GM Bold Strider's PFS 01-53 Echoes of the Everwar, Part IV - The Faithless Dead (Subtier 10-11) (Inactive)

Game Master rpblue

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The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

"I've been shootin' down some Mor-locks. All the live long day..."

Desmond fires off more arrows at the morlocks.

+2 Bow, Rapid Shot, Deadly Aim: 1d20 + 16 - 2 - 3 ⇒ (17) + 16 - 2 - 3 = 28
Damage: 1d8 + 6 + 6 ⇒ (3) + 6 + 6 = 15

+2 Bow, Rapid Shot, Deadly Aim: 1d20 + 16 - 2 - 3 ⇒ (14) + 16 - 2 - 3 = 25
Damage: 1d8 + 6 + 6 ⇒ (3) + 6 + 6 = 15

Iterative+2 Bow, Rapid Shot, Deadly Aim: 1d20 + 11 - 2 - 3 ⇒ (4) + 11 - 2 - 3 = 10
Damage: 1d8 + 6 + 6 ⇒ (8) + 6 + 6 = 20


Honestly, not paying much attention to that stuff since this fight might be interesting in person, but still likely not as these guys are SUPPOSED to try and jump you in the maze in groups of four or five. Starting and stopping combat over PbP for you guys each to launch a salvo of attack before they get to act seems more pointless than this fight. I guess I'm trying to say. Did you even take any damage? ;-)

Dark Archive

Cleric 11
Defense:
AC30; Tch 15; FF 29; CMD 20; hp 41/87; Fort +13; Ref +5; Will +14
Offense:
Init +0; Spd 20; CMB: +8; +1 Mace +9/+4 (1d8+1 /x2); ToC +8 (-2 on all saves for 4rnds; 7/day); Ranged Touch +8 Channel Neg (8d6; DC 23; 10/10)
Skills:
Climb +1; Diplomacy +12; Heal +8; Intimidate +14; Knowledge (Planes, Religion) +10; Sense Motives +11; Spellcraft +14; Swim: +0

So are we out of combat?
If not Dragorin will use burning hands on as many as possible.
Damage: 5d4 ⇒ (4, 1, 4, 1, 2) = 12 DC 16 reflex for half

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

When I ran this I remember a certain Bold-Striding paladin punching morlocks in the face left and right. Yeah, it's hard to make this combat challenging. I think even in core-mode it would still be a wash.

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

In case we're not out of combat yet:

"I've been choppin' up some moooor-locks, just to pass the time awaaaay..."

+1 Keen Curve Blade, Power Attack: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24
Curve blade damage, Power Attack: 1d10 + 9 + 6 ⇒ (7) + 9 + 6 = 22

+1 Keen Curve Blade, iterative, Power Attack: 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15
Curve blade damage, Power Attack: 1d10 + 9 + 6 ⇒ (5) + 9 + 6 = 20


Not out of combat, yet.

Atum, Hal, Desmond and Terrill each take out one morlock apiece with their weapons as Dragorin steps forward and blasts more of the underground dwellers with holy fire.

Dragorin: 1d7 ⇒ 7

The remaining seven morlocks are seriously burned and flee from the Pathfinders who killed most of them in under six seconds.

Karu just boldly strode through and used the Champion of Irori ability Sweeping Smite to take down like... twelve or something in one round. It was sickening... ;-)

As you make your way through the maze-like fortress, you see tons of pits, likely where the morlock horde funneled their prey to rain down death, however it seems that the Pathfinders have already dealt with this threat.

Moving through the maze, the broken ruins spread out here into a larger space. The floor is clear of rubble, as if deliberately swept clean. In the center of the chamber stands a silver bubble that rises up to touch the ceiling of broken stone 30 feet above. It appears to be formed from liquid silver, with ripples and eddies continually flowing across its surface. All manner of animal and humanoid bones—each picked clean—are stacked around the base of the dome.

