| Tariq and Baset |
Tariq calls back to Shad.
Indeed we must!
He turns both blades to the phantasm before him.
Magic blades, so half damage, rage adds +2/+2 atk/dmg below
+3 flaming shamshir : 1d20 + 20 ⇒ (17) + 20 = 37 for dmg+fire: 1d8 + 4 + 1d6 ⇒ (7) + 4 + (6) = 17
+3 flaming shamshir : 1d20 + 15 ⇒ (5) + 15 = 20 for dmg+fire: 1d8 + 4 + 1d6 ⇒ (6) + 4 + (3) = 13
+3 flaming shamshir : 1d20 + 10 ⇒ (19) + 10 = 29 for dmg+fire: 1d8 + 4 + 1d6 ⇒ (1) + 4 + (4) = 9
+2 adamantine kindjal : 1d20 + 18 ⇒ (9) + 18 = 27 for dmg: 1d6 + 3 ⇒ (6) + 3 = 9
+2 adamantine kindjal : 1d20 + 13 ⇒ (15) + 13 = 28 for dmg: 1d6 + 3 ⇒ (2) + 3 = 5
+2 adamantine kindjal : 1d20 + 8 ⇒ (16) + 8 = 24 for dmg: 1d6 + 3 ⇒ (5) + 3 = 8
| Shadowy Man |
Shad likewise resists the draining touch fort: 1d20 + 14 ⇒ (16) + 14 = 30
Focus and finish them!!!!
He steps back and blasts the phantasm before him.
touch: 1d20 + 15 ⇒ (20) + 15 = 35 vs touch AC
Pure Energy Ray: 8d6 ⇒ (4, 4, 2, 3, 1, 2, 3, 1) = 20
Dang! I am not sure if that can crit these...since incorporeal.
| Tariq and Baset |
Baset will continue on the phantasm with Shiberus.
Roaaarrr!
Magic fang, so half damage. Rage and Sick cancel...
bite: 1d20 + 14 ⇒ (13) + 14 = 27 for claw : 1d6 + 10 ⇒ (6) + 10 = 16
claw: 1d20 + 15 ⇒ (10) + 15 = 25 for claw : 1d4 + 10 ⇒ (1) + 10 = 11
claw: 1d20 + 15 ⇒ (2) + 15 = 17 for claw : 1d4 + 10 ⇒ (1) + 10 = 11
Dwalindor the Pahmet
|
”No matter, we will take care of these first. “
He steps over to help Tariq try to finish his
sickness and fav enemies cancels - all hits do full due to ghost rager
Dwalindor the Pahmet
|
”Rats! Where did the dead she-elf go? Gonna sneak out and cry boo hoo again I bet! “
+5 Adm furious earthbreaker, rage, pa/FF : 1d20 + 28 ⇒ (19) + 28 = 47
for damage,rage, pa: 2d6 + 30 ⇒ (5, 2) + 30 = 37 ignore hardness/15
+5 Adm furious earthbreaker, rage, pa : 1d20 + 19 ⇒ (14) + 19 = 33
for damage,rage, pa: 2d6 + 30 ⇒ (6, 6) + 30 = 42 ignore hardness/15
+5 Adm furious earthbreaker, rage, pa : 1d20 + 14 ⇒ (4) + 14 = 18
for damage,rage, pa: 2d6 + 30 ⇒ (3, 6) + 30 = 39 ignore hardness/15
Mammoth Helm Gore, rage, pa : 1d20 + 13 ⇒ (18) + 13 = 31
for damage,rage, pa: 1d6 + 8 ⇒ (6) + 8 = 14
Ozymandius the Wanderer
|
Shiberus bites and claws the phantasm closest to him (if there are
Magic Bite: 1d20 + 22 ⇒ (20) + 22 = 42 for Damage : 3d6 + 10 ⇒ (2, 3, 6) + 10 = 21
Magic Bite: 1d20 + 22 ⇒ (5) + 22 = 27 for Damage : 3d6 + 10 ⇒ (4, 4, 2) + 10 = 20
Magic Bite: 1d20 + 22 ⇒ (15) + 22 = 37 for Damage : 3d6 + 10 ⇒ (6, 5, 1) + 10 = 22
Magic claw: 1d20 + 21 ⇒ (19) + 21 = 40 for Damage : 1d6 + 10 ⇒ (4) + 10 = 14
Magic claw: 1d20 + 21 ⇒ (17) + 21 = 38 for Damage : 1d6 + 10 ⇒ (4) + 10 = 14
Ozy casts haste.
