Drow War Team 2

Game Master Tarlane

Initiative order=
Rusigari
Sumak
Selene
Tenoch
Dwarf


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Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"Perhaps whatever happened to him lives further in the mine.. Yikes, that sounds scary.. We should hurry so the boy isn't turned into a rotting skeleton.."

Liberty's Edge

Are you all heading back to town with the boy and the body then?


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

That or we could let Morton take the child back and we could go back for the other one.. We just simply tell the hobgobs that we know they dont have him, but that we will honor our agreement if they let us pass to find the other child..

Liberty's Edge

Just let me know which is the plan. Morton is along to try and keep an eye on things, but I do need some self-direction from you all. This story is very sandboxy, so deciding on your own which ways to go and coming up with plans so we can keep moving.


Hp 52/52 AC 26(26) / 18 / 22 (+5 Perc; +0 Init; Fort +5, Ref +3, Will +6)

sumak can go either way..


Male Tiefling (Rakshasa Spawn) HP: 7/7, AC: 13, +6 Initiative

Rusigari starts tugging on his mane in frustration.

"Dammit, I thought we were in the clear, here. Now you're telling me there's a strong possibility a murderer's hiding in the tunnels, where a little boy is lost?"

He calms down a bit.

"That's a problem. We had a hard time talking our way around them last time as it is. Maybe their lack of leverage this time will make a difference, but I can't be certain."

"I think it might be worth the risk, though. If the kid dies and we give them the supplies only to find that out, we may have doomed the whole village for NOTHING."


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"Well its simple.. We tell em that we know they don't have the boy, but we'll still honor the agreement if they do not harass us.. If they cannot agree to that than death it shall be.."


Hp 52/52 AC 26(26) / 18 / 22 (+5 Perc; +0 Init; Fort +5, Ref +3, Will +6)

what ever you want to choose if you want to go back down you should decide quickly in case the hobgoblin deceid to send a search party after the lost boy


Male qlippoth-spawn Divine Verminous Hunter 1 | HP 12/12 {effects: VF1:Worm} | AC 17 (T11 FF16) | F+5 R+3 W+4 | Init +1 | perception +8, sense motive +4
Dailies:
VF1: unlimited, VF2: 0/1 min
Spells:
1st: 0/2

"It's not that simple. They offered us the boy, Callum, on condition we give them supplies. Considering they reduced their demand from a thousand gold, I doubt there is much more play to work with. We cannot alter our terms after the fact... If our words mean nothing then all is reduced to chaos," Tenoch says with a small frown."

After a moment's thought, he cocks his head to the side and begins looking through his pack. "That being said, they did not specify an amount of supplies. If we pool together what supplies we have, we could give that to them as a response to our side of the deal. Alternatively, if there is anyone who excels at the hunt, and can make quick work, bringing in a deer or boar could help fill any remaining gaps."

"I have trail rations for 5 days, a bedroll, a mess kit, and a few gold. My blanket is currently being used to hold the body of that poor man. i could even offer my pack, which seems of high quality."


Hp 52/52 AC 26(26) / 18 / 22 (+5 Perc; +0 Init; Fort +5, Ref +3, Will +6)

Hunt? well Tenoch if you ask nicely i am sure fred could help you out in that aspect. But it would take a bunch of hours and you have to deal with Fred. He as you might have notice sometimes need to be convinced or pleaded or bargained with.

I can offer my trail rations for 5 days and a good amount of water. but that is about it.


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"I have 5 rations and some gold to offer.. Anymore and i would be naked.."

"He might just have to take what we offer or fight.. It is not the boys fault they were captured by hobgobs.. The hobgobs reasons for taking them are not valid either.. The boy should not be allowed to persih while his captures bargain for a better deal.. If the Hobgobs wont take whtat we offer than death to them i say.."


Male Tiefling (Rakshasa Spawn) HP: 7/7, AC: 13, +6 Initiative

"Tenoch, they've already broken the agreement. The terms were, they give us Callum in exchange for supplies. They don't HAVE Callum. It's like when you got to a store, if the guy tells you 'I'll give you this bedroll for 5 gold pieces' and you don't have 5 gold pieces, he's NOT obligated to give you the bedroll in the hopes that he finds the gold lying on the street somewhere by luck."

