DaJelly's Dragon's Demand (Group 1)

Game Master DajellyMan

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Game Master

Are you going to your left (to the east), or are you going to the west? (left if looking at a map)


Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3

I think he was going west, since he said something about right.


Game Master

Him... it looks like he shrugged his shoulders to the right and then headed to the left... I'm gonna say we head to the southeast, unless there are ojections?


Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3

nope


Game Master

Going down the southeastern hall (your right if facing south), the hallway curves to the south before splitting into a fork going south and east respectively. Both halls go for another 30' or so past the fork and then end. The southern way ends at another jail cell, while the eastern hall ends at another jail cell and a pair of iron double doors.


Staff at the ready Leven walks the southern route to check what's there, if anything other than just another jail cell.

Perception: 1d20 + 1 ⇒ (6) + 1 = 7


Game Master

Leven tries really hard to take a look around down the southern end of the hall, but he just is really preoccupied with thinking about Talia, the cute tavern owner. Needless to say, he doesn't see anything.


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Well if there is nothing lets move along shall we? Jack will continue moving down the path


Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3

Can't believe I didn't post in alias. Sorry.

Man, can't stop thinking about those curves. Or that neck. Those luscious lips...Man, why can't I focus right now. I really need to focus. But those eyes... His mind is buzzing around while the heroes traipsed around the dungeon.

Leven moves back to the others follows Jack down the remaining passage.


'Female' Android Alchemist 1; Init +4; Senses Darkvision 60 ft, Low-light vision, Perception +5; AC 14 (+2 Dex., +2 armour); hp 10; Fort +4; Ref +4; Will +1

RAU, happily unencumbered with musings about lush tavern wenches, looks down the corridor as well.

Perception 1d20 + 5 ⇒ (14) + 5 = 19


Game Master

RAU notices two things down this corridor:

1- one of the jail cells appears to be full of old rusted weapons and armor. However, among the junk she spots 2 glimmering objects.

2- due to the collapse and the shifted foundation of the tower, she can she the southern wall her contains a secret door.


'Female' Android Alchemist 1; Init +4; Senses Darkvision 60 ft, Low-light vision, Perception +5; AC 14 (+2 Dex., +2 armour); hp 10; Fort +4; Ref +4; Will +1

"Ah. Serendipity," RAU says as she blithely sets off down the corridor. She pauses briefly at the cell full of rust to check what, exactly, was still shiny in there... and then starts working to unlock the secret door.

"Are you all coming?" she asks, looking back at the others over her shoulder.

All of this is contingent on her not spotting/hearing/smelling any danger, of course. ^^ Perception 1d20 + 5 ⇒ (7) + 5 = 12. Disable device to open the secret door: 1d20 + 6 ⇒ (4) + 6 = 10


Male Human Wizard 1 Hp: 5/8 Ac: 12 Touch: 12 FF: 10 Fort:+1 Reflex: +2 Will: +2 Per: +1 Init: +2

Morkai stands 10 feet behind Rau and waits while she investigates the hidden door.

"Well done, you have an excellent sense of observation." he remarks

He tries to keep a lookout for anything of interest himself but isn't really trying trusting that Rau hasn't missed anything.

perception: 1d20 + 1 ⇒ (3) + 1 = 4


'Female' Android Alchemist 1; Init +4; Senses Darkvision 60 ft, Low-light vision, Perception +5; AC 14 (+2 Dex., +2 armour); hp 10; Fort +4; Ref +4; Will +1

"It comes with the twin vocations of Natural Philosophy and High Philosophy," RAU says while she continues to pick at the door. "Observation, followed by analysis, followed by correlation. I trained my skills. I thank you for the compliment."


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Indeed says jack going over to the secret door.


Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3

Shaking off the distracting thoughts that might get him killed, Leven joins the others where they are gathered. But a few feet (10 feet) away. A deceitful little burglar taught him that once.


Game Master

RAU tries to get into the cell to find the nice shinies, but she finds the door locked... trying the key you found, the door easily comes unlocked! Inside the pile of rusted junk, you find what appear to be two mithral daggers! Their blades are deeply notched with intricate patterns.

