DM Zyren's Heart of Darkness (Inactive)

Game Master Zyrenity

The bustling town of Kaer Maga, home of villainy and and more than one shady figure. A city that offers zillions of oportunities and even more ways to die!


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Male Human (Chelaxian) Bard/2

Okay, now round two acion

Channeling his arcane energy into his weapon, Alexite swings at the first of the ghouls charging out of the darkness.

Attack: 1d20 + 2 ⇒ (8) + 2 = 10

He shakes his whip and taps it's pommel into his other hand trying to see if it still works. Seeing Torald step into the breach, Alexite steps up behind him. P22:P23


Attack:
[dice=Fauchard]1d20+5[/dice] [dice=Damage]1d10+4[/dice] [dice=Fauchard PA]1d20+4[/dice] [dice=Damage]1d10+7[/dice]
Human Paladin (Hospitaler) 2 | AC 19 T 11 FF 18 | HP 25/25 | F +8 R +4 W +6 | Init +1 | Perc +0

Torald tries to intercept the incoming Ghouls

Move to Q25
Attack Defensively P261d20 + 0 ⇒ (5) + 0 = 5

If there is a wall in Q25 and R25 (the black line), then Torald will go to P24 and ready his attack to the first incoming Ghoul.


Rd 2 by now:

Elsbeth's Initiative 17
Alexite's Initiative14 (resolved)
Esfana's Initiative 5
Ghoul's Initiative 4
Torald's Initiative 4 (not yet resolved, but posted)
Alcheringa's Initiative 4
Nox' Initiative 3

Battle Mat


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Just waiting to see what Elsbeths move is... don't want to step away and leave a ghoul in my back - so seeing if its still there on my inititative :)


Female Human ( Varisian) Cleric lvl 2 ( Iomedae )

Me too am waiting to see if i have to channel for healing or damaging ghouls.If Esfana moves to Q24 she can damage all ghouls in one channel, but each will take very little dam


Female Chelexian Transmuter (Ban illusion/enchantment)

i was asleep and just woke up. let me take my action


Female Chelexian Transmuter (Ban illusion/enchantment)

now for Nox's missing round 1 action

Nox will Move to Q 24 and Assist Elsbeth And Alcheringa by firing a psychokinetic fist at the ghoul on S 24

Attack roll, Ranged Touch

1d20 + 2 ⇒ (7) + 2 = 9

damage roll

1d4 + 1 ⇒ (2) + 1 = 3

Nox misses horribly, due to a moment of absentmindedness.

i'm sorry for being unable to post, i came down with a recent minor yet annoying illness.


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Alcheringa sees the Ghoul already in trouble from Elsbeths ministrations, and Nox jumping in to help end its life and weighs that against the oncoming tide of ghouls rushing up the coridoor against his open flanks.


Actions:
IF Elsbeth doesn't finish her Ghoul on this round, Alcheringa will hit that ghoul she is engaging. If it dies on Elsbeths turn, Alcheringa will take a move action to R25 and hold his attack to intercept the Ghoul moving along the R axis.


Either way, Blaze will move action to P25 and bite at the ghoul adjacent.


Alcheringa
Attack 1d20 + 4 ⇒ (18) + 4 = 22
Damage 1d10 + 7 ⇒ (7) + 7 = 14


Blaze - move to P25 and bite P26.
Attack 1d20 + 5 ⇒ (16) + 5 = 21
Damage 1d4 + 1 ⇒ (4) + 1 = 5
(Trip)1d20 + 1 ⇒ (10) + 1 = 11CMD hit


I will RC Elsbeth to go on

Striking with her rapier the rogue

Attacks ghoul in front of her1d20 + 3 ⇒ (10) + 3 = 13

misses scarcely.

The creature's shriek of victory is soon drowned by a swift cut from Alcheringa.

Rd 2 by now:

Elsbeth's Initiative 17 (resolved)
Alexite's Initiative14 (resolved)
Esfana's Initiative 5
Ghoul's Initiative 4
Torald's Initiative 4 (not yet resolved, but posted)
Alcheringa's Initiative 4 (resolved)
Nox' Initiative 3

Battle Mat


Female Human ( Varisian) Cleric lvl 2 ( Iomedae )

What do you want to do, cut me out of this fight?

