Finding The Fall: Moral Decay in Taldor (Inactive)

Game Master Molech

A few goodly adventurers in the Duchy of Mulcrow in Taldor, though they begin their tale fighting for justice, benevolence, righteousness and tolerance, are doomed to become tainted and jaded through their ambitious adventures, only to tragically find that they have Fallen from grace into depravity, nefariousness, and villainy.


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CG aasimar cleric-4 40/40 Born in Taldor worshiper of Calistria
Defenses and Movement:
AC: 17 T: 12 FF: 15 | Fort: +5 Ref: +3 Will: +8 | Move: 30

Fort Save: 1d20 + 5 ⇒ (19) + 5 = 24


Yes, Cutie and the horses (I had completely forgotten about the horses.) must save. But the horses, upon inhaling the poison, will move a good 50 feet or so from the cottage, whinnying all the way. Cutie can do the same.

(Aerodus may roll for his horse, of course)
Fort for Horses: 1d20 + 5 ⇒ (16) + 5 = 21

.
.
.
Terra Minora,
Aliesah Leafborn,
The Horses
ALL Save!

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

Fort for Aerodus 1d20 + 7 ⇒ (15) + 7 = 22

Fort for Valour 1d20 + 7 ⇒ (17) + 7 = 24


Mature Pureblood Azlanti Adult **WIP**

Just to make sure, does Cayosin also need to make a save or just Cayosin's horse? I am asking because I did not see Cayosin's name listed, only All Horses

Fort Save for Cayosin's Horse: 1d20 + 9 ⇒ (10) + 9 = 19

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

Cayosins Horse already made its save, along with the other Horses who aren't Mount Animal Companions (Basically everyones Horses bar Aerodus and Wulfruns). But how did you get a +9 for Fort on your horse, out of interest? Valour has a +7 and I'd love to boost it to +9


Holy Moly! No one Failed their Save (except Cora)?! Just promise me you'll fail a Save or two after you kill the other Dark Slayers!)


Mature Pureblood Azlanti Adult **WIP**
Aerodus Aluain wrote:
Cayosins Horse already made its save, along with the other Horses who aren't Mount Animal Companions (Basically everyones Horses bar Aerodus and Wulfruns). But how did you get a +9 for Fort on your horse, out of interest? Valour has a +7 and I'd love to boost it to +9

I leveled my horse with me to 3 HD and that is what Hero Lab said the Fort save should be. Pretty insane to ride around on a 1 HD horse even at 3rd level. But if that is what the horse should be at, I'll adjust.


Arsinoitherium - Animal HD6 Hp 66/66 AC 25 TAC 10 FFAC 25 Fort +6, Ref +5, Will +2 // Perception +1

fort: 1d20 + 6 ⇒ (7) + 6 = 13
Cutie snorts and coughs, retreating.

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

Oh it is probably a difference in Horse. I could only use the one listed in the Cavalier type. Cool, thanks for answering. I'll figure out a way to boost his saves more!


Mature Pureblood Azlanti Adult **WIP**

Crickets ... To Round 5 or not to Round 5, that is the question ... :-)


Rd 5:
.

INITIATIVE:

3 Dark Slayers in Inner Chamber =
Kekwheral = dead

Kirapetsh in melee with Cayosin
Attack: 1d20 + 5 ⇒ (2) + 5 = 7 . . . . Damage: 2d4 + 3 ⇒ (1, 3) + 3 = 7

Khalylrok in melee with Raggo
Attack: 1d20 + 5 ⇒ (13) + 5 = 18 . . . . Damage: 2d4 + 3 ⇒ (1, 3) + 3 = 7

Gregary =

Wulfrun =

Cora = unconscious (again) after losing 4 CON

Lilitahs the Sin Spawn = unconscious but stable

Aliesah Leafborn = (with Verum Strike)

Cayosin =

Terra Minora =

Raggo =

Cutie = Guards outside (after moving away from the poison -- has lost 4 CON)

