of varied designs, and a few glass cases wherein withered dead are held upright by rods and string; grim exhibits of long-dead citizens whose fallen empires were erased an age past.
A placard above this hall reads “The Honored Dead” in blood-red calligraphy.
Apologies for the tiny map; I need to do some actual work. http://sdrv.ms/WvwAok
WWC=Warrior from the desc. I actually messed up the key, so WWC totally doesn't mean anything. Derp.

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Harboth looks around the room at all the boxes and dead things. He lopes over to a couple to get a closer look.
Weird.
He taps on the glass of one of the glass cases toward the outside wall of the room. When he sees Hiram approach the office door, he hops over and falls in line just behind the bard.