Status:
Terrill @ 77/77 HP; Atum @ 101/104 HP; Dragorin @ 80/80 HP; Flinders @ 73/73 HP; Desmond @ 92/92 HP; Halbarad @ 63/72 HP; Basalte @ 78/78 HP;

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

"What's with the giant bubble?" Atum asks. "Something tells me that whatever we need is in there. One of you magic users: tell me what I'm looking at. And when if I should try to break it."

Scarab Sages

Elf Ranger (Infiltrator) 13 HP 117/117 | AC 33 FF 28 Tch 18 | CMD 33 (34 v grapple) | F+14 R+18 W+13 | Perc +23 (+2 v undead/construct, +6 v human) | Init +5
Per Diem:
Adaptions: 13/13 | Spells: [4th] 1/1 | [3rd] 2/2 | [2nd] 3/3 | [1st] 3/3
Th'reiwa-don:
HP 76/76 | AC 26 FF 21 Tch 14 | CMD 28 |F+9 R+11 W+3 | Perc+4 | Init+4

"Bizarre." Hal comments gruffly. CLW: 1d8 + 1 ⇒ (6) + 1 = 7 70/72hp.

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

"No idea what this thing is, but maybe I can figure it out," Terrill says. He lifts one hand and concentrates on the strange, metallic silver bubble.

Cast detect magic and use detect alignment ability.

Any Knowledge checks apply here?

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders studies the sphere with interest.

Knowledge?: 1d20 ⇒ 17


It appears to be magically infused quicksilver that emanates evocation and abjuration magicks of the strongest aura that you have ever seen.

You have no idea what this is or what it does.

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

"I wonder what sustains it." notes Basalte. "Shall we try and smash it?"

Scarab Sages

Elf Ranger (Infiltrator) 13 HP 117/117 | AC 33 FF 28 Tch 18 | CMD 33 (34 v grapple) | F+14 R+18 W+13 | Perc +23 (+2 v undead/construct, +6 v human) | Init +5
Per Diem:
Adaptions: 13/13 | Spells: [4th] 1/1 | [3rd] 2/2 | [2nd] 3/3 | [1st] 3/3
Th'reiwa-don:
HP 76/76 | AC 26 FF 21 Tch 14 | CMD 28 |F+9 R+11 W+3 | Perc+4 | Init+4

Hal embraces his inner troubleshooter.

"Everybody back up." Once everyone is as far away from the object as possible, he looses an arrow into the hemi-sphere, watching closely to see what happens.

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders glances at Halbarad. "Rydych chi wedi bod o gwmpas y garreg pennawd un, yn rhy hir." He says wryly.

Elven:
"You've been around the stone headed one, too long."

Scarab Sages

Elf Ranger (Infiltrator) 13 HP 117/117 | AC 33 FF 28 Tch 18 | CMD 33 (34 v grapple) | F+14 R+18 W+13 | Perc +23 (+2 v undead/construct, +6 v human) | Init +5
Per Diem:
Adaptions: 13/13 | Spells: [4th] 1/1 | [3rd] 2/2 | [2nd] 3/3 | [1st] 3/3
Th'reiwa-don:
HP 76/76 | AC 26 FF 21 Tch 14 | CMD 28 |F+9 R+11 W+3 | Perc+4 | Init+4

Hal grins back at Flinders, running his fingers through the arrows fletching. "Mae'n costio pum darn copr i gael eich dân datryswr problemau saeth i mewn i'r peth glowy rhyfedd, a bum can mil o ddarnau copr i godi eich datryswr problemau oddi wrth y meirw. Cael gwell i mi wneud hyn na'r feini hirion."

Elven:
"It costs five copper pieces to have your troubleshooter fire an arrow into the strange glowy thing, and five hundred thousand copper pieces to raise your troubleshooter from the dead. Better have me do this than the Monoliths."

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Desmond picks up a bone, hoping to get a femur, and throws it at the silver dome.

He offers a useless shrug to his companions.


Halbarad fires off a single arrow at the shimmering dome as Desmond roots through the bone pile next to it.

Twang!

The arrows flies true and strikes the dome, pausing as if held aloft by the tip as the quicksilver seems to vibrate before the arrow is flung backwards, nearly hitting Desmond in the eye.

