GMBobJones PFS 3-10 Haunting of Hinojai (Inactive)

Game Master TheBobJones

Where in Golarion | PreGens | 1st Floor | 2nd Floor | Basement

A Pathfinder Society Scenario designed for levels 5–9.

Ever seeking long-lost secrets, the Pathfinder Society sends a team of agents to explore a reportedly haunted house in the Dragon Empires nation of Minkai, hoping they can uncover the secret behind the legendary location's tormented past.

Written by Jim Groves.

Discovering the cause of the Hinojai haunting.

Marching order

Initiative Rolls:

[dice=Erasmus Initiative]1d20+5[/dice]Can act in surprise round of a haunt
[dice=Estra Initiative]1d20+3[/dice]
[dice=Mavaro Initiative]1d20+1[/dice]
[dice=Meligaster Initiative]1d20+2[/dice]
[dice=Rivani Initative]1d20+1[/dice]
[dice=Yoon Initiative]1d20+1[/dice]
[dice=BBEG Initiative]1d20+4[/dice]
[dice=Haunt Initiative]10[/dice]

Perception Rolls:

[dice=Erasmus Perception]1d20+13[/dice]
[dice=Estra Perception]1d20+4[/dice]
[dice=Mavaro Perception]1d20+14[/dice]+2 to avoid being surprised and detect invisible and incorporeal creatures; Aura sight, darkvision 60
[dice=Meligaster Perception]1d20+10[/dice]
[dice=Rivani Perception]1d20+12[/dice]
[dice=Yoon Perception]1d20+11[/dice]

Fortitude Rolls:

[dice=Erasmus Fortitude]1d20+9[/dice]
[dice=Estra Fortitude]1d20+8[/dice]+2 if ectoplasmic Honaire is adjacent
[dice=Mavaro Fortitude]1d20+8[/dice]
[dice=Meligaster Fortitude]1d20+7[/dice]
[dice=Rivani Fortitude]1d20+8[/dice]
[dice=Yoon Fortitude]1d20+11[/dice]

Reflex Rolls:

[dice=Erasmus Reflex]1d20+9[/dice]
[dice=Estra Reflex]1d20+5[/dice]+2 if ectoplasmic Honaire is adjacent
[dice=Mavaro Reflex]1d20+4[/dice]
[dice=Meligaster Reflex]1d20+10[/dice]
[dice=Rivani Reflex]1d20+7[/dice]
[dice=Yoon Reflex]1d20+10[/dice]

Will Rolls:

[dice=Erasmus Initiative]1d20+7[/dice]+1 vs charms and compulsions
[dice=Estra Will]1d20+11[/dice]+2 vs Illusions +2 if ectoplasmic Honaire is adjacent; if Honaire is not manifested +2, +4 against mind-affecting; if she is withing 30ft of incorporeal Honarie +2 vs mind-affecting
[dice=Mavaro Will]1d20+8[/dice]+2 vs emotions
[dice=Meligaster Will1d20+14[/dice]+2 vs fear
[dice=Rivani Will]1d20+9[/dice]
[dice=Yoon Will]1d20+5[/dice]+2 vs fear

Diplomacy Rolls:

[dice=Erasmus Diplomacy]1d20+12[/dice]
[dice=Estra Diplomacy]1d20+14[/dice]if Honaire is not manifested +3
[dice=Mavaro Diplomacy]1d20+7[/dice]
[dice=Meligaster Diplomacy]1d20+15[/dice]
[dice=Rivani Diplomacy]1d20[/dice]
[dice=Yoon Diplomacy]1d20+8[/dice]

Sense Motive Rolls:

[dice=Erasmus Sense Motive]1d20+4[/dice]
[dice=Estra Sense Motive]1d20+14[/dice]if Honaire is not manifested +3
[dice=Mavaro Sense Motive]1d20[/dice]
[dice=Meligaster Sense Motive]1d20+8[/dice]
[dice=Rivani Sense Motive]1d20+11[/dice]
[dice=Yoon Sense Motive]1d20[/dice]

Combat Table:

Global Conditions:
Individual Conditions:
  • Erasmus:
  • Estra
  • Mavaro:
  • Meligaster:
  • Rivani:
  • Yoon:

Up Next: Meligaster, Yoon, Erasmus
Combat Table – Surprise Round

  • Meligaster <=
  • Yoon <=
  • Estra <=
  • Erasmus <=
  • Haunt <=
  • Rivani<=
  • Mavaro <=

Current Conditions: