| Volagr Balmunkak |
Here is Brother Fortiter. Ready to cleanse the enemies of the Emperor.
About Fortiter
Character Name: Fortiter
Player Name: Void Dragon
Past Event: Veteran of the Tyrannic Wars
Chapter: Black Consuls; Specialty: Devastator; Rank: 1
Personal Demeanor: Stoic
Chapter Demeanor: Honor the Codex
Power Armor History: A Fury like Lightning ( +5 Agility and +1 Initiative)
Description: Fortiter is generally quiet. He wears his black hair close-cropped, and has dark brown eyes.
CHARACTERISTICS
Weapon Skill: (WS) 39
Ballistic Skill: (BS) 60 (+5 due to ultramarine)
Strength: (S) 54 [74 in armor] {10} (12 in armor) (+5 due to ultramarine)
Toughness: (T) 53 {10}
Agility:(Ag) {4}5 (50 in armor)
Intelligence: (Int) {3}7
Perception: (Per) {4}4
Willpower: (WP) {4}7
Fellowship: (Fel) {4}1
Movement: Half: 6m; Full: 12m; Charge: 18m; Run 36m
INITIATIVE: +6
WOUNDS: 0/21
FATIGUE: 0
CRITICAL DAMAGE:
FATE POINTS: 3
INSANITY POINTS: 0
CORRUPTION: 0
RENOWN: 0
EXPERIENCE: 12,000
XP to spend: 100
Total XP Spent: 2900 (Mighty Shot 500 XP, +5 BS 200 XP, +5 BS 500 XP, +5 T 500 XP, +5 T 1000 XP, +5 S 200 XP)
SKILLS
(Only basic & trained skills included)
Awareness (Per) [44]
Barter (Fel) [22]
Carouse (T) [27]
Charm (Fel) [22]
Ciphers: Chapter Runes(Int) [37]
Climb (S) [74]
Common Lore: Adeptus Astartes (Int) [37]
Common Lore: Deathwatch (Int) [37]
Common Lore: Imperium (Int) [37]
Common Lore: War (Int) [37]
Concealment (Ag) [50]
Contortionist (Ag) [25]
Deceive (Fel) [22]
Disguise (Fel) [22]
Drive: Ground Vehicles (Ag) [50]
Dodge (Ag) [50]
Evaluate (Int) [18]
Forbidden Lore: Xenos (Int) [37]
Gamble (Int) [18]
Inquiry (Fel) [22]
Intimidate (S) [37]
Literacy (Int) [37]
Logic (Int) [18]
Navigation: Surface (Int) [37]
Scholastic Lore: Codex Astartes (Int) [37]
Scrutiny (Per) [22]
Search (Per) [22]
Silent Move (Ag) [50]
Speak Language: High Gothic (Int) [37]
Speak Language: Low Gothic (Int) [37]
Swim (S) [37]
Tactics: Defense (Int) [18]
Tracking (Int) [18]
SPACE MARINE ABILITIES
•Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
•Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.
•Catalepsean Node: You suffer no penalties to Perception based Tests when awake for long periods of time.
•Oolotic Kidney: You may re-roll any failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality.
•Larraman’s Organ: You do not suffer from Blood Loss.
•Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
•Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.
•Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
•Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
•Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
•Preomnor: You gain +20 to Toughness Tests against ingested poisons.
•Progenoids: These may be retrieved with a successful Medicae Test.
•Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength and Toughness Traits.
•Sus-an Membrane: You may enter suspended animation.
