Dwellers of the Forbidden City--I1 Vintage 1980--Pathfinder Core Only (Inactive)

Game Master Chainmail

Here a brave party might find riches and wonders--or death! Is your party brave enough to face the terrors of the unknown and find....THE FORBIDDEN CITY
Current Map


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Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15

Fornitado enters the first canoe. "We're not getting anywhere over here". "Let's go".


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

Arvhil climbs in the canoe with the elven cleric.

"If you do not mind, I will travel with you brother."


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang throws his hands up in the air. "Bah! Fine, whatever. At least you'll hopefully be able to tell us about anything that might be important. Stick close to Terion, who should be able to protect you."

Seeing the elves get in a canoe, he made ready to shove off with the second. "Well, you coming or not? Terion, Bizzle: c'mon!"

Checking off the various party members in his head, "Cole, looks like you're with the elves."


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

The short gnome hurries to the boat with Strang. "Don't leave me behind!"


Male Human Per +3

"Yeah, stay close to me girl. You'll be fine as long as you remember to do as I say, when I say - we've got a deal?" - Terion warns the girl, then turns to Strang - "I'm moving already lad"

Lets go, I don't want no lulls in ma game! Where is Cole?


The young singing mystic follows and gets into a canoe.
"You should listen to me--no way I listen to you, you don't even belive. This is my turf. You may want to take off your armor to avoid drowning."

She looks to Cole.
"Are you bringing a dog in a canoe or wearing armor?"

Who is pushing off first/second/third/fourth


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang and Co. first, keeping a sharp eye out for trouble.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15


Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15

Only two in a canoe I believe. The two elves certainly would trust no mere mortals to paddle wit them :-)

Fornitado and Arvhil second...and of course more smoothly.

1d20 + 5 ⇒ (10) + 5 = 15 Perception


Male Halfling Paladin 4

I don't like not wearing the armour, but also don't much want to drown. Gnasher comes with us. Cole works to take off the armour and stow it in the canoe as best as he can.


Anyone else taking off armor? It takes a while to do so. Who is in canoes 3 and 4?


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Ok, two to a canoe. Fornitado/Arvhil, Strang/Bizzle, Terion/Girl (we need to get her name). Cole/Gnasher?


Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15

Fornitado remains armored

"Come on". "Quit fighting over who rides with who, and let's go".

Fornitado begins to paddle onward.


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

Arvhil nods his agreement.

"Come, a hidden land awaits us, and if we are lucky, an evil wizard to slay!"


Male Halfling Paladin 4

Its been years since I last rode in a canoe. Last one to the riverbend is a rotten egg

Cole grins widely and then attempts to set the lead to the first bend of the river, Gnasher sitting at the front, keeping it down, and the small mountain of gear between the two of them.

Strength test to send the canoe in the right direction: 1d20 + 1 ⇒ (2) + 1 = 3


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang keeps his armor on. As Mwk Studded Leather, its check penalty to Swim is 0!


Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15

Fornitado keeps paddling, his eyes peeled for a destination for the canoes.


Male Human Per +3
GM Tribute wrote:

The young singing mystic follows and gets into a canoe.

"You should listen to me--no way I listen to you, you don't even belive. This is my turf. You may want to take off your armor to avoid drowning."

She looks to Cole.
"Are you bringing a dog in a canoe or wearing armor?"

Who is pushing off first/second/third/fourth

Terion eyes the girl for a moment - "You sure do have a lot of opinions... Too many if you ask me, but then again do as you wish - listen to me, don't listen to me, it really doesn't make much of a difference. And don't worry about my armour, I'll swim well enough with it" - the man storms off after the others, hoping he won't have to share his canoe with the annoying girl.


The canoes push off and Terion and the girl, Desdemona, find themselves arguing that they don't want to ride together.

As the first canoe slides by, the lead group looks anxiously down the passage. As the group enters the center of the pool and prepares to exit...........

