DM Talomyr's Serpent's Skull (Inactive)

Game Master Talomyr

You are passengers on a cargo ship called the Jenivere, headed south to Sargava. The voyage promises not only to bring you and your fellow passengers together as you face adversity, but also to set you on a path into the very heart of one of Golarion’s most feared regions in search of wealth, fame, and ancient secrets.


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HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Round 2

Adara steps forward with arms upraised. "By the power of the Dawnflower, let your failures be burned from you!"

A wave of spiritual flame erupts from the suli and washes over everything in 50 feet. Once everyone recovers from any shock at the experience, they discover they feel more confident and sure whatever action they attempt next is certain to succeed.

Adara casts moment of greatness.

Grand Lodge

Adara casts her spell in an attempt to help the party. Meanwhile the serpentfolk casts a spell of her own, as her outline now appears distorted, shifting, and wavering.

Spellcraft DC 17:
She cast Blur.

Dereje, Lawdrak, and Sharpmaw are up to finish out Round 2. Hana (Dominated) and Estietre may post Round 3 actions.


INACTIVE - GAME DIED

Hana continues to stand guard.

Readied katana attack!: 1d20 + 6 ⇒ (15) + 6 = 21
Readied katana damage: 1d8 + 1 ⇒ (8) + 1 = 9


Ac19/13/16 hp4/23 frt+5,Rfx+8,Wll+4 Init+3 Perc+8, scent

Sharpmaw bites at purple.

1d20 + 9 ⇒ (9) + 9 = 18
2d6 + 6 ⇒ (1, 6) + 6 = 13


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Lawdrak moves north, shaking out his sling, then hurls a stone at the skeleton.

Change to the blurry snake lady if the skelly is already down.

1d20 + 3 ⇒ (7) + 3 = 10
1d4 + 2 ⇒ (4) + 2 = 6
miss chance if relevant, low=miss: 1d100 ⇒ 69

Grand Lodge

Sharpmaw shatters the remaining skeleton leaving only the Serpentfolk as a target for Lawdrak. Lawdrak hurls a stone in the general direction of the Serpentfolk but does not come particularly close.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

With the skeletons all destroyed, Dereje turns his attention to the serpentfolk.

"Unleash your hold on her, you foul snake!" he shouts as he fires at her with another blessed bullet.

Spending 1 grit for Smiting Shot again.
Smiting Shot (Ranged Touch: PBS): 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Damage (PBS, Smiting Shot): 1d8 + 1 + 5 ⇒ (2) + 1 + 5 = 8


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Estietre’s heart is in her throat seeing the woman she so admires is under control of that evil sorceress. She appears on the steps not far from Hana and the serpent woman. Vivid colors burst from her outstretched hand. She then stands her ground as Hana has so many times to protect them. Gripping her spear with both hands, she glowers at the vile scaled witch.
You cannot have her. I will not allow it.

Color Spray vs both
Acro to get over blood stream: 1d20 + 2 ⇒ (15) + 2 = 17

Grand Lodge

DM Rolls:

SR 19: 1d20 + 4 ⇒ (9) + 4 = 13

Dereje, despite his fervor, misses his target. Estietre leaps over the bloody stream and casts her spell. Unfortunately for her it does not seem to have any effect against the sepertfolk priestess.

Hana, I need a will save DC 16 vs. Mum's Color Spray.

With skeletons gone, Adara is up.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

"Mum, do you know how long that thing's control will last?" Lawdrak shouts, looking warily at Hana. The young druid clearly does not relish coming within reach of the undine's blade.

Grand Lodge

Bump for Hana and Adara. I will bot both this evening if need be.


INACTIVE - GAME DIED

I have been super, super, super sick. Over 100 F. for five days.

Will save: 1d20 + 3 ⇒ (11) + 3 = 14

Grand Lodge

Ick! Rest up, hope you feel better soon.


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Adara approaches Hana calmly. She speaks softly in the hopes the serpentfolk mage cannot hear the words.

