DMummy's Mask

Game Master Elmdorprime

Evil Looms. Cowboy Up. Kill It. Get Paid.

Slave Trenches


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Male Human. Hp 136/136. Ranger/Rogue 16

Tariq tries to resist the vile touch fort,rage: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27

Where did she go, Dwalindor???


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq calls back to Shad.

Indeed we must!

He turns both blades to the phantasm before him.

Magic blades, so half damage, rage adds +2/+2 atk/dmg below

+3 flaming shamshir : 1d20 + 20 ⇒ (17) + 20 = 37 for dmg+fire: 1d8 + 4 + 1d6 ⇒ (7) + 4 + (6) = 17
+3 flaming shamshir : 1d20 + 15 ⇒ (5) + 15 = 20 for dmg+fire: 1d8 + 4 + 1d6 ⇒ (6) + 4 + (3) = 13
+3 flaming shamshir : 1d20 + 10 ⇒ (19) + 10 = 29 for dmg+fire: 1d8 + 4 + 1d6 ⇒ (1) + 4 + (4) = 9
+2 adamantine kindjal : 1d20 + 18 ⇒ (9) + 18 = 27 for dmg: 1d6 + 3 ⇒ (6) + 3 = 9
+2 adamantine kindjal : 1d20 + 13 ⇒ (15) + 13 = 28 for dmg: 1d6 + 3 ⇒ (2) + 3 = 5
+2 adamantine kindjal : 1d20 + 8 ⇒ (16) + 8 = 24 for dmg: 1d6 + 3 ⇒ (5) + 3 = 8


Shad likewise resists the draining touch fort: 1d20 + 14 ⇒ (16) + 14 = 30

Focus and finish them!!!!

He steps back and blasts the phantasm before him.

touch: 1d20 + 15 ⇒ (20) + 15 = 35 vs touch AC

Pure Energy Ray: 8d6 ⇒ (4, 4, 2, 3, 1, 2, 3, 1) = 20

Dang! I am not sure if that can crit these...since incorporeal.


Male Human. Hp 136/136. Ranger/Rogue 16

Baset will continue on the phantasm with Shiberus.

Roaaarrr!

Magic fang, so half damage. Rage and Sick cancel...

bite: 1d20 + 14 ⇒ (13) + 14 = 27 for claw : 1d6 + 10 ⇒ (6) + 10 = 16
claw: 1d20 + 15 ⇒ (10) + 15 = 25 for claw : 1d4 + 10 ⇒ (1) + 10 = 11
claw: 1d20 + 15 ⇒ (2) + 15 = 17 for claw : 1d4 + 10 ⇒ (1) + 10 = 11

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

Shiberus Fort. : 1d20 + 14 ⇒ (15) + 14 = 29 Vs. DC 19


Map Undead M Railroad Engineer 13

I do not see anything that would prevent an incorporeal creature from taking critical damage in the rules? Do you want to roll 16d6 or double the 8d6 dice roll?


Confirm: 1d20 + 15 ⇒ (15) + 15 = 30
Crit : 8d6 ⇒ (3, 6, 6, 2, 1, 1, 4, 3) = 26

Shad tries to confirm his aim…

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”No matter, we will take care of these first. “

He steps over to help Tariq try to finish his

sickness and fav enemies cancels - all hits do full due to ghost rager

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Rats! Where did the dead she-elf go? Gonna sneak out and cry boo hoo again I bet! “

+5 Adm furious earthbreaker, rage, pa/FF : 1d20 + 28 ⇒ (19) + 28 = 47
for damage,rage, pa: 2d6 + 30 ⇒ (5, 2) + 30 = 37 ignore hardness/15
+5 Adm furious earthbreaker, rage, pa : 1d20 + 19 ⇒ (14) + 19 = 33
for damage,rage, pa: 2d6 + 30 ⇒ (6, 6) + 30 = 42 ignore hardness/15
+5 Adm furious earthbreaker, rage, pa : 1d20 + 14 ⇒ (4) + 14 = 18
for damage,rage, pa: 2d6 + 30 ⇒ (3, 6) + 30 = 39 ignore hardness/15
Mammoth Helm Gore, rage, pa : 1d20 + 13 ⇒ (18) + 13 = 31
for damage,rage, pa: 1d6 + 8 ⇒ (6) + 8 = 14


