Doug M's Way of the Wicked (Inactive)

Game Master Douglas Muir 406

Follow the Way of the Wicked, the award-winning AP from Fire Mountain games.

The wickedness continues in Way of the Wicked Part II: The Dark Tower!


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Edmin Al'Roth wrote:

Edmin curses and throws the pitcher against the wall. "Stand back." The Champion holds his right hand in front of his face and concentrates, a black flame begins to dance through his fingers before he reaches forward, grabbing the woman by the ankle.

Touch of Corruption

Nice!

1d20 ⇒ 1

Ah hm. Okay, hit pause right there -- need to wait until Zimu is back online to resolve this. Meanwhile, talk amongst yourselves.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Ugh, Judge, could you like..stand outside the room while you talk? I swear your breath is like a green dragon's.

The tiefling looks to Xenfal, nodding. She does, and she's one of our companions that doesn't recommend kidnapping children or lopping off the head of everyone we come across. He glances pointedly at Dren and Judge.

We need to figure out what we are doing the next few days. How are we getting the poison into the stew? Simply a distraction and an invisibility spell behind her back? I also don't know about this plan to draw the Magister out. Attacking someone in the inn is not a good idea.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Dren of the Dark Tapestry wrote:

@ Edmin, I am not sure what is wrong with her. Just to be sure, you didn't put your seed in her did you?

I have heard that can make a female of your species sick or erratic.

With that bedside manner you would think Dr. Dren got more dates growing up.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Jax: you can attempt a Heal check; or you can commit increasing violence against her (tell me how much -- as in, "I'm willing to do up to 2d6 of real damage"); or you can try magic; or, something else.

Oh wait they brought in a specialist. How exactly did I get this medical insurance company again?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Edmin Al'Roth wrote:
Edmin grabs the water basin and slings the water onto the unconscious woman's face.

Two seconds before this I must have said 'Obama Care, bronze package please'.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Edmin Al'Roth wrote:
Edmin grabs the water basin and slings the water onto the unconscious woman's face.
Nothing.

Well I am getting some 'loving' attention. And if that water was remotely clean, now at least smell better than the Judge.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Xenfal wrote:
He waits expectantly.
No.

In her sleep Cуровую is casting Empowered Fireball with lasers on all of you.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Judge Tohram Quasangi wrote:
The Judge simply stands there with his hands in his pockets shaking his head and frowning.

Wait all you guys are there? Why not invite Grumblejack too? Then its a party.

I better not wake up with implants or someone is getting hurt.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Bref wrote:
Goblin would bite Witchy Witch on the leg. That wake her up.

Yep. Now its a party.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]
Cуровую зиму wrote:
Judge Tohram Quasangi wrote:
The Judge simply stands there with his hands in his pockets shaking his head and frowning.

Wait all you guys are there? Why not invite Grumblejack too? Then its a party.

I better not wake up with implants or someone is getting hurt.

Zorco was supposed to do that, but he is still having "corrections" for somehow losing several potions of ILW.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Can we try spellcraft or know:arcane to see what's wrong?
1d20 + 8 ⇒ (19) + 8 = 27 spellcraft
1d20 + 7 ⇒ (9) + 7 = 16 Know: Arcane


The good news is, Edmin's intervention is going to wake her up!


Edmin wraps his hand around Zimu's ankle. Black flames dance between his finger. "In Asmodeus' name, woman, wake up. Whatever spell is upon you, it will not stand against His will."

There's silence for a moment.

Then Surovoyu Zimu jackknifes upright with a shriek.


There's a nasty-looking injury on her leg, where Sir Edmin put his hand. It doesn't look like a burn, though. More like a large fresh bite mark.

That's 6 points of damage and, until it heals, you'll walk with a noticeable limp and at -5' movement.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Edmin, you have a nasty touch. No wonder you have such problems with the ladies.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Xen heals her

1d8 + 3 ⇒ (1) + 3 = 4

Again Xen heals her

1d8 + 3 ⇒ (4) + 3 = 7


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

'...'

' Not the PINE ...' '...'

'Let me go!'


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Cуровую grabs her leg and winces.

She whispers

Spoiler:
'Bref ... why?'


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Having no clue what is wrong with the crazed woman, the Judge remains by the door with his arms crossed frowning.


Oddly, the injury is not healing. (She's still down 6 points.)


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

"What in the hells woman?"