Move action:Esfana moves to Q23
Standard action:spell casting-Resistance on Alcheringa his last cast should have expired by now


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6
Esfana Arantia wrote:
What do you want to do, cut me out of this fight?

You could always get in the front line if you are THAT keen :P


Out of the darkness the hideous creatures race to Torald to tear him apart and feast upon his flesh

Ghoul P27 attacking Torald1d20 + 3 ⇒ (14) + 3 = 17
Damage1d6 + 1 ⇒ (2) + 1 = 3

Ghoul Q27 attacking Torald1d20 + 3 ⇒ (3) + 3 = 6
Damage1d6 + 1 ⇒ (4) + 1 = 5

Ghoul R27 attacking Torald1d20 + 3 ⇒ (7) + 3 = 10
Damage1d6 + 1 ⇒ (4) + 1 = 5

But all their attempts are futile, since the Iomedites armor and shield prove to be truely blessed.

Battle Mat


Female Chelexian Transmuter (Ban illusion/enchantment)

is Nox's mage armor still up? it lasts an hour and was cast the round before we faced the first 3 ghouls in the nest, i beleive it should still be up for quite a while

Nox will launch another Psychokinetic fist at the Ghoul on R27

ranged touch attack

1d20 + 2 ⇒ (12) + 2 = 14

damage roll

1d4 + 1 ⇒ (2) + 1 = 3

does the attack connect with the ghoul's touch AC?

Esfana, i assume your blade should still be under the effects of the magic weapon spell i cast at the beginning of this raid.


Male Human (Chelaxian) Bard/2

Alexite takes another step forward P23:P24 and lashes out with his mystically charged whip.

Attack: 1d20 + 2 ⇒ (1) + 2 = 3

I can't even get Blaze to sit up with these rolls


Female Chelexian Transmuter (Ban illusion/enchantment)

heres a little information for Alexite

Arcane Strike Adds to your "To Hit" bonuses as well, so it should be +3 to hit, not +2


Male Human (Chelaxian) Bard/2
Loremistress Nox wrote:

heres a little information for Alexite

Arcane Strike Adds to your "To Hit" bonuses as well, so it should be +3 to hit, not +2

Arcane Strike It only affects damage and makes the weapon magic


Female Chelexian Transmuter (Ban illusion/enchantment)
Dirge Alexite Wintrish wrote:
Loremistress Nox wrote:

heres a little information for Alexite

Arcane Strike Adds to your "To Hit" bonuses as well, so it should be +3 to hit, not +2

Arcane Strike It only affects damage and makes the weapon magic

darn, you proved me wrong. i was only trying to help you. i honestly thought it did affect attack rolls, but my core rulebook is from the first printing. so there may have been a possible errata i couldn't detect.


Male Human (Chelaxian) Bard/2
Loremistress Nox wrote:
Dirge Alexite Wintrish wrote:
Loremistress Nox wrote:

heres a little information for Alexite

Arcane Strike Adds to your "To Hit" bonuses as well, so it should be +3 to hit, not +2

Arcane Strike It only affects damage and makes the weapon magic
darn, you proved me wrong. i was only trying to help you. i honestly thought it did affect attack rolls, but my core rulebook is from the first printing. so there may have been a possible errata i couldn't detect.

I played a wizard with it for 17 levels and I still had to look it up the first round of the first fight in this game just to make sure I didn't get a +1 to attacks.


Female Chelexian Transmuter (Ban illusion/enchantment)
Dirge Alexite Wintrish wrote:
Loremistress Nox wrote:
Dirge Alexite Wintrish wrote:
Loremistress Nox wrote:

heres a little information for Alexite

Arcane Strike Adds to your "To Hit" bonuses as well, so it should be +3 to hit, not +2

Arcane Strike It only affects damage and makes the weapon magic
darn, you proved me wrong. i was only trying to help you. i honestly thought it did affect attack rolls, but my core rulebook is from the first printing. so there may have been a possible errata i couldn't detect.
I played a wizard with it for 17 levels and I still had to look it up the first round of the first fight in this game just to make sure I didn't get a +1 to attacks.

i guess that's what happens when you buy a core rulebook from the first printing and your DM dissallows any mention of errata whatsoever. he also bought the other players thier core rulebooks from the same printing from which i had bought mine. my APG is also from the first printing.