Heading back to the hidden door, you find that it does not detect as magical and contains no traps. You hear nothing on the other side. Opening it is somewhat of an ordeal, as it seems to have come off it's tract, but you manage to open it after a little tinkering.

The hidden door slides open after a little bit of maneuvering and some good strong pulls. It opens up into another hallway of cells, similar to the one you came through. It goes to the south for about 40' and then makes a sharp curve right, to the west, then going another 50' before curving back up sharply to the north, forming a 'U' shape. In the center of the hallway are a row of cells, with an iron door in the center of them all.

(..C..C..ID..C..C..)


Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3

As everyone traverses the new path, Leven focuses on the new possibility of danger. He keeps his eye out and glances to see if there's anything of import to note about the new set of cells the come across.

Perception: 1d20 + 1 ⇒ (9) + 1 = 10

"This place is much bigger than I would have expected based on the size of the collapse we saw outside."


'Female' Android Alchemist 1; Init +4; Senses Darkvision 60 ft, Low-light vision, Perception +5; AC 14 (+2 Dex., +2 armour); hp 10; Fort +4; Ref +4; Will +1

RAU twirls the mithril daggers before pocketing them; a brief, satisfied smile crosses her face.

"Excellent!" she says. "These may well come in useful. And of course I am willing to give the use of them to the rest of you for the duration of this mission as well."

Perception 1d20 + 5 ⇒ (8) + 5 = 13

"This is an odd set-up," the Kellid girl says, frowning. "Hidden prison cells, with an additional door? I suggest heightened caution. These may have been cells for... unusual captives."


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Right, you can keep these weapon i use only scimitars Jack will move onward carefully


Game Master

You find nothing else exciting in the cells, just lots of old dead bodies. Or what used to be dead bodies. Mostly just bones and scraps of clothes. They are very much dead, and radiate no magics.

As you all sit and ponder your current situation and other existential sorts of things, a ghastly face appears against the barred window of the iron door, ghostly hands gripping the bars. It shouts out to you.

"Oh, gods, kind faces! Aroden bless you, noble souls! I ain't seen the jailers in ages, I think they forgot about us! We ain't eaten in days and the water's all but gone - my cousins're both sick. I swear we'd give back the boar if we could, but we ate it, starvin' as we was. We didn't even know it was the baron's lands, didn't know we was poachin'! I beg you, we're all gonna die in here! Kindness, noble souls, we've suffered awful! Good Baron Sarvo wills it!"


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Jack will loot at the ghost and as gently as possible will speak to it.

Well in truth there is not much we can do for you. you are a ghost you see, and this is pointing at the bones most likely yours. If there is something that we might do you put your soul to rest says so.


Game Master

"GAAAAAAAAAAAH! Please sir! Food! Water! Please!"


'Female' Android Alchemist 1; Init +4; Senses Darkvision 60 ft, Low-light vision, Perception +5; AC 14 (+2 Dex., +2 armour); hp 10; Fort +4; Ref +4; Will +1

Knowledge (history) 1d6d20 + 5 ⇒ (12) + 5 = 17
Sense motive 1d20 - 3 ⇒ (7) - 3 = 4

"I accept your explanation of blamelessness," RAU says, "but Aroden has been dead for considerable time. Your mortal status is therefore in some doubt. Nevertheless..."

The Kellid girl withdraws a ration from her pack and almost casually tosses it through the cell window.

Ranged 'attack' to toss a ration into the cell: 1d20 + 3 ⇒ (11) + 3 = 14


Male Human Wizard 1 Hp: 5/8 Ac: 12 Touch: 12 FF: 10 Fort:+1 Reflex: +2 Will: +2 Per: +1 Init: +2

Morkai nods in agreement with Rau's decision and slides one of his rations between the bars letting it fall into the cell.


Game Master

DC 16 K. History:

You recognize the name Baron Sarvo. He was a Belhaim lord who rebelled against the crown in 4500 AR, and was the last Canteclure to rule the town.

RAU's ration sails through the iron bars into the cell. Morkai's ration likewise slides on in there.

The prisoner's ghostly eyes light up:

"Oh, thank you kind souls, thank you dearly! May Aroden bless you and keep you safe, and may the Good Baron Sarvo bequeath upon you much riches."

The man then leaves the door and heads deeper into his cell, presumably to eat.


