Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

I Am worried that the soldiers will waylay me. I dont want to be questioned because I cant hold up under a zone of truth


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]
Dren of the Dark Tapestry wrote:
That's why we just kill each one after their shift and then stage them together.

Exactly my thought. If we do it on the day of the stew, then we have a day for recon and the loss will cause additional confusion.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]
Xenfal wrote:
I Am worried that the soldiers will waylay me. I dont want to be questioned because I cant hold up under a zone of truth

You are drinking with them at their favorite watering hole. Buy them some drinks and talk about man(soldier) stuff like killing bugbears and which serving girl is cutest. Tossing in some inquiries about which captain is meanest should get the discussion to that area. Then asking which captain they are under on their shifts should not be tough. I would think this will get what we want unless you completely blow the Diplomacy check.

The Judge can do this as well, but he would have to portray the old geezer who never bathes.

You can use the Hat of Disguise to not appear as the same soldier-wanna-be as was hanging out with the former priest.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Ok if judge is telling me to do it... If I get killed judge it is your fault. Being a new soldier means starting over

Xen has drinks and announces that he is going to do it. Next week he is going to join the guard. As they drink he asks about tha captains who is meaner who usually is the night watch captain and so on. Just trying to get done last info before he dives in

1d20 + 11 ⇒ (6) + 11 = 17


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

It doesn't appear that your heart was into that task...


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

just getting a chance to look at the result that is not good. not good at all. well hopefully i just get my ass kicked again!


Let's give the soldiers a shot at seeing through you... 1d20 + 1 ⇒ (15) + 1 = 16


agh, so close.

Well, they don't see through your bluff -- but even after a drink or two, they remember basic opsec rules, and they don't talk about shifts. (You do get the impression that security has tightened up a bit today.)


Meanwhile, Zimu doesn't look so great either. "I... fine, I'm fine. Just need a little fresh air."

Zimu only:

Your head is spinning, badly. You can barely stand, and you feel your consciousness fading in and out. You're nauseated.

You are having some sort of reaction to your consumption of the Oracle, and it's threatening to send you into some sort of trance.

A) That's great! I bet I'll have like a cool vision quest or something, right? Let's do this. I allow myself to fall into the trance.

B) I'm not so sure about this. Also, don't we have a lot to do in the next two days? I will make every effort to remain conscious.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

No luck on the duty rosters and watch schedule. Let's just expose them the day of the stew once one is imprisoned and the other distracted we poison the stew open the gate cast silent image on the open gate. Send up the signal and just before they hit the wall we drop the image.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'
Douglas Muir 406 wrote:

Meanwhile, Zimu doesn't look so great either. "I... fine, I'm fine. Just need a little fresh air."

** spoiler omitted **

Dren looks concerned at the sudden worsening conditions of several of the group. He walks outside after her. Are you sure you are fine, have a look at you.

Heal check take a 10 for a 15


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'
Xenfal wrote:
No luck on the duty rosters and watch schedule. Let's just expose them the day of the stew once one is imprisoned and the other distracted we poison the stew open the gate cast silent image on the open gate. Send up the signal and just before they hit the wall we drop the image.

We should remove the mage first. Zimu, have you made contact with the mage yet? He is the next most important target.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

When the Judge next meets the others, he seems to be wheezing and has come down with a bit of a cough. Also, there is a bit of a stale smell about him that you all do not recall from earlier.

All. We have two days. We have two captains, a commander and a pesky mage to take out. Lets just have Dren take the image of a halfling we all know. Bump into Mott. Say, "Excuse me Captain Edderly, your wife has a message for you." And hand him the note in a secret manner. Then Dren turns and leaves. The note, well, it will be a note from Ms. Mott to Edderly. This should raise Mott's ire and make him think he was delivered the message by mistake. . . . Stupid messenger.

The Judge coughs and appears to hack up some blood which he wipes on his handkerchief.

If this could be done when Edderly and Ms. Mott are together all the better, but I rather doubt that we shall have that chance with the guards on higher alert.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond
Judge Tohram Quasangi wrote:

When the Judge next meets the others, he seems to be wheezing and has come down with a bit of a cough. Also, there is a bit of a stale smell about him that you all do not recall from earlier.

All. We have two days. We have two captains, a commander and a pesky mage to take out. Lets just have Dren take the image of a halfling we all know. Bump into Mott. Say, "Excuse me Captain Edderly, your wife has a message for you." And hand him the note in a secret manner. Then Dren turns and leaves. The note, well, it will be a note from Ms. Mott to Edderly. This should raise Mott's ire and make him think he was delivered the message by mistake. . . . Stupid messenger.

The Judge coughs and appears to hack up some blood which he wipes on his handkerchief.

If this could be done when Edderly and Ms. Mott are together all the better, but I rather doubt that we shall have that chance with the guards on higher alert.

