Guilty. You are a lawbreaker – the worst of the worst. Too dangerous to live amongst the good people of Talingarde, they dragged you in chains before a magistrate and condemned you. They sent you to the worst prison in the land and there they forever marked you. They held you down and branded you with a runic F. You are forsaken. You won’t be at Branderscar Prison for long. Branderscar is only a holding pen. In three days – justice comes. In three days – everything ends. What a pity. If only there was a way out of this stinking rat-hole. If only there was a way to escape. If only… No. No one has ever escaped from Branderscar Prison. This is where your story ends.
The Nation of Talingarde Date: Oathday, Erastus 24th,(Summer) 4714
Year 16 in the reign of King Markadian V called the Brave (Day Zero): The PCs are brought in chains to Branderscar Prison.
They have no realistic hope of escape and in three days will face just punishment for a crime they did commit.
Stats will be rolled. 1d10+7, four times. For your other two stats you will have an 18 and an 8 to assign. All stats can be assigned as you see fit. Rolling will be done in the recruiting thread. If you manage to roll well, congratulations! If you do not manage to roll well then congratulations.
Starting gold will be zero. You are in prison. Nada, Zero, Zilch.
No third-party material will be allowed. Yes psionics is a third-party material despite what some people seem to believe. No you cannot play a psionic character even if you ask nicely.
The player's guide warns against choosing a monstrous race or something that is too far from one of the core races. You are free to choose whatever you like, as some of you have done in your initial concepts, but depending on what you choose, the book says that you may well end up being excluded from certain parts of the campaign altogether.
You will be given two additional skill points per level as the player's guide suggests. That includes level one.
You are allowed one trait of your own choosing and one crime trait from the player's guide. If you want a extra one then you will need to take a drawback as well.
This is an evil campaign but it's not a "me vs everyone else including the party" type of campaign. It's more of an "evil vs good" campaign. We are all evil and we all need each other, as much as our evil egos might not want to admit it, to accomplish our goals.
NO CHAOTIC OR GOOD ALIGNMENTS
Maximum hitpoints at first level and average dice roll +1 at each additional level(1d8 = 5)
Medium advancement track. Experience will be given out.
If I forgot something then just ask...
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Special Formatting of Post For This Campaign
Normal PbP etiquette and post formating applies. Except where mentioned below.
- Please always include all OOC comments in a OOC spoiler tag.
Ex:
OOC:
I shot the sherriff.
- Please always put all dice rolls inside a spoiler tag called Mechanics.
Ex:
Mechanics:
[dice=Attack Roll]1d20+3+2[/dice]
+2 Flanking
* If there is a separate modifier in the dice line then please state what it is for.
[dice=Damage]1d8+1[/dice]
- OOC and Mechanics tags should always be at the very bottom of your post.
- The main part of a post should be from the characters perspective, then in the OOC comments you should explain the mechanics.
Ex:
Thomas lightly steps across the room taking up a position behind Grady, he holds his torch high to help light the way.
OOC:
Move to B6
* If in combat rounds state your Move Action, Your Standard Action, Swift Action, etc. If not in initiiative then movement speed etc is not tracked and you can just say what square you end up in at the end of your action.
Move: to B6
Standard: Attack target in B7