Dwellers of the Forbidden City--I1 Vintage 1980--Pathfinder Core Only (Inactive)

Game Master Chainmail

Here a brave party might find riches and wonders--or death! Is your party brave enough to face the terrors of the unknown and find....THE FORBIDDEN CITY
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Male Human Per +3

Drawing out his shield in a swift movement, Terion squares against the bugbear in front of him - "Shouldn't you and your boys be surrendering by now?" - he growls, swinging his mace again.

Silver Light Mace attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage if it hits: 1d6 + 8 ⇒ (5) + 8 = 13

"We should start thinking about what we are going to do with those stuck in the web" - he adds to his companions behind him.

--Status--
HP: 38
AC: 25

Gogo, lets keep this moving ;)


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

"Well we could burn them! This web is very flammable, but I do not know if it would do much real damage, or just singe their hides.

Arvhil will fire another magic missile at the bugbear terion struck (unless it is already dead, then he moves on to the next one caught in the web.)

Magic Missile: 2d4 + 4 ⇒ (2, 4) + 4 = 10


The magic bolts of force leave the last unentangled bugbear down and out. The last bugbears struggle in the webs.


Male Human Per +3

Terion moves forward to the edge of the web - "You boys have a chance to surrender, before we torch the web with you in it - you sure you don't wanna grab that one?"

Intimidate: 1d20 + 4 ⇒ (14) + 4 = 18


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang starts lighting a torch to back up Terion's threat - and because he couldn't do anything else anyways. Move action to retreive item, Move to light fire


They look at Terion with contempt. They begin to struggle and move away. With their strong builds they seem to be moving deeper into the webs.
CM: 6d20 ⇒ (18, 17, 19, 18, 8, 1) = 81


Male Human Per +3

"Dang - dumb ones" - Terion grumbles, not really wanting to set fire to anything in such close quarters, lest they all suffocate - "Arvhil, can you make this web go away?" - the man adds, putting his mace away, unequipping his shield, and grabbing his bardiche again.

Also think I want to pick up one of the weapons from the bugbears Tribute - what were they wielding? Morning Stars?


Bugbears had morningstars and hvy wooden shields and throwing axes.


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

Ummm...I dont know...can I make the webs go away?


Standard action to dispel an active spell. Arvhil can make webs disappear with a standard.


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

"If you are ready, I will dissolve the webs and free those beasts."

Arvhil changes places with Stang so the other will be closer to the fighting


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang, despite being wounded, puts his crossbow away and gets out his sword.

"I'll be right behind you, Terion!"

Status hp 24/36, AC 18


Arvhil dispels the web with a gesture.

The heroes act first, as the bugbears are somewhat slower after pushing through the strands.
Party up

NEW ROUND 1
Arvhil
Rest of Party
bugbears


Male Human Per +3

Minimal to no posting for today - my girls are on Easter vacations so... ;)


Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15

Fornitado lets loose with one of his arrows at the suddenly free Bugbears.

1d20 + 5 ⇒ (3) + 5 = 8 Bow
1d8 + 1 ⇒ (4) + 1 = 5 Arrow

Grrr. What kind of elf shoots like that :-)


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Waiting for the Meatshield™ to go ahead of me!


With easter break, we may have to wait. No use pushing things if people are with family and on holiday.


Male Human Per +3

Thanks for understanding Tribute. And yep, still got ma girls on vacation. I'll update as I can.

Terion wades in on the closest bugbear - "Have it your own way then" - he grumbles.

Bardiche Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d10 + 13 ⇒ (9) + 13 = 22

Bardiche Attack crit confirm: 1d20 + 5 ⇒ (9) + 5 = 14
Additional Damage if crit: 1d10 + 13 ⇒ (3) + 13 = 16


Terion hits a bugbear so hard, he slides across the ground hitting a wall with a jarring thud. Fornitado is so impressed, his arrow sails wide.

Terion and Fornitado ACTED
Rest of Party????


Male Human Per +3

GOGO ppl


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

Arvhil casts forth his hand and a glowing green arrow streaks from his palm and flies towards one of the bugbears (AG-5).