Dark Archive

Cleric 11
Defense:
AC30; Tch 15; FF 29; CMD 20; hp 41/87; Fort +13; Ref +5; Will +14
Offense:
Init +0; Spd 20; CMB: +8; +1 Mace +9/+4 (1d8+1 /x2); ToC +8 (-2 on all saves for 4rnds; 7/day); Ranged Touch +8 Channel Neg (8d6; DC 23; 10/10)
Skills:
Climb +1; Diplomacy +12; Heal +8; Intimidate +14; Knowledge (Planes, Religion) +10; Sense Motives +11; Spellcraft +14; Swim: +0

Well that was mildly amusing, but now what?

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

"Break our way in?" Atum suggests. He moves up to the sphere and swings his bec de corbin at it. If that doesn't work, he throws his own body at it.


Atum's bec-de-corbin cuts right through the quicksilver dome, however it only seems to move through it as if through water. Atum feels a slight charge run down the haft of his weapon, injuring him slightly.

Quicksilver Damage: 1d6 ⇒ 3

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Desmond gives Halbarad the stink-eye after dodging the arrow. He shrugs off the miss and gets back to considering the silver dome.

"So...wait, Atum - your hammer went through this quicksilver stuff, right? It hurt a little? Well, maybe we could just charge our way in?"

Desmond, draws his falchion and rushes at the dome, trying to break through the surface.

I don't know.


How do you break through?

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

As Desmond charges at the dome, he rotates his torso slightly and leans forward, trying to slam into the dome with his shoulder.

Body slam! He's got his falchion drawn, but he's not using it to break through the dome - just having it ready for whatever may be on the other side.

Dark Archive

Cleric 11
Defense:
AC30; Tch 15; FF 29; CMD 20; hp 41/87; Fort +13; Ref +5; Will +14
Offense:
Init +0; Spd 20; CMB: +8; +1 Mace +9/+4 (1d8+1 /x2); ToC +8 (-2 on all saves for 4rnds; 7/day); Ranged Touch +8 Channel Neg (8d6; DC 23; 10/10)
Skills:
Climb +1; Diplomacy +12; Heal +8; Intimidate +14; Knowledge (Planes, Religion) +10; Sense Motives +11; Spellcraft +14; Swim: +0

This should be entertaining.

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Atum follows suit and runs through the dome after Desmond.

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

Basalte imitates Atum, obediantly following into the dome.

Dark Archive

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Cleric 11
Defense:
AC30; Tch 15; FF 29; CMD 20; hp 41/87; Fort +13; Ref +5; Will +14
Offense:
Init +0; Spd 20; CMB: +8; +1 Mace +9/+4 (1d8+1 /x2); ToC +8 (-2 on all saves for 4rnds; 7/day); Ranged Touch +8 Channel Neg (8d6; DC 23; 10/10)
Skills:
Climb +1; Diplomacy +12; Heal +8; Intimidate +14; Knowledge (Planes, Religion) +10; Sense Motives +11; Spellcraft +14; Swim: +0

Like lemmings...


Ok! Let's see how this plays out.

You see the three biggest guys in your party rush headlong into the quicksilver dome, weapons drawn.

As each of them connects with the dome, they seem to meld through the quicksilver to the inside.

Desmond/Atum/Basalte:
You push through the dome, feeling the quicksilver penetrating your pores and flaying the skin from your body as you push through.

Damage-Desmond: 5d6 ⇒ (4, 2, 3, 1, 2) = 12 DC 20 Fortitude Save to halve.
Damage-Atum: 5d6 ⇒ (4, 4, 5, 2, 3) = 18 Not affected by DR. DC 20 Fortitude Save to halve.
Damage-Basalte: 5d6 ⇒ (5, 3, 3, 5, 5) = 21 Not affected by DR. DC 20 Fortitude Save to halve.