Aerodus Aluain =


current effects:
weapon of awe, aspect of tiger
human, female inquisitor (sacred hunter) 4 // HP40/40
vitals:
AC 17 (T 12, FF 15) // Fort +7, Ref +4, Will +9 // Move 30' initiative +6 Perception +11, spellcraft +5

i have you now

comp long bow: 1d20 + 7 + 20 - 4 - 4 ⇒ (12) + 7 + 20 - 4 - 4 = 31 true strike, cover penalty, in combat penalty

damage: 1d8 + 5 ⇒ (7) + 5 = 12


Human Cavalier Lvl 4 | HP: 37/52 (6 non-lethal) | AC: 22 T:11 FF:21 | F: +7 R: +4 W: +4 | Init: +2 | Perc: +1 | Hero pts: 1 |
Status Effects:

Wulfrun presses her attack, moving to quickly to flank the remaining combatant that she missed a moment ago as her eyes were still adjusting to the normal hues of the torch-lit room.

Bardiche w/ flanking: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 261d10 + 12 ⇒ (8) + 12 = 20


male human magus (kensai) 4 | hp 40/40, AC 18, touch 17, ff 11, CMD 18 | Fort +6, Ref +5, Will +3 | Init +4, Perception -1 (status: nothing)

Having done whatever he can for Cora, Gregary jumps up and maneuvers carefully into the combat, closing with the dark slayer Khalylrok. His sword flashes with a blaze of arcane power, bubbling with acid as he swings it towards his opponent.

Move action to close with an enemy, standard action to spellstrike, expending corrosive touch.

Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage (Slashing): 1d8 + 6 ⇒ (1) + 6 = 7
Corrosive Touch (Acid): 4d4 ⇒ (1, 1, 1, 2) = 5

Pathetic. If I miss, I can hold the charge on the touch attack and re-use it.

If an attack is directed at me:
Gregary expends a point from his arcane pool to use opportune parry and riposte.

Gregary parries expertly with his falcata, swiping at the attack that's levied towards him.

Opportune Parry: 1d20 + 9 ⇒ (20) + 9 = 29 Versus the opponent's attack roll.
Riposte: 1d20 + 9 ⇒ (1) + 9 = 10 If the parry succeeds.
Riposte Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Binary as f!%~ rolls.


CG Dwarf Bloodrager - 4 {56}/60 {68}
Vitals:
AC: 21 {17} (T: 11 {7} FF: 20 {16}) || Fort: +9 {+11} Ref: +3 {+2} Will: +1 || Move: 20 ft.

The dice gods frown upon ye tonight lord Crowley.

After Cayosin and Terra.

Raggo looks down at the felled dark one and then back at his current opponent. "You fellows aren't super sturdy are ya?"

PA: 1d20 + 9 ⇒ (12) + 9 = 21 Damage: 2d6 + 16 ⇒ (4, 6) + 16 = 26


Mature Pureblood Azlanti Adult **WIP**

ROUND 5

Bringing the right side of the staff down smartly, Cayson strikes at Kirapetsh, "RUSSHHHH!!!"

Attack: 1d20 + 10 ⇒ (5) + 10 = 15
DAMAGE: 1d6 + 6 ⇒ (6) + 6 = 12

...SWOOOSH...

And again, Cayosin and Kirapetsh fight the air around them but not each other.

Ugh, that is exactly what I rolled last time! Now I know the die roller is loaded ... lol


Rd 5:
.