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Dot. Just waiting on new round to start:)


Female Human ( Varisian) Cleric lvl 2 ( Iomedae )

Could we reserve OOC thread for rules-discuting? I lost counting of rounds :(

Also if the first casting of Resistance have expired by now also is Magic Weapon they have the same duration

Esfana last action was casting Resistance on alcheringa right? So we should already be in the new round


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Last round has notionally ended, correct :) We are about to enter round 3


Yup, about to enter rd. 3, waiting for Elsbeth again.

Elsbeth's Initiative 17
Alexite's Initiative 14 (resolved)
Esfana's Initiative 5
Ghoul's Initiative 4
Torald's Initiative 4
Alcheringa's Initiative 4
Nox' Initiative 3

@ Nox, yes your spell connected. And mage armor is still on.
@ Esfana, you're right.

Battle Mat


Attack:
[dice=Fauchard]1d20+5[/dice] [dice=Damage]1d10+4[/dice] [dice=Fauchard PA]1d20+4[/dice] [dice=Damage]1d10+7[/dice]
Human Paladin (Hospitaler) 2 | AC 19 T 11 FF 18 | HP 25/25 | F +8 R +4 W +6 | Init +1 | Perc +0

Defensive Attack against the following target priority: Ghoul R26 - Ghoul P26 - Ghoul Q26
Attack Longsword 1d20 ⇒ 14
Damage Longsword
1d8 + 3 ⇒ (8) + 3 = 11


Female Human ( Varisian) Cleric lvl 2 ( Iomedae )

Esfana is stuck where she is now, she can only channel from here, but a channelling should involve all detectable ghouls

Standard action:Channel posit.en. to harm undead
Damage 1d6 + 1 ⇒ (4) + 1 = 5 save Will DC13 to halve damage
Every ghoul take 5 damage,or 2 on successful save

If Alcheringa makes room before round end, Esfana will move to R24


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

You can end up in R24, I can pass through the square enroute to R25 to engage the ghoul.


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Posting Blaze up as this will happen either way
Blaze strikes into the ghoul directly in front


BLAZE
Bite 1d20 + 7 ⇒ (18) + 7 = 25
Damage1d4 + 1 ⇒ (4) + 1 = 5
(Trip)1d20 + 1 ⇒ (20) + 1 = 21CMD.


Claw1d20 + 7 ⇒ (7) + 7 = 14
Damage1d2 + 1 ⇒ (2) + 1 = 3


Claw1d20 + 7 ⇒ (20) + 7 = 27
Crit Conf1d20 + 7 ⇒ (7) + 7 = 14
Damage2d2 + 2 ⇒ (1, 2) + 2 = 5

OK its dead or lying down :p


Since the front row is already occupied I just moved Elsbeth closer to the rest.

Blaze smashes into the ghoul and brings it down under him biting into his head and ripping its chest open, just a whiff later the thrashing motions of the ghoul end and it lies still.

As Esfanas channels a burst of positive energy

Ghoul in Q26 Will Save1d20 + 5 ⇒ (17) + 5 = 22
Ghoul in R26 Will Save1d20 + 5 ⇒ (2) + 5 = 7

one of the ghouls shrieks and its flesh is boiled up heavily, the other one just gives a growling shriek.

Torald smashes his sword into the shoulder of the next undead bringing it to the ground where it draws its last "breath".

Alcheringa you can act before the ghoul in front of you. Just in case you don't kill it:

The ghoul again tries to kill Torald

Ghoul R26 Bite1d20 + 3 ⇒ (4) + 3 = 7
Damage1d6 + 1 ⇒ (6) + 1 = 7

Ghoul R26 Claw1d20 + 3 ⇒ (3) + 3 = 6
Damage1d6 + 1 ⇒ (5) + 1 = 6

Ghoul R26 Claw1d20 + 3 ⇒ (4) + 3 = 7
Damage1d6 + 1 ⇒ (1) + 1 = 2

Hello? Dice God?

Out of the darkness more ghouls emerge, two again, but behind them you notice two floating schemes. They don't appear very human-like, rather ever shifting, but sometimes one can glimpse arms and legs out of black fabric.

Knowledge Arcana DC 15 or Knowledge Religion DC 20:

These creatures are shadows, surely tougher than the ghouls. They can suck the strength out of you and should one die by the attack of a shadow, there is a possibility to end up as a shadow as well.