Not sure if first Shiberus attack counts as a crit.
| DMummy |
While Dwalindor flurry of blows slams into the phantasm attacking Tariq, and Shad's magical blasts and Tariq's swords hit the phantasm attacking Shad himself, Shiberus and Ba'Set claw the last phantasm to death.
The fight finally seems to be coming around when the banshee comes flying out of the wall to charge at Dwalindor. As its icy cold fingers claw through your body and attack Dwalindor's soul he feels a wave of terror flow through him.
Attack (Incorporeal Touch): 1d20 + 26 ⇒ (12) + 26 = 38
Damage (Negative Energy): 14d6 ⇒ (2, 6, 6, 1, 5, 4, 3, 3, 6, 6, 6, 4, 6, 4) = 62
Make a DC 23 Will save! Failure means that Dwalindor cowers in fear for 1d3 ⇒ 2 rounds. If you are protected against fear by a dispellable effect, the banshee’s touch attempts to dispel one such effect with greater dispel magic. (Greater Dispel): 1d20 + 14 ⇒ (7) + 14 = 21
Dwalindor the Pahmet
|
Dwalindor’s rage against the last phantasm is quickly turned to pain as the banshee emerges
Will, rage, dwarf vs fear: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29
”ARRRGGGGGG! Here is the dead elf lady! “
She easily hits him…deathless armor absorbs 10 and with DR/6, he still takes 46 by my calculations . No buffs to dispel other than haste.
He growls as he retaliates
favored enemy and sickness cancel…ghost rager for full damage
+5 Adm furious earthbreaker, rage, pa/FF : 1d20 + 28 ⇒ (2) + 28 = 30
for damage,rage, pa: 2d6 + 30 ⇒ (5, 2) + 30 = 37 ignore hardness/15
+5 Adm furious earthbreaker, rage, pa : 1d20 + 19 ⇒ (19) + 19 = 38
for damage,rage, pa: 2d6 + 30 ⇒ (2, 2) + 30 = 34 ignore hardness/15
+5 Adm furious earthbreaker, rage, pa : 1d20 + 14 ⇒ (18) + 14 = 32
for damage,rage, pa: 2d6 + 30 ⇒ (2, 3) + 30 = 35 ignore hardness/15
Mammoth Helm Gore, rage, pa : 1d20 + 13 ⇒ (15) + 13 = 28
for damage,rage, pa: 1d6 + 8 ⇒ (3) + 8 = 11
Haste +5 Adm furious earthbreaker, rage, pa : 1d20 + 26 ⇒ (13) + 26 = 39
for damage,rage, pa: 2d6 + 30 ⇒ (4, 1) + 30 = 35 ignore hardness/15
| Shadowy Man |
Shad steps back to give Dwalindor room if needed.
”Stay on her!“
He calls forth 4 balls of lightning on her…
Ball: 3d6 ⇒ (2, 4, 3) = 9 reflex DC24 for 1/4 otherwise 1/2 dmg
Ball: 3d6 ⇒ (5, 3, 2) = 10 reflex DC24 for 1/4 otherwise 1/2 dmg
Ball: 3d6 ⇒ (1, 6, 5) = 12 reflex DC24 for 1/4 otherwise 1/2 dmg
Ball: 3d6 ⇒ (1, 1, 6) = 8 reflex DC24 for 1/4 otherwise 1/2 dmg
Bleh. Hopefully some sticks.
