Finding The Fall: Moral Decay in Taldor (Inactive)

Game Master Molech

A few goodly adventurers in the Duchy of Mulcrow in Taldor, though they begin their tale fighting for justice, benevolence, righteousness and tolerance, are doomed to become tainted and jaded through their ambitious adventures, only to tragically find that they have Fallen from grace into depravity, nefariousness, and villainy.


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CG Dwarf Bloodrager - 4 {56}/60 {68}
Vitals:
AC: 21 {17} (T: 11 {7} FF: 20 {16}) || Fort: +9 {+11} Ref: +3 {+2} Will: +1 || Move: 20 ft.

Aye, I'll go.
Perception: 1d20 + 4 ⇒ (18) + 4 = 22

On his turn Raggo moves into the back room. I'll wait to post his other actions until I know what he sees.


Human Cavalier Lvl 4 | HP: 37/52 (6 non-lethal) | AC: 22 T:11 FF:21 | F: +7 R: +4 W: +4 | Init: +2 | Perc: +1 | Hero pts: 1 |
Status Effects:

Wulfrun has a 15' light source


Rd 2:
.

INITIATIVE:

3 Dark Slayers in Inner Chamber = Cast spells on themselves
Knowledge Local for creature info

Gregary = Casts Light, creating Low Light condition in much of the Inner Chamber. Checks and sees that Cora is unconscious.

Wulfrun = (Sorry, I know it sucks.) Decided to sit out most of this fight, blinded & stunned, when she chose to fail her Will Save, ...but she DID draw first blood!

Cora = unconscious

Heal DC 15:
She is not bleeding out and has taken Non-Lethal damage from bludgeoning force.

Lilitahs the Sin Spawn =
unconscious & bleeding out Stabilize: 1d20 + 3 ⇒ (19) + 3 = 22

Cayosin = TBD

Terra Minora = TBD

Raggo = Moves into the room and (I assume) with his Readied weapon, treats one of the creatures he sees with the same love and kindness he showed Lilitah's.

Cutie = Guards outside (I'm assuming Readied Action for attack)

Aerodus Aluain = TBD

- - - -

Logistics:
Raggo is in the circular, inner chamber with the 3 Dark Slayers.

Aerodus Aluain is at the inner door next to the fallen Sin Spawn.

Wulfrun, Cora, Gregary & Terra Minora are in the crowded Foyer, just behind Aerodus Aluain.

Cayosin, our sage-like, er, Viking-Blooded-Barbarian-hybrid, wisely and ponderously stands outside with Cutie (the rhino-looking elephant), enjoys the setting sun, the fireflies, and rereads the sign on Rudwilla's door, "Go Away."


male human magus (kensai) 4 | hp 40/40, AC 18, touch 17, ff 11, CMD 18 | Fort +6, Ref +5, Will +3 | Init +4, Perception -1 (status: nothing)

Heal Check (DC 15): 1d20 - 1 ⇒ (8) - 1 = 7


CG Dwarf Bloodrager - 4 {56}/60 {68}
Vitals:
AC: 21 {17} (T: 11 {7} FF: 20 {16}) || Fort: +9 {+11} Ref: +3 {+2} Will: +1 || Move: 20 ft.

Indeeed, Raggo swings at the nearest foe.

PA: 1d20 + 9 ⇒ (9) + 9 = 18 Damage: 2d6 + 16 ⇒ (1, 3) + 16 = 20


Late in the twelfth second of combat, Raggo, having pushed his way in Rudwilla's inner chamber, swings mightily at the nearest Dark Slayer, barking the Truth of Gorum's Strength as he begins to murderhobo the poor thieves.

And then misses wildly with his blade, accomplishing nothing.


If someone who acts before Raggo in Rd 2 enters and Flanks with the mighty Dwarf, it will give him a +2 to his attack. Doing such WILL provoke an AoO from a Dark Slayer as you exit a square that the one Raggo attacked is threatening.

The Dark Folk are wielding Falchion-looking weapons.

.
.
.

If you guys could do a "Rd 1" something-or-other ahead of Actions in combat, I think it may help fight confusion and ambiguity.

Do you guys think it'll help, or if there is even any need?


