GM Bearington's Harrow (Inactive)

Game Master Gummy Bear


101 to 102 of 102 << first < prev | 1 | 2 | 3 | next > last >>
Scarab Sages

1 person marked this as a favorite.
Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

Children. Rhasuel rumbles Let's not get distracted. We have enough problems here without you two starting a religious war.


1 person marked this as a favorite.
Maps | Handouts | Spell Templates | Spell Effects | Knowledge Checks

As Estra cuts the deck, her sensitivity to psychic energy tells her that this Harrow Deck has a bit of true power still left within.

Elena:

You do not detect any evil beyond the briefly lingering auras of the undead you faced.

The group quickly makes their way through the rest of the decrepit tavern. It is clear to them that the Harrow Deck is what they came here to find, as the rotting foodstuffs, stale beverages, and plump rodents do not provide any other clues as to what happened to Lady Illirigarde.

Confident they have served the Professor well, they get back into their wagon and leave the village of Dunhob behind them.

101 to 102 of 102 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Harrow Gamplay All Messageboards

Want to post a reply? Sign in.