Six months have passed since the War of Souls, an epic conflict that spanned the world of Krynn. After 39 years when the Gods have been silent and magic flowed unrestrained by the Moons, the Gods of Krynn have returned. The first among the Light, Paladine walks the earth as a mortal, while the Dark Queen Takhisis lies dead, leaving their places vacant among the heavens. Ansalon still bears scars of the decades where evil reigned upon the world in the Godless times. The Dark Knights of Neraka still subjugate numerous lands and the wicked minotaurs have begun a campaign of conquest. Many among the righteous and good have suffered in the Age of Mortals. Solamina's forces are weakened by the war, the elves are in exile, the Kender lands burned to ash and the dwarves in ever conflict with their darker brethren. Decades ago, the Companions saved the world from the brink of ruin. Now once again, heroes must rise and bring balance back to the world. Will you be among them?
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
I would think that since you were invited to play you should have a say.
Well, I don't have the emotional attachment for this campaign that the original players could have, so... of course, a good Dragonlance game is always nice, but it's more up to them than me. Count on my Greatsword, though, if you guys choose to keep kicking ass.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
I have gone ahead and requested control of the campaign.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
I would say lets at least finish this part of the scenario so that the characters would be usable in another campaign or least able to be leveled.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
There are two willing to continue and Cheop as well. I am not sure about the depressed thief.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Hey all I’m in the middle of making the skill monkey investigator. Here is my partial build. If any of you have any suggestions based on your experiences so far in this campaign as to what might be some good equipment or other aspects feel free to chime in. Thanks!
skill monkey:
Half-elf Investigator (empiricist) 9
LN Medium humanoid (human-elf)
Init +2; Senses low-light vision; Perception +15
DEFENSE
AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex)
hp 84
Fort +6, Ref +8, Will +6; +2 vs. enchantments
Defensive Abilities trap sense +3; Immune sleep
OFFENSE
Speed 30 ft.
Melee +13/+6 (1d10+14/19-20)
Ranged
Special Attacks studied strike +3d6 (swift) , studied combat +4, inspiration (12)
Spell-Like Abilities (CL 9th; concentration +13)
1/day—alter self (human or elf)
Alchemist Extracts Prepared (CL9th)
3rd—3
2nd—4 barkskin
1st— 5
STATISTICS
Str 19 Dex 14, Con 14, Int 20, Wis 10 Cha 8
Base Atk +6; CMB +10; CMD 22
Feats EWP*; Power Attack, Furious Focus, Weapon Focus (bastard sword), Fast Learner, Toughness
Traits Resilient,
81Skills Acrobatics +, Bluff +, Diplomacy +, Disable Device +19, Disguise +, Escape Artist +, Knowledge (local) +, Perception +17, Sense Motive +, Sleight of Hand +, Stealth +
Languages Common, Dwarven, Elven
SQ 4investigator talents (Combat Inspiration, Expanded Inspiration, Mutagen, Quick Study), trapfinding +4
46,000 gp
Bastard sword +2
Elven chain +2
Headband +2 int
Belt +2 STR
Flexible Half-BrOnce per day, half-elves with this trait can use alter self as a spell-like ability to appear as humans, drow, or elves. The half-elf can change the race of this form each time she uses this ability, but the specific form for each race is static. She gains a +10 bonus to Disguise checks to appear as a member of the chosen race. The caster level for this ability is equal to the character’s Hit Dice. This racial trait replaces multitalented.
Intelligence to for all Disable Device, Perception, Sense Motive, and Use Magic Device and diplomacy to gather information
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
Rules would be the same except for arcane items the go between is the Wizard since non wizards generally are not allowed in Mageware shops or to trade arcane items,
It would probably be better to do a cinematic scene assuming we win. We don't have to throw the new peeps in the throws of battle before getting a feel for one another and you could kill off the others allowing the new people to be sent by Kiri Jolith, or The Tower of High Sorcery or someone who wants us to secede
How do you want to handle the Drangonlance? I believe it is supposed to be full power but the old GM had it where we had to do a side quest for it to regain it's power. Also my dragon. I was promised a dragon :)
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
I have been home sick most of the day today but had to take my cat to the vet because he hadn't eaten in two days and vet was concerned. I should be back tomorrow night.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Hooray, one more week of school. We will be done next Wed.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Teachers are back to school this week. Next week student's return.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
We have W-F off this week for Thanksgiving Break. Hooray.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
Happy NeW Year. I have been in bed the past few days fighting off a cold and catching up on Star Trek Voyager. I think it is my favorite of the Trekkie series.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
I like it more and more. Janeway is a great captain