CG aasimar cleric-4 40/40 Born in Taldor worshiper of Calistria
Defenses and Movement:
AC: 17 T: 12 FF: 15 | Fort: +5 Ref: +3 Will: +8 | Move: 30

Rd. 2
With the monstrosity dead, Terra catches sight of the strange creatures that were in the shadows. She grasps her holy symbol and sends up a prayer finishing with a crack of her whip in the direction of one of the figures, "Kill your friend there, he offends my sight."

I cast Murderous Command (dc 15 will negates) on the creature furthest to the right of his compatriots (hard to give better than that without a map to reference.


Dark Slayer
Will Save: 1d20 + 5 ⇒ (1) + 5 = 6

Looking at the beautiful Calistrian who tripped his Mistress, one of the Dark Slayers doesn't even really try to resist her bewitchments -- and looks to his now former companion engaging the Dwarf with ambitious malice in his shadowy visage. He can't wait 'till the top of round three to prove his worth to the lovely spellcaster.


Just to reiterate...

Room 1) The foyer is 12 feet long and there are two alcoves in the left wall and two alcoves in the right wall. Each of the four alcoves, covered in cobwebs, contains a bust of one of Rudwilla's past four husbands.

Cora, a young girl who cast Sleep on the Sin Spawn when Wulfrun charged in to attack, is unconscious and "stuck" to the floor with some kind of arcane residue/slime. Gregary is kneeling by her, assessing her injuries (rather unsuccessfully do to an unfortunate Heal check).

Room 2) The Inner Chamber is circular and there are three Dark Stalkers in there with Raggo. Raggo is adjacent to ONE of them.
On Terra Minora's turn in Initiative, another of them fails his Will Save and will attack the one on Raggo next round.

The inner chamber is considerably larger than the foyer, but it is in Low Light conditions and there are plenty of objects on the floor -- including a massive (a full square) cauldron in the center.

One can flank with Raggo, who actually goes late in the round so the +2 bonus would go to whomever goes second in initiative, but that will provoke an AoO. If you go before Raggo, Raggo provokes when he come in and gets the Flank bonus -- if you go after Raggo, you provoke the AoO and you get the +2 flanking bonus.

Or you can attack another Dark Stalker (presumably on one that Terra Minora doesn't (or hasn't) cast a spell.


Mature Pureblood Azlanti Adult **WIP**

ROUND 1

Cayosin seeing no room to enter waits outside until the bottleneck clears up enough to squeeze through.

ROUND 2
Finally seeing an opening, he enters and his eyes adjust to the lighting level. After he enters, Cayosin attacks the closest Dark Stalker that will not provoke an AoO, and he attacks the darker twice to test its defenses, RRRUSSSHHH!!!

Attack1: 1d20 + 6 ⇒ (12) + 6 = 18
Damage1: 1d6 + 6 ⇒ (2) + 6 = 8

RRRUSSSHHH!!!

Attack2: 1d20 + 2 ⇒ (15) + 2 = 17
Damage2: 1d6 + 3 ⇒ (5) + 3 = 8


current effects:
weapon of awe, aspect of tiger
human, female inquisitor (sacred hunter) 4 // HP40/40
vitals:
AC 17 (T 12, FF 15) // Fort +7, Ref +4, Will +9 // Move 30' initiative +6 Perception +11, spellcraft +5

starting to feel a bit left out, Ray, as you recapped everyone's actions (including cuties) but didn't mention aliesah. :(. Just joking

Aliesah looks for a shot at the stalkers, moving into the doorway if she can. If she cannot get a shot, she will ready an action waiting for a clear shot.

comp longbow: 1d20 + 7 ⇒ (4) + 7 = 11 -4 cover + -4 in combat = miss by miles. May have missed the door


Sorry, Chillblame; I forgot about Aliesah.

With unmitigated gall Aliesah fires into the relative dark of the inner chamber, missing embarrassingly.
.
.
.
Choosing not to flank with the one on Raggo of Gorum, Cayosin enters the inner chamber and attacks one of the other two Dark Slayers, having as much "un"success as the Dwarf.


Rd 2:
.