Battle Mat

Elsbeth's Initiative 17 (resolved)
Alexite's Initiative 14 (resolved)
Shadow's Initiative 1d20 + 2 ⇒ (6) + 2 = 8 (resolved)
Esfana's Initiative 5 (resolved)
Ghoul's Initiative 4 (resolved)
Torald's Initiative 4 (resolved)
Alcheringa's Initiative 4 (Blaze resolved)
Nox' Initiative 3


Attack:
[dice=Fauchard]1d20+5[/dice] [dice=Damage]1d10+4[/dice] [dice=Fauchard PA]1d20+4[/dice] [dice=Damage]1d10+7[/dice]
Human Paladin (Hospitaler) 2 | AC 19 T 11 FF 18 | HP 25/25 | F +8 R +4 W +6 | Init +1 | Perc +0

Defensive Attack against the Ghouls in Front of me (Priority Q26 - P26)

Longsword 1d20 ⇒ 8
Damage 1d8 + 3 ⇒ (2) + 3 = 5


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Alcheringa slashes his Elven blade at the ghoul facing torald...


Attack 1d20 + 4 ⇒ (9) + 4 = 13
Damage 1d10 + 7 ⇒ (4) + 7 = 11

I think it lived :p


Male Human (Chelaxian) Bard/2

Alexite stiffens at the sight of the shadowy entities. 'Dispatch these ghouls quickly and get back behind me! Those creatures are shadows and are not to be trifled with. Their touch brings weakness and death at their hands is eternal damnation for your soul. Your armour will be of no protection and our weapons mostly useless.'

He lashes out at the nearest ghoul, his whip charged with energy.

Attack: 1d20 + 2 ⇒ (1) + 2 = 3 Let's see you roll 1 twice in a row then you can cry to the dice gods.

Zyren DM:

Shadows are undead and technically only identifiable by a knowledge religion check DC 10 + HD, but . As Alexite is from where he is from and light sensitive undead are rampart, I kind of assumed knowledge of these (especially since he knows what he knows). Hey, I recently saw that common, kellid and shadowtongue are the languages in my home country. Do I know these like all Mordant Spire elves know common, elven and Old Azlant or do I need to spend language slots on it?


Female Human ( Varisian) Cleric lvl 2 ( Iomedae )

None of you beat my record yet, five times in a row

"Now i wish i studied more back at the academy when i was thirteen"


Female Chelexian Transmuter (Ban illusion/enchantment)

nox will send another psychokinetic fist at the ghoul on Q25

1d20 + 2 ⇒ (12) + 2 = 14

1d4 + 1 ⇒ (1) + 1 = 2

good thing i prepared acid splash. i love at will cantrips


Alexite:

I think that are only the languages you can choose from to get your starting slots. But since your background was so connected to the Shadow Court, I decide that you get Shadowtongue for free.

That enables you to speak to the two newcomers...

After the party didn't manage to deal any decisive damage to the ghouls the creatures retaliate with newly found belicosity.

Ghoul P26 attacking Torald Bite1d20 + 3 ⇒ (9) + 3 = 12
Damage1d6 + 3 ⇒ (2) + 3 = 5

Ghoul P26 attacking Torald Claw1d20 + 3 ⇒ (9) + 3 = 12
Damage1d6 + 3 ⇒ (6) + 3 = 9

Ghoul P26 attacking Torald Claw1d20 + 3 ⇒ (7) + 3 = 10
Damage1d6 + 3 ⇒ (6) + 3 = 9

Ghoul Q26 attacking Torald Bite1d20 + 3 ⇒ (10) + 3 = 13
Damage1d6 + 3 ⇒ (1) + 3 = 4

Ghoul Q26 attacking Torald Claw1d20 + 3 ⇒ (7) + 3 = 10
Damage1d6 + 3 ⇒ (6) + 3 = 9

Ghoul Q26 attacking Torald Claw1d20 + 3 ⇒ (13) + 3 = 16
Damage1d6 + 3 ⇒ (1) + 3 = 4

Ghoul R26 attacking Alcheringa Bite1d20 + 3 ⇒ (4) + 3 = 7
Damage1d6 + 3 ⇒ (4) + 3 = 7

As if Iomedae holds her protecting hand over Torald-all the ghoul's attempts falter.