Ranged Touch: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 2d4 ⇒ (2, 4) = 6

I think it gets the same damage next turn as well


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang follows Terion's armored bulk as he advances and slaughters the nearest foe.

"Good job, big guy," Strang encouraged Terion. "But watch this!"

With that, Strang ducks around Terion and tears off in what could be called suicidal bravado to charge along the wall and duck behind the two bugbears.

"Come get some!" Strang taunted them, brandishing his sword.

Acrobatics to avoid AoO vs. DC CMD: 1d20 + 15 ⇒ (13) + 15 = 28

Status hp 24/36, AC 18


As Strang dodges past the bugbears and calls out to them, the remaining two lose heart and drop their weapons and sink to their knees.

One speaks in broken common: "No more."

Combat Over


Male Human Per +3

Terion wades into the room - "Good option" - he nods gravely at the bugbears, kicking their weapons away, and padding them down for other hidden ones - "Strang, keep an eye on the other side, will ya?" - he adds to his companion, motioning to the far side of the room.

Calling the rest of group, he herds the bugbears into a corner - "Well then, you can start talking" - he looms menacingly over them - "What are you doing inside these caves? Do you have any orders? A leader? Or do you just roam around preying on whatever comes along? Speak!"

Intimidate: 1d20 + 4 ⇒ (18) + 4 = 22


Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15

"Please". "Anyone who needs to feel the healing grace, assemble around me over hear".

2d6 ⇒ (6, 1) = 7 Channel 1.
2d6 ⇒ (1, 4) = 5 Channel 2


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

Arvhil looks out the rear exit to make sure nothing is lurking just outside the door.
Is there a door, or just an opening? If a door, Arvhil will close it.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

"Hey, thanks, Fornitado," Strang thanked the Elven cleric as the divine energy closed his wounds. Taking a spot inside the rear exit of the door, he looked for signs of impending reinforcements or other monster's activity.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Status hp 36, AC 18


Strang strides into the large room and discovers 20pp and 40gp searching the fallen creatures.

Advancing farther down the five foot wide passage, Strang comes to another doorway. Carefully checking the door he opens it to reveal a 40' by 50' room.

This is a large vaulted room with arches rising from the corners. The floor is partially covered by rice straw mats while the rest of the floor is hard stone. In the ceiling in the center is a small chest resting upside down. On the far wall is a door with a large keyhole.

Starting by both doors are a set of rungs two feet apart that stop short of the chest by five feet.

Strang decides to report his find to the rest of the group.

Map reset as you advance to the next room. Strang has made it to the door on the bottom.


Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15

"Glad to be of assistance". Fornitado follows Strang into the room. "This is peculiuar". "It's almost like the room is somehow inverted". "I wonder how we turn it around"? "Maybe that keyhole"?


Male Human Per +3
Terion Stoutheart wrote:
Calling the rest of group, he herds the bugbears into a corner - "Well then, you can start talking" - he looms menacingly over them - "What are you doing inside these caves? Do you have any orders? A leader? Or do you just roam around preying on whatever comes along? Speak!"

GM Tribute, any feedback from the bugbears at Terion's questions?


The bugbears eventually speak:
"We are more afraid of the master than you. He knows and sees all. His treatment of those who betray him are extreme."

They point down the hallway.
"If we need to report to him, the methods of unlocking the door are in the chest."


Male Human Per +3

"That is all very fine but who is your master? I guess that much you can tell me right?" - Terion continues - "And the chest yeah - I'm sure it is not trapped, right?" - he finishes in the same tone.

Any of you diplomat boys feel free to step in at any time ;)


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Strang saunters back into the room while Terion is trying to question the wretched bugbears.

"Hey, check out mah bling!" he crows, flashing the coins he'd found. "Yeah, I know - equal split and all..."

"And beyond that, there's another room - a lot bigger - while a ladder going up the ceiling to a chest stuck upside down. Huh, must be what this poor bastard's talking about. So, uhh, now what? Tie these guys up or what?"


Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15

Fornitado stays in the room Strang and he found, and tries to puzzle out what is happening here, while awaiting the arrival of the party.


Strang adds the room has 15 foot long rungs spaced two feet apart leading to a chest resting on the ceiling with no means of support.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2
GM Tribute wrote:
Strang adds the room has 15 foot long rungs spaced two feet apart leading to a chest resting on the ceiling with no means of support.

That's what I meant by 'ladder' ;)


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

"That seems strange. Ask the creatures what the room is about. Maybe there is important information in the chest!"


The creatures shrug their shoulders.
"Only supposed to go here in an emergency. Don't see the big deal about this room."


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

"Ok,then why is the chest on the roof, and how are you to access it? Maybe you could show us!"


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

Just to kinda keep things moving...

Strang, tired of playing 20 Questions with a bunch of green-skinned morons, spits in annoyed frustration.

"Well, what the hell, I'll just go up there and get whatever needs getting!"

With that, he turns and leaves the room to go and climb the ladder rungs.

Misc. Dice Rolls: 10d20 ⇒ (1, 10, 14, 13, 3, 13, 10, 2, 10, 20) = 96

Depending on what is appropriate, my Acrobatics is +15 and Climb is +9


Male Human Per +3

"Do that Strang" - Terion agrees, and again turns on the bugbears, pointing at Arvhil - "Well? You heard the man. Answer him"


The bugbears lapse into stony silence.

Strang attempts to climb to the top when the top rung breaks off. It appears the fifteen foot long rung was not firmly attached, and Strang falls taking 1d6 ⇒ 2 Falling Damage

Strang tries again, and stretches gracefully from the second rung, as he extends his body close to the chest, he feels a pulling and manages to gracefully tuck his body and flip his feet in a graceful tuck and then extend his arms high as acrobats do after a perfect landing.

Strang is now standing on the ceiling looking down at you!!! He drops a copper coin and it lands next to the chest!!


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

"Interesting...reverse gravity! This is a very powerful spell my friends. Whoever their master is they have access to a source of potent magic, or are themselves wielders of strong magic. We will have to be careful!"


Male Human Per +3

"What the heck?!" - Terion mutters as Strang hangs from the ceiling like a spider - "Check that chest while you are up there" - he laughs, then turns to Arvhil - "So this is a powerful spell you say? I guess we double our cares then, from here onwards..." - he nods seriously.


Strang carefully looks at the chest and finds the most diabolical magical trap. It will take amazing skill to bypass the magical trigger, but then, magical traps are something he can do.

Two others with picks could aid. Two others without picks could aid with a disable device penalty of -2 due to improvised tools. There is the matter of a DC15 acrobatics checks to get to the chest however.


Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15

Fornitado looks up at the target chest. "Well I don't know much about locks, and mechanical things, but I can use my spiritual power to assist in a small way.

Fornitado will cast "Guidance" on all attempting, with each getting a +1 to their roll.


Male Human Per +3

"Very well then" - Terion roars, moving to try and assist Strang.

Acrobatics: 1d20 - 1 ⇒ (19) - 1 = 18
Disable Device: 1d20 - 2 + 2 ⇒ (18) - 2 + 2 = 18<- Am I supposed to add Int to this?

Wow, those rolls :D


The young native girl sings a song of crafting and making food in the village. +1 to Disable --- so far that gets Strang to +4


Male Half-Elf Paladin 2 | HP: 18/18 | AC 18 | Init: +3| Passive Perc. 12 | Darkvision 60'

Unfortunately I do not have any spells that can boost that score. Sorry.


HP 36/36 | Per +9, Traps +1 | CMB +6 | CMD 16, AC 18, Touch 15, Flat 15 | Fort +4, Ref +8, Will +2

"Haha, oh, man, this is so sweet!" Strang laughs in awe at such a novelty as standing on the ceiling.

"Alright, now, let's see what I can do about this frigging trap!"

Disable Device: 1d20 + 12 + 4 ⇒ (10) + 12 + 4 = 26

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