INITIATIVE:

3 Dark Slayers in Inner Chamber =
One in melee with Raggo.
One in melee with Cayosin
One that failed a Save from Terra Minora's spell

Gregary = Attempts to Heal Cora and casts Light

Wulfrun = Blinded and Stunned

Cora = Unconscious and prone

Lilitahs the Sin Spawn = unconscious but stable

Aliesah Leafborn = Shoots an arrow at a creature but misses

Cayosin = In melee with a Dark Slayer

Terra Minora = Casts Murderous Command

Raggo = In melee with a Dark Slayer

Cutie = Guards outside (I'm assuming Readied Action for attack)

Aerodus Aluain = tbd


Don't forget a couple possible Free Actions, depending on your Skills:
-Knowledge Religion -- The Sin Spawn's Holy Symbol
-Knowledge Local -- Dark Slayer

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

Aerodus stopped over the unconscious Foe at his feet before moving deeper in to the house, stepping around his allies deftly and positioning himself to attack the Stalker furthest from the one who looks goofy and love struck taking advantage of any possible misstep or advantage he can.

Flank if Possible/PA1d20 + 8 ⇒ (4) + 8 = 122d6 + 12 ⇒ (6, 1) + 12 = 19

His blade flies over the head of the enemy and bites deep in to the wall of the house. He pulled hard, ripping it back Out with a growl.

"Kann ihre vorfahren Aufschub verweigert werden!"

Dwarven:
"May your ancestors be denied respite!"

I'm not fluent in German so it is just a translator job but... Yeah I went German for Dwarven. Hope that is okay. And that it says what I intend... And that I didn't just order some form of strudle!


current effects:
weapon of awe, aspect of tiger
human, female inquisitor (sacred hunter) 4 // HP40/40
vitals:
AC 17 (T 12, FF 15) // Fort +7, Ref +4, Will +9 // Move 30' initiative +6 Perception +11, spellcraft +5

know religion: 1d20 + 5 ⇒ (5) + 5 = 10

know local: 1d20 + 5 ⇒ (18) + 5 = 23


Dark Slayer AoO

Aerodus Aluain, are you flanking the Dark Slayer with Raggo -- or are you flanking the Dark Slayer with Cayosin? (Either way you provoke one AoO to get into the Flank, but which PC do you want to join?)

Upon seeing himself becoming surrounded by the new thieves, Kirapetsh the Dark Slayer lashes out with his masterfully crafted Dark Sword (falchion) to slay the impertinent human with eyes like a lizard. Those odd eyes -- Kirapetsh aims for those odd eyes.)
Dark Slayer AoO: 1d20 + 5 ⇒ (10) + 5 = 15 . . . . Out Vile Jelly: 2d4 + 3 ⇒ (2, 4) + 3 = 9


@Aliesah Leafborn,

You know that the Holy Symbol on Lilitahs is that of a famous Demon Lord of whom you've learned, but you just can't remember which one. Maybe Rudwilla, Alakart or even The Scarlet Knight will be able to answer.

Regarding Dark Slayers, You know that they are often Rogues and Assassins that often learn tricks of arcane magic (Rogue Talent Magic). (You also know the Fluff in the Link.)

You know that while Dark Stalkers are usually leaders and that Dark Creepers revere Dark Stalkers as almost godlike, Dark Slayers have been known to rebel from Dark Stalker clans.

You know that not only do they prefer Darkness (or Low Light), they actually have EX & SU abilities that can only function in Darkness AND they are Dazzled in Daylight conditions.

You also remember something Hibiscus told you once about Dark Folk when there were some creatures from the Underdark threatening the Verduran -- when they die they release some kind of vile, probably necromantic energy. Each Dark Folk species would be different, Hibiscus surmised, but expect that upon each Dark Slayer death, some noxious something will be released into the air.

You also have one question regarding the basic stats of the Dark Slayers (strong & poor Saves, resistances, a specific SP, SU or EX, etc.)

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

I'm flanking Raggo, as I assume the order went Enthralled Stalker - Cayosin Threatened Stalker - Raggo Threatened Stalker.


Rd 3:
.

INITIATIVE:

3 Dark Slayers in Inner Chamber =

One in melee with Raggo of Gorum and Aerodus Aluain: (In the language of Dark Folk) Dwarf! You shall fall first!
slashing at Raggo's beard: 1d20 + 5 ⇒ (18) + 5 = 23 . . . . 2d4 + 3 ⇒ (1, 1) + 3 = 5
And takes a 5' step out of flanking; is still adjacent to Raggo but NOT the winged Aasimar.