The interior of the bubble is a hollow dome, magically illuminated by an unknown source. The interior surface of this silver liquid is completely covered with various images depicting scenes of forests, plains, seas, and cities. All are extremely realistic and filled with moving creatures, flora, and weather. Standing at the center of this hemispherical diorama, like a lone sentinel, is a tall pillar of rock. A single eye stares out from the center of this column, just above a fang-filled mouth, and shifts from scene to scene as it takes in all the images being portrayed on the interior of the silver dome. A perfectly preserved woman’s corpse lies on the side of the one-eyed pillar, partially absorbed into its stony hide.

As you breach, three tentacles whip out attach to your exposed skin.

Strand: 1d20 + 10 ⇒ (19) + 10 = 29 DC 25 Fortitude or take 1d6 Strength damage
Strand: 1d20 + 10 ⇒ (1) + 10 = 11 DC 25 Fortitude or take 1d6 Strength damage
Strand: 1d20 + 10 ⇒ (2) + 10 = 12 DC 25 Fortitude or take 1d6 Strength damage

"Why have you breached my sanctum?" states a cold, rocky voice that floods your minds.

You can see through the quicksilver slightly to see your compatriots watching your entrance.

Please respond in spoilers.

Everyone Else:
You see the trio rush headlong into the quicksilver and it quickly molds around their bodies as a spray of blood splatters against the ground near their entrance. No hole is left behind by their entrance.

Scarab Sages

Elf Ranger (Infiltrator) 13 HP 117/117 | AC 33 FF 28 Tch 18 | CMD 33 (34 v grapple) | F+14 R+18 W+13 | Perc +23 (+2 v undead/construct, +6 v human) | Init +5
Per Diem:
Adaptions: 13/13 | Spells: [4th] 1/1 | [3rd] 2/2 | [2nd] 3/3 | [1st] 3/3
Th'reiwa-don:
HP 76/76 | AC 26 FF 21 Tch 14 | CMD 28 |F+9 R+11 W+3 | Perc+4 | Init+4

GM and Everyone Outside:
"Uh... hello? Companions, can you hear me?" Heal: 1d20 + 10 ⇒ (10) + 10 = 20 How big is the splash of blood? Do I have an estimate on how dead they are/how dead I would be if I tried the same?

"Maybe we can look for a way to disable it?"

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

IN THE DOME:
Atum yells out to the others (if they can hear through the dome), "GET IN HERE! THERE'S A TENTACLE ROCK CYCLOPS WATCHING SOMETHING! OH, AND THE DEAD GIRL WE'RE LOOKING FOR!"

Fort: 1d20 + 12 ⇒ (3) + 12 = 15 So 18 damage for 82/104

Following the same pattern, I assume the middle strand was against Atum, although it got a nat 1 so it misses. Correct me if I'm wrong.

Atum yells back at the creature, "We're here for the body! Let us go!"

Unless the thing backs down and surrenders, Atum grows in size and swings his polearm at it!

+3 impact adamantine bec de corbin, power attack: 1d20 + 18 ⇒ (7) + 18 = 25
damage: 3d8 + 23 ⇒ (8, 6, 8) + 23 = 45

+3 impact adamantine bec de corbin, power attack: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 3d8 + 23 ⇒ (1, 5, 7) + 23 = 36


Outside:
Halbarad speaks to the quicksilver dome, but hears no response. A fairly large amount of blood is splattered around from the large men that ran through the quicksilver. It is not the full six pints from each individual, but there are a few pints on the ground.

Inside:
Yes, same order against FF/Touch, so only miss is against Atum. EDIT: Actually, Basalte's strand may have missed too. Double check that for me Basalte.

@Atum: Are you giving it a chance to let you go or are you going to attack immediately? We are in initiative, kind of.

Initiative:
Outside: Halbarad; Dragorin; Flinders; Terrill
Inside: Atum; Basalte; Desmond

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Under the Dome:

Desmond Fort vs. Dome Damage: 1d20 + 10 ⇒ (17) + 10 = 27
Fort vs. Tentacle: 1d20 + 10 ⇒ (15) + 10 = 25

So, 6 damage.

Desmond, caught up in the moment, points at the strange creature and shouts, "You just made yourself a new enemy!"