Rusigari sighs.

"That said, giving him what supplies we have is probably the best way to do this. We can always get more, and it saves us the issue of fighting a band of Hobgoblins we don't know if we have the manpower to safely engage."

Rusigari opens up his pack.

"I've got...7 days worth of trail rations, a full waterskin, and some miscellaneous supplies like a bedroll, string, a whetstone, and flint and steel."


Male qlippoth-spawn Divine Verminous Hunter 1 | HP 12/12 {effects: VF1:Worm} | AC 17 (T11 FF16) | F+5 R+3 W+4 | Init +1 | perception +8, sense motive +4
Dailies:
VF1: unlimited, VF2: 0/1 min
Spells:
1st: 0/2

You mean Jeb, not Callum.

"Actually the terms were that we leave the supplies, they leave, then we can come find Jeb. He said nothing about giving him to us. Nonetheless, 22 rations and some other miscellany should suffice. If he doesn't like that... well he was so cunning regarding his words on the boy, he forgot to specify the supply amount, leaving it for us to define..."

"Let's escort Morton and Callum to the entrance first, in case the other hobgoblin has awoken and worked himself free of his bonds."


Hp 52/52 AC 26(26) / 18 / 22 (+5 Perc; +0 Init; Fort +5, Ref +3, Will +6)

Works for me replied Sumak getting on fred's saddle


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Selene will hand over 10 gold, 5 rations and 2 alchemist fire to the pile.. "Ill save the potion as a bargaining chip if he doesn't like the lot.."

Liberty's Edge

With everything gathered up and piled near the mine, what is the current plan for you guys? The agreement was you leave so they can depart the mine peacefully with the supplies and leave the boy behind. Will you be going back to town, did you have something else you wanted to be investigating, or are you going to stake up here somewhere to watch for them to leave?


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"Look i know we we're supposed to wait for them to leave, but the longer we wait the less chance the other boy will have.. I say we confront them and tell them we know they don't have him.. Give them what we can and send them on there way.. If they won't take it than the sword.. We just don't have time to wait for them.."


Male Tiefling (Rakshasa Spawn) HP: 7/7, AC: 13, +6 Initiative

"Agreed. The agreement was on shaky ground before but I'm not comfortable leaving to go grab a nap while the kid's lost down there. We tell them to take the supplies and get out of our way so we can get the kid. If they don't like that arrangement, tough luck."


Hp 52/52 AC 26(26) / 18 / 22 (+5 Perc; +0 Init; Fort +5, Ref +3, Will +6)

looking at tenoch don't look down to me for support, big guy i am just a halfling. But if needed you can always ask nicely as fred is rather good at hiding and such. So he could in theory just tell us when they leave while we are farther away.


Male qlippoth-spawn Divine Verminous Hunter 1 | HP 12/12 {effects: VF1:Worm} | AC 17 (T11 FF16) | F+5 R+3 W+4 | Init +1 | perception +8, sense motive +4
Dailies:
VF1: unlimited, VF2: 0/1 min
Spells:
1st: 0/2

Tenoch nods. "That's reasonable. You are correct that there is a time factor we need to worry about here. But if the boy is deeper in, we will be 'leaving' the supplies behind at any rate. Let's go."

Have we already escorted Morton and Callum to the entrance? Is the hobgoblin still unconscious?


Hp 52/52 AC 26(26) / 18 / 22 (+5 Perc; +0 Init; Fort +5, Ref +3, Will +6)

War it is then. Alright Fred this time we will be facing an enemy that is aware we are coming he replied patting fred on the neck


Hp 57/57 AC 23 (23) / 11 / 21 (+6 Perc; +2 Init; Fort +10, Ref +7, Will +3)

ZZZZzzzzZZZZ

Liberty's Edge

The guard was still unconscious, it hasn't been long enough for him to have recovered. The upper level was still quiet, so I assumed you moved all the way to the entrance, though you could well have been arguing at the top of the lift as well. I am going to advance things since it sounds like you have come to an agreement about the current plan, though if you wanted to send Morton back to town with Callum that is fine.

