Dungeon Master S's "Curse of the Crimson Throne" (Inactive)

Game Master Chris Marsh

Completed Final Post

  • Grym
  • Sandor
  • Morkeleb
  • Gaius
  • Ferox
  • Odric


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    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Morkeleb is a bit shocked that they came across the Queen and her retinue so abruptly, but his recent experience with death (twice!!) has him on edge enough that his wits are sharp.

    Determined to not be as useless in this fight as he was in the last, he immediately lets loose with his most potent magic, something that could change this field immediately.

    His staff flourishes, ending in a broad sweeping motion that literally covers the field in his trademark green light, with motes gathering around the heads of ALL the enemy humans in the room.

    Mass Hold Person. All bad humanoids affected. Will save 27 please. Muahaha.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    DC 27?! Holy crap!

    Morkeleb's legendary power is put on full display:

    Red Maiden: 1d20 + 5 ⇒ (12) + 5 = 17
    Black Maiden: 1d20 + 5 ⇒ (1) + 5 = 6
    White Maiden: 1d20 + 5 ⇒ (17) + 5 = 22
    Vavana: 1d20 + 8 ⇒ (16) + 8 = 24
    QUEEN ILEOSA: 1d20 + 6 + 4 ⇒ (19) + 6 + 4 = 29

    The four body guards protecting the queen all freeze in place!

    Round 0:
    Odric: Will Save
    Gaius: Casts a spell

    Round 1:
    Grym: Go
    Morkeleb: Mass Hold Person
    Ferox: Go
    Vavana: TBD
    Grey Maidens: TBD
    Sandor: TBD
    Hell Hounds: TBD
    Queen Ilesoa: TBD
    Odric: TBD
    Gaius: TBD

    DM:

    Red Guard: Held
    Black Guard: Held
    White Guard: Held
    Mantis:
    Vavana: Held
    Queen:
    Black Hound
    Red Hound
    White Hound


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Round 1

    Seeing that awesome display by Morkeleb, Ferox targets the hell hounds as the most immediate threat.

    Swift action: Activate Judgement Justice and Destruction

    Targeting the black hell hound
    Arrow1: 1d20 + 19 + 3 - 2 - 3 ⇒ (13) + 19 + 3 - 2 - 3 = 30
    Damage: 1d8 + 5 + 5 + 6 ⇒ (5) + 5 + 5 + 6 = 21
    Manyshot: 1d8 + 5 + 5 + 6 ⇒ (4) + 5 + 5 + 6 = 20

    Rapidshot: 1d20 + 19 + 3 - 2 - 3 ⇒ (12) + 19 + 3 - 2 - 3 = 29
    Damage: 1d8 + 5 + 5 + 6 ⇒ (5) + 5 + 5 + 6 = 21

    Arrow2: 1d20 + 14 + 3 - 2 - 3 ⇒ (17) + 14 + 3 - 2 - 3 = 29
    Damage: 1d8 + 5 + 5 + 6 ⇒ (8) + 5 + 5 + 6 = 24


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    All of Ferox's arrows strike the hell hound, and in a tight grouping at that. Still the Nessian beast growls even as fire and blood drip from the wound.

    Round 0:
    Odric: Will Save
    Gaius: Casts a spell

    Round 1:
    Grym: Go
    Morkeleb: Mass Hold Person
    Ferox: Judgment
    Vavana: TBD
    Grey Maidens: TBD
    Sandor: TBD
    Hell Hounds: TBD
    Queen Ilesoa: TBD
    Odric: TBD
    Gaius: TBD

    DM:

    Red Guard: Held
    Black Guard: Held
    White Guard: Held
    Mantis:
    Vavana: Held
    Queen:
    Black Hound: 85
    Red Hound
    White Hound


    King of Korvosa

    Will: 1d20 + 7 ⇒ (16) + 7 = 23 <-phew!


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Odric keeps his wits about him!