'Female' Android Alchemist 1; Init +4; Senses Darkvision 60 ft, Low-light vision, Perception +5; AC 14 (+2 Dex., +2 armour); hp 10; Fort +4; Ref +4; Will +1

RAU blinks. "Sarvo, Baron," she recites. "Last Belhaim lord of the Canteclure to rule in this place. Rebelled against the crown in 4500 AR. A... considerable time ago."


Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3

Leven walks to the iron door and takes a look. checking to see if it's locked. Or if there is anything unusual about it.

Perception: 1d20 + 1 ⇒ (6) + 1 = 7

Man, I've been unlucky on every Perception roll yet. Crazy. You'd think a guy could randomly roll a 10 or 12 once in a while.


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Gosh indeed a long time ago


'Female' Android Alchemist 1; Init +4; Senses Darkvision 60 ft, Low-light vision, Perception +5; AC 14 (+2 Dex., +2 armour); hp 10; Fort +4; Ref +4; Will +1

RAU looks into the cell, as well - but from a slightly greater distance than Leven. She is intentionally staying out of lunge-range of the cell's occupants.

Perception 1d20 + 5 ⇒ (1) + 5 = 6 with the benefits of low-light vision and darkvision.


Game Master

RAU tries her very best, but alas, she proves to be just too short to see into the barred window, so she sees nothing other than the cold iron of the door.

Leven, however, can easily see into the room. Although he doesn't notice much in the room, it is easily apparent the place is completely empty. The two rations you put into the room lay untouched on the floor. No sign of anyone.


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Alright lets keep moving.


Game Master

You use your key to unlock the iron door and file into the next room. Upon inspection, the room is indeed completely empty, save some rubble and debris here and there and your rations, which you hesitantly put back into your backs.

Taking a closer look around, RAU passively notices yet another secret door against the back wall, this one also containing a hidden lock, which your key fits in as well. The collapse of the tower shifting the foundations made all these secret doors rather obvious.

The next room narrows into a long corridor. At the end sits a strange metallic contraption of gears and chains. A large lever extends out at a foty-five degree angle from the front of it.


'Female' Android Alchemist 1; Init +4; Senses Darkvision 60 ft, Low-light vision, Perception +5; AC 14 (+2 Dex., +2 armour); hp 10; Fort +4; Ref +4; Will +1

"We must be cautious," RAU says, her voice unruffled. "We may encounter other undead prisoners from here on in."

The Kellid girl inspects the device and frown with annoyance.
"I am unable to analyze this device," she says, as if this fact offends her personally. "I have no certain idea what it might be. I shall attempts to extrapolate from available visual data... Do not try to turn it on just yet."

Intelligence check: 1d20 + 4 ⇒ (15) + 4 = 19.


Game Master

RAU deduces that the machine appears to function as a pulley system of sorts. It it made of mostly of chains and gears, and looks like it would pull the chain if activated, probably causing something to move elsewhere.


'Female' Android Alchemist 1; Init +4; Senses Darkvision 60 ft, Low-light vision, Perception +5; AC 14 (+2 Dex., +2 armour); hp 10; Fort +4; Ref +4; Will +1

"This... appears to be a chain-and-pulley system to move something," the Kellid girl says, frowning. "Perhaps a door we have not yet seen. Perhaps something else."


Game Master

Anyone getting close to the mechanism also notices a small, house cat sized ball of electricity sitting up on the chain just out of view unless you are underneath it.


'Female' Android Alchemist 1; Init +4; Senses Darkvision 60 ft, Low-light vision, Perception +5; AC 14 (+2 Dex., +2 armour); hp 10; Fort +4; Ref +4; Will +1

Knowledge (nature) 1d20 + 8 ⇒ (11) + 8 = 19


Game Master

RAU, you are certain this creature is composed of lightning, and can hazard a guess as to what it is, but without any knowledge of the elemental planes, you can't say what it is for sure.


Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3

Leven checks around once more to see if anyone missed anything in this room.

Perception: 1d20 + 1 ⇒ (17) + 1 = 18

"Maybe we should just pull it?"