One in melee with Cayosin:
(In absolute silence)
slashing at Cayosin's draconic eyes: 1d20 + 5 ⇒ (11) + 5 = 16 . . . . 2d4 + 3 ⇒ (2, 2) + 3 = 7

One that failed a Save from Terra Minora's spell:
(Calmly and confidently strides to the Dark Slayer adjacent to Raggo & Aerodus and proves his mettle to Terra Minora by Flanking with the PCs)
slashing at the Dark Slayer: 1d20 + 7 ⇒ (13) + 7 = 20 . . . . 2d4 + 3 + 2d6 ⇒ (2, 1) + 3 + (1, 6) = 13

Gregary =

Wulfrun = CAN SEE!!!! But is still Stunned.

Cora = Unconscious and prone

Lilitahs the Sin Spawn = unconscious but stable

Aliesah Leafborn =

Cayosin = In melee with a Dark Slayer

Terra Minora =

Raggo = Flanking a Dark Slayer with Aerodus

Cutie = Guards outside (I'm assuming Readied Action for attack)

Aerodus Aluain = Flanking a Dark Slayer with Raggo


Raggo of Gorum is slashed, blood and beard dirty the floor!

The Dark Slayer in melee with Raggo & Aerodus is cut by the third Dark Slayer, now flanking with Raggo.


Mature Pureblood Azlanti Adult **WIP**

Round 3

Cayosin seeing the Dark Slayers being hard to hit changes the choke on his quarterstaff, "YOU WANT TO HIT MY EYES, DON'T YE?" TWO CAN PLAY AT THAT GAME!"

Cayosin attacks the Dark Slayer in his eyes in return with a single more focus staff jab to the eyes, "RUSSHHH!

Attack1: 1d20 + 10 ⇒ (15) + 10 = 25
DAMAGE1: 1d6 + 6 ⇒ (5) + 6 = 11

Cayosin is visibly angry now.


Dark Slayer "blood" squirts from the cowl where Cayosin HITS Kirapetsh!
.

Meanwhile, Kekwheral prepares to slay the filthy dwarf in front of him but is quite unnerved about being attacked by his ally, Khalylrok.
.

Khalyrok, for his part, shakes off the bewitchments of the Calistrian's vile spell and is horrified at the atrocity he has committed: Attacking a fellow sacrosanct is heresy! He spits at Terra Minora's direction and plans a special, torturous death for her -- one that will make the Kytons envious.
...After he deals with the dwarf and aasimar in front of him.


male human magus (kensai) 4 | hp 40/40, AC 18, touch 17, ff 11, CMD 18 | Fort +6, Ref +5, Will +3 | Init +4, Perception -1 (status: nothing)

Gregary uncorks the vial of troll styptic in his hand and begins to spread it on the unconscious girl at his feet, trying to ensure that she wakes and is okay as soon as possible.

Cora gains fast healing 2 for 2d4 ⇒ (4, 2) = 6 rounds.


current effects:
weapon of awe, aspect of tiger
human, female inquisitor (sacred hunter) 4 // HP40/40
vitals:
AC 17 (T 12, FF 15) // Fort +7, Ref +4, Will +9 // Move 30' initiative +6 Perception +11, spellcraft +5

Seeing the crowded room, aliesah changes tactics.

Aprehendit persona

spellcraft DC 17:
hold person
targeting the closest foe. Will save DC 16 or be paralysed.

Ray, my question is what are the resistances of these creatures?


Gregary applies the salve to the young girl and she immediately awakes to consciousness, though she is weak.
.

Aliesah targets the Dark Slayer in melee with her dragon-blooded friend Cayosin, with her Hold Person spell, and Kirapetsh tries desperately to ward off the mental attack on his WIll:
Come On...NAT 20!: 1d20 + 5 ⇒ (13) + 5 = 18
Kirapetsh now looks at Aliesah Leafborn with the same malevolence that Khalylrok has for Terra Minora.
.

Dark Slayers are nearly immune to most Poisons (+4 bonus & can reroll once) but magical energies such as fire, lightning, acid and frost harm them as easily as they harm people not of the Plane of Ethereal Shadow-Stuffs.


CG Dwarf Bloodrager - 4 {56}/60 {68}
Vitals:
AC: 21 {17} (T: 11 {7} FF: 20 {16}) || Fort: +9 {+11} Ref: +3 {+2} Will: +1 || Move: 20 ft.