Swift action to cast instant enemy.

Casting Defensively DC 21: 1d20 + 10 ⇒ (4) + 10 = 14

Though unable to cast his spell, Desmond presses his attack anyway.

+1 Keen Falchion Power Attack: 1d20 + 15 - 3 ⇒ (17) + 15 - 3 = 29
Damage: 2d4 + 7 + 9 ⇒ (1, 1) + 7 + 9 = 18

Iterative Power Attack: 1d20 + 10 - 3 ⇒ (18) + 10 - 3 = 25
Damage: 2d4 + 7 + 9 ⇒ (1, 4) + 7 + 9 = 21

Crit Confirm 1 + Crit Focus: 1d20 + 15 - 3 + 4 ⇒ (4) + 15 - 3 + 4 = 20
Damage: 2d4 + 7 + 9 ⇒ (3, 2) + 7 + 9 = 21

Iterative Crit Confirm + Crit Focus: 1d20 + 10 - 3 + 4 ⇒ (10) + 10 - 3 + 4 = 21
Damage: 2d4 + 7 + 9 ⇒ (4, 2) + 7 + 9 = 22


Desmond:
Desmond strikes the creature with his falchion, but most of the brunt of his attacks seems futile against the creature's rocky exterior.

"Your anger must be subsided puny human." states the voice as it floods Desmond's mind.[/b]

Inside:
Desmond strikes the creature with his falchion, but most of the brunt of his attacks seems futile against the creature's rocky exterior.

Dark Archive

Cleric 11
Defense:
AC30; Tch 15; FF 29; CMD 20; hp 41/87; Fort +13; Ref +5; Will +14
Offense:
Init +0; Spd 20; CMB: +8; +1 Mace +9/+4 (1d8+1 /x2); ToC +8 (-2 on all saves for 4rnds; 7/day); Ranged Touch +8 Channel Neg (8d6; DC 23; 10/10)
Skills:
Climb +1; Diplomacy +12; Heal +8; Intimidate +14; Knowledge (Planes, Religion) +10; Sense Motives +11; Spellcraft +14; Swim: +0

Well that seemed to go well. Let us see what else we can discern from this anomaly
Detect Chaos

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Under the Dome:

Knowledge (Dungeoneering): 1d20 + 10 ⇒ (11) + 10 = 21

Not sure what kind of knowledge check it should be. If it should be a Nature check, add 1 to the above roll. If it needs to be another check, then I'm out of luck. But Dungeoneering seems most likely.


Dragorin:
You detect chaos in the area. Round 1 of the spell.

Desmond:
You know nothing about this creature. Correct knowledge. Not high enough roll.

Initiative:
Outside: Halbarad; Dragorin; Flinders; Terrill
Inside: Atum; Basalte; Desmond

Scarab Sages

Atum Male Human (Garundi) | HP 128/128
Stats:
AC 31 T 17 FF 28 | CMD 36 (38 against bull rush/trip/sunder) | DR 3/adamantine | 30% fortification | F+17 R+13 W+12 (+4 vs mind-aff/death eff, imm to dis) | Init +3 | Perc +7
Living Monolith 14 |
Ka Stone 3/3:
HP 156/156 | AC 31 T 15 FF 29 | DR 3/adamantine, DR 5/evil | 30% fortification | stone blood

Just a note: I don't think you need to defensively cast for swift-action spells. Might make a difference on Desmond's attacks.

Also, if it's not backing down, Atum continues with his action above.

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

I know the CRB says 'free action' spells do not need a defensive casting. But I wasn't sure if that would still apply to swift action spells.


Can you have a target be a favored enemy if you don't know what the enemy is? (Especially important for me to know as I just started a ranger.)

Swift action spells don't provoke, thus no need to cast defensively. I guess you could theoretically cast defensively swift action spells, but there is no reason to, that I can think of.

Desmond:
Your attacks hit but don't critical with your FE bonus added.