"You need only listen to what she has asked you to do. You can also allow things to happen that don't contradict those commands expressly. I know you're in there, Hana. Let me help you while you cannot control yourself."

Adara will attempt to hug Hana assuming she is not attacked. This will turn into a grapple if Hana does not respond with hostility. If I understand rules correctly, Hana's CMD only applies if she attempts to stop the action, but if she does not choose to resist, the action should not require a roll. However, if necessary...

Big Hug: 1d20 + 3 ⇒ (5) + 3 = 8


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Hana is blinded and stunned for 1d4rds, then stunned for 1rd
1d4 ⇒ 1

Grand Lodge

Adara walks carefully up to Hana and embraces the samurai-ko, not that there is anything Hana could do about it, even if she wanted to courtesy of Estietre's spell.

Seeing her minions diminished, the serpentfolk begins to cast another spell. Moments later a single viper appears between herself and Estietre.

DM Rolls:

1d3 ⇒ 1

Dereje, Lawdrak, and Sharpmaw are up to finish out the Round. Hana is stunned for Round 4, Estietre and Adara may post their round 4 actions.


INACTIVE - GAME DIED

Since I'm blinded, I can't see Adara attempting to hug me, and since I'm stunned, I drop my katana and can't do much to resist anyway.


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Seeing as Hana is currently offering no resistance, would Adara still need to roll Concentration for a spell cast within a grapple?

Grand Lodge

No concentration required.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Lawdrak whistles sharply, pointing at the snake, then steps forward and sends a stone slinging toward it.

1d20 + 2 ⇒ (15) + 2 = 17
1d4 + 2 ⇒ (4) + 2 = 6


Ac19/13/16 hp4/23 frt+5,Rfx+8,Wll+4 Init+3 Perc+8, scent

Following her human's direction, Sharpmaw bounds forward and attacks the snake.

1d20 + 9 ⇒ (11) + 9 = 20
2d6 + 6 ⇒ (5, 6) + 6 = 17

Grand Lodge

Between Lawdrak and Sharpmaw's efforts, the summoned serpent is easily dispatched.


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Follow up...do Adara and Hana technically occupy the same square now?


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Estietre moves up next to Hana, picks up her katana, and tosses it toward the northwest alcove.
"I don't know.. but the stun I put upon her will not last long."

BAB+dex to throw: 1d20 + 4 ⇒ (14) + 4 = 18

Grand Lodge

@Adara - If we treat it as a grapple, which is how I see it, no.


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Round 4

Move: Adara shifts the stunned Hana to the space between her and Dereje.

Free: The suli calls to Dereje and Ladrak, "Quickly! Bind Hana with rope or cord before she can recover. She would never forgive herself if she is the one to harm us.

Standard: Adara briefly releases her friend with one hand in order to fling a cone of flame at the blurry serpentfolk before her.

"The fires of the Dawnflower will see your evil undone, reptile!"

burning hands: 4d4 ⇒ (4, 4, 3, 4) = 15

Reflex DC 15 for 1/2; failure subjects target to Adara's Burning Magic as usual: Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire. This fire deals 1 point of fire damage per spell level at the beginning of the burning creature’s turn. The fire lasts for 1d4 rounds, but it can be extinguished as a move action if the creature succeeds at a Reflex save (using the spell’s DC).


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

Delay till after Adara.

"Understood!" Dereje replies simply, letting his pistol drop to the ground with a clatter; fortunately, there is no bullet loaded. Securing his ally's safety was more important than being the one to put down the foul snake. He reaches for his coil of rope as he catches the stunned Mizu with his other arm. He doubted that being pinned and tied up was much less humiliating than hurting her friends, but until the spell wore off, they had little choice in the matter.

Since she is stunned, Mizu's CMD is 13. Combat Maneuvers gain a +4 bonus against her. Dereje will be able to pin and tie her up next round.
Grapple Check: 1d20 + 5 + 9 ⇒ (14) + 5 + 9 = 28

Grand Lodge

Adara's fire rolls harmlessly off of the serpentfolk priestess while Dereje begins to take Hana away for her own safety as well as that of the rest of the party.