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan channel heals again
Heal: 10d6 ⇒ (5, 4, 1, 5, 5, 5, 4, 2, 5, 4) = 40


Map Undead M Railroad Engineer 13

Dwalindor kills his own phantasm while Shad confirms his crit.

Ozy and Shiberus right? I saw the fort save but not an attack?

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

Shiberus bites and claws the phantasm closest to him (if there are
Magic Bite: 1d20 + 22 ⇒ (20) + 22 = 42 for Damage : 3d6 + 10 ⇒ (2, 3, 6) + 10 = 21
Magic Bite: 1d20 + 22 ⇒ (5) + 22 = 27 for Damage : 3d6 + 10 ⇒ (4, 4, 2) + 10 = 20
Magic Bite: 1d20 + 22 ⇒ (15) + 22 = 37 for Damage : 3d6 + 10 ⇒ (6, 5, 1) + 10 = 22
Magic claw: 1d20 + 21 ⇒ (19) + 21 = 40 for Damage : 1d6 + 10 ⇒ (4) + 10 = 14
Magic claw: 1d20 + 21 ⇒ (17) + 21 = 38 for Damage : 1d6 + 10 ⇒ (4) + 10 = 14

Ozy casts haste.

Not sure if first Shiberus attack counts as a crit.


Map Undead M Railroad Engineer 13

It does!

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

Confirm crit: 1d20 + 22 ⇒ (14) + 22 = 36
Damage : 1d20 + 3d6 + 10 ⇒ (9) + (6, 2, 6) + 10 = 33


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq calls to Noonan

”A thousand thanks for the healing, holy man.“


Map Undead M Railroad Engineer 13

While Dwalindor flurry of blows slams into the phantasm attacking Tariq, and Shad's magical blasts and Tariq's swords hit the phantasm attacking Shad himself, Shiberus and Ba'Set claw the last phantasm to death.

The fight finally seems to be coming around when the banshee comes flying out of the wall to charge at Dwalindor. As its icy cold fingers claw through your body and attack Dwalindor's soul he feels a wave of terror flow through him.

Attack (Incorporeal Touch): 1d20 + 26 ⇒ (12) + 26 = 38
Damage (Negative Energy): 14d6 ⇒ (2, 6, 6, 1, 5, 4, 3, 3, 6, 6, 6, 4, 6, 4) = 62

Make a DC 23 Will save! Failure means that Dwalindor cowers in fear for 1d3 ⇒ 2 rounds. If you are protected against fear by a dispellable effect, the banshee’s touch attempts to dispel one such effect with greater dispel magic. (Greater Dispel): 1d20 + 14 ⇒ (7) + 14 = 21

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor’s rage against the last phantasm is quickly turned to pain as the banshee emerges

Will, rage, dwarf vs fear: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29

”ARRRGGGGGG! Here is the dead elf lady! “

She easily hits him…deathless armor absorbs 10 and with DR/6, he still takes 46 by my calculations . No buffs to dispel other than haste.