INITIATIVE:

3 Dark Slayers in Inner Chamber =
Kekwheral = dead

Kirapetsh in melee with Cayosin (and Wulfrun) .... Misses Cayosin

Khalylrok in melee with Raggo (and Aerodus) .... Misses Raggo

Gregary = attacks and Misses the Dark Slayer fighting Raggo of Gorum & Aerodus Aluain, so his Spell is not expended

Wulfrun = with her bardiche, slashes some life out of the Dark Slayer that has been focusing on Cayosin

Cora = unconscious (again) after losing 4 CON

Lilitahs the Sin Spawn = unconscious but stable

Aliesah Leafborn = Sinks an arrow deep into the Dark Slayer Wulfrun slashed

Cayosin = Misses the Dark Slayer, perhaps prompting Wulfrun & Aliesah, who just Hit that Dark Slayer, to jab, "You fight like a boy!"

Terra Minora = TBD

Raggo = Almost kills the Dark Slayer he's been fighting.

Cutie = Guards outside (after moving away from the poison -- has lost 4 CON)

Aerodus Aluain = TBD


CG aasimar cleric-4 40/40 Born in Taldor worshiper of Calistria
Defenses and Movement:
AC: 17 T: 12 FF: 15 | Fort: +5 Ref: +3 Will: +8 | Move: 30

Realizing the woman is unconcious again, and deciding it might be wise, Terra channels the divine power of Calistria in a wave of healing light.

Channel Positive (selective channel to avoid darkstalkers and sin spawn): 2d6 ⇒ (3, 1) = 4

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

Aerodus raises his blade and slams it straight in to the back of The Stalker before him.

1d20 + 8 ⇒ (18) + 8 = 262d6 + 12 ⇒ (5, 6) + 12 = 23


Terra Minora heals the wounded and Aerodus Aluain kills a second Dark Slayer.

Khalylrok's death unleashes another sixty foot cloud of invisible, inodorous poison gas, affecting all non-Dark Folk in Rudwilla's hovel and billowing outside, but not far enough to where Cutie, Valour and the other horses have retreated.
.

Invisible, inodorous poison gas from the slain Dark Slayer: 1d4 + 1 ⇒ (2) + 1 = 3

.
Sin Spawn Fort Save: 1d20 + 4 ⇒ (7) + 4 = 11

.
Cora' Fort Save: 1d20 - 4 ⇒ (10) - 4 = 6


You all observe the form of the fallen Sin Spawn take on an ashen complexion as, apparently, the poison has invaded her body, weakening it further, and killing her. Her current negative HP is now greater than her CON score.

You all also notice Cora's form take on the same ashen complexion as the poison continues to invade her system. She looks almost dead, despite her Fast Healing and Terra Minora's Divine ministrations. Heal Check DC 10 to notice she has very little Constitution left after losing 7 points!


CG Dwarf Bloodrager - 4 {56}/60 {68}
Vitals:
AC: 21 {17} (T: 11 {7} FF: 20 {16}) || Fort: +9 {+11} Ref: +3 {+2} Will: +1 || Move: 20 ft.

Fort: 1d20 + 11 ⇒ (13) + 11 = 24


Rd 6:
.

INITIATIVE:

3 Dark Slayers in Inner Chamber =
Kekwheral = dead

Kirapetsh = in melee with Cayosin & Wulfrun
Fights in silent rage to the death, trying to kill the dragon-blood before his soul Falls to the Nether-Planes!
Attack: 1d20 + 5 ⇒ (3) + 5 = 8 . . . . Damage: 2d4 + 3 ⇒ (4, 1) + 3 = 8

Khalylrok = adjacent to Raggo, Aerodus & Gregary .... Dead

Gregary =

Wulfrun =

Cora = unconscious and looking very bad after losing more CON

Lilitahs the Sin Spawn = Dead

Aliesah Leafborn =

Cayosin =

Terra Minora =

Raggo =

Cutie = Guards outside (Having moved away from the poison -- has lost 4 CON)

Aerodus Aluain =


CG aasimar cleric-4 40/40 Born in Taldor worshiper of Calistria
Defenses and Movement:
AC: 17 T: 12 FF: 15 | Fort: +5 Ref: +3 Will: +8 | Move: 30

Fort Save: 1d20 + 5 ⇒ (5) + 5 = 10
As soon as I see that she looks bad as a free action I speak.
Noticing how badly the woman is looking, Terra tells the others, "Don't kill it until I get her out of here, another dose of gas might kill her!"