Weapons:
Heavy Bolter; CLASS: Heavy; DAMAGE: 1d10+12 Explosive, Pen 5
RANGE: 150m; ROF: -/-/6 CLIP: 60; Reload: Full; SPECIAL RULES: Tearing
Bolt Pistol ; CLASS: Pistol; DAMAGE: 1d10+9 Explosive, Pen 4, RANGE: 30m; ROF: S/2/-; CLIP: 14; RLD: Full; SPECIAL RULES: Tearing
Combat Knife; CLASS: Melee; DAMAGE: 1d10+10 Rending, Pen 2
SPACE MARINE TALENTS & TRAITS
•Ambidextrous
•Astartes Weapon Training
•Bulging Biceps
•Heightened Senses (Hearing, Sight)
•Killing Strike
•Last Man Standing
•Nerves of Steel
•Quick Draw
•Resistance (Psychic Powers)
•True Grit
•Unarmed Master
•Unnatural Strength (x2)
•Unnatural Toughness (x2)
• Immovable Warrior (If wielding a heavy weapon behind cover gain Sturdy talent and +10 BS only in Solo Mode)
ARMOUR:
HEAD: 8 (1-10)
BODY: 10 (31-70)
LEFT ARM: 8 (21-30)
RIGHT ARM: 8 (11-20)
RIGHT LEG: 8 (71-85)
LEFT LEG: 8 (86-00)
POWER ARMOR ABILITIES
•Servo-Augmented Musculature: +20 Strength
•Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests (total of +20 bonus with Heightened Senses)
•Built-in Vox Link
•Built-in Magboots
•Nutrient Recycling: Can operate for two weeks without re-supply
•Recoil Suppression: May fire Basic weapons 1-handed without penalty
•Size: Hulking (Black Carapace means no bonus for enemies to attack)
•Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using equipment designed for Space Marines
•Osmotic Gill Life Sustainer: With the helmet on, the armor is environmentally sealed
GEAR
Chapter Trapping: Cingulum (Adamantine Inlays)
Repair Cement
Krak Grenade (3)
Frag Grenade (3)
Combat Knife
Bolt Pistol
Heavy Bolter w/ Backpack Ammo Supply
| Titus Scipio |
Player Name: Havocprince
Chapter: Storm Warden; Specialty: Librarian; Rank: 1
Personal Demeanor: Taciturn
Chapter Demeanor: Aspire to Glory
Power Armor History: Thy Strength Be Legend
Description: Iomhar is silent to the point of coldness. Blond of hair, Blue of eye, White of skin with a ruddy complexion. He keeps his hair in a long braid down his back and his beard in similar braids in the front.
CHARACTERISTICS
Weapon Skill: (WS) 57
Ballistic Skill: (BS) 42
Strength: (S) 54 [84 in armor] {10} (13 in armor) (+5 Storm Warden)
Toughness: (T) 41 {8}
Agility:(Ag) {4}1
Intelligence: (Int) {4}5
Perception: (Per) {5}0
Willpower: (WP) {5}3
Fellowship: (Fel) {4}4
Movement: Half: 5m; Full: 10m; Charge: 15m; Run 30m
Psyrating: 3
INITIATIVE: +5
WOUNDS: 0/23
FATIGUE: 0
CRITICAL DAMAGE:
FATE POINTS: 3
INSANITY POINTS: 0
CORRUPTION: 0
RENOWN: 0
EXPERIENCE: 12,000
XP to spend: 0
Total XP Spent: 500 (S+5), 200 (WS+5), 500 (WS+5), 200 (Int+5), 200 (WP+5), 200 (Per+5), 1,000 (Thunder Charge), 200 (Tracking) 3,000 Total
SKILLS
(Only basic & trained skills included)
Awareness (Per) [50]
Barter (Fel) [22]
Carouse (T) [20]
Charm (Fel) [22]
Ciphers: Chapter Runes(Int) [45]
Climb (S) [54]
Common Lore: Adeptus Astartes (Int) [45]
Common Lore: Deathwatch (Int) [45]
Common Lore: Imperium (Int) [45]
Common Lore: War (Int) [45]
Concealment (Ag) [41]
Contortionist (Ag) [20]
Deceive (Fel) [22]
Disguise (Fel) [22]
Drive: Ground Vehicles (Ag) [41]
Dodge (Ag) [41]
Evaluate (Int) [22]
Forbidden Lore: Xenos (Int) [45]
Gamble (Int) [22]
Inquiry (Fel) [22]
Intimidate (S) [54]
Literacy (Int) [45]
Logic (Int) [22]
Navigation: Surface (Int) [45]
Psyniscience (Per) [50]
Scholastic Lore: Codex Astartes (Int) [45]
Scrutiny (Per) [25]
Search (Per) [25]
Silent Move (Ag) [41]
Speak Language: High Gothic (Int) [45]
Speak Language: Low Gothic (Int) [45]
Swim (S) [54]
Tactics: Defense (Int) [22]
Tracking (Int) [45]
SPACE MARINE ABILITIES
•Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
•Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.
