
DajellyMan |

Going down the southeastern hall (your right if facing south), the hallway curves to the south before splitting into a fork going south and east respectively. Both halls go for another 30' or so past the fork and then end. The southern way ends at another jail cell, while the eastern hall ends at another jail cell and a pair of iron double doors.

Leven Randol |

Can't believe I didn't post in alias. Sorry.
Man, can't stop thinking about those curves. Or that neck. Those luscious lips...Man, why can't I focus right now. I really need to focus. But those eyes... His mind is buzzing around while the heroes traipsed around the dungeon.
Leven moves back to the others follows Jack down the remaining passage.

DajellyMan |

RAU notices two things down this corridor:
1- one of the jail cells appears to be full of old rusted weapons and armor. However, among the junk she spots 2 glimmering objects.
2- due to the collapse and the shifted foundation of the tower, she can she the southern wall her contains a secret door.

RAU-286 |

"Ah. Serendipity," RAU says as she blithely sets off down the corridor. She pauses briefly at the cell full of rust to check what, exactly, was still shiny in there... and then starts working to unlock the secret door.
"Are you all coming?" she asks, looking back at the others over her shoulder.
All of this is contingent on her not spotting/hearing/smelling any danger, of course. ^^ Perception 1d20 + 5 ⇒ (7) + 5 = 12. Disable device to open the secret door: 1d20 + 6 ⇒ (4) + 6 = 10

Morkai Thornwood |

Morkai stands 10 feet behind Rau and waits while she investigates the hidden door.
"Well done, you have an excellent sense of observation." he remarks
He tries to keep a lookout for anything of interest himself but isn't really trying trusting that Rau hasn't missed anything.
perception: 1d20 + 1 ⇒ (3) + 1 = 4

RAU-286 |

"It comes with the twin vocations of Natural Philosophy and High Philosophy," RAU says while she continues to pick at the door. "Observation, followed by analysis, followed by correlation. I trained my skills. I thank you for the compliment."

DajellyMan |

RAU tries to get into the cell to find the nice shinies, but she finds the door locked... trying the key you found, the door easily comes unlocked! Inside the pile of rusted junk, you find what appear to be two mithral daggers! Their blades are deeply notched with intricate patterns.
Heading back to the hidden door, you find that it does not detect as magical and contains no traps. You hear nothing on the other side. Opening it is somewhat of an ordeal, as it seems to have come off it's tract, but you manage to open it after a little tinkering.
The hidden door slides open after a little bit of maneuvering and some good strong pulls. It opens up into another hallway of cells, similar to the one you came through. It goes to the south for about 40' and then makes a sharp curve right, to the west, then going another 50' before curving back up sharply to the north, forming a 'U' shape. In the center of the hallway are a row of cells, with an iron door in the center of them all.
(..C..C..ID..C..C..)

Leven Randol |

As everyone traverses the new path, Leven focuses on the new possibility of danger. He keeps his eye out and glances to see if there's anything of import to note about the new set of cells the come across.
Perception: 1d20 + 1 ⇒ (9) + 1 = 10
"This place is much bigger than I would have expected based on the size of the collapse we saw outside."

RAU-286 |

RAU twirls the mithril daggers before pocketing them; a brief, satisfied smile crosses her face.
"Excellent!" she says. "These may well come in useful. And of course I am willing to give the use of them to the rest of you for the duration of this mission as well."
Perception 1d20 + 5 ⇒ (8) + 5 = 13
"This is an odd set-up," the Kellid girl says, frowning. "Hidden prison cells, with an additional door? I suggest heightened caution. These may have been cells for... unusual captives."

DajellyMan |

You find nothing else exciting in the cells, just lots of old dead bodies. Or what used to be dead bodies. Mostly just bones and scraps of clothes. They are very much dead, and radiate no magics.
As you all sit and ponder your current situation and other existential sorts of things, a ghastly face appears against the barred window of the iron door, ghostly hands gripping the bars. It shouts out to you.
"Oh, gods, kind faces! Aroden bless you, noble souls! I ain't seen the jailers in ages, I think they forgot about us! We ain't eaten in days and the water's all but gone - my cousins're both sick. I swear we'd give back the boar if we could, but we ate it, starvin' as we was. We didn't even know it was the baron's lands, didn't know we was poachin'! I beg you, we're all gonna die in here! Kindness, noble souls, we've suffered awful! Good Baron Sarvo wills it!"

Samurai-Jack |

Jack will loot at the ghost and as gently as possible will speak to it.
Well in truth there is not much we can do for you. you are a ghost you see, and this is pointing at the bones most likely yours. If there is something that we might do you put your soul to rest says so.

RAU-286 |

Knowledge (history) 1d6d20 + 5 ⇒ (12) + 5 = 17
Sense motive 1d20 - 3 ⇒ (7) - 3 = 4
"I accept your explanation of blamelessness," RAU says, "but Aroden has been dead for considerable time. Your mortal status is therefore in some doubt. Nevertheless..."
The Kellid girl withdraws a ration from her pack and almost casually tosses it through the cell window.
Ranged 'attack' to toss a ration into the cell: 1d20 + 3 ⇒ (11) + 3 = 14

DajellyMan |

You recognize the name Baron Sarvo. He was a Belhaim lord who rebelled against the crown in 4500 AR, and was the last Canteclure to rule the town.
RAU's ration sails through the iron bars into the cell. Morkai's ration likewise slides on in there.
The prisoner's ghostly eyes light up:
"Oh, thank you kind souls, thank you dearly! May Aroden bless you and keep you safe, and may the Good Baron Sarvo bequeath upon you much riches."
The man then leaves the door and heads deeper into his cell, presumably to eat.