Round 3

PA: 1d20 + 11 ⇒ (14) + 11 = 25 Damage: 2d6 + 16 ⇒ (3, 1) + 16 = 20

Raggo whips his head back and forth between Aerodus and Cayosin "Aerodus... Cayosin... fancy seeing you here HA HAA." The burly dwarf laughs at loud as he heaves his blade up and over his head in a devastating arc.


Rd 3:
.

INITIATIVE:

3 Dark Slayers in Inner Chamber =

One in melee with Raggo of Gorum and Aerodus Aluain: (In the language of Dark Folk) Dwarf! You shall fall first!
HITS RAGGO FOR 5 HP
And takes a 5' step out of flanking; is still adjacent to Raggo but NOT the winged Aasimar.

One in melee with Cayosin:
(In absolute silence) . . . .
MISSES CAYOSIN, ...THIS TIME

One that failed a Save from Terra Minora's spell:
(Calmly and confidently strides to the Dark Slayer adjacent to Raggo & Aerodus and proves his mettle to Terra Minora by Flanking with the PCs)
HITS THE DARK SLAYER FOR 13 HP

Gregary = Brings Cora back to consciousness, in all likelihood saving her life!

Wulfrun = CAN SEE!!!! But is still Stunned.

Cora = Conscious and healing, but weak and stuck to the floor of the foyer.

Lilitahs the Sin Spawn = unconscious but stable

Aliesah Leafborn = Casts Hold Person but the Dark Slayer resists!

Cayosin = Does about half as good as Raggo of Gorum against his Dark Slayer. ;)

Terra Minora = Calls the Divine Favor of the Savored Sting upon herself.

Raggo = In a cleaving arc, Raggo's blade comes down hard on the Dark Slayer's shoulder blade, cutting deep enough for him to wonder if he wants to continue this fight.

Cutie = Guards outside (I'm assuming Readied Action for attack)

Aerodus Aluain = Yet to Act in Rd 3!


CG aasimar cleric-4 40/40 Born in Taldor worshiper of Calistria
Defenses and Movement:
AC: 17 T: 12 FF: 15 | Fort: +5 Ref: +3 Will: +8 | Move: 30

Rnd 3

Seeing her spell working beautifully, Terra casts another prayer to her goddess and feels the favor of Calistria flow through her.

I cast divine favor on myself and otherwise stay where I am.

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

Round 3

Aerodus steps to the side, flanking the Stalker with Raggo once again, before swinging his blade with all of his might.

1d20 + 8 ⇒ (12) + 8 = 202d6 + 12 ⇒ (4, 2) + 12 = 18

WelP... I'm never hitting these. -Sigh-


20 Hits!

Aerodus Aluain slashes at the Dark Slayer he and Raggo of Gorum fight.


Rd 4:
.

INITIATIVE:

3 Dark Slayers in Inner Chamber =
Kekwheral in melee with Raggo of Gorum and Aerodus Aluain: Lilitahs is dead and this looks very bad -- but how can I escape? ....Very Well, I will fight to the death and hope the Sin Spawn's promises were true!
Shifting 5 ft to flank with the other Dark Slayer, no longer under Terra Minora's spell:
Murderhobo the Dwarf!: 1d20 + 7 ⇒ (8) + 7 = 15 .... Death to Dwarves: 2d4 + 3 + 2d6 ⇒ (3, 3) + 3 + (1, 6) = 16

Kirapetsh in melee with Cayosin:
(In absolute silence) . . . .
Slash the Dragonborn!: 1d20 + 5 ⇒ (8) + 5 = 13 .... Bleed, Infidel!: 2d4 + 3 ⇒ (3, 1) + 3 = 7

Khalylrok (who earlier failed a Save from Terra Minora's spell but is now in control of his mind once again)
I will kill that vile lady who attacked my mind as soon as I finish off this dwarf and aasimar!
Flanking Raggo with Kekwheral:
Attack: 1d20 + 7 ⇒ (13) + 7 = 20 .... Damage: 2d4 + 3 + 2d6 ⇒ (1, 4) + 3 + (3, 4) = 15

Gregary =

Wulfrun = Ready to join the fray!

Cora = Magically heals 2 more HP

Lilitahs the Sin Spawn = unconscious but stable

Aliesah Leafborn =

Cayosin =

Terra Minora =

Raggo =

Cutie = Guards outside (I'm assuming Readied Action for attack)

Aerodus Aluain =


Smurf it all to Hell and Bonkers! I'm changing dice!