•Catalepsean Node: You suffer no penalties to Perception based Tests when awake for long periods of time.
•Oolotic Kidney: You may re-roll any failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality.
•Larraman’s Organ: You do not suffer from Blood Loss.
•Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
•Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.
•Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
•Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
•Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
•Preomnor: You gain +20 to Toughness Tests against ingested poisons.
•Progenoids: These may be retrieved with a successful Medicae Test.
•Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength and Toughness Traits.
•Sus-an Membrane: You may enter suspended animation.
Weapons:
Bolter(Godwyn); CLASS: Basic; DAMAGE: 2d10+5 Explosive, Pen 5
RANGE: 100m; ROF: s/2/4 CLIP: 28; Reload: Full; SPECIAL RULES: Tearing
Bolt Pistol ; CLASS: Pistol; DAMAGE: 2d10+5 Explosive, Pen 4, RANGE: 30m; ROF: S/2/-; CLIP: 14; RLD: Full; SPECIAL RULES: Tearing
Claymore; CLASS: Melee; DAMAGE: 2d10+15 Rending, Pen 2 SPECIAL RULES: Unbalanced
Force Sword; CLASS: Melee; DAMAGE: 1d10+18 Rending, Pen 5 SPECIAL RULES: Balanced, Special
SPACE MARINE TALENTS & TRAITS
•Ambidextrous
•Astartes Weapon Training
•Bulging Biceps
•Heightened Senses (Hearing, Sight)
•Killing Strike
•Last Man Standing
•Nerves of Steel
•Quick Draw
•Resistance (Psychic Powers)
•True Grit
•Unarmed Master
•Unnatural Strength (x2)
•Unnatural Toughness (x2)
•Battle-Psyker: Short Range Telepathy, Reading, Inspire
ARMOUR:
HEAD: 8 (1-10)
BODY: 10 (31-70)
LEFT ARM: 8 (21-30)
RIGHT ARM: 8 (11-20)
RIGHT LEG: 8 (71-85)
LEFT LEG: 8 (86-00)
POWER ARMOR ABILITIES
•Servo-Augmented Musculature: +30 Strength (+10 History)
•Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests (total of +20 bonus with Heightened Senses)
•Built-in Vox Link
•Built-in Magboots
•Nutrient Recycling: Can operate for two weeks without re-supply
•Recoil Suppression: May fire Basic weapons 1-handed without penalty
•Size: Hulking (Black Carapace means no bonus for enemies to attack)
•Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using equipment designed for Space Marines
•Osmotic Gill Life Sustainer: With the helmet on, the armor is environmentally sealed
GEAR
Chapter Trapping: Claymore
Repair Cement
Krak Grenade (3)
Frag Grenade (3)
Sacris Claymore
Bolt Pistol
Force Sword
Bolter With Fire Selector
Iomhar is relatively young for a battle brother, yet even in his early years he has distinguished himself in battle versus Tau and Heretic alike. When among his brothers he has worked hard to keep cohesion in the ranks,taking charge on more then one occasion as a sergeant has been struck down in battle; he has been instrumental in the survival of a squad held pinned under heavy Tau fire, bringing the fight from behind cover and bringing down many Tau Fire Warriors and their traitor human companions. By himself he is a juggernaut on the field; in battle with the heretical warriors of the Alpha Legion Iomhar was cut off from the rest of the Storm Wardens forces when the contingent of rhinos he was assigned to was destroyed on route to reinforce a battered flank, not one to shirk his duty Iomhar slogged the 10 kilometers to the embattled flank through cultist throngs sent to distract and harass his brethren, in a final battle he took on and slew the mighty dreadnought Marin the Fellblade. Nearly crippled from the battle Iohmar drug himself the rest of the way to his brethren, and though he could not move at more than a crawl due to his wounds he still added his bolter fire to his brethren calling down the righteous litanies of the Emperor's Fury upon his foes.
| Volagr Balmunkak |
Made some changes to Fortiter here is his updated self including backstory.