Lowering back down the lift and wading your way through the deepening water, you see the hobgoblin's camp partially packed up, though the sound from the elevator has them ready and aware of your approach.

Talks-With-Fists stands tall and with narrowed eyes looking at you, curling a lip in a snarl. "I thought we had a deal. I knew your kind should not be trusted. We had a deal, fair and clear, and you have re-entered my home."


Male Tiefling (Rakshasa Spawn) HP: 7/7, AC: 13, +6 Initiative

"Listen here you blustering asshat." Rusigari begins with a snarl.

"We brought you your supplies. However, we have some new information that you withheld from us that changes the context of our agreement. We know you don't have the child. We were fine trusting you to keep your end of the bargain if we knew the child was in a known location, relatively safe. However, in light of the knowledge that he is wandering, lost, somewhere in this cave? No way. Your supplies are at the entrance to this cave, as much as we could gather on short notice and honestly almost more than we can safely spare. But we need to go further into this cave to find the child, Jeb."

"The way I see it our original agreement is null and void. I'm proposing another, very favorable to you now. You get the supplies you asked for, and we get the child you don't have anyway. You're getting something for nothing, basically, at this point. If I were you I'd take this charity before negotiations broke down completely."

Diplomacy/Intimidate (if needed): 1d20 + 9 ⇒ (18) + 9 = 27

Above based on the new char sheet with the mind affecting focus and Face skills.


Hp 52/52 AC 26(26) / 18 / 22 (+5 Perc; +0 Init; Fort +5, Ref +3, Will +6)

so in the end, you let us pass to we go search for him in the lower parts of this mine and while we are gone you and your tribe can pick up your stuff leave this place and gather all the supplies we left for you at the entrance like He nodding to the half-orc Promised

So that bargain was upheld and you should be ready to leave. And since we will be busy in the lower parts of the mine you don't even have to worry about us. Not bad right?

diplo: 1d20 + 8 ⇒ (6) + 8 = 14

Liberty's Edge

Talks-With-Fists eyes narrow a bit more. "Piglet is in a known location. You think I would stay here if my scouts did not explore? Mine is shallow beyond here, he hides but did not have much place to go."

His fingers drum for a moment on the hilt of his longsword, clearly calculating the odds of his own loses vs the loss of face in front of his people and if he does accept the deal how he can minimize the later. "The piglet is in our hands, he simply is in a cell of his own choosing. You think you can simply bully us, that we are weak. This is our home and it is far more defended than you seem to understand. You claim to have given supplies to offer. We will accept your word and see if you have honor. If you do, take your ransom and we will be gone. If you do not..." He makes a motion towards one of the other hobgoblins as he speaks. "You will see the kind of force you face with your bluster."

The guard motioned towards dips a hand into the water and pulls a rope up and out of it. As he does one of the wooden supports snaps, clearly a prepared trap though it isn't near any of you but rather a demonstration that you are in a more dangerous area than you are treating it. When the support breaks, within a few seconds a large section of the ceiling collapses down into the water, splashing water everywhere and causing the walls of the mine to tremble.


Hp 52/52 AC 26(26) / 18 / 22 (+5 Perc; +0 Init; Fort +5, Ref +3, Will +6)

you want to know if we uphold our end of the bargain? Fair enough send a men up there and you will know when he comes back. We are in no hurry so we can stare at each other's throat until he comes back

Liberty's Edge

He is offering to leave with his people, just ensuring you know that they have strength and he expects no treachery. Basically they will leave and if what you said is there, they will continue on and away, otherwise you will have trouble.


Male Tiefling (Rakshasa Spawn) HP: 7/7, AC: 13, +6 Initiative

"Fine." Rusigari says.

"You'll find supplies up there, plenty for a while at least."

As the hobgoblin leader passes by, Rusigari gives him a surreptitious nod of respect.


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Once their gone.. "C'mon there's no time to waste we must find the child.."