:P


male human magus (kensai) 4 | hp 40/40, AC 18, touch 17, ff 11, CMD 18 | Fort +6, Ref +5, Will +3 | Init +4, Perception -1 (status: nothing)

Gregary looks at the little girl. "You ok?"

He has confidence that Wulfrun, Raggo and Aerodus all together can defeat the three sinspawn, but he can be there for them in a moment if he's wrong. "What did they do to you? Where did all of this...glue come from?"

I'll spend my turn trying to help her get out of the glue and out the door.


Mature Pureblood Azlanti Adult **WIP**

ROUND 4

Cayosin uses his staff to block Kirapetsh's assault, then using the whole staff , he strikes towards Kirapetsh.

Bash Kirapetsh: 1d20 + 10 ⇒ (5) + 10 = 15
Put the Kabosh on Kirapetsh: 1d6 + 6 ⇒ (6) + 6 = 12

Kirapetsh remembers how much the last strike hurt and dodges the blow.

Rats! Don't be giving your dice to me GM Ray :-) Passing the evil loaded dice to Aerodus


Human Cavalier Lvl 4 | HP: 37/52 (6 non-lethal) | AC: 22 T:11 FF:21 | F: +7 R: +4 W: +4 | Init: +2 | Perc: +1 | Hero pts: 1 |
Status Effects:

Round 4

Bardiche: 1d20 + 10 ⇒ (10) + 10 = 201d10 + 12 ⇒ (7) + 12 = 19

Wulfrun rejoins the melee attacking the closest of her enemies.


CG aasimar cleric-4 40/40 Born in Taldor worshiper of Calistria
Defenses and Movement:
AC: 17 T: 12 FF: 15 | Fort: +5 Ref: +3 Will: +8 | Move: 30

Terra moves into the room to try for a clear lane to attack Khalylrok, and cracks her whip at his legs in an attempt to trip him as she did the hideous creature from before.

CMB Trip: 1d20 + 6 ⇒ (12) + 6 = 18

I'll stay 15 feet away if at all possible.


CG Dwarf Bloodrager - 4 {56}/60 {68}
Vitals:
AC: 21 {17} (T: 11 {7} FF: 20 {16}) || Fort: +9 {+11} Ref: +3 {+2} Will: +1 || Move: 20 ft.

"These guys seem friendly, do you think they'd like to go grab a pint?"

Raggo swings again, coming from the side with a wide slash.

PA: 1d20 + 11 ⇒ (15) + 11 = 26 Damage: 2d6 + 16 ⇒ (1, 3) + 16 = 20

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

Round 4

"Oh aye, I am sure they would love to. They come from underground too, right?"

Aerodus laughed softly before stepping in to another flank, driving his blade deep and hard in to the back of the Stalker.

Power Attack 1d20 + 8 ⇒ (13) + 8 = 212d6 + 12 ⇒ (3, 6) + 12 = 21

Move in to Flank. Standard to Power Attack


Rd 4:
.

INITIATIVE:

3 Dark Slayers in Inner Chamber =
Kekwheral in melee with Raggo of Gorum and Aerodus Aluain: Lilitahs is dead and this looks very bad -- but how can I escape? ....Very Well, I will fight to the death and hope the Sin Spawn's promises were true! .... Misses Raggo
**DIES**

Kirapetsh in melee with Cayosin:
(In absolute silence) . . . . Misses Cayosin

Khalylrok (who earlier failed a Save from Terra Minora's spell but is now in control of his mind once again)
I will kill that vile lady who attacked my mind as soon as I finish off this dwarf and aasimar!
Flanking Raggo with Kekwheral .... Misses Raggo

Gregary = Helps Cora and is Readied to help in combat if needed. Please Roll Diplomacy for Cora's reaction; obviously you have a pretty good circumstance bonus!

Wulfrun = Runs in and attacks the Dark Slayer engaged in melee with Cayosin Dragon-Eyes. (And like her allies, misses embarrassingly on her first swing.)
Strike One!

Cora = That red lady-thing came out of nowhere; I thought it was Rudwilla coming back from collecting the troll warts. She cast a spell that reminded me of that Web spell that Rudwilla's trying to teach me. But it wasn't Web. This magical goo was just all over me and I fell. Then her hands started burning and this spout of flame came from her hands. I blacked out just as these three shadow-mummies came in....Oh Pharasma, there still in there! Cora panics as she realizes the Dark Slayers (which she misidentifies as "shadow mummies") are still in the inner chamber.