DM Roll:
stealth: 1d20 + 12 ⇒ (9) + 12 = 21Fornitado Per: 1d20 + 5 ⇒ (10) + 5 = 15Arvhil Per: 1d20 + 6 ⇒ (10) + 6 = 16

The occupants of the lead canoe See spoiler fail to notice some ominous shadows and movements in the water and the second canoe is lifted suddenly in the air, propelled upwards by a huge force.
Bizzle and Strang make REF DC 15 to stay in the canoe

The group looks on as the water erupts in a frenzy of snapping teeth as a mass of crocodiles attack the canoeing expedition.
Surprise Round
Huge crocodile (lifted canoe 2)
Smaller crocodiles

Map updated/ crocodiles are rectangles


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Reflex: 1d20 + 8 ⇒ (12) + 8 = 20

"Aaagh!" screams shouts Strang in surprise as his canoe is bucked by a frothing eruption of sharp, snapping teeth.


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Reflex: 1d20 + 5 ⇒ (19) + 5 = 24

"Aaaaiiiieeee! Bizzlemont screams as the canoe is lifted into the air and the sounds of snapping teeth erupt. The gnome clutches his familiar and dives into the bottom of the boat.


Male Human Per +3

From this post, I think Terion is on canoe 3.

"Hold it stable!" - Terion roars at the girl, while drawing his polearm and attacking the closest crocodile - "Hang fast boys!" - he encourages his companions.

Attacking croc in E:12/F:12

Bardiche Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d10 + 13 ⇒ (10) + 13 = 23

--Status--
HP: 38/38
AC: 24 (with +2 from Combat Expertise)
Effects: none


Crocs@+5 vs canoe2: 2d20 ⇒ (19, 4) = 23
Crocs@+5 vs canoe1: 2d20 ⇒ (16, 18) = 34
damage vs 2: 1d8 + 4 ⇒ (6) + 4 = 10


Initiative
Initiative
Strang1d20 + 3 ⇒ (3) + 3 = 6
Terion1d20 + 1 ⇒ (20) + 1 = 21
Cole1d20 + 3 ⇒ (15) + 3 = 18
Bizzlemont1d20 + 1 ⇒ (10) + 1 = 11
Arvhil1d20 + 1 ⇒ (5) + 1 = 6
Fornitado1d20 + 3 ⇒ (12) + 3 = 15
Enemy11d20 + 1 ⇒ (20) + 1 = 21

The crocs try to eat the morsels in the water. They snap and hit Fortinado and Bizzlemont, and the two take a bite each and are firmly held in the jaws of a crocodile. The water churns furiously in this pool made up of many thrashing reptiles.
random grab in each of two canoes from front to back: 1d2 ⇒ 21d2 + 2 ⇒ (1) + 2 = 3
vs Bizzle: 1d20 + 5 ⇒ (4) + 5 = 91d20 + 5 ⇒ (14) + 5 = 19
vs Fort: 1d20 + 5 ⇒ (2) + 5 = 71d20 + 5 ⇒ (17) + 5 = 22
CM Grab Bizzle/Fort: 1d20 + 11 ⇒ (16) + 11 = 271d20 + 11 ⇒ (10) + 11 = 21
damage Bizzle/Fort: 1d8 + 4 ⇒ (5) + 4 = 91d8 + 4 ⇒ (7) + 4 = 11
Grappled, Fornitado and Bizzlemont do not need a swim check.

Order of Action
Terion(missed)
Crocs
Party


Desdemona begins singing an inspiring song as she goes into divine fugue. The inspiration for her song is both earthly and divine speaking of a clash of powerful warriors, and you feel the Ice Titan would approve.
Link to song
Morale bonus= +1 to hit and damage rolls

if you worship Ice Titan:
Additional +1 to hit and damage

acrobatics: 1d20 + 5 ⇒ (6) + 5 = 11
She quickly leaps to shore.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Heh, I loves me some Queen... and totally dig the Highlander movie scenes.

Swim: 1d20 + 3 ⇒ (12) + 3 = 15

"Bizzle!" Strang splashes through the water in an attempt to find the diminutive magician. Finding mostly crocs, he stabs at one with his sword.

Attack (Shortsword, bard): 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24 against #3
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Status hp 36, AC 18


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

Ok..try this again and see if it appears...3 times the charm...right!!