'Female' Android Alchemist 1; Init +4; Senses Darkvision 60 ft, Low-light vision, Perception +5; AC 14 (+2 Dex., +2 armour); hp 10; Fort +4; Ref +4; Will +1

"There is an elemental being composed of what appears to be electricit -- of lightning here," RAU reports, her voice bland. She does, nonetheless, take a step back before addressing the creature.

"Excuse me, madam, sir or other, can you understand my vocalizations?"

RAU repeats the sentence in every other language she knows.


Game Master

Nothing else in the room. It is very small, about 10 x 10.

The creature does not appear to respond. In fact, it shows no sign it even heard you.


Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3

Really wish we had a rogue right now. This might suck bad.

This is taking us too long and I want that gold!

Leven pulls the lever.


Game Master

The lever pulls down and the mechanism starts whirring. The chain begins moving at a slightly rapid pace, and you hear a great clanking from elsewhere in the complex.

Oh, and also that little lightning guy reaches down and and tries to jolt you.

1d20 + 5 ⇒ (12) + 5 = 171d4 ⇒ 41d3 ⇒ 1

Leven gets hit full on by lil' sparky, and takes 5 damage (4 blunt and 1 lightning).


'Female' Android Alchemist 1; Init +4; Senses Darkvision 60 ft, Low-light vision, Perception +5; AC 14 (+2 Dex., +2 armour); hp 10; Fort +4; Ref +4; Will +1

"Suggest we depart the room, rather than risk damaging the mechanism," RAU says, perfectly unruffled as she backs off towards the door, her club in hand. "It may become vital later that we be able to reverse what just happened. Try to avoid using metallic weapons against the entity if it should follow."


Staff Magus 1 Hp: 7/13 Ac: 14(12) Touch: 11(9) FF: 13 Fort:+4 Reflex: +1(-1) Will: +2 Per: +1 Init: +3

"Gaaaahhhhhh!" Leven says in a sizzled tone.

"To the abyss with that! Time to die, Sparky! Leven swings his staff with all the might he can muster.

Staff: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 6 ⇒ (2) + 6 = 8

If we are dropping into Initiative, just use this for my action on my turn.


Game Master

Sure, we can drop into initiative.

init: 1d20 + 6 ⇒ (16) + 6 = 22

Leven Init: 1d20 + 3 ⇒ (8) + 3 = 11
RAU Init: 1d20 + 4 ⇒ (1) + 4 = 5
Jack Init: 1d20 + 3 ⇒ (9) + 3 = 12
Morkai Init: 1d20 + 2 ⇒ (11) + 2 = 13

_________________________________

Round 1

Lil' Lightning Guy - The creature crackles with pops with electricity as it courses forward to attack Leven once more!

Slam: 1d20 + 5 ⇒ (1) + 5 = 61d4 ⇒ 21d3 ⇒ 3
Fumble Confirm: 1d20 + 5 ⇒ (6) + 5 = 11

But as the creature moves, it seems to slip on the chain it is on and it falls to the ground, hurting itself for 2 damage!

- - - - - - - - - - - -

Leven - curses the little bastard for zapping him, and brings his quarterstaff down upon it with a mighty vengeance! He cracks it real good and deals 8 damage to it! If the creature could show pain, it would probably look like it is in a lot of it.

Rest of heroes, go!


Hp 9/9 AC 17 (+6 Perc; +1 Init; Fort +1, Ref +2, Will +5)

Oh well sigh Jack Here we go !

Round 1

Arcane Strike (swift), Move to Engage

Scimitar: 1d20 + 3 ⇒ (18) + 3 = 211d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Crit conf Scimitar: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8


Game Master

Round 1

Jack - rushes forward with a swiftness, embues some of his magical energy into his blade, and slices his scimitar at the creature! He scores a hit right across its center, dealing 10 damage!

The creature seems to glow brightly for a second before poofing out of existence!

Combat over! Go ahead and have 100xp each


'Female' Android Alchemist 1; Init +4; Senses Darkvision 60 ft, Low-light vision, Perception +5; AC 14 (+2 Dex., +2 armour); hp 10; Fort +4; Ref +4; Will +1

RAU frowns for a moment.

"A shame it was incapable of, or unwilling to, communicate," she says. "Oh, well."

The Kellid girl turns her attention to Leven.
"Are you in need of healing?"

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