| Judge Tohram Quasangi |
To clarify, we definitely want to copy and return the plans if possible.
If Xen is smelling like a bad good curse has struck him, then he should be kept out of the way until we can strike or we can cure it.
Who was present when Jax was taken? Anyone?
| Edmin Al'Roth |
Edmin goes up stairs to his room and packs his backpack then shoves it under his bed, once Jax is taken away.
| Douglas Muir 406 |
Commander Havelyn is a tall man with pale eyes, white hair, and an aristocratically arched nose. It's hard to guess his age -- he could be anywhere between 45 and 70. You saw him at a distance the night of the performance, but up close he's rather intimidating... and there is something faintly familiar about him.
After he enters the room, there is a long moment of silence as he stares at you intently.
Okay, big roll here. Your Brooch of the 9th defends you against detection, forcing any caster to make a DC 25 concentration check. This has worked fine against casual detection. But Commander Havelyn is high enough level that he has a respectable chance of penetrating anyway. So, here we go:
1d20 ⇒ 7
| Douglas Muir 406 |
Your shields hold! Say what you like about Sherkov -- the man is a professional, and his craftsmanship is good.
You are now going to be subjected to an interrogation about what you're doing and why you're here. To speed things along, we'll make this a competition between your Bluff and Commander Havelyn's Sense Motive. I'll give you a +2 circumstance bonus for having spent several days establishing your identity here in town. On the other hand, the Commander can get assistance from the Magister and the acolyte -- imagine this as the two of them playing good cop/bad cop, peppering you with questions while the acolyte scribbles frantically, keeping track of every detail so they can find discrepancies.
Jax: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25
Magister (aid another) 1d20 + 2 ⇒ (11) + 2 = 13
Acolyte (aid another) 1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 15 ⇒ (1) + 15 = 16 plus aid another bonuses
| Cуровую зиму |
Knowledge Arcana to aid with the description of the Triple Empire 'artifact' 1d20 + 10 ⇒ (20) + 10 = 30
(yes it is a statue of a Beholder, that should get the magister's attention.)
DM did you see this post regarding the arcane findings Lady Sackville described in her letter?
| Cellia, Lady Sackville's Hand |
Cуровую and the Magister
'Cellia' will tell her allies she is going to the tower in here guise as Lady Sackville's hand.
She is pulling out all the stops, her outfit is tight, she has put some vanilla and lilacs behind her ears and neck, she has cast Disguise Self and Cуровую's Lingering Presence not to alter her appearance but rather accentuate and enhance her beauty. The magister won't know what hit him.
She will ask to be brought to the magister's tower.
She will approach the magister formally and directly, until she gets to about five feet from him then suddenly rush him and give him a HUGE hug and a double affectionate kiss on both checks.
Diplomacy 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
'Forgive the familiarity my lord! I've been thinking of you fondly!
'Cellia' will make very pleasant small talk, cheerful questions for a fsome time then inquire how the magister is doing, she will ask about the ice golem preparations lastly.
Almost as an afterthought she produces her mistresses letter.
The letter
Lord Magister Tacitus,
Further flowery words of greetings that nobles exchange. Then
I have traveled a long road to meet personally with you. There are remains of the Triple Empire just outside the Wall that I would seek your knowledge on. I have come upon a rather ... 'rare' and ancient artifact from the time when the Triple Empire was at its height of power.
Arcane description follows, of an spherical statute/object some two feet in diameter with a huge central eye. Atop the sphere the statue has ten stalks that each end in another eye. The central eye hes proved to be magical, but of a rather unknown and alien quality. Each of the smaller eyes on the stalks have different powers themselves although sadly four of these have been broken off and gone missing lost to the ages. Yet six eyes remain, and can be detached to be used separately.
The letter then continues.
My aide Cellia whom you have met has secured a large private dining room for our use and has been busy the past few days securing your food and beverage requests. I too have added some more cultured stocks from the capital that should appeal to your appetites. You brave men guarding our You brave men guarding our Northen borders do miss a lot of the luxuries we have in the South. (Yes she is being complimentary and highborn snobby at the same time.)