He growls as he retaliates

favored enemy and sickness cancel…ghost rager for full damage

+5 Adm furious earthbreaker, rage, pa/FF : 1d20 + 28 ⇒ (2) + 28 = 30
for damage,rage, pa: 2d6 + 30 ⇒ (5, 2) + 30 = 37 ignore hardness/15
+5 Adm furious earthbreaker, rage, pa : 1d20 + 19 ⇒ (19) + 19 = 38
for damage,rage, pa: 2d6 + 30 ⇒ (2, 2) + 30 = 34 ignore hardness/15
+5 Adm furious earthbreaker, rage, pa : 1d20 + 14 ⇒ (18) + 14 = 32
for damage,rage, pa: 2d6 + 30 ⇒ (2, 3) + 30 = 35 ignore hardness/15
Mammoth Helm Gore, rage, pa : 1d20 + 13 ⇒ (15) + 13 = 28
for damage,rage, pa: 1d6 + 8 ⇒ (3) + 8 = 11

Haste +5 Adm furious earthbreaker, rage, pa : 1d20 + 26 ⇒ (13) + 26 = 39
for damage,rage, pa: 2d6 + 30 ⇒ (4, 1) + 30 = 35 ignore hardness/15


Shad steps back to give Dwalindor room if needed.

”Stay on her!“

He calls forth 4 balls of lightning on her…

Ball: 3d6 ⇒ (2, 4, 3) = 9 reflex DC24 for 1/4 otherwise 1/2 dmg
Ball: 3d6 ⇒ (5, 3, 2) = 10 reflex DC24 for 1/4 otherwise 1/2 dmg
Ball: 3d6 ⇒ (1, 6, 5) = 12 reflex DC24 for 1/4 otherwise 1/2 dmg
Ball: 3d6 ⇒ (1, 1, 6) = 8 reflex DC24 for 1/4 otherwise 1/2 dmg

Bleh. Hopefully some sticks.
no magic missiles, Shad??? Really lol


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan steps west 5' feet and swings with his Undead Bane Mace
+2 Bane Mace: 1d20 + 17 ⇒ (19) + 17 = 361d8 + 5 + 2d6 ⇒ (6) + 5 + (4, 3) = 18
+2 Bane Mace: 1d20 + 12 ⇒ (1) + 12 = 131d8 + 5 + 2d6 ⇒ (7) + 5 + (3, 2) = 17
+2 Bane Mace: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 5 + 2d6 ⇒ (6) + 5 + (5, 5) = 21


Map Undead M Railroad Engineer 13

Well the good news is Shad doesn't need to cast because Dwalindor hit 5 times for 152 damage.

The banshee seems to inflate as it prepares to scream again when Dwalindor's earthbreaker streaks towards her dragging ghostly flames behind it as the barbarian's rage shatters the corporeal plane.

The massive hammer slams into the banshee's spirit with full force, causing cracks to appear before the final blow causes the spirit to explode, ghostly fragments of spirit flying like glass across the water.

You watch half amazed as the fragments seem to fade into wisps of light as the banshee's wail echoes in the room bereft of the horrifying power it had moments earlier.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor smiles as he slumps to the ground winded

”Noonan….Tariq…guys…you …had me …worried. I was worried I was gonna have …to carry out all the treasure myself. “

He laughs as Noonan still twitches in rage from the ‘paddles’

”What? Admit it old man…you needed to let off some steam and what better than whacking undead? Right? “

He continues to recover.


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq searches the place for traps or treasure while the dwarf blabbers on

”A thousand thanks, Ozy and Noonan. That death wail or shriek nearly ended me. “

Perception : 1d20 + 17 ⇒ (9) + 17 = 26


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I think I broke a hip


Map Undead M Railroad Engineer 13

The statue has an ivory cartouche worth 300 gp and a golden necklace is worth 6,800 gp adorning it but no other items besides the war crown are visible.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Grab all that loot, Tariq…and don’t forget the crown! “


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I really think we should avoid treasure hunting from now on. Not worth it.


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq shrugs.

”Noonan may have a point. “

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor’s jaw drops open, unable to register what he heard

”WHAT?!?? Not worth it? That is the whole reason I got into this gig. Noonan you ain’t getting all scholarly and Becoming like one of them there Pathfinder Society geeks, are you? “

He scratches his beard

”They claim to be all Nobel and such but just a bunch of murder hobos or tomb robbers pretending to be something else but they ain’t! “


”Ignore him, Noonan. Our dwarf has not experienced the greater rewards of knowledge for knowledge’s sake or having a purpose in life. We best get moving. I hope there are no more of those guardians. We need to make better progress.“


Map Undead M Railroad Engineer 13

Back to the creepy boats?