Hp 52/52 AC 26(26) / 18 / 22 (+5 Perc; +0 Init; Fort +5, Ref +3, Will +6)

Sumak will move out of the way to let the hobgoblin lead the rest out of the mines.


Male qlippoth-spawn Divine Verminous Hunter 1 | HP 12/12 {effects: VF1:Worm} | AC 17 (T11 FF16) | F+5 R+3 W+4 | Init +1 | perception +8, sense motive +4
Dailies:
VF1: unlimited, VF2: 0/1 min
Spells:
1st: 0/2

Tenoch keeps his eye on the hobgoblins until they leave. Once he hears the rumbling of the lift being used to crate them upwards, he turns to look around the room and any other passages out. "Indeed, let us find the other child and hope we are not too late."

Liberty's Edge

The hobgoblins had already begun to prepare a departure and it only takes a few more moments for the remnants of the camp to be broken down and them to carefully depart. As they go they keep their eyes on you, Talks-With-Fist holding back to the end as the last one out.

Advancing forward, the tunnel continues to be difficult to wade through, though you notice that there are less of the test shafts this deep down.

After about a hundred feet from the cavern the hobgoblins had taken refuge, the tunnel splits. You have been walking north along it, and it branches to the east traveling about 15 feet before ending in a wall that obviously was being dug into and stopped mid-process from the marks on the stone.

Knowledge Engineering or Dungeoneering 15:
The wall to the east that has been chipped away is very weak, it looks on the verge of collapse. The channels cut by picks have given a good place for the water to eat away gaps between the rocks

Perception DC 20:
You can actually hear water flowing on the other side of the stone wall to the east that has been chipped at, it is faint but it sounds like it is falling.

Continuing north the tunnel only moves another 10 feet before it stops at some oddly colored dark stone, the water around that area is almost black as if the tunnel continues on under the water.

Knowledge Dungeoneering 10:
The oddly colored stone appears to actually be an adamantine ore, though its extremely low quality. Hard enough to pose a problem, but not likely to be worth the cost of extracting and refining. If the tunnel dips down there, they probably simply dug around it.


Male Tiefling (Rakshasa Spawn) HP: 7/7, AC: 13, +6 Initiative

1d20 + 1 ⇒ (15) + 1 = 16

Can't see shit Cap'n!

Rusigari walks along, unaware of any dangers that may lurk in the cave.


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Perc: 1d20 + 5 ⇒ (11) + 5 = 16

Obilvious to her surroundings Selene follows the group.. "Looks like we're going for a swim"

Definitely filling out the rest of knowledge ranks next level..

Liberty's Edge

Knowledges and social skills both can play a pretty heavy role in this adventure, but at the same time there are very different play styles and it all depends on how you approach things.


Hp 52/52 AC 26(26) / 18 / 22 (+5 Perc; +0 Init; Fort +5, Ref +3, Will +6)

I hate swimming.


Hp 57/57 AC 23 (23) / 11 / 21 (+6 Perc; +2 Init; Fort +10, Ref +7, Will +3)

Wouf !

i am the one who does most of it you know !

Liberty's Edge

Just so we are fully clear, if you are going to continue forward beneath the oddly colored rock it will mean fully submerging. The water is very dark and murky so there is no clear way to tell how long the tunnel is.


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

Selene looks at the dark water.. "Im not a very good swimmer.. Do we seriously think the boy would have went down there.. Perhaps we missed a side tunnel or another way.."


Male qlippoth-spawn Divine Verminous Hunter 1 | HP 12/12 {effects: VF1:Worm} | AC 17 (T11 FF16) | F+5 R+3 W+4 | Init +1 | perception +8, sense motive +4
Dailies:
VF1: unlimited, VF2: 0/1 min
Spells:
1st: 0/2

Knowledge(dungeoneering) untrainded DC 10 max: 1d20 + 1 ⇒ (18) + 1 = 19

Tenoch looks at the stone and raps it with his knuckles. "Some baser form of adamantine. No wonder they dug around it," he says before testing the water beyond. "I'm not sure there is much choice. That passage ends, seemingly as if they didn't want to continue. Perhaps it's only a small portion that requires to be completely underwater. I'll have a look."