    Round 1:
    Grym: Go
    Morkeleb: Mass Hold Person
    Ferox: Judgment
    Vavana: TBD
    Grey Maidens: TBD
    Sandor: TBD
    Hell Hounds: TBD
    Queen Ilesoa: TBD
    Odric: TBD
    Gaius: TBD

    DM:

    Red Guard: Held
    Black Guard: Held
    White Guard: Held
    Mantis:
    Vavana: Held
    Queen:
    Black Hound: 85
    Red Hound
    White Hound


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Round 1

    Though ready for danger, the ranger was a little caught off guard to find the Queen herself. Grym reigns in the desire to go full-tilt boogie advancing on the enemy w/ both blades out. In half a heart beat he decides to make use of his protective magic while he still can. Seeing the hellhounds and knowing Bucho is going to want to take the fight to them, he casts Protection from Energy on his faithful dog.

    The dog moves forward a few steps but holds his charge...


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Grym prepares for the fight as the held foes try again to resist Morkeleb's spell:

    Red Maiden: 1d20 + 5 ⇒ (12) + 5 = 17
    Black Maiden: 1d20 + 5 ⇒ (13) + 5 = 18
    White Maiden: 1d20 + 5 ⇒ (6) + 5 = 11
    Vavana: 1d20 + 8 ⇒ (2) + 8 = 10

    But they remaining held.

    Round 1:
    Grym: Prep
    Morkeleb: Mass Hold Person
    Ferox: Judgment
    Vavana: Held
    Grey Maidens: Held
    Sandor: Go
    Hell Hounds: TBD
    Queen Ilesoa: TBD
    Odric: TBD
    Gaius: TBD

    DM:

    Red Guard: Held
    Black Guard: Held
    White Guard: Held
    Mantis:
    Vavana: Held
    Queen:
    Black Hound: 85
    Red Hound
    White Hound


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Round 1

    Hounds from hell, probably have some sort of demon close by too. Sandor takes this rare opportunity to use one of his enlarge person potions so he cam match the size of the hounds. He also stands ready to see if one will get close enough for a suprise shield bash.

    Ok casters prep the field let us melee know when to go, and for the love of everything spread out a bit.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92
    Sandor Stouthammer wrote:

    Round 1

    Hounds from hell, probably have some sort of demon close by too. Sandor takes this rare opportunity to use one of his enlarge person potions so he cam match the size of the hounds. He also stands ready to see if one will get close enough for a suprise shield bash.

    Ok casters prep the field let us melee know when to go, and for the love of everything spread out a bit.

    Morkeleb raises and eyebrow, and takes an unusually wry tone. I have incapacitated half the field! How much more "prep" do you need?? By all means, go in--enjoy yourself! I'll work around you.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    As Sandor grows and Morkeleb gives the okay, the hounds go on the offensive. The three charge forward and all of them unload a massive cone of fire. At least 2 hit everyone:

    Red gets EVERYONE, but Sandor. REF DC 21 for half of:
    Fire DMG: 10d6 ⇒ (5, 6, 2, 5, 5, 6, 2, 4, 4, 3) = 42

    White gets EVERYONE. REF DC 21 for half of:
    Fire DMG: 10d6 ⇒ (2, 1, 1, 6, 1, 2, 6, 4, 4, 2) = 29

    Black gets EVERYONE. REF DC 21 for half of:
    Fire DMG: 10d6 ⇒ (6, 2, 2, 3, 6, 6, 4, 6, 2, 1) = 38

    Meanwhile the Queen herself casts a spell with no obvious visual effect.

    Round 1:
    Grym: Prep
    Morkeleb: Mass Hold Person
    Ferox: Judgment
    Vavana: Held
    Grey Maidens: Held
    Sandor: Embiggen
    Hell Hounds: ATK
    Queen Ilesoa: Spell
    Odric: Go
    Gaius: Go

    DM:

    Red Guard: Held
    Black Guard: Held
    White Guard: Held
    Mantis:
    Vavana: Held
    Queen:
    Black Hound: 85
    Red Hound
    White Hound


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Reflex Saves:

    1d20 + 12 ⇒ (17) + 12 = 29
    1d20 + 12 ⇒ (4) + 12 = 16
    1d20 + 12 ⇒ (13) + 12 = 25

    Gaius is a blur as he jumps and rolls around fire. He somehow manages to avoid the full fires of Red and Black, but takes the full brunt from White...