RND 6
Terra quickly moves to the woman's body and begins to drag her out to clear air.
I am getting the woman as far out of here as I can.

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

Fort Save 1d20 + 7 ⇒ (9) + 7 = 16


Terra Minora grabs the young teen and begins gently but hurriedly dragging her out in the fresh air, away from the poison gasses released from the Dark Slayer corpses.
.
.
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Raggo of Gorum, in true Dwarven style, fights off the effects of the poison.

Aerodus Aluain and Terra Minora, however, both feel the dark, shadowy poison polluting their lungs and debilitating their very essence, melting their stamina and health to ethereal nothingness.
Lose 3 CON

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

Noted in profile and Spoiler


male human magus (kensai) 4 | hp 40/40, AC 18, touch 17, ff 11, CMD 18 | Fort +6, Ref +5, Will +3 | Init +4, Perception -1 (status: nothing)

Fortitude Save: 1d20 + 6 ⇒ (4) + 6 = 10

Gregary adopts a defensive posture, holding back with his sword for the moment while Cayosin and the dark slayer spar. "Be careful, Cayosin. And don't strike just yet. Perhaps try to subdue the creature."

His sword still is bubbling with acid, and the occasional drop falls to sizzle on the ground, and he is prepared to parry a blow.

If an Attack is directed at Gregary:
Parry Attempt: 1d20 + 9 ⇒ (16) + 9 = 25


current effects:
weapon of awe, aspect of tiger
human, female inquisitor (sacred hunter) 4 // HP40/40
vitals:
AC 17 (T 12, FF 15) // Fort +7, Ref +4, Will +9 // Move 30' initiative +6 Perception +11, spellcraft +5

Aliesah casts again

verum strike

spellcraft DC 11:
true strike


Human Cavalier Lvl 4 | HP: 37/52 (6 non-lethal) | AC: 22 T:11 FF:21 | F: +7 R: +4 W: +4 | Init: +2 | Perc: +1 | Hero pts: 1 |
Status Effects:

Wulfrun continues her assault on Kirapetsh

Bardiche: 1d20 + 12 ⇒ (10) + 12 = 221d10 + 12 ⇒ (6) + 12 = 18


Mature Pureblood Azlanti Adult **WIP**

Fort Save: 1d20 + 7 ⇒ (18) + 7 = 25

Cayosin adjust his footing where there is less gas and strikes at Kirapetsh, "If I fight like a boy, you fight like a basket weaving girl."

Cayosin brings the staff over his head and strikes down.

ATK: 1d20 + 10 ⇒ (13) + 10 = 23
DAM: 1d6 + 6 ⇒ (1) + 6 = 7


Human Cavalier Lvl 4 | HP: 37/52 (6 non-lethal) | AC: 22 T:11 FF:21 | F: +7 R: +4 W: +4 | Init: +2 | Perc: +1 | Hero pts: 1 |
Status Effects:

"Is it the basket weaving or the girl that's an supposed to be an insult?"

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

If you look at Initiative you both go before Terra. If you attack the Stalker and kill him, you are killing the young girl. Terra pointed that out at the end of the last round/beginning of this one.


Thanks Aerodus.

With Terra Minora dragging the girl to safety I'll make sure everyone holds until they're safe -- I know that that's how it would happen over-the-table; I'm not gonna slow the PbP down anymore by getting people to hold. So, unless someone explicitly says they aren't holding, Terra Minora will pull the young girl to safety before everyone attacks the last Dark Slayer.

But thanks for staying on your toes, Darkestheart, there will be plenty of times where that kind of stuff is vital. And it's much harder, I think, to retroactively change stuff in a PbP than in over-the-table gaming, because here it's in writing.