As the croc's attack the boat behind them, Arvhil turns just in time to see one of the creatures attack Fornitado. With a quick gesture and swiftly spoken incantation, Arvhil casts forth two magical darts of a bright violet colour that streak from his hand and strikes the croc attacking Fornitado.

Magic Missile: 2d4 + 4 ⇒ (2, 2) + 4 = 8


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

The gnome is flung around as a morsel in the crocodile's sharp teeth. He screams as blood runs down his side. "Ahhhh! Heeeelp!" He shuts his eyes and instinctively tries to force some magic to help.

Attempt Spell-Like ability to cast Speak with Animals
Concentration check vs. 11+Croc's CMB: 1d20 + 4 + 5 ⇒ (10) + 4 + 5 = 19

I think that's a fail, yes?


Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15

I'm not sure what to roll here, but on his turn Fornitado will attempt to retrieve his tanglefoot bag, and stuff it down the Croc's throat, setting it off as he goes.

1d20 + 4 ⇒ (13) + 4 = 17 CMB ?...Whoops +1 for inspiration.


Fornitado seems to have made a croc very angry as its mouth is glued in the open position.


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

Now that was a 1st edition solution to the problem of being eaten by a croc!!! outstanding!


Fortinado has stuck a crocodile with his mouth open by throwing a gooey bag into his open maw. Bizzlemont tries to force some magic through, but the crocodile has him too tightly. Strang manages to swim and lands a nasty blow to the unsuspecting crocodile holding Bizzlemont. His foe decides he has had enough and drops underwater with the gnome as blood spurts all around the nasty wound Strang inflicted. precision: 2d6 ⇒ (4, 2) = 6

Terion attempts another attack, but fails to land a blow as he is jostled.
bardiche: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8

The crocodile grabbing the cleric sinks underwater, trying to dislodge the glue in his mouth. Fortinado attempts to extract himself from the mess of glue and avoid going under with the crocodile.Escape artist DC10

Death roll Bizz CMvsCMB: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
For some reason the crocodile looses hold of Bizzle as he rushes to the bottom of the pool and the gnome floats to the top.

Another crocodile joins the hunt and the trio attempts to grab more victims. First a pair choose to grab Arvhil now.
att/damage/grapple?: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 4 ⇒ (2) + 4 = 61d20 + 11 ⇒ (16) + 11 = 27

Arvhil finds himself in a croc sandwich 14 damage +grappled
att/damage/grapple?: 1d20 + 7 ⇒ (18) + 7 = 251d8 + 4 ⇒ (4) + 4 = 81d20 + 11 ⇒ (13) + 11 = 24
A single one goes for Fornitado again, but misses.
att/damage/grapple?: 1d20 + 5 ⇒ (11) + 5 = 161d8 + 4 ⇒ (7) + 4 = 111d20 + 11 ⇒ (4) + 11 = 15

Crocs
Party to go


Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15

1d20 + 2 ⇒ (5) + 2 = 7 Escape Artist

And Fornitado sinks to the bottom.

He reaches for a cannister of Alehcmist fire, and rubs it gently on the croc's eyes.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Swim: 1d20 + 3 ⇒ (18) + 3 = 21

"Bizzle!" Strang cries out again, as the croc drags the gnome under - only for him to re-surface a moment later. Strang made a desperate attack at the crocodile blocking his way to the shore before grabbing onto Bizzle to try to keep him from drowning.

Attack (shortsword, bard): 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Status hp 36, AC 18


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

I don't think I want to know what the 'death roll' would have done.

Swim: 1d20 - 1 ⇒ (1) - 1 = 0

The small gnome floats to the surface and he begins splashing awkwardly. Evidently, however, they don't teach young gnomes how to swim. He slips under the water. As he goes, he gurgles out a spell. Suddenly loud concussive pops begin randomly.

Ghost Sound can create 4 humans 'worth' of sound per caster level. Bizzle wants 4 'bangs', each as loud as 4 humans could make yelling randomly in the water. He's hoping to scare away the crocs. And if we're doing this 1st edition style, I'll note that sound in water will produce a concussive effect that you would feel.