    Which puts him DOWN, because he was too stupid to heal up after the last battle!

    Somebody got a potion or something?

    Gaius is at -8 and dying.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Due to the nature of PbP, I'll allow retcon healing, but not retcon buffing. I figure you'd know if you were injured, but you wouldn't know what to expect at the bottom of the stairs.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Then since we were out of combat on the floor above, I'll channel:

    5d6 ⇒ (3, 3, 3, 1, 5) = 15
    5d6 ⇒ (6, 1, 3, 2, 1) = 13

    Everyone gets back 28 before the fight.

    Gaius casts Dismissal at White.

    Will 17 to resist


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Two gouts of flame are no problem for the daring Gaius, but a third is one too many. He counters by trying to send one hound back to hell: Will: 1d20 + 5 ⇒ (13) + 5 = 18, but alas the spell isn't strong enough to do it.

    Round 1:
    Grym: Prep
    Morkeleb: Mass Hold Person
    Ferox: Judgment
    Vavana: Held
    Grey Maidens: Held
    Sandor: Embiggen
    Hell Hounds: ATK
    Queen Ilesoa: Spell
    Odric: Go
    Gaius: Dismissal

    DM:

    Red Guard: Held
    Black Guard: Held
    White Guard: Held
    Mantis:
    Vavana: Held
    Queen:
    Black Hound: 85
    Red Hound
    White Hound


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Reflex, White: 1d20 + 19 ⇒ (7) + 19 = 26
    Reflex, Red: 1d20 + 19 ⇒ (13) + 19 = 32
    Reflex, Black: 1d20 + 19 ⇒ (20) + 19 = 39


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9
    Gaius Lirsiiv wrote:

    Then since we were out of combat on the floor above, I'll channel:

    5d6
    5d6

    Everyone gets back 28 before the fight.

    Awesome. Thanks, Gaius.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Reflex: 1d20 + 13 ⇒ (7) + 13 = 20
    Reflex: 1d20 + 13 ⇒ (5) + 13 = 18
    Reflex: 1d20 + 13 ⇒ (20) + 13 = 33

    68 pts of damage


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
    Sandor Stouthammer wrote:

    [dice=Reflex]1d20+13

    [dice=Reflex]1d20+13
    [dice=Reflex]1d20+13

    68 pts of damage

    Sandor you werent hit by the first hellhound's blast. You only take damage from the last two.


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
    Dungeon Master S wrote:
    Due to the nature of PbP, I'll allow retcon healing, but not retcon buffing. I figure you'd know if you were injured, but you wouldn't know what to expect at the bottom of the stairs.

    before storming the castle Grym purchased 2 wands of CLWs. After the big fight where Mork got killed. Grym used a wand to heal both Bucho and Sandor.

    He offered to heal anyone else. And could have made sure everyone was up to full hps.
    READ THE POSTS!!


    1 person marked this as a favorite.
    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11
    Thorgrym the Tracker wrote:
    Dungeon Master S wrote:
    Due to the nature of PbP, I'll allow retcon healing, but not retcon buffing. I figure you'd know if you were injured, but you wouldn't know what to expect at the bottom of the stairs.

    before storming the castle Grym purchased 2 wands of CLWs. After the big fight where Mork got killed. Grym used a wand to heal both Bucho and Sandor.

    He offered to heal anyone else. And could have made sure everyone was up to full hps.
    READ THE POSTS!!

    That's the whole thing where I called myself stupid.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Ref: 1d20 + 8 ⇒ (19) + 8 = 27
    Ref: 1d20 + 8 ⇒ (6) + 8 = 14
    Ref: 1d20 + 8 ⇒ (2) + 8 = 10

    Hilarious.