EDIT: ...But in a situation like this, where Gregary has spent 1/3 of his Actions helping her and now Terra Minora -- well, you guys have certainly gone out of your way to save her; I'm not gonna kill her.


CG Dwarf Bloodrager - 4 {56}/60 {68}
Vitals:
AC: 21 {17} (T: 11 {7} FF: 20 {16}) || Fort: +9 {+11} Ref: +3 {+2} Will: +1 || Move: 20 ft.

Assuming terra moved the girl and the dark stalker isn't dead.

"You're weak, you're a weak creature who fights with deceit and trickery. I pity your death, Our lord in Iron will chew you up and spit you into the abyss where you belong."

Raggo spins his blade with surprising grace before bring down in another heavy chop.

PA: 1d20 + 9 ⇒ (13) + 9 = 22 damage: 2d6 + 16 ⇒ (2, 5) + 16 = 23


Cayosin & Raggo successfully fight off the poison gas inundating their systems.
Gregary, Terra Minora, & Aerodus fail, losing 3 CON.
Still waiting on Fort Saves from Aliesah & Wulfrun.

Still waiting on round six actions from Aerodus.

It is possible for Aerodus to do enough damage to kill the final Dark Slayer this round so I'd like to wait before I post Kirapetsh's 7th round action. (Gregary can also attack, having given Terra Minora enough time to get Cora to a safe distance from the poison gas AoE.)


Mature Pureblood Azlanti Adult **WIP**

Cayosin did not hear Terra or Gregary for various reasons. However when he sees Terra trying to take the girl out, he delays his attack and sets up Kirapetsh for the attack above.


Human Cavalier Lvl 4 | HP: 37/52 (6 non-lethal) | AC: 22 T:11 FF:21 | F: +7 R: +4 W: +4 | Init: +2 | Perc: +1 | Hero pts: 1 |
Status Effects:

Save vs poison: 1d20 + 7 ⇒ (1) + 7 = 8


male human magus (kensai) 4 | hp 40/40, AC 18, touch 17, ff 11, CMD 18 | Fort +6, Ref +5, Will +3 | Init +4, Perception -1 (status: nothing)

When Gregary sees that Terra's dragged the girl far enough away, he lashes out with his acid-bubbling sword again, hoping to end the life of this foul creature.

Falcata Attack: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d8 + 6 + 4d4 ⇒ (4) + 6 + (2, 2, 4, 1) = 19

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

Jesus guys I am so sorry... Turns out I hid this thread by accident. I just clicked in to the Discussion to Bump it because I thought it was Inactive, when I saw the Updates to the Gameplay. Will post now. Sorry about that!

Aerodus fought through the noxious vapor clouding his vision, sucking at his vitality, as he flexed every muscle in his body, willing himself to move, to fight. He glanced at Terra and waited till he judged they were a safe distance away, before he lashed out with his blade, driving it hard in to the Dark Stalker.

1d20 + 8 ⇒ (19) + 8 = 272d6 + 12 ⇒ (1, 2) + 12 = 15

Crit Confirm

1d20 + 8 ⇒ (9) + 8 = 172d6 + 12 ⇒ (2, 4) + 12 = 18


Wulfrun fails her Save, loses 3 CON.
Aerodus hits but not quite as brilliantly as at first he thought; The Dark Slayer still stands. Gregary misses in overconfidence.
.
.
.
Round: The Finale

Slashing at Cayosin: 1d20 + 5 ⇒ (3) + 5 = 8 .... The First Cut is the Deepest: 2d4 + 3 ⇒ (3, 2) + 3 = 8
.

et tu


six seconds later....