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

With little other choice, Arvhil tries to break away from the crocs, and unleashes a force missile at one of the crocs that has him grapples.

CMB: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15

Force Missile (Empowered): 1d4 + 2 ⇒ (1) + 2 = 3+50% = 4


Male Human Per +3

My bad on having missed last round actions - I checked the game frequently, but wasn't apparently aware I was up... This is my bad, but may I suggest an updated status up next to the map link for example, where it states whose action is missing?

Taking note of Arvhil's predicament, Terion does not hesitate - "I'm coming boy!" - he roars, attacking the crocodile grappling his new companion.

Bardiche Attack on Arvhil's croc: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage: 1d10 + 13 + 1 ⇒ (9) + 13 + 1 = 23

The girl's inspiration does not go unnoticed however - "Keep it up girl!" - the man urges - "I don't know what you are up to, but it feels right!"


Male Human Per +3

Bump and GO!


Missed, as in Terion declared an attack from the boat and missed--not as in he was skipped/

Fornitado, having stuffed a gooey bag as the croc was chomping him, could not extricate himself in time. As he goes down he tries to escape. Escape Artist free: 1d20 ⇒ 4
His poor luck continues and he remains glued to a crocodile's mouth, so he begins to extricate a jar of alchemist fire as he goes down with the crocodile. He tries to locate the eyes of the alligator in the confusion.

Terion attacks the only crocodile he can reach scoring a deep hit with his weapon. Arvhil tries to concentrate while held by a crocodile, but he feels the magic slip away. In mage school they never practiced bitten by a crocodile. Terion was near the shore

The crocodiles are down to three. The one Terion attacked retaliates on Terion's canoe. 1d20 + 5 ⇒ (9) + 5 = 141d8 + 4 ⇒ (8) + 4 = 12

The canoe splinters and he his dumped into the water.
The one grappling Arvhil tries the death roll and twists to put him deep in the water while gripping and ripping him. Arvhil sinks quickly with the crocodile. CM: 1d20 + 11 ⇒ (18) + 11 = 29
Unlike with Bizzlemont, this crocodile brings the elf to the bottom and injures him in the process. Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Strang is easily swimming and seems to be the biggest threat. The last crocodile goes for him, but the rogue dodges and stays afloat.
att/damage/grab?: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 4 ⇒ (3) + 4 = 71d20 + 11 ⇒ (14) + 11 = 25

Remember to make your swim DC 15 checks unless you are in a crocodiles mouth, on shore, or in a canoe. Fail by 5 (10 or less) and you sink.

ORDER OF ACTION
Party
crocs


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

only 3hp left...force bolt is a sp ability, and does not need concentration roll to use (or so I thought)

Swim: 1d20 ⇒ 5

CMB: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14


Male Human Per +3

Swim: 1d20 + 5 ⇒ (18) + 5 = 23

Terion curses as the canoe splinters under his feet, but manages to stay afloat, swimming close to Arvhil and the crocodile holding him - "Damned creatures - we NEED those canoes!"

So, I think swimming means moving at 1/4 speed as a move action - Terion has a 30' speed, which means 7.5' movement - not sure if this means 1 square or two. If it means two, he will swim to D:12 (going C12 if the canoe is not there anymore, then C12. Else he goes C13 -> D12. Terion has mobility, so his AC should be 28 while moving) and attack croc5

Bardiche Attack on Croc5: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Damage: 1d10 + 13 + 1 ⇒ (5) + 13 + 1 = 19

Bardiche Attack on Croc5 crit confirmation: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Additional Damage: 1d10 + 13 + 1 ⇒ (10) + 13 + 1 = 24

HOLY SMOKES! SNAP! Hope I can pull this off Arvhil ;) Otherwise Terion simply moves to C:12 (again if the canoe is not there. If it is, he just stays put), and strikes at Croc3


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Swim: 1d20 - 1 ⇒ (12) - 1 = 11 Is this Calm Water and thus, DC 10?

I'll hold my action until I know if that's a success.