RAU-286 |

RAU blinks. "Sarvo, Baron," she recites. "Last Belhaim lord of the Canteclure to rule in this place. Rebelled against the crown in 4500 AR. A... considerable time ago."

Leven Randol |

Leven walks to the iron door and takes a look. checking to see if it's locked. Or if there is anything unusual about it.
Perception: 1d20 + 1 ⇒ (6) + 1 = 7
Man, I've been unlucky on every Perception roll yet. Crazy. You'd think a guy could randomly roll a 10 or 12 once in a while.

RAU-286 |

RAU looks into the cell, as well - but from a slightly greater distance than Leven. She is intentionally staying out of lunge-range of the cell's occupants.
Perception 1d20 + 5 ⇒ (1) + 5 = 6 with the benefits of low-light vision and darkvision.

DajellyMan |

RAU tries her very best, but alas, she proves to be just too short to see into the barred window, so she sees nothing other than the cold iron of the door.
Leven, however, can easily see into the room. Although he doesn't notice much in the room, it is easily apparent the place is completely empty. The two rations you put into the room lay untouched on the floor. No sign of anyone.

DajellyMan |

You use your key to unlock the iron door and file into the next room. Upon inspection, the room is indeed completely empty, save some rubble and debris here and there and your rations, which you hesitantly put back into your backs.
Taking a closer look around, RAU passively notices yet another secret door against the back wall, this one also containing a hidden lock, which your key fits in as well. The collapse of the tower shifting the foundations made all these secret doors rather obvious.
The next room narrows into a long corridor. At the end sits a strange metallic contraption of gears and chains. A large lever extends out at a foty-five degree angle from the front of it.

RAU-286 |

"We must be cautious," RAU says, her voice unruffled. "We may encounter other undead prisoners from here on in."
The Kellid girl inspects the device and frown with annoyance.
"I am unable to analyze this device," she says, as if this fact offends her personally. "I have no certain idea what it might be. I shall attempts to extrapolate from available visual data... Do not try to turn it on just yet."
Intelligence check: 1d20 + 4 ⇒ (15) + 4 = 19.

RAU-286 |

"This... appears to be a chain-and-pulley system to move something," the Kellid girl says, frowning. "Perhaps a door we have not yet seen. Perhaps something else."

RAU-286 |

"There is an elemental being composed of what appears to be electricit -- of lightning here," RAU reports, her voice bland. She does, nonetheless, take a step back before addressing the creature.
"Excuse me, madam, sir or other, can you understand my vocalizations?"
RAU repeats the sentence in every other language she knows.

DajellyMan |

The lever pulls down and the mechanism starts whirring. The chain begins moving at a slightly rapid pace, and you hear a great clanking from elsewhere in the complex.
Oh, and also that little lightning guy reaches down and and tries to jolt you.
1d20 + 5 ⇒ (12) + 5 = 171d4 ⇒ 41d3 ⇒ 1
Leven gets hit full on by lil' sparky, and takes 5 damage (4 blunt and 1 lightning).

RAU-286 |

"Suggest we depart the room, rather than risk damaging the mechanism," RAU says, perfectly unruffled as she backs off towards the door, her club in hand. "It may become vital later that we be able to reverse what just happened. Try to avoid using metallic weapons against the entity if it should follow."

Leven Randol |

"Gaaaahhhhhh!" Leven says in a sizzled tone.
"To the abyss with that! Time to die, Sparky! Leven swings his staff with all the might he can muster.
Staff: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 6 ⇒ (2) + 6 = 8
If we are dropping into Initiative, just use this for my action on my turn.

DajellyMan |

Sure, we can drop into initiative.
init: 1d20 + 6 ⇒ (16) + 6 = 22
Leven Init: 1d20 + 3 ⇒ (8) + 3 = 11
RAU Init: 1d20 + 4 ⇒ (1) + 4 = 5
Jack Init: 1d20 + 3 ⇒ (9) + 3 = 12
Morkai Init: 1d20 + 2 ⇒ (11) + 2 = 13
_________________________________
Round 1
Lil' Lightning Guy - The creature crackles with pops with electricity as it courses forward to attack Leven once more!
Slam: 1d20 + 5 ⇒ (1) + 5 = 61d4 ⇒ 21d3 ⇒ 3
Fumble Confirm: 1d20 + 5 ⇒ (6) + 5 = 11
But as the creature moves, it seems to slip on the chain it is on and it falls to the ground, hurting itself for 2 damage!
- - - - - - - - - - - -
Leven - curses the little bastard for zapping him, and brings his quarterstaff down upon it with a mighty vengeance! He cracks it real good and deals 8 damage to it! If the creature could show pain, it would probably look like it is in a lot of it.
Rest of heroes, go!

DajellyMan |

Round 1
Jack - rushes forward with a swiftness, embues some of his magical energy into his blade, and slices his scimitar at the creature! He scores a hit right across its center, dealing 10 damage!
The creature seems to glow brightly for a second before poofing out of existence!
Combat over! Go ahead and have 100xp each

RAU-286 |

RAU frowns for a moment.
"A shame it was incapable of, or unwilling to, communicate," she says. "Oh, well."
The Kellid girl turns her attention to Leven.
"Are you in need of healing?"