    Morkeleb takes enough fire damage, that he drops (-3 hp)


    King of Korvosa

    Odric Saves:
    1d20 + 9 ⇒ (12) + 9 = 21
    1d20 + 9 ⇒ (20) + 9 = 29
    1d20 + 9 ⇒ (11) + 9 = 20

    21+14+38= 73 damage

    Odric flies through about (precisely) a third of the flames and soars into the middle of the room, aiming to stay above melee range from both the floor and the ceiling.

    As he does, he thinks, "Gee, Morkeleb has died twice as often in this castle as King Eodred. Weird."


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Odric flies up and towards the queen, ready to go!

    Round 2:
    Grym: Go
    Morkeleb: Go
    Ferox: Go

    Vavana: TBD
    Grey Maidens: TBD
    Sandor: TBD
    Hell Hounds: TBD
    Queen Ilesoa: TBD
    Odric: TBD
    Gaius: TBD

    DM:

    Red Guard: Held
    Black Guard: Held
    White Guard: Held
    Mantis:
    Vavana: Held
    Queen:
    Black Hound: 85
    Red Hound
    White Hound


    Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

    Round 2 Team Ranger

    Grym reflex save 1d20 + 13 ⇒ (18) + 13 = 31
    reflex save 1d20 + 13 ⇒ (10) + 13 = 23
    reflex save 1d20 + 13 ⇒ (14) + 13 = 27

    makes all saves, w/ evasion takes no damage

    Bucho reflex save 1d20 + 14 ⇒ (19) + 14 = 33
    reflex save 1d20 + 14 ⇒ (6) + 14 = 20
    reflex save 1d20 + 14 ⇒ (7) + 14 = 21
    makes two saves and w/ evasion takes no damage. Only damage from second fire blast, 21 fire damage from Protection from Energy

    The blocky, heavily muscled brindle dog ducks his head as the great gouts of flame wash over him in sheets. Somehow the dog shrugs off the majority of the damage, and what fire should have cooked him a little is soaked up by his master's spell.
    The dog five foot steps and goes after the wounded much larger dog.

    Bucho full attack 1d20 + 18 ⇒ (4) + 18 = 22
    bite 1d8 + 13 ⇒ (7) + 13 = 20
    2nd attack 1d20 + 13 ⇒ (5) + 13 = 18
    bite 1d8 + 13 ⇒ (1) + 13 = 14

    The ranger moves, crouches, and at one point spins while protecting his face under his Cloak of Resistance. He remembers a few words once spoken by his old mentor, "The true danger to fire is the super heated air that you breath in. You must protect your lungs and airways..." Knowledge well used the ranger makes it through wave after wave of hellfire.
    With some small annoyance he notices Morkeleb fall to the onslaught. Someone keep Mork from dying while we kill these!
    With that the ranger streaks forward to support his dog. Grym gives a viscious thrust to the black one, unless Bucho's attack kills it. Then will attack the red one.

    Grym attack 1d20 + 21 + 2 ⇒ (20) + 21 + 2 = 43 threatening!
    Serethial 1d8 + 15 + 2 + 4d6 ⇒ (6) + 15 + 2 + (6, 5, 6, 5) = 45

    threatening crit 1d20 + 21 + 2 ⇒ (7) + 21 + 2 = 30
    extra damage 1d8 + 15 + 2 + 4d6 ⇒ (7) + 15 + 2 + (5, 6, 4, 5) = 44


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Round 2

    Ferox stands firm and casts Banishment, Will DC 18


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    stabilize: 1d20 + 1 - 3 ⇒ (1) + 1 - 3 = -1 uh that's a big no

    Morkeleb begins to bleed out -- which is strange considering the burns should all CR cauterized...


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Bucho can't get his jaws on a hound, but his master certainly makes up for it. As he dashes in the hound snaps with flaming spittle flying, AoO: 1d20 + 20 ⇒ (13) + 20 = 33 for Bite: 2d6 + 12 ⇒ (5, 3) + 12 = 20 and Fire: 2d6 ⇒ (2, 6) = 8

    The hound scores a blow, but the right of way belongs to Grym. The hound dies and quickly turns to smoke, vanishing from this world.