About Fortiter
Character Name: Fortiter
Player Name: Void Dragon
Past Event: Crusade of One
Chapter: Black Consuls; Specialty: Devastator; Rank: 1
Personal Demeanor: Stoic
Chapter Demeanor: Honor the Codex
Power Armor History: A Fury like Lightning ( +5 Agility and +1 Initiative), Helm of Mordicus (+5 BS, +10 when using Command skill, +5 Fel with other space marines)
Description: Fortiter is generally quiet. He wears his black hair close-cropped, and has dark brown eyes.
CHARACTERISTICS
Weapon Skill: (WS) 39
Ballistic Skill: (BS) 60 (65 if wearing helmet) (+5 due to ultramarine)
Strength: (S) 49 [69 in armor] {8} (10 in armor) (+5 due to ultramarine)
Toughness: (T) 53 {10}
Agility:(Ag) {4}5 (50 in armor)
Intelligence: (Int) {3}7
Perception: (Per) {4}4
Willpower: (WP) {4}7
Fellowship: (Fel) {4}1
Movement: Half: 6m; Full: 12m; Charge: 18m; Run 36m
INITIATIVE: +6
WOUNDS: 0/21
FATIGUE: 0
CRITICAL DAMAGE:
FATE POINTS: 3
INSANITY POINTS: 0
CORRUPTION: 0
RENOWN: 0
EXPERIENCE: 15,000
XP to spend: 0
Total XP Spent: 3000 (Mighty Shot 500 XP, +5 BS 200 XP, +5 BS 500 XP, +5 T 500 XP, +5 T 1000 XP, Battle Damage 300 XP)
SKILLS
(Only basic & trained skills included)
Awareness (Per) [44]
Barter (Fel) [22]
Carouse (T) [27]
Charm (Fel) [22]
Ciphers: Chapter Runes(Int) [37]
Climb (S) [69]
Common Lore: Adeptus Astartes (Int) [37]
Common Lore: Deathwatch (Int) [37]
Common Lore: Imperium (Int) [37]
Common Lore: War (Int) [37]
Concealment (Ag) [50]
Contortionist (Ag) [25]
Deceive (Fel) [22]
Disguise (Fel) [22]
Drive: Ground Vehicles (Ag) [50]
Dodge (Ag) [50]
Evaluate (Int) [18]
Forbidden Lore: Xenos (Int) [37]
Gamble (Int) [18]
Inquiry (Fel) [22]
Intimidate (S) [32]
Literacy (Int) [37]
Logic (Int) [18]
Navigation: Surface (Int) [37]
Scholastic Lore: Codex Astartes (Int) [37]
Scrutiny (Per) [22]
Search (Per) [22]
Silent Move (Ag) [50]
Speak Language: High Gothic (Int) [37]
Speak Language: Low Gothic (Int) [37]
Swim (S) [37]
Tactics: Defense (Int) [18]
Tracking (Int) [18]
SPACE MARINE ABILITIES
•Betcher’s Gland: You may spit acid as a ranged weapon with the following profile: Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3 or more degrees of success, you have blinded him for 1d5 Rounds.
•Black Carapace: While wearing Power Armour, enemies do not gain a bonus to hit you due to your size.
•Catalepsean Node: You suffer no penalties to Perception based Tests when awake for long periods of time.
•Oolotic Kidney: You may re-roll any failed Toughness Test to resist poisons and toxins, including attacks with the Toxic Quality.
•Larraman’s Organ: You do not suffer from Blood Loss.
•Mucranoid: You may re-roll any failed Toughness Tests caused by temperature extremes.
•Multi-Lung: You may re-roll any failed Toughness Test for drowning or asphyxiation. In addition, you gain a +30 to Toughness Tests made to resist gases, and may re-roll failed results.
•Neuroglottis: You may detect any poison or toxin by taste with a successful Awareness Test. You gain a +10 to Tracking Tests against a target you have tasted.
•Occulube and Lyman’s Ear: You gain the Heightened Senses (Sight and Hearing) Talents, +10 to relevant Awareness Tests.
•Omophagea: You may gain a Skill or Skill Group by devouring a portion of an enemy.
•Preomnor: You gain +20 to Toughness Tests against ingested poisons.
•Progenoids: These may be retrieved with a successful Medicae Test.
