DM Wellards Jade Regent

Game Master Wellard

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Female Human - Taldan/Garundi Rogue (Swashbuckler) 3

Omara will again try to deal with one of the skeletons attacking her. The one Ulf is not trying to hit.

Attack 1d20 + 5 ⇒ (19) + 5 = 24
Damage 1d6 + 1 ⇒ (2) + 1 = 3

Ahh, the joys of being a Dex based combatant! Just you wait! I'm drinking my milk, and someday that attack is gonna hurt!


Female Human (Ulfen/Tien) Witch/3

Runa gets out of the way of the fighters, but keeps her mace ready if she needs to assist.


Tavlor misses again.

The skeleons strike at Ulf, Omarra and Zaladrel but all off them miss

Ulf 1d20 ⇒ 3

Omarra 1d20 ⇒ 11

Zaladrel 1d20 ⇒ 5

Zaladrels sword swoshes past one skeleton as it twists aside at the last instant,Omarra knocks the head off her assailant


How many are left?


Female Human (Varisian/Shoanti) Summoner (Synthesist) 3

The holy power gone from it, the hound will move to the skeleton facing Zaladrel and dive in to bite at it. Lissa turns and, reaching into the ether, pulls out a gout of acid to hurl at the skeleton her hound has turned to.

"Confn forth de wer Treskri di Edar batobot svabolen sho'vothic!"

Dog Bite Attack 1d20 + 3 ⇒ (16) + 3 = 19
Bite Damage 1d6 + 3 ⇒ (1) + 3 = 4 (Don't even think that'll bypass its DR)
Lissa Acid Splash Attack 1d20 + 1 ⇒ (2) + 1 = 3 vs. touch
(Yeah... or not...)


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Ulf scowls in displeasure at having missed the skeleton and shifts his grip on the hammer, twirling the head back to face the skeleton again and attempting to bring the vile creature down on the backswing.

Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d12 + 6 ⇒ (6) + 6 = 12


Funny thing about bites..they count as all types of damage so they always bypass damage type DR

Ulfs blow reduces his attacker to it's component parts.

The Dog takes down the last.

Everything falls silent


"It seems Desna is being a bit mischievous with my gifts... I can shoot rays of energy right by all of our enemies." Tavlor smiles apologetically to his companions.


Female Human - Taldan/Garundi Rogue (Swashbuckler) 3

Omara will examine the unfamiliar arms and armor the skeletons were using.


Female Human (Ulfen/Tien) Witch/3

Runa will check to see if anyone might need healing. Then she too will examine the arms and armour.


Female Human (Ulfen/Tien) Witch/3

DM:

I have just run across the template for a Winter Witch. It kinda fits what I was looking for when I developed Runa. Would it be possible to add this Archtype to Runa? It would not alter her too much (adding the ability of endure elements (cold) to her special abilities) The archtype is found in the book Inner Sea Magic)


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Ulf puts his hammer back in the carry harness, spitting on the pile of bones at his feet. "Bah. Foul thing. It is good to rid world of your taint." he says, then looks to his companions, folding his arms across his chest and waiting for them to be ready to move on.


Female Human - Taldan/Garundi Rogue (Swashbuckler) 3

Omara got nicked a little. Hardly life-threatening, but it still stings.


Female Human (Ulfen/Tien) Witch/3
Omara Dalaston wrote:
Omara got nicked a little. Hardly life-threatening, but it still stings.

I can give you a healing hex if you want, but I can only do that 1x a day per person.


Female Human (Varisian/Shoanti) Summoner (Synthesist) 3

Lissa examines the immediate area for any more undead rising from the muck before dismissing her hound with a gesture.


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Well we seemed to have disturbed something but the ruin here is bare, what next?


Runa

Spoiler:
Winterwitch is fine

The arms and armour of the skeletons are quite distinctive.The armour takes the form of a long sleeveless coat of hardened leather segments that falls to the knees.The leather segments seem to have at one time been painted in bright colours and are held together with strong cords.

The helmets are bucket like formed from boiled leather and have wide flaring neckguards that serve to protect the shoulders as well

The swords are longer than the usual short swords you are familiar with seemingly designed more for slashing and with a slighly curved blade that ends in a very distinctive point

Basically 4 broken sets of Do-Maru armour, 2 Kabuto helms and 4 wakizashi


Female Human (Ulfen/Tien) Witch/3

Dm:

Thanks!! Would Runa recognize where this type of armour came from, being part Tien? Or should she roll??


