Falcon's Hollow MiniAP

Game Master Azure_Zero

Maps
Falcon's Hollow
DarkMoon Vale

Droskar's Crucible

Dungeon Level 01

Character Images
Boreas,Kinshara,Corindus,Darion

NPC Folder 1
NPC Folder 2

NPC Females:

Recruitable NPC height Reference.
Front Row: Eve, Lady Cirthana, Noya, Vona.
Back Row: Mary, Mina

Recruitable NPC Data

Eve: 5'9"
Lady Cirthana: 5' 10"
Noya: 6'0"
Vona 6'6"
Mary: 6'9"
Mina: 7'6"

NPC Males:

Recruitable NPC Data

Hu Wang: 5'9"
Harold: 6'0"
Jack: 6'0"
Luk: 6'3"
Roger: 6'4"
Duke: 6'5"
Locksly: 6'7"
William: 6'9"


Planned Time Gaps.


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I'd like characters done by Oct 14th.


Sorry, I think I thought you’d already found someone. I’ll check out the gameplay and potentially get back to you.


A reasonable starting point for those needing to read the Gameplay


About 5 days until the 14th.


I've read gameplay and now know what happened. I'm working on background for my Astral Deva, Milton McMurry. My idea is that he was found outside of Sodom after it was destroyed. He was raised in the temple of Iomadae in Absalom. I am debating on whether he will worship Iomadae or Sarenrae. He goddess sends him visions to head north. Spends time in Almas, Oregent, Olfden and finally Falcon's Hollow. This allows him to either have been in Falcon's Hollow awhile or newly arrived, whichever you prefer. I'm considering taking 1 level in a divine class, probably paladin, to get some armor proficiencies. Let me know what you want me to change and then I'll write up the full character.


That is a nice start to the back story, and Iomadae fits in well with Flacon's hollow since their is a Church of Iomadae there.

And surprised you used something I reference early on and little of....

As for AC issue of a Monster class I did make a custom feat to help with AC for Outsider monster classes.
One that is like the Monk AC Bonus based on CHA.


I’m planning a suli oracle. Is the Elemental mystery okay? I couldn’t tell if there were limits on any of the accessory books.


I do have a preference for limiting use of non-hardcover books,

Oh and a minor Notice from the GM;
Outsiders are going to be a like a beacon for attracting trouble and dangerous nightmares (think freddy) for this part of the adventure....


I don’t think I’m going to submit. Too many irons in the fire.


Here is my submission Milton McMurray. Please let me know if there are any changes you would like me to make.


Here is my submission. Gur the monk ogre. I will make an alias if I am selected.

Stats:

Gur
LN Male Ogre Monster Class 2 / Monk 1 (Tetori)
Large Giant, Worships Irori
Init+1; Senses: Dark Vision 60 ft, Low-light Vision: Perception +6
----------
Defense
----------
AC 15, touch 12, Flat-footed 15
HP 31
Fort+8 Ref+4 Will+5
----------
Offense
----------
Speed 30 ft
Melee: Unarmed Strike +6 (1d8+6, x2)
Grapple +9 (+16 to maintain, 1d8+8)
----------
Statistics
----------
Str 20 Dex 12 Con 18 Int 4 Wis 15 Cha 6
Base Atk+2; CMB 7; CMD 21 (+4 vs Grapple, +2 vs Bull Rush)
Feats: Improved Unarmed Strike, Power Attack, Improved Grapple, Kraken Style, Stunning Fist (DC 13)
Traits: Ogre Avoidance, Heavy Hitter
Skills: Perception +6
Languages Common, Giant
Combat gear: Bracers of Armor +1, Cloak of Protection +1, Cure Moderate potions x2
Other Gear: Bedroll, 50’ silk rope x2, Backpack, Bandolier x2, Water Skin, Belt Pouch, Grappling Hook, Irori Holy Symbol Tattoo
Wealth: 250 gp, 9 sp