With that Tenoch slowly and carefully moves down into the water, testing the ground before him before putting his full weight upon it. He takes a few deep breaths before submerging himself.

Darkvision 60' to see if there's a nearby exit.

Liberty's Edge

Tenoch moves forward first, testing the deeper water. It is much colder than the higher flooded tunnels as a sign that the lower tunnel has been flooded even before this current storm.

Once inside he pushes forward and tests around, but it seems the passage at least continues for some distance and with his arms stretched in front of him its hard to even see his hands in the murk.

The water is stagnant and not difficult to swim through, but being effectively blind slows you down even more. I don't want to just assume Tenoch is going to just go swimming too far without any further plan since it sounded like the plan was just to check the passage. If he just did a test paddle, its definitely further than 20ft.


Male Tiefling (Rakshasa Spawn) HP: 7/7, AC: 13, +6 Initiative

"We should probably check elsewhere first, or come back with something that will help us get through there. more easily."

Liberty's Edge

The lower level of the mine hasn't had many of even the short branches where it was clear the miners were checking for veins of ore on the upper level. You have walked a bit from the chamber where the hobgoblin's had their camp and so far the options(assuming the boy was down here as you were told) seem to be that he is hiding and you walked past him, he went down into the water, or there is more to that dead end where it looks like they stopped digging mid process then there seems.

There haven't been any real obvious hiding spots, but the kid is supposed to be about 8 or 9 and with the depth of water and all the piles of rock and uneven walls there are likely a lot of spots he could have squeezed into.


Male Tiefling (Rakshasa Spawn) HP: 7/7, AC: 13, +6 Initiative

"We may have a very hard time finding the kid down here. Maybe we should go back up and grab Morton, see if he can get the kid to come out on his own?"


Male qlippoth-spawn Divine Verminous Hunter 1 | HP 12/12 {effects: VF1:Worm} | AC 17 (T11 FF16) | F+5 R+3 W+4 | Init +1 | perception +8, sense motive +4
Dailies:
VF1: unlimited, VF2: 0/1 min
Spells:
1st: 0/2

Tenoch comes up for air. "It seems the murk in the water interferes with my darkvision. It seems to be more than 20' along though," he says. "How can Morton help get the kid out if we don't know where he is? Do you mean for him to call out? Perhaps, but if he's through the water, he might not hear such things... Is there any spare rope? We can tie it around my waist and I can go further into the water and see if he is on the other side."


Usable:
Acid Dart 7/7, Starborn 1/1
HP 15/15 | AC 12 | T 12 | FF 10 | CMD 11 | Fort +3* | Ref +2* | Will +7* | Init +6 | Perc +10
Active Spells:

"I have some rope! This just doesn't seem to me like something a boy would do.. Perhaps we should circle back and call out for him.. At this point i think we should throw stealth out the window in favor of finding him.. If he doesn't respond than we can all go for a swim.. Thoughts?"

Liberty's Edge

Sorry about that, if it wasn't totally clear. When I'm calling the water down there murky it isn't simply a matter of it being dark. Its cloudy, muddy, full of debris.


Male Tiefling (Rakshasa Spawn) HP: 7/7, AC: 13, +6 Initiative

"Tenoch, that was my thought as well for if we need to go over there, and I would like to as I'm a naturally curious person, but by my reasoning exhausting our other options first is the best course of action. I simply don't see a scared child making his way into dark, murky, unknown depths of water if there was any other option to be had. So getting Morton to come down here and call for the child while we search around would give us a good chance of finding him I think. Morton is someone Jeb knows and probably trusts, so having him with us and calling out makes it less likely the child will see us, presume us to be enemies since he doesn't know us, and then run off or try to keep to different hiding places, actively foiling our search."


Hp 52/52 AC 26(26) / 18 / 22 (+5 Perc; +0 Init; Fort +5, Ref +3, Will +6)

sumak will whisper in fred'ears

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