I have made plans to reside at the Lord's Dalliance with my staff for the next three to four days. I formally invite you and request the pleasure of you and A guest's company. After the dinner I would like you to inspect my 'piece of antiquity' and perhaps study it for a few days then share your findings with me.
Of course I will compensate you for your time which must be taking you away from your many many important duties. Does the sum of 3,000 gold seem enough for compensation? You will of course be allowed to keep your notes from your findings AFTER my aide has transcribed them.
Time is set for the next day, for precisely an hour before the stew is set to be served at the garrison.
Signed with her seal
The Lady Viola Sackville-North
No forgery for this document, save for the noble seal.
| Douglas Muir 406 |
Okay, perhaps "placed under arrest" is too strong. However, half a dozen soldiers and another one of those acolytes immediately pop up and firmly request that you accompany them. They are not interested in anything you have to say, so no Bluff or Diplomacy here.
Assuming that you don't run or resist but choose to go along,
you are kept under polite but firm observation by several soldiers and the acolyte for about half an hour. Then, the door opens and Commander Havelyn, the Magister, and another acolyte walk in.
Commander Havelyn is a tall man with pale eyes, white hair, and an aristocratically arched nose. It's hard to guess his age -- he could be anywhere between 45 and 70. You saw him at a distance the night of the performance, but up close he's rather intimidating... and
1d20 ⇒ 20
| Cуровую зиму |
Worst timing ever, I was going to bed now I won't be able to sleep! Mean DM!
Just in case, I rolled a Diplomacy for the magister above, I doubt my charms will work on everyone. Here is another for the soldiers and acolytes.
Diplomacy 1d20 + 9 ⇒ (14) + 9 = 23
and if needed a Bluff (more than likely)
Bluff 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
Where did all my 20ies go?
edit yikes DM rolled a 20!
| Douglas Muir 406 |
Whoops.
Hm. Well,
you know the expression, "the mind reels"? You always thought that was just an expression. But when the Commander walks into the room, your mind seems to literally lurch and then spin.
You have seen him before. You have never seen him before. His hair was darker then, but it has always been very fair -- he was ash-blond as a boy. His mustache was clipped shorter and there were no lines around his eyes. He was... fifteen years younger? Twenty? Twenty years ago.
You have never seen him before. He was standing there, watching, when they dragged you in chains to the stake. That wasn't you! That was... some sort of dream, or vision! He watched the whole thing to the end, face impassive. You don't know this man! Hatred. Contempt. Bitter, bitter jealousy. You would have killed him, except that would show you cared. What you did do... that was better. You have never seen the Commander in your life! There is a scar on his foot, from an accident when he was a boy. As a child he was frightened of spiders, so at the age of ten he held one in his hand until it bit him, so that the worst would pass. He always, always believed that Mitra watched him and justice would prevail. Bastard. Bastard. Hate him.
He watched you burn.
You'll need a Will save.
| Douglas Muir 406 |
You'll keep that first Bluff. As for Knowledge (Nobility)... a nat 20? Hm.
From many years ago, you remember reading about the Havelyns in the full Book of the Great Houses (not the abridged one the Cardinal gave you). There was a small family tree. Sir Richard was already a famous paladin when that edition was written, ten, fifteen years ago. The entire family was like that: his father was a famously pious aristocrat who retired to a monastery late in life; his brother became bishop of Mitra. He married his cousin, a love-match; they had a single child. And suddenly, you remember their ancient motto:
"The Thorn of Experience teaches more than any Garden of Words."
| Cуровую зиму |
I know who I am. I am a child of the Bitter North. I am the Heart of Winter. I am the scion of the Eternal Hag.
'Um ... please to meet your friend my lord magister? All this attention for little me? Why such the reception?
'Commander, forgive me we have not been introduced.'
Cуровую courtesy to the commander but locks eyes with him the whole time.
Cуровую is asking demurely but she has an inner strength.
Let these men know she is not a meek servant girl or mere courtesan.