Background:

Gur’s clan was eliminated when they attacked a human settlement in the Riverlands. At the time, Gur was but a babe and one of the town’s defenders a wandering half-orc monk could not bare to slaughter an innocent even if his clan were just barbaric monsters. The monk decided he would see if he could raise the child to be better than the rest of his race.
The monk soon realized how much of an undertaking raising the babe would be. Although Gur was immensely strong and a gifted wrestler, he was colossally stupid. Any sophisticated thought or manner was completely beyond the moronic oaf. About the only lessons that did stick were: very basic “shiny trade” (personal finance), do not attack the “soft ones” (people or animals), and clean self regularly.
In Gur’s teens, the pair would travel with various caravans to practice Gur’s social skills by acting as muscle and guards for the “soft ones”. When Gur turned 20, his mentor felt he was ready to test himself in the world; and the monk had heard interesting rumors from a logging town by the name of Falcon’s Hollow. The monk set him up with a job working as muscle for the lumber company, and he sent him to the town with the mission: help them as much as you think you can and when you can help them no more venture forth and find me.
Monk: LG Half-Orc, Davor


Good Luck to all submissions!


Here my submission. Tariq was born in Katapesh and has long been plagued by nightmares. At first, he sought religion for peace, but none came. Then, he tried to run from them, but still they persisted. Now, he has finally come to terms with his fate. Facing his fears and following his nightmares has lead him here, to Falcon’s Hollow. What awaits him here?


@snapzilla22
Stats are out of alignment with requirements.

DM Azure_Zero wrote:

OP EDIT:

No stats: below 10 or above 18 pre-racial modifiers.

Add to Monster Classes; Hill Giant
But levels 3 and 7 don't have the -2 INT and CHA penalties respectively.

I always forget something in the OP......

And stats should not be below 8 post racial.

And monster classes must be completed before taking regular class levels

Also seems as if part of the backs story or some of it's data was cut off in post.

@Ruin
I prefer Character data loaded into Alias on Paizo, even aliases that have not posted since they can be deleted if not selected.

@trawets71

Here is the custom feat.

Heaven's Grace:

Heaven's Grace
Prerequisites: Good Alignment, Outsider with good subtype.
Special Prerequisites: No armour proficiencies when taken, but can take armour proficiencies after this feat.
Benefit: While not wearing any armour you gain a deflection bonus to AC equal to half your charisma modifier rounded down.


Thank you. Updated.


Here are the stats and background with the updates. Thank you for letting me know that there were errors.

Stats:

Gur
LN Male Ogre Monster Class 3
Large Giant, Worships Irori
Init+1; Senses: Dark Vision 60 ft, Low-light Vision: Perception +6
----------
Defense
----------
AC 18, touch 10, Flat-footed 18
HP 31
Fort+8 Ref+3 Will+3
----------
Offense
----------
Speed 40 ft
Melee: MW Gauntlets +7 (1d6+5, x2)
Improvised +6
Ranged: Improvised +2
----------
Statistics
----------
Str 21 Dex 12 Con 18 Int 8 Wis 13 Cha 8
Base Atk+2; CMB 6; CMD 20 (+2 vs Grapple, +2 vs Bull Rush)
Feats: Power Attack, Quick at Hand
Traits: Ogre Avoidance, Heavy Hitter
Skills: Perception +7
Languages Common, Giant
Combat gear: Cloak of Protection +1, Cure Moderate potions x1, MW Gauntlets, +1 Chain Shirt
Other Gear: Bedroll, 50’ silk rope x2, Backpack, Bandolier x2, Water Skin, Belt Pouch, Grappling Hook, Irori Holy Symbol Tattoo
Wealth: 9 sp

Background:

Gur’s clan was eliminated when they attacked a human settlement in the Riverlands. At the time, Gur was but a babe and one of the town’s defenders a wandering half-orc monk could not bare to slaughter an innocent even if his clan were just barbaric monsters. The monk decided he would see if he could raise the child to be better than the rest of his race.