no magic missiles, Shad??? Really lol
| Noonan3 |
Noonan steps west 5' feet and swings with his Undead Bane Mace
+2 Bane Mace: 1d20 + 17 ⇒ (19) + 17 = 361d8 + 5 + 2d6 ⇒ (6) + 5 + (4, 3) = 18
+2 Bane Mace: 1d20 + 12 ⇒ (1) + 12 = 131d8 + 5 + 2d6 ⇒ (7) + 5 + (3, 2) = 17
+2 Bane Mace: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 5 + 2d6 ⇒ (6) + 5 + (5, 5) = 21
| DMummy |
Well the good news is Shad doesn't need to cast because Dwalindor hit 5 times for 152 damage.
The banshee seems to inflate as it prepares to scream again when Dwalindor's earthbreaker streaks towards her dragging ghostly flames behind it as the barbarian's rage shatters the corporeal plane.
The massive hammer slams into the banshee's spirit with full force, causing cracks to appear before the final blow causes the spirit to explode, ghostly fragments of spirit flying like glass across the water.
You watch half amazed as the fragments seem to fade into wisps of light as the banshee's wail echoes in the room bereft of the horrifying power it had moments earlier.
Dwalindor the Pahmet
|
Dwalindor smiles as he slumps to the ground winded
”Noonan….Tariq…guys…you …had me …worried. I was worried I was gonna have …to carry out all the treasure myself. “
He laughs as Noonan still twitches in rage from the ‘paddles’
”What? Admit it old man…you needed to let off some steam and what better than whacking undead? Right? “
He continues to recover.
Dwalindor the Pahmet
|
”Grab all that loot, Tariq…and don’t forget the crown! “
Dwalindor the Pahmet
|
Dwalindor’s jaw drops open, unable to register what he heard
”WHAT?!?? Not worth it? That is the whole reason I got into this gig. Noonan you ain’t getting all scholarly and Becoming like one of them there Pathfinder Society geeks, are you? “
He scratches his beard
”They claim to be all Nobel and such but just a bunch of murder hobos or tomb robbers pretending to be something else but they ain’t! “
Dwalindor the Pahmet
|
”Alright. We got the goods. What’s next? Our boat buddies? I ain’t gonna say I like boats…but I am ready to leave this creepy place. “
| DMummy |
The creatures in the boats wait silently for you to approach and then lead you back down a canal towards an end where at two side-by-side landings a block of dark brown stone fills an archway leading to the west. The blocks are carved with series of identical hieroglyphs.
The hieroglyphs read "“To pass beyond, the twins must be in perfect harmony.”
As you look at the blocks the silent ferrymen beckon you back to the boats.
They then shuttle you down towards an imposing statue stands in a niche at the end of this canal. The statue is made of metal turned green with verdigris and depicts a hippo-headed humanoid clad in armor and bearing a wicked spear. The statue’s gaping mouth is lined with rows of shark teeth, standing 15 feet tall and brandishing its spear aggressively in its right hand while looking downward.
They turn their ferry boats in place and then shuttle you towards another similar statue elsewhere half that height and holds its spear straight up in its right hand, with the bottom of its shaft on the floor of the platform. Its head looks up at the ceiling.
Dwalindor the Pahmet
|
”Oh yeah, this looks way better.“
If this is all the same day then the party may need one more channel or cure to get Tariq Shad and Noonan to full.
Dwalindor the Pahmet
|
Dwalindor shrugs and tries a simple budge of the statue .
”Just say when… “
STR : 1d20 + 6 ⇒ (16) + 6 = 22 +3 from rage
Trying to turn it to the position Tariq indicates
| DMummy |
The collective efforts to assist the dwarf allow him to shift the statue around in a multitude of positions - hidden ball joints lead to the statue doing the twist, goose stepping, dancing a jig and standing in a Heisman pose. But as you manipulate the statue in front of you in various whimsical poses nothing distinct seems to happen.
Dwalindor the Pahmet
|
Tariq, this ain't doin' nothin'
Dwalindor stops and shrugs.