    Ferox tries to send one home forthwith Red Will: 1d20 + 5 ⇒ (4) + 5 = 9 and White Will: 1d20 + 5 ⇒ (10) + 5 = 15 and by the Will of Abadar's inquisitor they go.

    I have to go AFK for work. Can someone confirm with the Hold Spell stays? I'm defaulting to it's dismissed unless someone point sout otherwise.

    Round ATK
    Morkeleb: Bleed
    Ferox: Banishment
    Vavana: Go
    Grey Maidens: Go

    Sandor: TBD
    Hell Hounds: TBD
    Queen Ilesoa: TBD
    Odric: TBD
    Gaius: TBD

    DM:

    Red Guard: Held
    Black Guard: Held
    White Guard: Held
    Mantis:
    Vavana: Held
    Queen:


    2 people marked this as a favorite.
    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Awesome. Ferox is 2/2 with Banishment.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92
    Dungeon Master S wrote:
    I have to go AFK for work. Can someone confirm with the Hold Spell stays? I'm defaulting to it's dismissed unless someone point sout otherwise.

    it's not dismissed. (see discussion thread) I don't fight your rulings...and I'll fight this one!! :-)


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    I moved Sandor on the map and will ready an action to attack the first that comes into range


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Sorry guys, busy weekend.

    Morkeleb drops, but the guard still can't move a muscle.

    Red Guard: Will: 1d20 + 5 ⇒ (20) + 5 = 25 FREE!
    Black Guard: Will: 1d20 + 5 ⇒ (18) + 5 = 23
    White Guard: Will: 1d20 + 5 ⇒ (5) + 5 = 10
    Vavana: Will: 1d20 + 8 ⇒ (2) + 8 = 10

    One of the guards manages to break free of the enchanter's spell. She prepares for the oncoming dwarf. Ready action.

    Round 2
    Morkeleb: Bleed
    Ferox: Banishment
    Vavana: HELD
    Grey Maidens: HELD and Stuff
    Sandor: Go
    Queen Ilesoa: TBD
    Odric: TBD
    Gaius: TBD

    DM:

    Red Guard: Held
    Black Guard: Held
    White Guard: Held
    Mantis:
    Vavana: Held
    Queen:


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Sandor and the freed guard have a stand off while the Queen takes action. She weaves bardic skill into her words, bolstering the guard. Meanwhile her honeyed words also seep into Sandor's mind, "Abandon your weapon and leave Korvosa..."

    Will DC 18 to resist.

    Round 2
    Morkeleb: Bleed
    Ferox: Banishment
    Vavana: HELD
    Grey Maidens: HELD and Stuff
    Sandor: Ready
    Queen Ilesoa: Spell
    Odric: Go
    Gaius: Go

    DM:

    Red Guard:
    Black Guard: Held
    White Guard: Held
    Mantis:
    Vavana: Held
    Queen:


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Sandor, let me know how that goes for you and then I'll post.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The queen's spell instantly fails, blocked by Sandor's ensorceled armor!


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Gaius moves up and uses his prayer beads to cast Chaos Hammer, centered on Queen Ilesoa.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    1d20 + 8 ⇒ (3) + 8 = 11

    Sandor could feel the honeyed words from the queen. He could almost see them, not in the green powerful glowing light method that Morkelb uses, but almost as effective. Effective enough that his armors new enhancement protects him.

    Ya know that sounds like a wonderful idea to abandon me friends. I'll lay down my weapons to allow you to continue murdering people like your husband.

    He starts to drop the shield and axe, but then gets back into his ready stance. Nah, Queenie I dunna think I'll be doin that. Prepare to die either now by my axe, or later by the headsmans.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    "INSOLENCE! YOU WILL PAY FOR THAT!"

    Gaius vanishes from sight as the queen screeches at Sandor.