The monk soon realized how much of an undertaking raising the babe would be. Although Gur gifted for an ogre, he was not the brightest magical lamp in the wizard school. Sophistication of thought was beyond him, but Gur did show an aptitude for wrestling and the monk specialized techniques.

In Gur’s teens, the pair would travel with various caravans to practice Gur’s social skills by acting as muscle and guards for the “soft ones”. When Gur turned 20, his mentor felt he was ready to test himself in the world; and the monk had heard interesting rumors from a logging town by the name of Falcon’s Hollow. The monk set him up with a job working as muscle for the lumber company, and he sent him to the town with the mission: help them as much as you think you can and when you can help them no more venture forth and find me.

Mentor Monk=LG Half-Orc, Davor Strongarm


Hey Azure, think I'll have to bow out of this one after all. I can't come up with much creatively at the moment.


Tariq in a Paizo alias.


@ Ruin Explorer
You can use this alias as a template for submission.


Cassander Elsinore wrote:
Hey Azure, think I'll have to bow out of this one after all. I can't come up with much creatively at the moment.

Thanks for at least dropping by.

---

@snapzilla22
You know the Lumber Consortium are the bad guys right?

@All
If you've been a local for a few years you need history with 3 locals with the spoiler below filled out.

History/Other with town Locals:

Name:
Relationship:
History:

Other:
--

Milton's already got all his in, and I can give the NPC list.


Gur is a meathead employee with principles. When he figures that out he will sever ties with them. At the moment he is a sentient forklift, with a very general contract.


Here's my submission.


Follow the OP

and No VMC


Oops my bad thought it was level three.


It is level 3,

No Magus, that means Eldritch Scion is invalid.

So you'll need to remake a lot of the character,
Backstory has no mention of living in or going to Falcon's Hollow


ah just saw that it was removed in a later post


Magus and a few other classes are always on my ban list.


I should be good now.


Might want to re-think that submission, it smells like cheese....
Pick one Bloodline or one class with up to two bloodlines, not three bloodlines.


It should be less cheese now, granted there is still some


@Ruin Explorer
Can you add a background for the character, as I sometimes look to the background to get a character hook and plot.

@Banemen Drake
You have an invalid feats, Mad Magic and Flumefire Rage, is for a Bloodrager's blood rage, not the lesser.
Raging Blood does not say which bloodline it's tied to,

Also Bloodline mutations are going in the No pile,
And looking at this again in more detail, the method of abuse of the Crossblooded archetype has put it in the NO pile as well.

Backstory is the same as it was only added one sentence, and it would be out of date in game time, as that disease outbreak was 7 years ago.

I'll recommend a starting point for reading to speed you up on what has happened recently in game.

I'd also start recommending coming up with a completely new NON-cheese character for submission, using this site for resources only.
Using only one class that isn't banned.
As right now I can only see you cheesing and munchkin the game with this character, which I dislike as it could ruin the game for others, hence why I'll recommend you submit a completely new one.

-----

I'll be making final decision on Oct 21st.


I looked though and is gunslinger on the ban list, wondering if I could try and do a holy gun/mysterious stranger idea


Classes that are banned:
Gunslinger, Magus, any Occult, and Summoner
Archetypes that use anything from the banned classes is also banned.


Any racial restrictions? I might go for ifrit, maybe a paladin of iomedaen


Races Allowed: Core + Assimar, Tiefling, Changeling, Dhampir, and Suli


Here's the new submission.


Didn't listen to the one site only rule.
And continued aiming for a cheese build, I'll being saying No.


I’ve decided to withdraw my submission. This isn’t the type of experience I’m looking for. I hope that you all get to start soon and have fun in the game.


Gur and Milton are selected.


Thank you for the opportunity. I will make the alias this afternoon.


Thank you for the invite.

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