Dragons and Their Mountains. (Inactive)

Game Master Vrog Skyreaver


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Max HP: 73 | AC: 23; Touch: 14; Flat-Footed: 21 | CMB: +11; CMD: 23 | Saves: Fort: +7; Ref: +11; Will: +9| Initiative: +10 | Perception +17 (Darkvision 60'; Low-Light Vision)
Current Spell Effects:
Vanish (5 rounds)

My bad, I misread. I thought that damage is for round 2. Regardless, depending on how many mooks are left in the field, Mihail's action is either try to catch the mage in his crowd control or turn invisible and move to a cover to hide.


I realize now I didn't mark which enemies went to each of the people they surrounded. Fixing that now.

Damage Report:
1: -36 Zoren
2: -18 J'Victus
3: Dead
4: -48 Zoren
5: -68 J'Victus
6: -73 Etna
7: -36 Zoren
8: -50 J'Victus
9: -55 Etna
10: -50 Zoren
11: -18 J'Victus
12: -54 Etna
13: -68 Zoren
14: -0 J'Victus
15: -18 Etna
16: -0 Zoren
17: -0 J'Victus
18: -37 Etna
19: -0 Zoren
20: -0 Ahadiel
Artur: -46
Zoren: -20
Etna: -48
J'Victus: -9
Ahadiel: -24
Mage: -12

Reflex Save 3: 1d20 + 7 ⇒ (2) + 7 = 9
Reflex Save 6: 1d20 + 7 ⇒ (6) + 7 = 13
Reflex Save 9: 1d20 + 7 ⇒ (11) + 7 = 18
Reflex Save 12: 1d20 + 7 ⇒ (18) + 7 = 25
Reflex Save 15: 1d20 + 7 ⇒ (16) + 7 = 23
Reflex Save 18: 1d20 + 7 ⇒ (13) + 7 = 20

As Fuego's fireball explodes around Etna, she is unharmed thanks to his knowledge of the universe. One of the enemies around her is killed, and the rest are wounded to varying degrees.


Male HP:25/25 AC:21 T:16 FF:16 F:+2 R:+8 W:+2 Perc:+8 Init:+6 Rapier +9,1d4+4 CMB;+2 CMD:+16 Drow, Noble Unchained Rogue 5 Dark Delver 0

Striking out at the enemy around him, J'Victus hopes to make the odds a bit more to his liking. He strikes out at the most wounded enemy he can see.
If I am in range of the mage..I would attack her. I just can not tell.
Attack1: 1d20 + 16 ⇒ (10) + 16 = 26
Attack2: 1d20 + 11 ⇒ (1) + 11 = 12
Damage1: 1d10 + 8 ⇒ (5) + 8 = 13
Damage2: 1d10 + 8 ⇒ (3) + 8 = 11

That mage is a powerhouse. She was able to take out two of our ongoing spells in an instant. Keep her occupied while raining down the fire.


Max HP: 51 (+16 temporary) | AC: 30; Touch: 16; Flat-Footed: 26 | CMB: +6; CMD: 20 | Saves: Fort: +7; Ref: +10; Will: +10 | Initiative: +8 | Perception +33 (Blindsense 60 ft., Darkvision 60 ft.) | Sense Motive: +2
Current Spell Effects:
Defending Bone (Amelia), False Life (Amelia), Haste (Amelia), Mage Armor (Amelia), Mask From Divination (Amelia), Threefold Aspect (Amelia)

J'Victus, don't forget you can roll twice and take the better on one of those attacks if you like!


Etna will make a withdraw action to get away from the dangerous grouping since a way out of being surrounded opened adn get a good amount of distance.


Male HP:25/25 AC:21 T:16 FF:16 F:+2 R:+8 W:+2 Perc:+8 Init:+6 Rapier +9,1d4+4 CMB;+2 CMD:+16 Drow, Noble Unchained Rogue 5 Dark Delver 0

Attack2 Reroll: 1d20 + 11 ⇒ (2) + 11 = 13
Ok not much better but still better
Are we waiting on anyone else to act? Is there anything we can do to speed up this game.


Max HP: 73 | AC: 23; Touch: 14; Flat-Footed: 21 | CMB: +11; CMD: 23 | Saves: Fort: +7; Ref: +11; Will: +9| Initiative: +10 | Perception +17 (Darkvision 60'; Low-Light Vision)
Current Spell Effects:
Vanish (5 rounds)

I believe we are waiting for Fuego's round 2 action.


Max HP: 76 | AC: 22; Touch: 13 ; Flat-Footed: 20 | CMB: +6; CMD: 17 | Saves: Fort: +10; Ref: +10; Will: +12 | Initiative: +8 | Perception +15 (Darkvision 60', See through Fire, smoke and fog)| Sense Motive: +0
Current Spell Effects:
None

And since the bandits go before me, I would want to see their round 2 actions.


Max HP: 73 | AC: 23; Touch: 14; Flat-Footed: 21 | CMB: +11; CMD: 23 | Saves: Fort: +7; Ref: +11; Will: +9| Initiative: +10 | Perception +17 (Darkvision 60'; Low-Light Vision)
Current Spell Effects:
Vanish (5 rounds)

I see. With only one dead, Mihail is not going to risk it and go invisible+hide behind something route.