Sorry, it is a force bolt, a SU! The crocodiles have churned the pool making it DC 15, but DC 11 keeps you from sinking, just unable to move.
Arvhil's force bolt smacks into the crocodile, doing damage to him.


Male Gnome Wizard (Illusionist) 3 (HP: 21/21 | AC 12(16)/12/11(15) | F+3, R+5, W+5 (+2 vs. illusions) | Initiative +1, Perception +7)

Keeps me where I am underwater or allows me to rise to the surface?

Bizzlemont struggles in the water, flailing about, hoping someone can see him.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Swim: 1d20 + 3 ⇒ (16) + 3 = 19

"Bizzle!" shouts Strang a second time. The gnome was in trouble. Grabbing him around the chest, Strang pulls for the shore away from the crocodiles.

What rolls, if any, should I make? At half movement for dragging Bizzle, both of us should end up on shore after each of us provoking an AoO.


Terion, realizing the danger from the closer crocodile, hits him in a vital area. The slashing weapon, although slowed by the water, finds a spot in the eye and the crocodile is killed instantly. The way clear, Strang grabs the small gnome by the neck and heaves the small gnome toward shore. His movements trigger a single attack at 1bizz/2Strang: 1d2 ⇒ 1

acrobatics: 1d20 ⇒ 8

AoO bizz: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 4 ⇒ (4) + 4 = 8

Bizzlemont manages to hang onto shore after a crocodile rips into his side as Strang snatches him away. Bizzlemont at 4/21hp

The other crocodiles are content to dive to the bottom with Fornitado and Arvhil. Arvhil is held in a crocodiles mouth, Fornitado continues to try to escape from the glue in the crocodiles mouth. He finds himself free ten feet underwater Swim DC 10 to swim to top, it is much calmer deep in the pool
Escape artist Fornitado: 1d20 ⇒ 10

RECAP
Terion strikes and kills a crocodile and Strang rescues Bizzlemont from the depths, but he gets bitten again. Fornitado finally pulls free, but he finds himself ten feet underwater with a grappled Arvhil. The two healthy crocodiles on them the only ones around. The one not holding Arvhil has a glued mouth. The one holding Arvhil has a hole from a vicious bolt of force.

PARTY UP


Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15

Fornitado now that he is free, summons a celestial dolphin, to assist in the combat, and the escape.

Celestial Dolphin

Spoiler:

Summoned Creature: Dolphin CR 1/2
N Medium celestial/fiendish animal
Init +2; Senses darkvision 60 ft., low-light vision, blindsight 120 ft.; Perception +9

DEFENSE

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 11 [15] (2d8+2) [2d8+6]
Fort +4 [+6], Ref +5, Will +1
SR 5
Celestial - Resist cold 5, acid 5, electricity 5
Fiendish - Resist cold 5, fire 5

OFFENSE

Speed swim 80 ft.
Melee slam +3 [+5] (1d4+1 [1d4+3])
Special Attacks smite evil/good

STATISTICS

Str 12 [16], Dex 15, Con 13 [17], Int 2, Wis 13, Cha 6
Base Atk +1; CMB +2 [+4]; CMD 14 [16]
Feats Weapon Finesse
Skills Perception +9, Swim +13 [+15]; Racial Modifiers +4 Perception

SPECIAL ABILITIES

Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests)


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

Red spots dancing in front of his eyes, and his body screaming for air, Arvhil struggles to break free of the croc's grasp. He has just enough control to send another force bolt into the creature, in the hopes it will let go.

Swim: 1d20 ⇒ 15
CMB: 1d20 + 2 ⇒ (7) + 2 = 9

Force Missile (Empowered): 1d4 + 2 ⇒ (2) + 2 = 4 + 50%= 6


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Swim: 1d20 + 2 ⇒ (9) + 2 = 11

With still more of the party in trouble, Strang wades back into the water to help the Elves.

Attack (shortsword, bard): 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10 Well, poot...

Status hp 36, AC 18


The crocodile attempts to snap the tanglefoot bag.
STR: 1d20 ⇒ 6

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