
Dungeon Master S |

Welcome to my Play-by-Post!
Here's the ctrl+P for all my games:
1. I've been running games since the late 1980s, I've seen a lot of editions. I started playing PFS with Slot 1 Season 0 at Gen Con. I'm solid with the PFRPG rules, but everyone makes mistakes. I'll try to be as fair as possible.
2. I'm a Venture-Lieutenant for Southern NH. If you're ever in the area, or you need help finding games/conventions there. PM me.
3. I post with a high rate of frequency. That being said, if you guys can post 2-3 times per day, awesome. If it's only 1/day I understand. No worries. Real Life Comes First (tm).
4. Feel free to preemptively roll Perception, Disable Device, etc. It makes the game run more efficiently. I ask only that you make sure minis are placed in their actual position in case your choices have consequences (good or bad.)
5. Let's get started:
Player Name:
PC Name:
PFS#:
Faction:
Day Job: Feel free to roll now.
Perception and vision/senses:
Initiative:
Notes: Anything I should know; passive abilities, boons that are way out there, etc. If you have abilities that are immediate actions that interrupt an enemy, I'll be as fair as possible, but you can help me out by telling me under what conditions you typically use it.
----------------------------------------------
Some expectations in my games:
That's about it! Looking forward to the game!

![]() |

Khel here with Mohok's info. I need to update his alias but should have that done before we get under way on Monday.
Player Name: Khelreddin
PC Name: Mohok
PFS#: 80015-3
Faction: Silver Crusade
Day Job: Profession (sailor): 1d20 + 10 ⇒ (15) + 10 = 25
Perception and vision/senses: +14, darkvision
Initiative: +2
Notes: Not a lot, pretty vanilla ranger with a strong distaste (read Favored Enemy) for demons and constructs, as he's a Season 5 and 6 baby. He's got a raven animal companion who doesn't do a great deal, except those rare scenarios where a small flying creature saves the day (admittedly less common at this level, where there are lots of ways to fly).
For chronicle purposes, Mohok is on slow track.

![]() |

Player Name: Iff
PC Name: Pip
PFS#: 174458-1
Faction: Grand Lodge
Day Job: will probably forfeit for faction card
Perception and vision/senses: +19 (+21 when spotting hidden objects, including traps and secret doors). No special senses.
Initiative: +2
Note 1: Pip has the Step up and Strike feat. She'll use it on any opportunity she gets.
Note 2: Furthermore, she has the Gallant Inspiration feat, which will retroactively add +2d4 competence bonus on a failed attack or skill. I won't ask you to hold the game for this, GM. Rather, I'll post in advance if I consider an attack/skill valuable to use this on. My suggestion to the other players: If you've made an attack/skill that might fail by 2-5 and you consider it very important, please ask me to spend Gallant Inspiration on it.

![]() |

Player Name: Andrew Watson
PC Name: Garam Gallonica
PFS#: 44523-10
Faction: Exchange
Day Job: Diplo, includes +10 from faction card: 1d20 + 38 ⇒ (9) + 38 = 47, if my reroll is available I will use that and take 10 for 53 which nets me 300gp due to the faction card.
Everyone else gets a +3 circumstance bonus on their Dayjob and earns 200gp if they reach 45 or better.
Perception and vision/senses: Darkvision, liable to have See Invisibility active
Initiative: +11, depending on if they are active add +2 for blood boiling pill and +4 for Heightened Awareness. He always expends Heightened Awareness if it is active.
Notes: Garam is a fairly straight forward witch. He comes with slumber, retribution, evil eye, misfortune, ice tomb and cackle. I do try and slumber responsibly. It isn't my go to Hex. He has split hex so can target two creatures within 30' with a regular (not major) hex. He has accursed hex so gets a second go if someone saves providing he does so straight away on his next turn.
Garam makes fairly extensive use of Rime Spell which auto entangles creatures which take cold damage from affected spells, whether they save or not.
I have switched from my initial choice of a level 9 Oracle as it looks like I am the only main caster in the group. Character sheet needs some updating.
Garam keeps two 2nd, a 3rd and a 5th level spell slot open during the day. If they haven't been filled during the day then he will use the three lower level slots to cast extended False Life, Delay Poison and Countless Eyes. He always keeps the level 5 slot for emergencies.