*something: 2d6 + 3 ⇒ (1, 4) + 3 = 8


current effects:
weapon of awe, aspect of tiger
human, female inquisitor (sacred hunter) 4 // HP40/40
vitals:
AC 17 (T 12, FF 15) // Fort +7, Ref +4, Will +9 // Move 30' initiative +6 Perception +11, spellcraft +5

comp bow: 1d20 + 7 + 20 - 4 - 4 ⇒ (14) + 7 + 20 - 4 - 4 = 33

damage: 1d8 + 5 ⇒ (6) + 5 = 11

A present for you, shadow spawn


Mature Pureblood Azlanti Adult **WIP**

Did my initiative change in order to let Terra rescue the girl?


current effects:
weapon of awe, aspect of tiger
human, female inquisitor (sacred hunter) 4 // HP40/40
vitals:
AC 17 (T 12, FF 15) // Fort +7, Ref +4, Will +9 // Move 30' initiative +6 Perception +11, spellcraft +5

Oh, and fort: 1d20 + 7 ⇒ (12) + 7 = 19


Human Cavalier Lvl 4 | HP: 37/52 (6 non-lethal) | AC: 22 T:11 FF:21 | F: +7 R: +4 W: +4 | Init: +2 | Perc: +1 | Hero pts: 1 |
Status Effects:

Wulfrun's heart beats harder in her chest as the poison weakens her fortitude and sweat begins to bead on her brow, but her discipline pushes her to engage the last Dark slayer.

Bardiche w/ flanking: 1d20 + 10 ⇒ (14) + 10 = 241d10 + 12 ⇒ (4) + 12 = 16


Aliesah and Wulfrun finish off the last (grossly incompetent) Dark Slayer, unleashing another 60' area of poison gas.
Poison: 1d4 + 1 ⇒ (2) + 1 = 3

.
.
.
The question remains, who were these creatures and what were they doing in Rudwilla's hovel?

You recognized the holy symbol around the Sin Spawn's neck as being of a Demon Lord -- a famous one -- though you couldn't quite remember which.

And finally, where is the Changeling Witch?


male human magus (kensai) 4 | hp 40/40, AC 18, touch 17, ff 11, CMD 18 | Fort +6, Ref +5, Will +3 | Init +4, Perception -1 (status: nothing)

Fortitude Save?: 1d20 + 6 ⇒ (20) + 6 = 26

Gregary coughs as the last dark stalker falls to the greatswords of his allies and the acid enhancement fades on his weapon. He feels relatively useless, but at least the creatures fell...

Perhaps he'll have to prepare magic missile more in the future. Between hacking fits, he asks, "Is everyone alright? Those creatures were noxious but not, I think, particularly strong." he turns around to see where the girl had been laying. "Where did that girl go? Who has her?"

Liberty's Edge

Native Outsider (Aasimar)
Cavalier of the Dragon:
Level 4 / Hp - 48 [48] / Temp Hp - 48 [48] / AC - 21 / T - 11 / FF - 20 / Resistances - 5Acid, 5Cold, 5Electricity / Fort +7 - Ref +3 - Will +3

Fort Save1d20 + 5 ⇒ (18) + 5 = 23

Pushing the poison out of his body, Aerodus flapped his wings sharply a couple of times, forcing the poisonous cloud away from himself and his allies.

"Terra took the young woman outside I believe. Good job in aiding her Crowley. Thank you for that."

Aerodus bowed to Gregary slightly, before he turned his attention to the room. He began to search through the fallen eenemies, looking for clues.

Take 20 and search the Hut


Yes, Fort Saves -- Terra Minora is out of range with Cora. Gregary & Aerodus Save.
.
.
.
Aerodus begins searching Rudwilla's hovel.

The first things he notices are four copper torches, one that was in the process of being lit but not finished. These, and the huge cauldron in the center of the hovel, stand out. Several other potions, ingredients and objects also clutter the inner chamber's circumference, as do two cots hanging from the walls a couple feet from the ground. Most items are on two tables and there are three wooden chests and four smaller cauldrons under the tables. There also stands a tall wooden cabinet.

It will take at least a few more minutes to go through everything.

A spicy aroma fills the room.

.
.
.
I'll wait a bit and give some time for everyone to post if they want, before giving specifics.

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