Rd 4 Initiative Order

Elsbeth's Initiative 17 (resolved)
Alexite's Initiative 14
Shadow's Initiative 8 (resolved) floating nearer
Esfana's Initiative 5
Ghoul's Initiative 4
Torald's Initiative 4
Alcheringa's Initiative 4
Nox' Initiative 3

Battle Mat


Attack:
[dice=Fauchard]1d20+5[/dice] [dice=Damage]1d10+4[/dice] [dice=Fauchard PA]1d20+4[/dice] [dice=Damage]1d10+7[/dice]
Human Paladin (Hospitaler) 2 | AC 19 T 11 FF 18 | HP 25/25 | F +8 R +4 W +6 | Init +1 | Perc +0

Defensive Full Attack (Priority: Q26 P26 R26)
Attack Longsword 1d20 - 2 ⇒ (16) - 2 = 14
Attack Spiked Small Shield 1d20 - 2 ⇒ (16) - 2 = 14
Damage Longsword 1d8 + 3 ⇒ (1) + 3 = 4
Damage Spiked Small Shield 1d4 + 1 ⇒ (1) + 1 = 2


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

"Strike to your front!"

Alcheringa continues to assault his Ghoul, and similarly Blaze mauls away at the Ghoul directly ahead...

Action outline for this round - change if other players make it radically different (ie will hit another ghoul if the one in front is dead)


Alcheringa
Attack - 1d20 + 4 ⇒ (14) + 4 = 18
Damage - 1d10 + 7 ⇒ (9) + 7 = 16


Blaze
Bite - 1d20 + 7 ⇒ (10) + 7 = 17
(Trip) - 1d20 + 1 ⇒ (15) + 1 = 16=CMD
Damage - 1d4 + 1 ⇒ (2) + 1 = 3

Claw - 1d20 + 7 ⇒ (2) + 7 = 9
Damage - 1d2 + 1 ⇒ (1) + 1 = 2

Claw - 1d20 + 7 ⇒ (14) + 7 = 21
Damage - 1d2 + 1 ⇒ (2) + 1 = 3

Yay - 6 points likely, and almost certainly prone! :) Standing up will provoke blaze and Tor baby!


Back in the saddle after playing Mirrodin Beseiged prerelease all weekend. I need to wait for round 4, yes?


Female Human ( Varisian) Cleric lvl 2 ( Iomedae )

Esfana will channel to harm undead again, from here she'll blast in one shot all ghouls and shadows alike,and they can't use their channel resistance because of the sun domain

Standard action:channel pos. en. to harm undead
Damage 1d6 + 1 ⇒ (4) + 1 = 5 save Will DC13 to halve damage

5 damage on a failed save, 2 on a successful one to each ghoul and shadow

Esfana won't move this round


@Elsbeth it's rd 5 (miscopied it above), and if you want, you can still act.


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6
Dirge Alexite Wintrish wrote:
Dispatch these ghouls quickly and get back behind me! .'

"These are almost dead, but these 'Shadows' they still come to hunt us... be prepared for me to move behind you then - steel yourself!"

Will be moving NEXT round, this is just a warning of intent


Elsbeth holds her action. She can't hit the ghouls in melee, at range she'll get a -4, and the ghouls can't be touched by her.


Male Human (Chelaxian) Bard/2

'Elsbeth, Nox, move toward the fountain behind us. Give Torald, Alcheringa and Esfana room to move back as well. Esfana, as I value my soul, leave off of the shadows. Provoking them will only make it worse for us. Damnit, kill these ghouls already!'

Alexite lashes out at the nearest ghoul once more with his ever charged whip.

Attack: 1d20 + 2 ⇒ (10) + 2 = 12

This time he at least gets the business end going in the right direction even if it doesn't connect with anything.


Female Human ( Varisian) Cleric lvl 2 ( Iomedae )

"Well, if you want my help in dispatching the ghouls, i can only contribute channeling Iomedae power"


With concerted effort the party is able to kill the last of the ghouls. For a moment there is only silence broken by heavy breathing and muttered curses. The shadows in front you have engaged till melee dsitance, but haven't attacked by now.

will Esfana channel, though Alexite adviced not to? Only Esfana and Nox are left in rd. 5

Battle Mat


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Blaze and Alcheringa are beginning to take on a defensive stance and withdraw, as the bard directed.