Bluff, bluff child like you never did before! 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33
Diplomacy give me strength Grandma! 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
DM I ... Thorn? Cardinal Thorn?
| Douglas Muir 406 |
Nice Bluff! You can keep it. But -- first things first.
"Is this the woman?" the Commander asks the Magister.
"Yes, Commander." Magister Tacitus won't meet your eyes.
Commander Havelyn turns and stares at you. His eyes have not faded with age. They have always been that very pale grey-blue, ever since he was a child.
Okay, big roll here. Your Brooch of the 9th defends you against detection, forcing any caster to make a DC 25 concentration check. This has worked fine against casual detection. But Commander Havelyn is high enough level that he has a respectable chance of penetrating anyway. So, here we go:
1d20 ⇒ 7
| Cуровую зиму |
I know who I am. I am a child of the Bitter North. I am the Heart of Winter. I am the scion of the Eternal Hag.
'Um ... please to meet your friend my lord magister? All this attention for little me? Why such the reception? Commander, forgive me we have not been introduced.
Cуровую courtesy to the commander but locks eyes with him the whole time.
Cуровую is asking demurely but she has an inner strength.
Let these men know she is not a meek servant girl or mere courtesan.
Bluff, bluff child like you never did before! 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33
Diplomacy give me strength Grandma! 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
DM I ... Thorn? Cardinal Thorn?
-
I have no clue what DM's trying to hint at? My nerves are so jangled! DM did you see that back to back Bluff/Diplomacy 20's though?| Jax Naismith |
Nice 20s!
When released, Jax will head straight to the Judge.
Tohram. They're suspecting anyone who is in the city. I heavily advise that we move some of our less silver tongued members into the tunnels and hide there. Remember the prophecy? She mentioned using the tunnels to hide in. I'll get Edmin, you get Dren and let us retire with Xenfal down there? I believe we should keep our heads down until we start the assault the next day. Where is Cimu?
| Dren of the Dark Tapestry |
Yowsa lots of posts today! Find any scrolls Dren?
Waiting for the GM to post on the scroll of remove curse. Dren will not be going to the tower. If he spots a group of guards heading his way he will turn a corner and then change into someone else and walk the opposite way.
| Douglas Muir 406 |
Oh good grief.
Well. It seems that the Commander... totally believes you. This despite having Detect Evil at will and a Sense Motive of +15.
You are released with a grave, courtly apology. And the Commander asks you to convey his regards to your mistress, Lady Sackville-North. Unfortunately, the Magister will not be able to dine with her tomorrow ( Magister Tacitus looks very sad at this), because the garrison is currently in a state of heightened alert. Such things happen occasionally, here on the wild frontier.
However, tomorrow Lady Sackville-west can come visit the Magister here at the Tower, if she likes. (The Magister brightens visibly.). Traditionally, there is a minor festival at the fort tomorrow, with games and jests and food brought in from the town. It was considered to cancel it, but it's good for morale... Anyway, the Magister should be free afterwards. The upper floors of the Keep are a secure area (The Magister looks slightly embarrassed, no doubt remembering how he snuck you in the other night), but the guards will be told to let you and your mistress past.
| Cellia, Lady Sackville's Hand |
'Celia' first nods and assures the commander that she understands that those who have pledged themselves to protecting the North border of the kingdom have to use severe methods and she will aid he and the magister if there is any way she can.
Perhaps some words from the Lady Sackville after the they return to the capital the Lady is to have a brief audience with certain key member of the royal court, many who have the king's ear.
As she prepares to leave, again assuring the commander and magister all is well ..
A well timed tear drops from right eye.
| Cellia, Lady Sackville's Hand |
'Please forgive me my lords, pay me no heed. I am sorry.'
'It just that ... My lady, she is just but very, well demanding of her staff.'
'She already admonished me for sending word to her that the magister and your good father would be ready to meet her. And I have not heard any word from your priest after he first agreed to join us tomorrow. And now I have to bring word that the magister is unavailable after he gave his word he would be as well.'
'Cellia' brightens briefly hope in her eyes.