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Sure

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Alright. We got the goods. What’s next? Our boat buddies? I ain’t gonna say I like boats…but I am ready to leave this creepy place. “


Shad nods in the returning to the boats


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq shrugs.

If all we needed was this crown, then I too am ready to depart. Come Baset!

He follows the others back to the boat.


Map Undead M Railroad Engineer 13

The creatures in the boats wait silently for you to approach and then lead you back down a canal towards an end where at two side-by-side landings a block of dark brown stone fills an archway leading to the west. The blocks are carved with series of identical hieroglyphs.

The hieroglyphs read "“To pass beyond, the twins must be in perfect harmony.”

As you look at the blocks the silent ferrymen beckon you back to the boats.

They then shuttle you down towards an imposing statue stands in a niche at the end of this canal. The statue is made of metal turned green with verdigris and depicts a hippo-headed humanoid clad in armor and bearing a wicked spear. The statue’s gaping mouth is lined with rows of shark teeth, standing 15 feet tall and brandishing its spear aggressively in its right hand while looking downward.

They turn their ferry boats in place and then shuttle you towards another similar statue elsewhere half that height and holds its spear straight up in its right hand, with the bottom of its shaft on the floor of the platform. Its head looks up at the ceiling.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

”Oh yeah, this looks way better.“

If this is all the same day then the party may need one more channel or cure to get Tariq Shad and Noonan to full.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

I'm guessing that we will have to shift the statues so are looking in the same direction. Tariq? Perhaps you can see how they move.


Map Undead M Railroad Engineer 13

Unless you guys retreat and/or camp I count it as same day.


Map Undead M Railroad Engineer 13

Man, I am still seeing a delay in posts, I sure hope you guys are seeing these.


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq will nod to Noonan

”I will take a look and see if any systemic pattern can be ascertained. “

Disable/device : 1d20 + 27 ⇒ (19) + 27 = 46


Map Undead M Railroad Engineer 13

You don't see any particular mechanism or device to manipulate the statue but you can feel the give as you probe it - a sufficient Strength check would allow you to manipulate the poses of the two statues.


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq will wave Dwalindor over

”Do not just stand there my burly friend. Help me move these. “

He tries to determine at least if there are different combinations possible.

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Dwalindor shrugs and tries a simple budge of the statue .

”Just say when… “

STR : 1d20 + 6 ⇒ (16) + 6 = 22 +3 from rage

Trying to turn it to the position Tariq indicates


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

Noonan gives moral support. Oh these poor sore bones.

Scarab Sages

Male Male Human Summoner 16 [ HP 131/131 | AC 19/15/17 | Fort +13, Ref +12, Will has +16 (+5 mind) | Init +6 | Perception +13 Summoner 16

Ozy casts bull strength on the dwarf.


Map Undead M Railroad Engineer 13

The collective efforts to assist the dwarf allow him to shift the statue around in a multitude of positions - hidden ball joints lead to the statue doing the twist, goose stepping, dancing a jig and standing in a Heisman pose. But as you manipulate the statue in front of you in various whimsical poses nothing distinct seems to happen.


Male Human. Hp 136/136. Ranger/Rogue 16

Tariq motions to the dwarf.

Step aside and let me examine those ball-joints a bit closer.

perception: 1d20 + 18 ⇒ (19) + 18 = 37

I love the reversed posting order...not

Scarab Sages

Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison)

Tariq, this ain't doin' nothin'

Dwalindor stops and shrugs.


Channel 8/9 Resist Elec 20 Human Cleric 16HP118/118,Init+4,F15R8W19,Per+25,AC24T10FF24

We might have to split the group and do both at the same time.

Music to a DM's ears

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