Agreed.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Make it so.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Xen nods


Judge Tohram Quasangi wrote:


All. We have two days. We have two captains, a commander and a pesky mage to take out. Lets just have Dren take the image of a halfling we all know. Bump into Mott. Say, "Excuse me Captain Edderly, your wife has a message for you." And hand him the note in a secret manner. Then Dren turns and leaves. The note, well, it will be a note from Ms. Mott to Edderly. This should raise Mott's ire and make him think he was delivered the message by mistake. . . . Stupid messenger.

Okay. Does Captain Mott notice anything unusual about the "halfling"? 1d20 ⇒ 7


No, Captain Mott has other things on his mind. He harrumphs at the halfling, opens the note... and turns first white, and then red. And then he rushes off as if in a hurry to go somewhere.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

We should have Mott and Edderly's homes both staked out. Although it should not be difficult to trail the outraged captain.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren turns a corner and changes form into a gnome. He then turns around and follows the captain at a distance.

take a 10 if possible for a total of a 24.


Mott is heading to Edderly's townhouse. He pauses at the door...

[roll roll]
[roll roll]

...then kicks the door in, and rushes inside.


Dren of the Dark Tapestry wrote:
Dren turns a corner and changes form into a gnome.

You do know there aren't a lot of gnomes around, right?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Cуровую зиму wrote:
Douglas Muir 406 wrote:
A second bit of rumor on the street, later in the day: Innkeeper Barhold is under arrest! Apparently he want mad at the performance yesterday and attacked some poor seamstress. He's in the small local jail (really just a room with a lock on it on the side of the small Mayor's office, it's normally used to cool drunks off).
Douglas Muir 406 wrote:
Also: the troupe has not left town yet -- they're still at their campsite, though they've folded up the big tent. Weren't they supposed to leave today?

Maybe they are a troupe of traveling thieves. Xen and Jax, remember the day before the play in the tower I asked if you could find our where the troupes next stops were scheduled to go.

Guys the innkeeper went after the gnome. Either DM is just poking us to jump at this or something is up with that gnome. I keep hoping its a red herring but we should not leave this to chance. DM just makes me jumpy.

Xen and Jax would you two like to investigate this a little further?

Actually DM, can Cуровую make her after noon inquiries regarding this? The innkeeper and the 'gnome seamstress' in particular.

Knowledge Local 1d20 + 11 ⇒ (16) + 11 = 27

DM anything on this?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Cуровую зиму wrote:

I blame 'corn'.

DM I know the 'sisters' is an area effect weapon, but is the effect centered on 'corn'?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:

Zimu, you are a bit distracted by something you can't quite remember.

Zimu has gone unusually quiet.

Cуровую зиму wrote:
Douglas Muir 406 wrote:
a big one just hit today: a rider came into town with news from the distant capital... where a *huge* scandal has erupted: apparently more than a dozen wealthy members of high society, including several nobles all too close to the Crown, have been involved in some sort of creepy heretical religious sect or cult. Details are unclear and the rumors are garbled, but everything from "sex cult" to "demon worship" is getting thrown around.
Guys remember the special stationary note we found on the boat that was from a female in the capital?

Wasn't Edmin's love involved with a cult? What am I missing? Did Irin say something?

Cуровую will spend an hour in her room just before dinner time, with water and fruit, pouring heavily in her tome of the great houses (that will bend the knee or be vanquished) and wracks her brain for forgotten studies and half memories. She casts Fox's Cunning, use the cardinal's Pearl of Power cast Fox's Cunning yet again when the first casting wears off.

Stationery, special paper. Stationary, a thing unmoving or settled. Her letter signed with a little sigil like a narrow face with three eyes.

Something. Something has to be here.

Sex and demons? A name you heard once, half remembered, something in a story told, someone said that someone said. Who?

Hazelnuts and fire and the smell of spices, the connections are there, but under the snow and frozen ground like tree roots in winter.

Something has to be here.

DM not sure if there is a Knowledge roll I can roll here.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
the Judge is spot on this time. The troupe lead initially got summoned because of Morsum, and then summoned again because WTH? Where did Father Dunnigan go? From the Commander's perspective, odd stuff is happening and it seems to be associated with the troupe somehow.

-

Oh it was Morsum the first time! I figured the second time could have been the father's disappearance (he in part did bring the actors here) but did not connect the dots with Morsum and the first meeting with the lead actor.

Judge I have an idea, we lure one of the actors to the Lord's Dalliance, ask him about the seamstress, then kill or incapacitate him. The acting troupe would not leave without him for a day, if they stay longer, the commander will focus his attention on them. Just as we poison the stew and ready for the bugbears.[/b]


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Meanwhile, Zimu doesn't look so great either. "I... fine, I'm fine. Just need a little fresh air."

Later in the evening, after consulting her tome, and after dealing with the captains.

Her head is spinning Cуровую, weakly grabs Edmin and Dren.

In barely a whisper she very weakly explains that she can barely keep conscious, and she may go into some form of 'state or trance.'

She has them join her in her room, Dren to make sure she can 'come back' from whatever is happening to her. Edmin to make sure Dren does not happen to 'cure' Cуровую with something radical, like say a rather abrupt beheading.

And with that ... slumps down in a heap at an almost inhuman (and rather undignified) back breaking angle.