"We were sent to kill ghouls, and we have. I know nothing of these 'things', Alexite they're yours"

This will obviously play out next round, I'm just making it clear what my actions are going to be real soon! ;p


Female Chelexian Transmuter (Ban illusion/enchantment)

Nox shall also withdraw. the incoporporeal beings of darkness currently pose too great a threat and she will have to trust Alexite's alternative method. Nox knew that she didn't want to rise as one of thier kin. doing so would mean that she would never be able to turn the pages of another book. as she withdraws, all i was informed about was the ghouls. i do not wish to deal with these shadows nor do i have the magical prowess to deal with them either. Nox tries to say calmly as she withdraws away from the things.

knowledge (arcana)

1d20 + 8 ⇒ (20) + 8 = 28


"I have no idea what in the nine hells those things are." The half-elf said. "But we cleaned out the ghouls, I hope. So that's a job well done. We should probably go back and report our findings."

She's never seen these shadow creatures before, but she had heard stories - and they were not pretty.


Attack:
[dice=Fauchard]1d20+5[/dice] [dice=Damage]1d10+4[/dice] [dice=Fauchard PA]1d20+4[/dice] [dice=Damage]1d10+7[/dice]
Human Paladin (Hospitaler) 2 | AC 19 T 11 FF 18 | HP 25/25 | F +8 R +4 W +6 | Init +1 | Perc +0

I must trust you. I've never heard of such beings.


Female Human ( Varisian) Cleric lvl 2 ( Iomedae )

Yes, Esfana will retreat and no, she won't channel any more.

"Right, i'll make you room to retreat, am going to do that myself.Our target has been taken care of"

On this note, if she has movement left, and she should, she hasn't moved last round,she well go back (but where is that fountain Alexite spoke of?) as much as possible.I think she can do double move in scale mail, thought not more than that


As you all make room for the shadow entities they accelerate and pass you floatingly. Then head for the exit and disappear...

The crypt now lies totally still.

Crypt Layout

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Divine Gamemaster of the Abyss and below...

Hey everyone, now this is our common OOC room for:

Heart of Drakness:

Acheringa
Kyren
Bonzo
Thorne
Vaughn

Heart of Light:

Pitr
Solaric
Zahur
Basilli
Kirk
Victoria

Heart of Runes:

Karlan
Nieve
Kanyk
Harry
Gerlick

Enjoy yourself!


I posted this in the HoL ooc... but since we just got this thread up, I'll put it here instead.

I'm also going to be gone this weekend, I just found out. A friend offered me a free ticket and ride to a music festival this weekend really last minute and I can't really refuse. I'll be back on Tuesday, and will be around for another 12 hours or so.


Well, this is cosy. I would even deem this campfire...luxurious! Is ... is it made of rare oak?


Divine Gamemaster of the Abyss and below...

@ Kirk: Okay, have fun :)

@ Nieve: Surely, only the best wood, yet oak needs aoens to burn, so we start with pines.


VC - Sydney, Australia

Back guys.

Now custom modded and less on gall bladder!

Sore and tender but alive :p


Divine Gamemaster of the Abyss and below...

Phew :)

Welcome back - that's what you get for living like a boss^^


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Yeh Shifty!!!!! I'm glad to see you back!!!! Take care of yourself. I hope you get some days off to put your feet up, relax, and recover!


Male Orc Expert 5

dot.


VC - Sydney, Australia

Yeah off work til 6 June, but no strenuous activiy til at least the end of June. A bit disappointed as I was supposed to have a great activity coming up, and I also had a few sporting events to compete in.

Sort of gutted about it really...if you'll pardon the pun.


Male Orc Expert 5
Shifty wrote:


Sort of gutted about it really...if you'll pardon the pun.

Oh please you jsut got two small incisions in you. It could have been way way worse.


VC - Sydney, Australia

Four :p

The trip was a slog into the cold cold winter in five weeks, carrying heavy loads and a fair way from proper help for almost three weeks, and the sports involve a lot of body contact, not really a good idea :)


Welcome back, Shifty! We missed you. >:


VC - Sydney, Australia

Thanks, I guess I will have plenty of time to post :p


Divine Gamemaster of the Abyss and below...