    Round 2
    Morkeleb: Bleed
    Ferox: Banishment
    Vavana: HELD
    Grey Maidens: HELD and Stuff
    Sandor: Ready
    Queen Ilesoa: Spell
    Odric: Go
    Gaius: INVIS

    DM:

    Red Guard:
    Black Guard: Held
    White Guard: Held
    Mantis:
    Vavana: Held
    Queen:

    Liberty's Edge

    Sorry boss. Tweaked my action.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius goes on the offensive and brings down a potent spell! A multicolored explosion of leaping, ricocheting energy erupts around the queen. DMG: 5d8 ⇒ (1, 7, 3, 4, 3) = 18

    Queen: Will: 1d20 + 6 + 4 ⇒ (9) + 6 + 4 = 19
    Red: Will: 1d20 + 5 ⇒ (10) + 5 = 15
    Black: Autofail
    White: Autofail
    Vavana: Autofail

    Round 2
    Morkeleb: Bleed
    Ferox: Banishment
    Vavana: HELD
    Grey Maidens: HELD and Stuff
    Sandor: Ready
    Queen Ilesoa: Spell
    Odric: Go
    Gaius: Chaos Hammer

    DM:

    Red Guard: 18 Slow
    Black Guard: 18 Slow, Held
    White Guard: 18 Slow, Held
    Mantis:
    Vavana: 9 Held
    Queen: 18 Slow


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    My bad. They don't autofail will spells.

    Black: 1d20 + 5 ⇒ (19) + 5 = 24
    White: 1d20 + 5 ⇒ (4) + 5 = 9
    Vavana: 1d20 + 8 ⇒ (13) + 8 = 21

    Round 2
    Morkeleb: Bleed
    Ferox: Banishment
    Vavana: HELD
    Grey Maidens: HELD and Stuff
    Sandor: Ready
    Queen Ilesoa: Spell
    Odric: Go
    Gaius: Chaos Hammer

    DM:

    Red Guard: 18 Slow
    Black Guard: 9 Held
    White Guard: 18 Slow, Held
    Mantis:
    Vavana: 4 Held
    Queen: 18 Slow


    King of Korvosa

    Odric streaks towards the queen and with his opportunity at hand, he allows himself to fall the last few feet and strike out.

    5' to Queen, full attack!

    Pwr Atk (FF): 1d20 + 27 ⇒ (3) + 27 = 30 for 1d10 + 14 + 9 ⇒ (3) + 14 + 9 = 26 damage and Intimidate DC 10+Target HD+Target Wis Mod: 1d20 + 25 ⇒ (17) + 25 = 42.

    Pwr Atk (FF): 1d20 + 27 - 5 ⇒ (20) + 27 - 5 = 42 for 1d10 + 14 + 9 ⇒ (10) + 14 + 9 = 33 damage and Intimidate DC 10+Target HD+Target Wis Mod: 1d20 + 25 ⇒ (18) + 25 = 43.

    Pwr Atk (FF): 1d20 + 27 - 10 ⇒ (8) + 27 - 10 = 25 for 1d10 + 14 + 9 ⇒ (1) + 14 + 9 = 24 damage and Intimidate DC 10+Target HD+Target Wis Mod: 1d20 + 25 ⇒ (2) + 25 = 27.

    Confirm 2nd Attack: Pwr Atk (FF): 1d20 + 27 ⇒ (19) + 27 = 46 for 1d10 + 14 + 9 ⇒ (7) + 14 + 9 = 30 damage and Intimidate DC 10+Target HD+Target Wis Mod: 1d20 + 25 ⇒ (20) + 25 = 45. Automatically Sickened for 1 minute, Fortitude save (DC 16) or stunned for 1 round.

    And probably some amount of demoralization too :)


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    not at a laptop at the moment. Need a will save from Odric.

    -Posted with Wayfinder


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Displacement

    Vs. 1: 1d100 ⇒ 100
    Vs. 2: 1d100 ⇒ 18
    Vs. 3: 1d100 ⇒ 32

    -Posted with Wayfinder


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Odric misses on the first. I have a massive update to make here (and in Reign of Winter. ) I won't get to this until morning.