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Úlf grunts and takes a knee on the soggy ground, looking at the armor for a few moments and then picking up one of the blades. "Strange-looking armor...and sword, too." he comments, looking around for a tree or shrub to test the blade's edge upon (that is, assuming the blades aren't rusty or otherwise looking dilapidated.)


Female Human - Taldan/Garundi Rogue (Swashbuckler) 3

Omara will gratefully accept a healing hex if Runa offers.
If the weapons seem to be in good order, she will stow one in her pack.


Female Human (Ulfen/Tien) Witch/3

Healing Hex: 1d8 + 2 ⇒ (5) + 2 = 7

Runa approches Omara and mutters a few obscure words. She touches Omara lightly on one of her wounds, and it quickly begins to heal.


Female Human (Varisian/Shoanti) Summoner (Synthesist) 3

Lissa looks through the wreckage, trying to find anything of worth. She keeps a wary eye and an ear open for any sign of more skeletons (or any other dangers for that matter) trying to sneak up on the group while they recover from the battle.

Perception 1d20 + 1 ⇒ (13) + 1 = 14


Runa

Spoiler:
Given that you said you remember very little of anything before you were 9 I'd have to say you should roll

The weapons are in relatively good condition nothing a skilled weaponsmith couldn't fix in a day or so..the armour is pretty much useless although the helms are in good condition

Ulf's test on a branch is spoiled by his clumsy use of the blade..perhaps his fighting style has made him less capable of fine strokes.it is an exotic weapon after all however the blades are still quite sharp given how long they must have had since being maintained.


Female Human (Ulfen/Tien) Witch/3

DM:

What should I roll on? General knowledge??
1d20 + 3 ⇒ (11) + 3 = 14


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Úlf snorts after his test-swing against the tree branch, turning the weapon in his hand. "Is clumsy sword to swing..but still has good edge. Is not weapon for me, but maybe someone in Sandpoint would like blade such as this? Or perhaps Ameiko could tell us more about where this comes from? Either way, it seems we are not far from where undead come from." he says aloud to both himself and the party. Carefully, he wraps the blade in a strip of cloth stored in his backpack then stores it in the pack. He seems to hesitate for a moment, as if in thought, then reaches around his back to remove the lucerne hammer from its carry harness, deciding it is better to have the weapon ready should the party meet with another ambush.


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Well, shall we press on? Where does the map say we go next?


Female Human - Taldan/Garundi Rogue (Swashbuckler) 3

Omara smiles at Runa, "Thank you. That feels much better." After Zaladrel's statement, she adds "I agree. We should get there before dusk. I would rather not fight undead in the dark."


According to the map the cave is almost directly due south of the spot you are now at.it should take about an hour to get there and you will have perhaps two hours of daylight left..not that the outside light levels will matter much in a cave.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Úlf huffs at the map, only now realizing their proximity to the cave. "If we are to continue to cave, we should hurry. Swamp is not sort of place we should be traveling through after night falls. We are ready to move on, yes? I hope everyone remembered torches!" he comments, himself removing a torch from his pack and securing it through an external loop for quick access when needed.


Female Human (Varisian/Shoanti) Summoner (Synthesist) 3

Lissa grins and adjusts the straps on her pack. "Ready when you all are."


Female Human (Ulfen/Tien) Witch/3

"I am ready as well!",Runa says as she drops a few scraps of meat to Tofa


You set off across the mire and eventually reach the spot where the map says the cave should be.

A fifty-foot-high cliff rises along the marsh’s southern border, its face a thick tangle of jutting rocks and bright green vines and nettles. A curtain of these thick nettle vines partially conceals a cave opening at the base of the cliff.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Úlf will approach the cave entrance and eye the thick vines hanging over the entrance before removing the dog slicer he took from one of the goblins the previous day from his pack and using it as a machete to cut away as many of the vines covering the cave entrance as he can.


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

In anticipation of entering the cave Zaladrel will cast Light on his shield. Well I suppose this is why we came...let us see how many more of the dead are walking around hmm?


Female Human - Taldan/Garundi Rogue (Swashbuckler) 3

As Zaladrel lights up his shield, Omara will stop trying to light a torch and put it back in her pack. Just before entering the cave, she begins drawing her rapier, puts it back, and draws her mace instead.


Female Human (Ulfen/Tien) Witch/3

Runa also moves forward with the party, her heavy mace in hand, and Tofa close at her heels.