I'll take you at your word^^


I take it I have gone off the rails, havent I Zyren :P

Also: WELCOME BACK SHIFTY! :O


Divine Gamemaster of the Abyss and below...

I'll get you back in the boat, I promise :)


Zyren Zemerys wrote:
I'll get you back in the boat, I promise :)

At the rate I am going, I am gonna take Profession: Farmer next level (if I make it to level 2) and start growing crops on a haunted island haha :P

When did this become Harvest Moon: Sandpoint Edition?! Oddly enough though I am having a blast! :D

EDIT:

Just had a badass idea :O I wish we had a PM system so I could tell it to ya Zyren :P I wanna keep it secret :3


Divine Gamemaster of the Abyss and below...

here's my email: add_meister@gmx.de


Zyren Zemerys wrote:
here's my email: add_meister@gmx.de

Email sent :D

EDIT: Also wow we just hit 500 posts and we have BARELY even started the real part of the AP :D

I have to say, thus far: this is my favorite PBP that I am in currently :3 Yay Zyren! :D


Divine Gamemaster of the Abyss and below...

Thx for the praise, I try my best to make this a good experience for everyone :)

Hope everyone else is also satisfied with the story slowly unfolding :)

I think we're currently on page 5 or something of the first part of the AP...lol, still a long way to go^^


Okay, DMPC my characters, please.

Kirk is curious about the magical dagger we found, and once it's revealed he'll probably ask for it if it's useful at all.

Bonzo will continue helping to reel in Kyren, as will Donna, but he doesn't have any immediate concerns other than that. Donna, however, really wants to smash something to oblivion with her new hammer.


Divine Gamemaster of the Abyss and below...

Lots of targets in the streets of Kaer Maga^^

Have a nice weekend Kirk, I'll keep your characters alive, promised.


M Chelish Fighter

S'mores! 2 faves- use those dark chocolate topped cookies instead Hersheys and graham crackers or go all american with melted marshmallows on Oreo cookies : P


Divine Gamemaster of the Abyss and below...

Oh yeah great, it's 8am here and now I want sweets argh!


Male Halforc Ranger 5

Sorry I've disappeared over the last few days. Got an exam this afternoon and I disconnected my network cable to stop myself getting distracted. I freaking hate revision.


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Hi Zyren,

Have you thought about how the Tzarek tournament is going to work? When I created it as a skill for Kyren I invested 1 rank in it as a profession and made it a class skill for him based on intelligence. Kyren is +7 (+1 rank, +3 class skill, +3 Int). I certainly have not play tested this idea, but I was thinking about three phases to each game. Opening, Middle and Endgame. Each phase of the game gets a Tzarek skill check. Each check is rolled opposed by my opponent's roll. For the opening, every three points over my opponent's skill check grants me +1 bonus on my roll for the middle game. Likewise, every three points over my opponents roll in the middle game grants a +2 bonus for the endgame. Ultimately, the winner of the endgame is considered the winner of the game. This does put a lot of weight to the endgame, but it may be very exciting. The one thing I am not sure about is how to add the wager portion of the game. Should the stakes change as the game progresses, or simply keep the money out until a final winner is determined at the end? Feel free to do what you want, but these are just some ideas. Let me know if you have some other ideas.


Divine Gamemaster of the Abyss and below...

Good idea, we will use that for the game machanics. I'll come up with something for the wagering.


Divine Gamemaster of the Abyss and below...

@ HOD party: CR 12 monsters anyone?^^

Shifty:

You already feeling a bit better?

p.s. Any news of Nik A, is he going to become more active again?


VC - Sydney, Australia
Zyren Zemerys wrote:
@ HOD party: CR 12 monsters anyone?^^

LOL yeah, umm might be a bit underequipped for that kind of crazy :p

dmz:
Yeah he's been pretty busy with his study of late, and not a lot of game time etc... we were due for a tabletop session this weekend, now cancelled of course as I got a bit waylaid! I am feeling a lot better already, just the incisions are a bit uncomfortable, and getting used to eating as I was nil by mouth (no food or water) for four days as they flushed my system so just eating slowly and lightly


Divine Gamemaster of the Abyss and below...

Shifty:

four days? This is Sparta! lol. But good to hear you feel at least a bit better.


VC - Sydney, Australia

HOL.

If its handy, can we get a breakdown of the unidentified loot so that we know what is still outstanding later? Just in summary format. I think there are a few items we have no idea about from the Count as well as possibly earlier?