•Secondary Heart/Ossmodula/Biscopea/Haemastamen: You gain the Unnatural Strength and Toughness Traits.
•Sus-an Membrane: You may enter suspended animation.
Weapons:
Heavy Bolter; CLASS: Heavy; DAMAGE: 1d10+12 Explosive, Pen 5
RANGE: 150m; ROF: -/-/6 CLIP: 60; Reload: Full; SPECIAL RULES: Tearing
Bolt Pistol ; CLASS: Pistol; DAMAGE: 1d10+9 Explosive, Pen 4, RANGE: 30m; ROF: S/2/-; CLIP: 14; RLD: Full; SPECIAL RULES: Tearing
Combat Knife; CLASS: Melee; DAMAGE: 1d10+10 Rending, Pen 2
SPACE MARINE TALENTS & TRAITS
•Ambidextrous
•Astartes Weapon Training
•Bulging Biceps
•Heightened Senses (Hearing, Sight)
•Killing Strike
•Last Man Standing
•Nerves of Steel
•Quick Draw
•Resistance (Psychic Powers)
•True Grit
•Unarmed Master
•Unnatural Strength (x2)
•Unnatural Toughness (x2)
• Immovable Warrior (If wielding a heavy weapon behind cover gain Sturdy talent and +10 BS only in Solo Mode)
• Battle Damage
ARMOUR:
HEAD: 7 (1-10)
BODY: 10 (31-70)
LEFT ARM: 8 (21-30)
RIGHT ARM: 8 (11-20)
RIGHT LEG: 8 (71-85)
LEFT LEG: 8 (86-00)
POWER ARMOR ABILITIES
•Servo-Augmented Musculature: +20 Strength
•Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +5 to Sight and Hearing Awareness Tests (total of +15 bonus with Heightened Senses)
•Built-in Vox Link
•Built-in Magboots
•Nutrient Recycling: Can operate for two weeks without re-supply
•Recoil Suppression: May fire Basic weapons 1-handed without penalty
•Size: Hulking (Black Carapace means no bonus for enemies to attack)
•Poor Manual Dexterity: Delicate tasks suffer a –10 penalty, unless using equipment designed for Space Marines
•Osmotic Gill Life Sustainer: With the helmet on, the armor is environmentally sealed
GEAR
Chapter Trapping: Cingulum (Adamantine Inlays)
Repair Cement
Krak Grenade (3)
Frag Grenade (3)
Combat Knife
Bolt Pistol
Heavy Bolter w/ Backpack Ammo Supply
Background:
Fortiter is one of the last recruits brought into the black consuls before they lost contact with their homeworld. This still puts him at 375 years old. He quickly rose through the ranks of the devastators, but soon returned to stay. He was first recruited by the Inquisition when one of their junior members was lost thought to have information regarding the tyranid hive fleet. Fortiter was sent along with others to rescue this young operative if they could, or kill him if he had been compromised. The squad of five went down into the depths of the research station being used and discovered horrible secrets. They found that somebody had been trying to mix tyranid and space marine gene-seed, worse they had been succeeding. When Captain Venus confronted the acolyte the traitor revealed his true colors. Calling upon his creations to defend him the kill-team was beset on all sides. Fortiter knowing that only the Captain had any hope of destroying this fiend stepped in front of the approaching swarm and let loose the emperor's fury. Captain Venus nodded to him and moved to destroy the acolyte. He killed the worm easily, but was in turn almost ripped in half by the madman's personal monstrosity. Knowing that all the creatures got their strength from the brute the entire kill-team unloaded upon the beast. It was ripped apart in a hail of bolters, but to do this they had left their backs open. The remaining creatures swarmed ahead and killed almost all of the remaining brothers only Venus, Fortiter and one other marine survived. Venus decided to grant his helmet to Fortiter in thanks and gave his power sword to the other marine. He then expired from his wounds. Swearing vengeance on all tryanids Fortiter stayed with the Deathwatch until he feels he has completed his duty. Knowing that his homeworld is most likely destroyed also doesn't help the wound at all, but he will endure because he is a Black Consul and they shall know the Emperor's Wrath.
| Volagr Balmunkak |
I think the errated the damage of bolters and other weapons. found it linking it here