Think very scary Japanese horror flick


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The more we can focus the problems in the town on the actors who will have no clue what they are being accused of the better. We just need to make sure that nothing points back to us.


Okay, Zimu just went into some sort of trancelike state. She is completely nonresponsive. Simple stuff like shaking, talking, or splashing a bit of water on her does nothing.

Put her to bed and tuck her in? Try cutting a finger or two off?


It's the evening of day 10. Stew Day is day 12. So, rather less than 48 hours now.


Zimu is running a fever -- a rather high one. She whimpers and mutters without opening her eyes.

Perception DC 20:

"Pine. Not the pine."


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

The Judge is not really paying attention to Cy, worrying about more important things, like whether Edderly and/or Mott will end up with blood on their sword.


[roll roll]

I'm going to fast forward just a bit. Three minutes after Mott enters, he leaves, face twisted in rage. Edderly and Mott are going to meet tonight in a duel at the edge of town.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin looks down at Cimu and shakes his head before gently picking her up and placing her in her bed. The Champion of Darkness removes her shoes and makes the witch comfortable before tucking her in.

He turns Dren and and raises his right eyebrow. "What in the farg is going on here? A man can't have a few drinks in celebration with out some tart communicating with the great beyond? Keep an eye on her, I hope she fargin knows what she is doing."

Perception: 1d20 + 5 ⇒ (13) + 5 = 18


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

perception 1d20 ⇒ 15

@ Edmin, I am not sure what is wrong with her. Just to be sure, you didn't put your seed in her did you?
I have heard that can make a female of your species sick or erratic.

Dren then examines her to see if he can tell anything about her condition.
heal 1d20 + 5 ⇒ (15) + 5 = 20

Earlier that day...with a broad grin on his face, It appears that our plan has worked. Edderly and Mott are going to meet tonight for a duel at the edge of town.
Whomever wins we should follow them back to their house and murder the other. We then stage it as a suicide and plant the remaining notes. That is if the other isn't arrested and moved out of he way anyways. Things are moving quickly and to our advantage. We must remove the mage as quickly as possible. We can't take a chance of facing him and his golem. Can you send him a note today to meet tomorrow? Do they have a private room? Otherwise your plan is too risky. We should check in as the "lady". A couple of us can be the servants and we can set up the mage through poison or the waters. If we are going to use the poison on the fort, then the waters. We destroy him in the private room with Silence.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin cocks his head sideways as he looks at Dren for a moment before shaking his head. "Not that I know of. I have been very drunk since we have been off the ship, but I think I would remember." The antipaladin places his hand on the woman's forehead and shrugs. "Anyway, being impregnated would not make her this sick. Something else is at work here. "


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Jax strides into the room and past Edmin and Dren. Wake her, now. Or she may not ever wake up.

He'll then proceed to the bed and sit next to it, shaking Cimu lightly and calling her name.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Agreed on the Mage. Perhaps we can get him to drink some of this lovely water.

======

Upon seeing Zimu downed Xen attempts to heal her. 1d8 + 3 ⇒ (3) + 3 = 6 though I suspsect nothign happens


Jax: you can attempt a Heal check; or you can commit increasing violence against her (tell me how much -- as in, "I'm willing to do up to 2d6 of real damage"); or you can try magic; or, something else.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin grabs the water basin and slings the water onto the unconscious woman's face.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

"We need someone to gather intelligence in the chief dwarven engineer's room. We may find information we can use."


Edmin Al'Roth wrote:
Edmin grabs the water basin and slings the water onto the unconscious woman's face.

Nothing.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Wait! I have it. I heard this in a story once!

Xen leans down and kisses her full on the lips. You see! Just give it a second...

He waits expectantly.


Xenfal wrote:


He waits expectantly.

No.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge simply stands there with his hands in his pockets shaking his head and frowning.

She always wanted to investigate everything. The Dark Lord does not include the art of trickery in the portfolio of powers he grants his priests for nothing. She probably was stinking her nose some place it did not belong, and, thus, got her comeuppance.

Sense MotiveDC29:

1d20 + 13 ⇒ (16) + 13 = 29
Other than causing the room to have a slightly disturbingly reminiscent of a decaying corpse smell, the Judge does not seem to really care one way or the other about what is happening to Cy.

The Judge also seems to be spending a lot of the time with his hands in his pockets recently.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

I was sure that was going to work...Be that as it may Judge. We need her skills. So whether she deserved it or not we should fix it.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision

Goblin would bite Witchy Witch on the leg. That wake her up.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge sighs and attempts to figure what might cause something like this.
Knowledge(Arcana, local, religion, nobility, planes): 1d20 + 6 ⇒ (10) + 6 = 16

He pretty much is clueless unfortunately.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin curses and throws the pitcher against the wall. "Stand back." The Champion holds his right hand in front of his face and concentrates, a black flame begins to dance through his fingers before he reaches forward, grabbing the woman by the ankle.

Touch of Corruption


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

I assume my total of a 20 on the heal check gleaned nothing?

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