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'
Xenfal wrote:

Xen heals her

1d8+3
Again Xen heals her 1d8+3

If she was going to respond to magical healing don't you think I would have healed her?

Heal Check:
Nothing really just messing with Zim.

Dren looks at the wound, I am afraid my dear Zimu you have the wasting.
It can happen to witches. As your power grows it drains your life energy. The scarring will spread until it covers your entire body. You will be powerful, but also powerfully ugly.

Dren keeps a straight face for as long as he can, which is only a few seconds, before he bursts out laughing...I am sorry Zimu, I couldn't resist. I believe you will be fine, but the wound will probably need to heal naturally.


Health care comes complete with bedside manner. Nice to see that Dren does have a sense of humor, albeit a dark and twisted one!


While y'all are busy discussing this... [roll roll roll]

Hm!


Okay, fast forwarding a bit... Mott and Edderly fight their duel at the edge of town half an hour before nightfall. Mott's frenzied attack, fired by rage, very nearly carries the day. But Edderly is the superior fighter (and has fought two illegal duels before), and by the time the sun touches the horizon, Captain Franz Mott's lifeless body is cooling in the evening air.

Unfortunately for Captain Edderly, his injuries preclude a swift escape. He is captured by a special patrol attempting to leave town with Mrs. Mott on a couple of fast horses. By an hour after sunset, he is in prison -- not the little local lockup in town, but the dungeon in the main keep.

Knowledge (Local) DC 18 or Profession (Law) DC 11:

Dueling is a crime. Killing someone in the course of a duel is considered first degree murder, and you're not allowed to plead self-defense.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

I really wanted to watch this one from a distance :].
I guess since we didn't know directly about the duel we probably heard about it second hand from the wildfire gossip spreading through town upon his arrest?


Yes -- no Gather Information required, the news is all over town.

As noted, you have a day and a half before Stew Hour. What are you doing?


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

1. Get the mage out of the tower and then ambushing him. 2. Poison the stew the following day. You can go ahead and hand waive us ridding ourselves of him as well as getting the poison in the stew if you want? :]
Sorry, in a good mood today...


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Profession (Barrister/Judge): 1d20 + 5 ⇒ (11) + 5 = 16 <-- I assume this is pretty much the same thing.

When the news comes that the "good" captains seem to have fallen into a rough patch, one of which is six feet under, the Judge smiles and then begins to chuckle, a wheezing snarling chuckle which would likely make most children hide in fear.

The laws of good Talingarde serving the Dark Lord. If that is not hypocrisy, I do not know what is. Everyone knows that dueling is illegal in this land. With this he wheezes again before hacking several times and then chuckling some more.


Judge only:

Your bones ache, and you're cold all the time. The fluttering and whispering in the jewel is clearer now, as if the soul trapped within were growing more desperate and frantic. Sometimes you have odd visions, momentary flickers of memory that don't seem to be yours.

You can still eat, but most sorts of normal food have become bland and vaguely distasteful. Blood, now... you're beginning to realize that you never really appreciated blood. You thought you did, but no.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

I suspect the stew we should have Xen distract mama and invisible jazz put it in


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

What about having Cimu insure the mage eats the stew? Less risk.


M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision
Cуровую зиму wrote:

Cуровую grabs her leg and winces.

She whispers

** spoiler omitted **

You not play with Goblin any more!


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5
Dren of the Dark Tapestry wrote:
Xenfal wrote:

Xen heals her

1d8+3
Again Xen heals her 1d8+3

If she was going to respond to magical healing don't you think I would have healed her?

No. Now if you asked me if I thought you would have cut her with that creepy knife then my answer would have been yes.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren's odd looking dagger slides from it's sheath, the whispers immediately start...coming from, well you just can't be sure.

You haven't heard them for some time, You mean this? The female still has her uses so I have no desire to spill her blood just as I have no desire to spill yours Xenfal.
I have sworn myself to our cause and by it's very nature, this group. Each of us is a cog in the wheel to bring down this kingdom and all it represents. All of you have my word that I will do everything within my power to make sure you live to see that happen.
I would like to see what the voices are saying though...I am tied to it somehow. Imagine if your sword spoke to you but you couldn't understand what it was saying. Wouldn't that frustrate you? Soon it will have more blood and I will understand what it has to say.


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Della does speak to me. Lets go have a drink Dren! Xen slaps him on the back


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Yes we can soak in the anxious nature of the people, hearing about their captains going bad...