Initiative Order:
Mihail
Mage
Amelia
Etna
Ahadiel
Da Boys
Artur
J'Victus
Fuego

Mihail casts an invisibility spell and then moves stealthily out of line of sight.

Seeing the Devastation that Fuego has wrought, the mage will cast a spell targeting him. Fort save please.

Amelia boosts her allies then moves 20' into the air from her last position. You can't move 30' up because you're stealthing and moving up, which is half speed and half speed, or 1/4th speed.

Zoren flees, and the bandits laugh as he does so.

Etna, Since there are 6 of them surrounding you, even with withdrawing you will still take some attacks of opportunity. Did you still want to do that?

Ahadiel continues his battle with Artur and the bandit behind him, managing to land a hit and crit on the smug Artur, which drops him.

Meanwhile, the boyz that were on Zoren move to surround Fuego, with only one of them managing to get an attack on him.

Attack Roll: 1d20 + 14 ⇒ (17) + 14 = 31
Damage Roll: 1d8 + 8 ⇒ (1) + 8 = 9

The Boyz that are around J'Victus will attack him.

Attack Roll: 1d20 + 14 ⇒ (9) + 14 = 23
Damage Roll: 1d8 + 8 ⇒ (4) + 8 = 12

Attack Roll: 1d20 + 14 ⇒ (11) + 14 = 25
Damage Roll: 1d8 + 8 ⇒ (2) + 8 = 10

Attack Roll: 1d20 + 14 ⇒ (12) + 14 = 26
Damage Roll: 1d8 + 8 ⇒ (5) + 8 = 13

Attack Roll: 1d20 + 14 ⇒ (7) + 14 = 21
Damage Roll: 1d8 + 8 ⇒ (2) + 8 = 10

Attack Roll: 1d20 + 14 ⇒ (18) + 14 = 32
Damage Roll: 1d8 + 8 ⇒ (5) + 8 = 13

Attack Roll: 1d20 + 14 ⇒ (7) + 14 = 21
Damage Roll: 1d8 + 8 ⇒ (4) + 8 = 12

Attack Roll: 1d20 + 14 ⇒ (1) + 14 = 15
Damage Roll: 1d8 + 8 ⇒ (7) + 8 = 15

After that vicious onslaught, J'Victus is down and bleeding.

Going to hold off on the boyz on Etna's rolls until I see what she wants to do.

Da Boy on Ahadiel will try and avenge his leader, but fails to land a hit.

Attack Roll: 1d20 + 14 ⇒ (8) + 14 = 22
Damage Roll: 1d8 + 8 ⇒ (3) + 8 = 11

Fuego is up and needs a fort save.

Damage Report:
1: -36 Zoren
2: -18 J'Victus
3: Dead
4: -48 Zoren
5: -68 J'Victus
6: -73 Etna
7: -36 Zoren
8: -50 J'Victus
9: -55 Etna
10: -50 Zoren
11: -18 J'Victus
12: -54 Etna
13: -68 Zoren
14: -0 J'Victus
15: -18 Etna
16: -0 Zoren
17: -0 J'Victus
18: -37 Etna
19: -0 Zoren
20: -0 Ahadiel
Artur: Dying
Etna: -48
J'Victus: -79
Ahadiel: -17
Mage: -12


Max HP: 76 | AC: 22; Touch: 13 ; Flat-Footed: 20 | CMB: +6; CMD: 17 | Saves: Fort: +10; Ref: +10; Will: +12 | Initiative: +8 | Perception +15 (Darkvision 60', See through Fire, smoke and fog)| Sense Motive: +0
Current Spell Effects:
None

Fort: 1d20 + 10 ⇒ (14) + 10 = 24

Tell me if the spell does something that hampers my spellcasting.


Max HP: 73 | AC: 23; Touch: 14; Flat-Footed: 21 | CMB: +11; CMD: 23 | Saves: Fort: +7; Ref: +11; Will: +9| Initiative: +10 | Perception +17 (Darkvision 60'; Low-Light Vision)
Current Spell Effects:
Vanish (5 rounds)

Btw, Mihail casted vanish not invisibility.


Given I'm going through the gap, only 2 AoO should be risked, right?


you are staggered for a round Fuego, as you made the save.


Max HP: 76 | AC: 22; Touch: 13 ; Flat-Footed: 20 | CMB: +6; CMD: 17 | Saves: Fort: +10; Ref: +10; Will: +12 | Initiative: +8 | Perception +15 (Darkvision 60', See through Fire, smoke and fog)| Sense Motive: +0
Current Spell Effects:
None

Fuego attempts to send smoke clouds on everyone in the 30 ft cone.

Spontaneous casters cannot metamagic very well with standard actions, so *shrug*, no selective

Concentration v DC 23: 1d20 + 17 ⇒ (12) + 17 = 29

using Immediately exhale on Hallucinogenic smoke

Fort save is 21


Etna does a withdraw and acrobats through to lessen the chances of being hit.

Acrobatcs: 1d20 + 4 ⇒ (19) + 4 = 23

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