The Exchange

Sahrek:
HP: 95/95 | AC 26 | T 12 | FF 23 | Fort +11 | Ref +9 | Will +6 | CMD 27 (31 vs. Trip) | Init +3 (+4* or +2*) | Perc +8 (+4* or +2*)
Consumables:
(Arrows: CI: 43 | CI/B: 20 | CI/S: 7 | CI/GS: 10) | MHB: 19 | CLW: 34/50
Male Human Ranger 11 HP: 101/101 [0] | AC 26 | T 17 | FF 21 | Fort +12 | Ref +14 | Will +9 | CMD 31 | Init +6 (+4* or +2*) | Perc +17 (+4* or +2*) | Sense Mot +3

Just for neatness:
As I've seen it played, you get the bonuses to your favored enemy, even if you don't have the requisite knowledge to identify it. Kind of crazy. So, if I had a favored enemy of 'constructs' - I'd get the bonus against all constructs even if I don't have any ranks in Knowledge (Arcana).

Of course, I was trying to cast 'instant enemy' which just allows me to treat the target of the spell as one of my favored enemies (I was hoping it would land and so I could treat it as a human: +6 on all rolls!).

Scarab Sages

Elf Ranger (Infiltrator) 13 HP 117/117 | AC 33 FF 28 Tch 18 | CMD 33 (34 v grapple) | F+14 R+18 W+13 | Perc +23 (+2 v undead/construct, +6 v human) | Init +5
Per Diem:
Adaptions: 13/13 | Spells: [4th] 1/1 | [3rd] 2/2 | [2nd] 3/3 | [1st] 3/3
Th'reiwa-don:
HP 76/76 | AC 26 FF 21 Tch 14 | CMD 28 |F+9 R+11 W+3 | Perc+4 | Init+4

*maintains ignorance that combat is ensuing*

CRB: Swift action spells do not provoke.


Desmond:
The creature's rocky exterior seems extremely un-affected by your criticals and the damage done seems strong, but you realize that this thing is beefy.

Liberty's Edge

M Half-Elf Inquisitor of Desna 10 | HP 77/77 | AC 34 (37 vs crits) | T 22 | FF 31] | AC 28 | T 16 | FF 25 | CMD 29 | Fort +11 | Ref +7 | Will +12 | Init +7 | Perc +18

Terrill shrugs his shoulders and says, ”No reason for them to die alone in there.” He calls on Desna to support him and charges through the quicksilver barrier, already whirling his blade. Once he’s through, he swings his sword at whatever is attacking the gang.

Activate boots of speed for +30 move, total speed is 70’. Activate judgments of Protection (+3 to AC, +6 vs crits) and Purity (+3 to saves, +6 vs curses, disease and poison). Step through barrier and try to identify whatever is there.

Knowledge (x), Monster Lore: 1d20 + 3 ⇒ (4) + 3 = 7 Lowest bonus is +4, so lowest result would be 11.

+1 Keen Curve Blade, Power Attack: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17
Curve blade damage, Power Attack: 1d10 + 8 + 6 ⇒ (9) + 8 + 6 = 23

Stat line updated to reflect AC changes.

DMBS – can we put this fight on a map, since positioning matters a lot to Terrill’s fighting style?

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

GM:
Fort: 1d20 + 12 ⇒ (5) + 12 = 17
Full damage from the quicksilver barrier, but the strand misses, Basalte has 14 Touch AC when not raging/enlarged.

Basalte lets the pain turn into wrath! Simultaneously, he grows much larger and swings at the stone creature with his trusty adamantine falchion. Rage and Ka Stone: Hp 58/78 -> 74/94.

+1 Adamantine Keen Falchion, Power Attack, Rage, Ka Stone: 1d20 + 15 ⇒ (13) + 15 = 282d6 + 25 ⇒ (6, 6) + 25 = 37
Iterative: 1d20 + 10 ⇒ (10) + 10 = 202d4 + 25 ⇒ (1, 2) + 25 = 28

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders nods. "Yep, lemmings."

Glancing at Halbarad and Dragorin, he says. "Well, are we lemmings or are we not?"


Terrill rushes into the quicksilver bubble, sword drawn.