![]() |

Just a note, I plan to take this game on slow progression.

Dungeon Master S |

Away for the weekend, but is this now enough to calculate subtier?
-Posted with Wayfinder

![]() |

We look like TPL48 with the 5 people who we have levels from so far (8,9,10,10,11), so 9.6 rounding to 10 which means high tier.

![]() |

Player Name: Trex
PC Name: BOOM Suburrae
PFS#: 21019-3
Faction: GL
Day Job: Craft (Alchemy) Crafter's Fortune Take 10: 10 + 32 = 42 150 gp
Perception and vision/senses: Perception +7 (Darkvision 60ft, often See Invisibility)
Initiative: +4
Notes: Boom speaks a lot of languages and will ALWAYS make a knowledge check (so go ahead and roll it GM, if you want). She makes heavy use of buffing and I will do my best to post in a timely manner to do so. She regularly buffs with See Invisibility. I fly a lot too, and I'm up on the flying rules. My mod is high enough that I only need a check for a mid-air collision or hurricane winds.
For the party: Boom is a pinch-hitter between melee and ranged, with a preference for melee. She can take a fair amount of punishment. What she needs is a bit of time to buff in the right spots, including mixing new formulas (30 seconds) sometimes to keep her Str buff at +12. I am mentioning this only because those pauses are harder to navigate in PbP.

![]() |

Player Name: Svetlana
PC Name: Shifty
PFS#: 41662-4
Faction: Dark Archive
Day Job: Caravan (Intimidate): 1d20 + 15 ⇒ (14) + 15 = 29
Perception and vision/senses: +8, darkvision, deathwatch
Initiative: +5
Notes: Gets bonuses against creatures brought to the Prime Material plane via conjuration (summoning) effects. Is also 'kind of a big deal' in Riddleport, and with fellow Chelish officials and Hellknight Orders.

![]() |

Player Name: qwerty1971
PC Name: Velidor Gamestalker
PFS#: 114768-8
Faction: Liberty's Edge
Day Job: Hunting Lodge Survival: 1d20 + 14 ⇒ (8) + 14 = 22
Perception and vision/senses: Low Light, Perception +17
Initiative: +10
Notes: has Disable Device and Trapfinding. No spells and does not trigger spell items. Ball ammo misfire of 1; Alchemical ammo misfire of 2.

![]() |

For those of you who've played with Boom or other of Trex's characters before, you'll understand why I was alarmed to see this thread on the boards today: Trex has parished.
I do hope you're all right, Trex!

GMTrex |

I am here to report that I have neither perished nor parished. Lol.

Dungeon Master S |

Ha!
I've played one or two games with him, glad you didn't go and get parished.
-Posted with Wayfinder

Dungeon Master S |

When an American hears someone like you say that, we picture a wilderness where every animal is poisonous and deadly... ;-) good luck.

![]() |

Hey DM S - I know we've talked about this before, thought I'd try again. I will likely be in the Boston area the week of July 3, visiting family, and I may get up to New Hampshire while I'm at it. Do you have a regular PFS night there? If so, when is it and what's the name of the venue? Would be fun to connect (my son will be along and plays also) in real life if schedules permit.
And maybe Trex will make a cameo appearance!

Dungeon Master S |

I think we did talk about this. If not, my bad!
1. There are a few regular places in Nashua, and 1 in Manchester:
2. Trex, are you home that weekend? I'll push for Session 1 of Eyes of the Ten if so!
3. If those don't work out, I'm off that week, I could try to get something in person outside the regular game nights.

GMTrex |

Likelihood I can be there is slim, but I'll see what I can do. That would be nice.

![]() |

Heading to a convention this weekend. will update as often as I can. Bot me if necessary.