'Perhaps the magister can come for but an hour my lord? It will be very swift, and you have my word I myself will return him to your doorstep no later than the appointed hour.'
'It would mean much to me my lord, I am seeking the Lady's approval in letting me stay in your township longer ...'
'Cellia' looks at the magister, and manages a small smile.
Bluff don't roll a 1 now !
1d20 + 13 ⇒ (17) + 13 = 30
Diplomacy for the magister to speak up and side with the idea. Hey he already got me hurt acting snobby earlier
1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Any bonuses for the 20's rolled?
| Judge Tohram Quasangi |
When the Judge hears Jax's statement, he nods solemnly:
Yes, it might be wise.
The Judge then pauses and puts his hands in his pockets as he thinks.
We can get into the fort through the tunnels, but who knows what threats might be there. We have much information. If we cannot do anything in the town, then perhaps we should launch an elemental assault. I can easily summon several fire elementals to start blazes in the town shortly after the stew has been served. This will undoubtedly divert the fort's resources to assist with putting the fires out.
Also, if the fort is on high alert, do we want to attack the ravens before we begin the assault? This might simply increase the alertness of the fort. I can send several eagles in just before we begin, to attack and eliminate as many of the ravens as possible. This should divert some forces to the tower. However, remember, by the time that the ravens get to forces to the south, the bugbears will have taken the fort. Our goal is to get them in. Their job is to take the fort and lay waste to the realm beyond.
| Dren of the Dark Tapestry |
the ravens would allow the north to prepare and react more quickly though. If they don't even know the tower has fallen it could be days before they even hear about it. We should destroy them. Can we reach them from the outside? Let's look at the plans.
Does it look like we can possibly levitate up there and then get in and kill them?
| Judge Tohram Quasangi |
I can summon something big like a dire bat, medium power like 1d3 air elementals or 1d4+1 eagles. All my summons last 5 minutes which should be more than enough time for any of these to get up there and take out some ravens. It just depends on how carefully protected they are and how many of them there are.
| Edmin Al'Roth |
"I agree with Dren, strangely enough. We must destroy the rookery to prevent possibly reinforcements. A well placed fireball should be enough to kill most if not all of the birds."
| Judge Tohram Quasangi |
The only problem with a fireball is getting it to the rookery and knowing exactly where to detonate it. Cy is the only one capable of such magic, so it is her decision whether she is capable of such a spell.
| Jax Naismith |
I believe the Judge's method is likely best. Strange that a bunch of eagles may attack, but far less strange than a stray fireball.
| Edmin Al'Roth |
Edmin narrows his eyes as he looks at Jax. "I think that the fireball would preclude our direct assault on the keep to drop the defenses. We have to get our hands dirty sooner or later."
The knight shakes his head and closes his eyes before beginning again. "Think about it people, the ground is where the majority of the defenses are. An assault from the top down is better than from the floor up. The guards will be located on the ground floors with officers and important people billeted higher up. Fighting our way up from the basement will deplete our power before we get to the commanders."
| Dren of the Dark Tapestry |
if course magic such as a fireball is perfect to use against guardsmen. If we can get up to the top killing the ravens by hand would be preferable. Let's see what the plans tell us.
| Douglas Muir 406 |
Commander Havelyn shakes his head. "In the current state of military alert, I cannot allow the Magister to leave his post. Your mistress will have to come here, or wait until the alert has passed. I regret any inconvenience."
Somehow you knew he would say that. It's how he always was... Arrogant, righteous, rigid.
| Jax Naismith |
And how are we to climb a sheer tower many hundreds of feet tall? Unless you have a way of flying without expending a significant number of our resources that I don't know about, Edmin. Attacking from the top would be a wonderful idea, if we could manage it without being found out or wasting most of our spells.
| Edmin Al'Roth |
"I thought that was why we have people like you. The judge can summon wind elementals. I am sure Cimu and Dren can levitate and reduce the size of others to make them weigh less. Figure it out mageling, or are you only good at finger painting?" The Champion gives the Magus a smile that does not resemble anything humorous.