Inside:
As soon as he breaches the bubble, he feels his flesh being flayed from his skin.

Damage: 5d6 ⇒ (1, 1, 3, 6, 1) = 12 DC 20 Fortitude Save to halve. Not affected by Judgment as you can't activate Judgment until you are in combat and that doesn't happen until you are inside the bubble.

He sees a huge eye opening in this conical creature's front, just above a toothy mouth. Long strands of fibrous material whip from its sides. He is completely lost as to what the creature is.

He activates his judgement of Desna and charges the beast regardless, drawing an attack from the beast, severely wounding the man.

Bite: 1d20 + 20 ⇒ (20) + 20 = 40
Damage: 4d8 + 18 ⇒ (7, 6, 2, 8) + 18 = 41

Bite Critical: 1d20 + 20 ⇒ (6) + 20 = 26
Damage: 4d8 + 18 ⇒ (3, 7, 3, 1) + 18 = 32

Basalte grows and lashes out at the beast, cleaving a good chunk of rock from its flesh, while Terrill's blow glances off of its flesh.

Inside: Atum @ 82/104 HP; Basalte @ 74 (58)/94 (78) HP.; Desmond-Stranded @ 86/92 HP; Terrill @ 24 (30)/77 HP

"STAND DOWN OR YOU WILL BE TERMINATED!" echoes through your minds.

Initiative:
Outside: Halbarad; Dragorin; Flinders;
Inside: Atum; Basalte; Desmond; Terrill

Scarab Sages

Elf Ranger (Infiltrator) 13 HP 117/117 | AC 33 FF 28 Tch 18 | CMD 33 (34 v grapple) | F+14 R+18 W+13 | Perc +23 (+2 v undead/construct, +6 v human) | Init +5
Per Diem:
Adaptions: 13/13 | Spells: [4th] 1/1 | [3rd] 2/2 | [2nd] 3/3 | [1st] 3/3
Th'reiwa-don:
HP 76/76 | AC 26 FF 21 Tch 14 | CMD 28 |F+9 R+11 W+3 | Perc+4 | Init+4

"For all we know, they could already be dead," Hal grumbles in reply, "but what the hell. Let's go."

Next Round:
Hal mutters a few unintelligible words and feathers suddenly sprout from his face. Standard to cast aspect of the falcon. Cursing himself and his comrades for foolishness, he wades into the sphere, drawing his oathbow along the way.


Inside:
Halbarad bursts into the quicksilver bubble, feeling his flesh being flayed from his skin.

Damage: 5d6 ⇒ (5, 5, 4, 3, 3) = 20 DC 20 Fortitude save to halve.

You see a severely injured Terrill, an enlarged Basalte, a defensive Atum and an offensive Desmond. They are forming a semi-circle around a rock beast with a huge eye just above a toothy mouth. Long strands of fibrous material whip from its sides. One is attached to Desmond.

Inside: Atum @ 82/104 HP; Basalte @ 74 (58)/94 (78) HP.; Desmond-Stranded @ 86/92 HP; Terrill @ 24 (30)/77 HP; Halbarad @ 50 (60)/72 HP

Initiative:
Outside: Dragorin; Flinders;
Inside: Atum; Basalte; Desmond; Terrill; Halbarad

MAPPED

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

GM:
Basalte lets out his rage, continuing his assault.
+1 Adamantine Keen Falchion, Power Attack, Rage, Ka Stone: 1d20 + 15 ⇒ (12) + 15 = 272d6 + 25 ⇒ (6, 6) + 25 = 37
Iterative: 1d20 + 10 ⇒ (20) + 10 = 302d4 + 25 ⇒ (2, 2) + 25 = 29
Confirmation, Ruthless trait: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 122d4 + 25 ⇒ (2, 4) + 25 = 31 Not a crit!

Grand Lodge

AC26/Touch18/Flat22/CMD28||HP80[80]|Fort:+6;Ref:+13(+16 vs traps);Will:+10|Percept+20(trapspotter)|Init+4 Human Bard(Archaeologist) 11

Flinders shrugs and dashes into the bubble.

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