GMBobJones PFS 6-18 From Under Ice (Inactive)

Game Master TheBobJones

Where on Golarion | Tactical

A Pathfinder Society Scenario designed for levels 1–5.

Rumors of an ancient settlement and its priceless treasure locked beneath Irrisen’s perpetual ice have reached the Society’s ears. The Pathfinders set out to the Land of the Linnorm Kings with a precious cargo of trade goods to buy their way into the witch-ruled nation, but even approaching Irrisen is fraught with danger. Can the PCs navigate the frozen wastes and recover the relics within, or will the icy climate claim their lives?

Content in “From Under Ice” contributes directly to the Year of the Sky Key metaplot as well as the ongoing storyline of the Grand Lodge and Scarab Sages factions.

Written by Andrew Hoskins.

Venture-Captain Calisro Benarry, the half-orc captain of the vessel,Grinning Pixie
Haltani, Varki guide; now Uliyara
Baroness Nadya - ruler of Dalun
Alexei Kartov - jeweler in Dalun
Baroness Urgalaena, Aunt of Uliyara

Find a piece of the Sky Key, or information about it
Gain Influence with Haltani

Marching order
Gunari Lort
Amaranti/Kaisharga Cyrus
Miro Ibid

Initiative Rolls:

[dice=Amaranti Initiative]1d20+3[/dice]
[dice=Cyrus Initiative]1d20+5[/dice]
[dice=Gunari Initiative]1d20+5[/dice]
[dice=Ibid Initiative]1d20+10[/dice]
[dice=Kaisharga Initative]1d20+4[/dice]
[dice=Lort Initiative]1d20+1[/dice]
[dice=Miro Initiative]1d20+7[/dice]
[dice=Vargrim Initiative]1d20+4[/dice]

Perception Rolls:

[dice=Amaranti Perception]1d20[/dice]
[dice=Cyrus Perception]1d20+8[/dice]
[dice=Gunari Perception]1d20+3[/dice]
[dice=Ibid Perception]1d20+8[/dice] +9 for traps
[dice=Kaisharga Perception]1d20+7[/dice]
[dice=Lort Perception]1d20+13[/dice]
[dice=Miro Perception]1d20+11[/dice]

Fortitude Rolls:

[dice=Amaranti Fortitude]1d20+4[/dice]
[dice=Cyrus Fortitude]1d20+1[/dice]
[dice=Gunari Fortitude]1d20+7[/dice]
[dice=Ibid Fortitude]1d20+4[/dice] +6 for hot conditions
[dice=Kaisharga Fortitude]1d20+2[/dice]
[dice=Lort Fortitude]1d20+8[/dice]
[dice=Miro Fortitude]1d20+6[/dice]

Reflex Rolls:

[dice=Amaranti Reflex]1d20+4[/dice]
[dice=Cyrus Reflex]1d20+9[/dice]
[dice=Gunari Reflex]1d20+3[/dice]
[dice=Ibid Reflex]1d20[/dice]
[dice=Kaisharga Reflex]1d20+7[/dice]
[dice=Lort Reflex]1d20+2[/dice]
[dice=Miro Reflex]1d20+9[/dice]

Will Rolls:

[dice=Amaranti Will]1d20+5[/dice]
[dice=Cyrus Will]1d20[/dice]
[dice=Gunari Will]1d20+8[/dice]+2 vs Mind affecting
[dice=Ibid Will]1d20[/dice]
[dice=Kaisharga Will]1d20+4[/dice]
[dice=Lort Will5]1d20+2[/dice]+1 vs Fear
[dice=Miro Will]1d20+7[/dice]

Diplomacy Rolls:

[dice=Amaranti Diplomacy]1d20[/dice]
[dice=Cyrus Diplomacy]1d20+6[/dice]
[dice=Gunari Diplomacy]1d20+10[/dice]
[dice=Ibid Diplomacy]1d20[/dice]
[dice=Lort Diplomacy]1d20+2[/dice]
[dice=Miro Diplomacy]1d20+16[/dice]

Sense Motive Rolls:

[dice=Amaranti Sense Motive]1d20[/dice]
[dice=Cyrus Sense Motive]1d20-1[/dice]
[dice=Gunari Sense Motive]1d20+11dice]
[dice=Ibid Sense Motive]1d20[/dice]
[dice=Lort Sense Motive]1d20+2[/dice]
[dice=Miro Sense Motive]1d20+15[/dice]

Combat Table:

[spoiler=Combat Table]
Global Conditions:
Individual Conditions:
  • Gunari: heroism (30); resist energy 10 cold, shield of faith, bulls strength, divine favor
  • Ibid: mutagen (30), heroism (50), shield, heightened awareness,
  • Amaranti: heroism (50), reduce person
  • Kaisharga: Mage armor, bull's strength, shield
  • Lort: resist energy 10 cold
  • Cyrus: shield

Combat Table - Round 1

  • Miro <=
  • ibid <=
  • Amaranti/K <=
  • Cyrus <=
  • Lort <=
  • Uliyara <=
  • Gunari <=
  • Dwarficile <=

Current Conditions:


Encounter ;