Divine Gamemaster of the Abyss and below...

Bing Bing:

@ HOL Players: We have some level ups!


Female Tiefling (Succubi) Witch HP:57/57, - AC: 11/T:11/FF:10 - Percep: +15(Dark Vision) F: +3/R: +3/W: +8 - CMB: 3 - CMD: 14, Speed: 30ft, Init: +1 Witch 8

I assumed Vic levelled up, so will do up the stats.

I have put a few skill points into he developing more along the Courtesan aspect (Proff:Courtesan) and (Know:Nobility) to reflect her growing understanding of matters of State etc.

I read the UM guide, and although I did like some of the stuff it doesn't really fit. Deception is still really where it is at for her so I saw no need to change.

On the other hand the party might find themselves more...gifted by Fortune...or is it the 'Devils Luck'? eh Solaric?

HP - 1d6 ⇒ 6


Venture Captain since December 2014

I am still waiting for my copy from amazon, so I am not familiar with it yet.

Cleric Hitpoints 1d8 ⇒ 8


VC - Sydney, Australia

The crunch is all in the d20pfsrd.

http://www.d20pfsrd.com/extras/collaborators/work-area/paizo-products/pathf inder-rpg-line/ultimate-magic


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

What just happened with that purple worm? That was unusual.


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6
Kyren Tosscobble wrote:
What just happened with that purple worm? That was unusual.

I suspect it was more 'plot device' :p


Divine Gamemaster of the Abyss and below...

After the creatures now have died, you may also take a look at the knowledge nature spoiler.


Divine Gamemaster of the Abyss and below...

@ Hod players:

Bing! Level up for Bonzo and Vaughn.


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]
Zyren Zemerys wrote:
Bing! Level up for Bonzo and Vaughn.

HOT DAM!! Now my daggers will be a good deal more effective (weapon specialization + higher Str = +6 damage per hit)

I'll update this weekend. :-)


M Chelish Fighter

I took a level of Urban Ranger.
Fav enemy- Humans (specifically messed up cultists).

HP 1d10 ⇒ 5

meh, slightly below average. thank goodness for the CON boost.


Divine Gamemaster of the Abyss and below...

You really should start eating more Norgor berries :)


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH
Zyren Zemerys wrote:
You really should start eating more Norgor berries :)

*om nom nom nom* Delicious!


Venture Captain since December 2014

I think I am finished updating my character.

This is my fourth level, so I added +1 to Wis bringing it up to 18. Woohoo!

I also added the following 3 skill ranks (2 for a low intelligence cleric and 1 for favored class).

Knowledge, Arcana
Spellcraft
Riding


M Human Fighter 5 AC: 20 (22 2-wield) Touch: 13 (15 2-wield) FF 17 HP 24/50 Init: +4
Double Dagger Attack Routine:
[dice=Attack]d20+10[/dice] [dice=Damage]d4+8[/dice] [dice=Attack]d20+10[/dice] [dice=Damage]d4+7[/dice]

Vaugn's Level 4 Info:

Ability Point: Str (total 18)
Feat: Weapon Specialization, Dagger
Skills: Knowledge (Engineering), Climb, Escape Artist
Favored Class Bonus: +1 hp
Hit Points: 1d10 + 3 ⇒ (6) + 3 = 9

I think that's everything.


Divine Gamemaster of the Abyss and below...

And a Bing for Kyren and Alcheringa!


Male Elf Druid 7 HP:64/64, - AC: 18/T:14/FF:14 - Perception: +15(Low Light) F: +5/R: +6/W: +8 - CMB: +10 - CMD: 23, Speed:30ft, Init: +6

Grrr Kitty :)

Now he can transform... :p


Divine Gamemaster of the Abyss and below...

Autobots...:)


VC - Sydney, Australia

Oh and HP, I am done.

Alchy 1d8 ⇒ 7
Blaze 1d8 ⇒ 7

Put Blaze and Alch points into STR, seems more worthwhile


Clever & Charming Halfling Sorcerer 7 (hp: 53/53, AC 21, T 17, FF 18) Spells: 1st: 8/8, 2nd:8/8, 3rd: 5/5

Level Up! I will be staying with Sorcerer for a while!

Hit Points 1d6 ⇒ 5

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