    -Posted with Wayfinder


    King of Korvosa

    Will: 1d20 + 7 ⇒ (13) + 7 = 20
    Additional +4 if it's vs a Fear effect.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Odric gets himself a little to close to the Chaos Hammer, and suffers a minor wound from it (Odric takes 4 points of damage.) He brings his full power down on the queen. His first swing misses as she's not where his eyes told him she was. The second hit is diretly in the sternum, nearly killing her outright. His third swing connects only because the Chaos Hammer slowed her down.

    The third hit causes her to react unexpectedly. She suddenly becomes rigid and motionless. A split second later, her features run red as she melts swiftly into a pool of blood.

    Spellcraft DC 27:

    She was some form of variant simulacrum!

    The lone guard unparalyzed by Morkeleb lets out a scream at the sight, clearly resolving to fight to the death in order to join her queen.

    Before the party can even comprehend what Odric just did, a saw-toothed sabre appears in front of Ferox's throat! Death: 1d20 + 11 + 3 ⇒ (2) + 11 + 3 = 16, but the horror of the scene moves his blade and it drags across the inquisitor's armor!

    Round 3
    Mantis!: Assassinate
    Morkeleb: Go
    Ferox: Go

    Vavana: TBD
    Grey Maidens: TBD
    Sandor: TBD
    Odric: TBD
    Gaius: TBD

    DM:

    Red Guard: 18 Slow
    Black Guard: 9 Held
    White Guard: 18 Slow, Held
    Mantis:
    Vavana: 4 Held


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    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Round 3

    The grin starting to spread across Ferox's face soon turns upside down as whatever Odric slays melts away. By the Key and the Vault, that was not the Queen! What foul trickery. We must find her. She must not escape Justice! Ferox screams inside his head. The shock of being so close only to find their quarry yet at large does not distract Ferox enough to prevent him from jumping back as a serrated blade come slashing past his throat.

    Ferox snaps his bow up and takes quick aim at the new assailant. Another assassin. They're worse than rats, popping up everywhere. They'll soon learn that The Upturned Cup is more than a match for their likes. Like a bold red with notes of oak and raspberries and cinnamon, we will overpower them all with our fragrant bouquet of Justice and the sweet taste of Vengeance and the piquant aftertaste of Righteousness. We will drown them in a river of Pinot Sanguinem.

    You should have bought the white, taunts Ferox to the assassin and lets loose a volley at him.

    Arrow1: 1d20 + 19 + 3 + 1 + 1 - 2 - 3 ⇒ (1) + 19 + 3 + 1 + 1 - 2 - 3 = 20
    Damage: 1d8 + 5 + 5 + 6 + 1 ⇒ (8) + 5 + 5 + 6 + 1 = 25
    Damage, Manyshot: 1d8 + 5 + 5 + 6 + 1 ⇒ (6) + 5 + 5 + 6 + 1 = 23

    Rapid Shot: 1d20 + 19 + 3 + 1 + 1 - 2 - 3 ⇒ (18) + 19 + 3 + 1 + 1 - 2 - 3 = 37
    Damage: 1d8 + 5 + 5 + 6 + 1 ⇒ (3) + 5 + 5 + 6 + 1 = 20

    Arrow2: 1d20 + 14 + 3 + 1 + 1 - 2 - 3 ⇒ (13) + 14 + 3 + 1 + 1 - 2 - 3 = 27
    Damage: 1d8 + 5 + 5 + 6 + 1 ⇒ (3) + 5 + 5 + 6 + 1 = 20


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Awesome post!

    Ferox steps back and lets fly with enough arrows to drop the new assassin. The first volley popping out the back and snapping as the body hits the flagstone.

    Round 3
    Mantis!: Assassinate
    Morkeleb: Go
    Ferox: ATK
    Vavana: TBD
    Grey Maidens: TBD
    Sandor: TBD
    Odric: TBD
    Gaius: TBD

    DM:

    Red Guard: 18 Slow
    Black Guard: 9 Held
    White Guard: 18 Slow, Held
    Vavana: 4 Held
    44800


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Stabilize: 1d20 + 1 - 4 ⇒ (9) + 1 - 4 = 6 <--FAIL!!

    Morkeleb's breath continues to be thready, and his wounds ooze sickeningly...

    HP: -5

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