Lilitahs the Sin Spawn = unconscious but stable

Aliesah Leafborn = TBD

Cayosin = Now flanking with Wulfrun, misses!

Terra Minora = Lashes her whip at the Dark Slayer flanking Raggo of Gorum and, perhaps because he is now ready for her attack, shuffles his feet over the whip, avoiding the trip.

Raggo = Wields a mighty blow, killing the Dark Slayer where he stands!

Cutie = Guards outside Readied Action

Aerodus Aluain = Sinks his blade deep into Khalylrok as the Dark Slayer must be a bit off balance having dodged Terra Minora' trip attempt.


At Kekwheral's death at the hands of the dwarf, the Dark Slayer's corpse, covered in the shadowy wrappings of Ethereality, shudders and deflates -- unleashing a hissing sound of invisible, inodorous, poison gas, that permeates the air to an area of 60 feet.
.
.

Fortitude Save vs Poison!
(Even Cutie is in range of the noxious, necromantic & shadowy poison.)

CON Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Lilitahs
Fortitude Save: 1d20 + 4 ⇒ (19) + 4 = 23

Cora
Fortitude Save: 1d20 - 2 ⇒ (4) - 2 = 2

.
.
.
EDIT:
Lilitahs Saves vs poison.

Cora Fails, sinking back into unconsciousness as her skin takes on a sickly gray color as the gas invades her bloodstream!
Gregary -- had you not given her FH, she would have gone from mostly dead to all dead. And looking through her pockets wouldn't even turn up any loose change. Well done!


NOTE:

@ Aerodus Aluain, & Cutie

Raggo kills the Dark Slayer just prior to your turns in Initiative; I doubt it but just in case... you can alter your Action after your Save attempt.


male human magus (kensai) 4 | hp 40/40, AC 18, touch 17, ff 11, CMD 18 | Fort +6, Ref +5, Will +3 | Init +4, Perception -1 (status: nothing)

Fortitude Save: 1d20 + 6 ⇒ (18) + 6 = 24

Diplomacy Check? (probably unnecessary): 1d20 + 10 ⇒ (8) + 10 = 18

Gregary coughs as the smoke envelops a large area around them, although he leans down to try and shield the girl beneath him from whatever he can, folding his body over hers.


@Gregary,
Since you saved her life with the FH and will have more roleplay with her, the Diplomacy now is beneficial to me, helping me know what her first impression of you is, mechanically, not just through your words.
18 (+4 Circumstance) is good

Gregary makes his Save against the poison.


CG Dwarf Bloodrager - 4 {56}/60 {68}
Vitals:
AC: 21 {17} (T: 11 {7} FF: 20 {16}) || Fort: +9 {+11} Ref: +3 {+2} Will: +1 || Move: 20 ft.

Fort: 1d20 + 11 ⇒ (6) + 11 = 17 oh dear.


Raggo of Gorum feels rather than smells the poison inundating his beard and flowing into his nostrils, ....feels his blood slowly turning cold and deteriorating & coagulating in necromantic death. Then, almost as an afterthought, Raggo of Gorum remembers that he is, after all, still a Dwarf -- and digs deep into his inner constitution, fighting off the poison at the moment before his life drains away!


current effects:
weapon of awe, aspect of tiger
human, female inquisitor (sacred hunter) 4 // HP40/40
vitals:
AC 17 (T 12, FF 15) // Fort +7, Ref +4, Will +9 // Move 30' initiative +6 Perception +11, spellcraft +5

Aliesah casts a spell

Verum Strike

spellcraft DC 11:
True strike

And thats her round


Don't forget about Fort Saves for Aliesah and Cutie....

And I think Cutie's animal instinct would be to try to back out of the area of poison gas....


current effects:
weapon of awe, aspect of tiger
human, female inquisitor (sacred hunter) 4 // HP40/40
vitals:
AC 17 (T 12, FF 15) // Fort +7, Ref +4, Will +9 // Move 30' initiative +6 Perception +11, spellcraft +5

would cutie be in range? She was outside, with the horses. Do they have to save?

fort: 1d20 + 7 ⇒ (11) + 7 = 18

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