M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5

Xenfal leaves with seen and purchases some wine for them and Edmin if he cones


Indeed, the local mood is a bit jumpy. People are abuzz and just a little bit nervous. There's much discussion of the troupe; nobody is pointing fingers at them directly, but weren't things fine before they showed up?


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

Knowledge Local 1d20 + 11 ⇒ (4) + 11 = 15

Cуровую seems quite out of sorts after being 'healed' by the team of surgeons and specialists that make up the Ninth's Knot's healthcare program.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Dren of the Dark Tapestry wrote:

I really wanted to watch this one from a distance :].

I guess since we didn't know directly about the duel we probably heard about it second hand from the wildfire gossip spreading through town upon his arrest?

I thought we did just do that. Cуровую would have not pulled Edmin and Dren away until very late in the evening.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)

On the night of the duel, why don't those of us skilled with Stealth take any items of use and value from the homes of dear captains Mott (and Mrs. Mott) and Edderly.

I'm sure they would not want those things to go to waste.

Cуровую is still probably too shaken to participate.


Female Aasimar Wizard 6 (HP 53/53; AC 18/18/15; CMD 16 Fort +5; Ref +7 Will +8; Init +3; Perception +11; Darkvision 60 ft)
Douglas Muir 406 wrote:
Indeed, the local mood is a bit jumpy. People are abuzz and just a little bit nervous. There's much discussion of the troupe; nobody is pointing fingers at them directly, but weren't things fine before they showed up?

Fan those flames!

Xen why don't you mention how you see some of the troupe just wandering about in the middle of the night.

And 'did you happen to notice that odd halfling that seems to be leading them'?


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond
Cуровую зиму wrote:

On the night of the duel, why don't those of us skilled with Stealth take any items of use and value from the homes of dear captains Mott (and Mrs. Mott) and Edderly.

I'm sure they would not want those things to go to waste.

Cуровую is still probably too shaken to participate.

Jax will eagerly leap at this suggestion. Stealing? Greed? He's there!

Stealth of +9, he'll cast invisibility to go in and out of the house.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

DMDM:

While the others are out. The Judge will go searching for something tasty. Although young women or children would be his preference, he knows that the unfortunate protective nature of Talingardians toward their wives and children makes this a dangerous proposition. Therefore, he will see whether there are any farms around with lambs or calves which can be grabbed. He will use Morsum to help him subdue the animal.

If he catches one, he will satiate his thirst and then have Morsum rip it apart so that it appears as though it was slain by a wild animal.


Jax Naismith wrote:

Jax will eagerly leap at this suggestion. Stealing? Greed? He's there!
Stealth of +9, he'll cast invisibility to go in and out of the house.

This requires you to know about the duel in advance. They're not advertising it, after all.


Okay, with a day and a half to go, you've accomplished the following:

-- found secret access to the Tower
-- mapped all of the underground level
-- have an idea of the general layout of the ground level
-- eliminated Father Dunnigan
-- of the three Captains, one is dead and one is disgraced and in prison
-- insofar as they're suspicious, it's of the troupe, not you
-- everything looks good for poisoning the stew

Possible complications:

-- Tower is now at a higher level of alert
-- don't know when patrol may come back
-- Landlord Barhold?
-- Nimpy?

To-do list (may be incomplete)

-- Magister and his golem
-- Angels?
-- Commander Havelyn
-- open portcullis / lower drawbridge
-- disable siege engines?
-- other defenses?
-- disable raven rookery?

Note that it may not be possible to do everything on this list. You're probably not going to kill every major NPC, disable every defense, murder every last soldier and throw the doors open. Your job is not to take the tower alone, but to weaken it enough so that Sakkarot's forces can storm it. Once you think you've managed that... launch the rocket.


Judge:

This will require a modest level of Stealth -- say, a DC 15 check. Your Stealth, not Morsum's. 1d20 + 4 ⇒ (15) + 4 = 19

Edit -- okay, that works. It's spring, so there are lambs. Morsum and you lurk along the edge of a field for a little while until one wanders close enough. Morsum leaps...

You drink deeply. It's good! But richer meals await you. The people of this town... when the bugbears come, they'll all die anyway. Nobody will miss them. Soon. Soon.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Someone please toss the dwarf engineers room.


Edmin Al'Roth wrote:
Someone please toss the dwarf engineers room.

Need to get one of the team's lock-pickers up there.

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