For this dungeon(Mini dungeon really) I'm not going to do a full map..indeed I'll be redoing the map to suit my mapping tools, nothing drastic just making the map fit the mapping engine and just doing combat maps.

You find yourselves looking into a narrow cave about 10 feet across that stretches ahead for about 20 feet and then bends of slightly to the left.There is a pool of stagnant water on the left hand side of the passage and it too seems to follow the curve.

To the right hand side of the cave you notice a secondary passage about 5 feet wide.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Úlf looks back to the others after glancing into the cave to get an idea of the layout of the entrance. "Who will lead group? Zaladrel has the light, so it may be good idea for him to go first. I am willing to lead if it is wished by group, though."


Female Human (Varisian/Shoanti) Summoner (Synthesist) 3

"Just a moment. I'll call Cinder." With that, Lissa begins the Ritual of Summoning. She draws the seal and begins the chant as she throws the various reagents into the circle. "Confn forth de wer amuul rionib treskriri; confn vur majak aso ekess jaciv svaust relgric wux! Si relgr acht wux Iqthilmar Bel'Shalor, wer valignatir adulese! Confn sari nomeno treskri vur origato shio vucot dout visage!" With a hiss like steam escaping, the saurian creature Lissa calls Cinder appears around her. The summoning circle is now scorched into the earth. Smoke rises from the creature's nostrils as it pulls out its mace.

"Ready."


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

With my superior sight it makes sense to put me in lead, though it looks as though perhaps Ulf can walk beside me so I might have his aid if trouble approaches? Then perhaps Omara and Runa to follow and Cinder shall cap off our group?

Does Cinder actually glow or anything?


Female Human (Varisian/Shoanti) Summoner (Synthesist) 3

Since he has no ability to say that he gives off light, we'll just say that it puts off about as much light as a... well... cinder. Plus, most of his body is compsed of coal-like plates, so very little to none, no.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Úlf nods to Zaladrel, then gestures to the small side passage that branches off of the main cave. "Do we explore side passage first? Or the main cave? If you wish to explore narrow way first, I will follow behind you...I think I still would be able to help if needed. My hammer is long enough to reach over you if it needs to."


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Zaladrel purses his lips for a moment then tilts his head to the narrow corridor and starts to walk.


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

Úlf follows closely behind Zaladrel, himself pleased to be exploring the narrow passageway first. He keeps his hammer at the ready, should he need to reach over the elf to give someone a love tap.


You follow the winding passage way for about 40 feet before it opens out into a cave.In here there is a dog sized spider feasting on the corpse of some sort of lizard. As you enter it springs towards Zaladrel.

Initiative.

Map

Cinder 18
Zaladrel 15
Ulf 14
Spider 9
Omara 8+
Runa 8
Tavlor 6


Eidolon 3

Being in the back of the line doesn't work well when your first in initiative. Cinder will hold their action until everyone else has gone.


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Attack, damage 1d20 + 1 ⇒ (15) + 1 = 161d8 ⇒ 8

Zaladrel advances forward, swinging his sword in the attack. [i] Just like traing Zaladrel[/]


Male Human (Ulfen) Fighter 3 | AC 18 T 12 FF 16 | HP 33/33 | F +5 R +3 W +1 | Init +4 | Perc +1

If possible, Úlf will move to maneuver around Zaladrel to come at the spider from a different angle, hoping to free up some space for the rest of the group while still getting in range of his lucerne hammer to bring the hammer down on the spider's back, hoping to make short work of the (literally) spineless creature.

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d12 + 6 ⇒ (3) + 6 = 9


Zaladrel's sword bites deep,Ulf's Hammer crashes down and the spider reels under the blows.

It is heavily wounded but still able to retaliate and it turns it's fangs on Ulf sinking them deep into his arm..

Bite 1d20 + 2 ⇒ (19) + 2 = 21 Damage1d6 ⇒ 6

Ulf's save vs Poison1d20 + 5 ⇒ (16) + 5 = 21

Ulf easily fights off the pain from the poison


HP 27 AC:19 T:13 F:13 Saves F:+3 R:+4 W:+5 CMB:+2 CMD:15 Init:+3 Perception +5 Spell Pool: 3L/1F/1D/1T Climb +1, Diplomacy +7, Heal + 6, K. Arcana, Planes, Local, History, Religion, Planes +7, Sense Motive +5, Spellcraft +10*, Stealth +10, Swim +1, UMD +10

Wow! That thing took a chunk. *waves fist at spider* Cinder, get it! Heh.

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