Shortly afterwards, a tremendous cacophony fills the chamber, rattling the bones of all but Lawdrak.

Estietre, Adara, Hana, Sharpmaw, and Dereje take 6 damage and need to succeed a DC 17 Fortitude Save or be Stunned for a round.

DM Rolls:

SR Check: 1d20 + 4 ⇒ (9) + 4 = 13
Sound Burst: 1d8 ⇒ 6

Dereje, Lawdrak, and Sharpmaw are up to finish out the Round. Hana is stunned for Round 5, Estietre and Adara may post their round 5 actions. Saves for those required pending of course...


INACTIVE - GAME DIED

Fort save: 1d20 + 6 ⇒ (4) + 6 = 10

MOAR STUNNED!


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

1d20 + 3 ⇒ (17) + 3 = 20

Estietre fires off a pair of arcane bolts which fly into the serpentfolk’s chest.

2d4 + 2 ⇒ (3, 4) + 2 = 9


Ac19/13/16 hp4/23 frt+5,Rfx+8,Wll+4 Init+3 Perc+8, scent

Fort: 1d20 + 5 ⇒ (7) + 5 = 12

Sharpmaw lets out a wailing hiss, staggering and shaking her head furiously, disoriented beyond the capability of acting.


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Round 5 part 1

Fort Save: 1d20 + 2 ⇒ (20) + 2 = 22

The sudden sound makes Adara pause briefly, but she keeps her wits despite the assailing noise. She frowns when the serpentfolk is unfazed by the divine magic.

Longish question in Discussion thread.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

Fortitude DC 17: 1d20 + 7 ⇒ (16) + 7 = 23

Dereje grits his teeth, nearly dropping Mizu as he recoils in pain, but manages to shake off the worst of the cacophony's effect on him. Still, the pain is distracting enough to prevent him from pinning the samurai-ko to the ground, which in hindsight, is probably for the best.

Not sure where the +9 came from last time, it was supposed to be +4. Still, the grapple succeeds either way.
Pin Attempt: 1d20 + 5 + 4 - 10 ⇒ (10) + 5 + 4 - 10 = 9


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Round 5 part 2

Leaving Hana in Dereje's capable hands, Adara cocks her head as if listening to an unheard sound; she appears almost to smell and taste the air around her. Quickly she senses this creature is imbued with a force which interferes with magical power, the oracle reaches deep within and tries to reach her connection with the mysterious power she believes Sarenrae has bestowed on her.

"This time you will burn."

v. SR: 1d20 + 4 ⇒ (18) + 4 = 22

burning hands: 4d4 ⇒ (1, 4, 2, 4) = 11

Usual spiel:
Reflex DC 15 for 1/2; failure subjects target to Adara's Burning Magic as usual: Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire. This fire deals 1 point of fire damage per spell level at the beginning of the burning creature’s turn. The fire lasts for 1d4 rounds, but it can be extinguished as a move action if the creature succeeds at a Reflex save (using the spell’s DC).

Grand Lodge

Lawdrak has an action yet for this round.

Grand Lodge

Botting Lawdrak

DM Rolls Part 1:

SR vs. MM: 1d20 + 4 ⇒ (11) + 4 = 15

Reflex Save DC 15: 1d20 + 11 ⇒ (5) + 11 = 16

The young Kellid druid loads another stone into his sling and hurls the stone toward the serpentfolk but fails to land the shot.

Lawdrak Sling: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Dereje continues to deal with Hana as he resists the stunning effect of the serpentfolk's spell. Mum and Adara likewise resist, each hurling spells at the priestess. Estietre's arcane bolts dissipate as they reach the serpentfolk's chest. Adara is a bit more successful, even if the priestess dodges the worst of the spell.

The serpentfolk priestess reaches for her unholy symbol, flooding the chamber with negative energy.

DM Rolls Part 2:

CNE: 2d6 ⇒ (5, 1) = 6

Everyone takes 6 damage. DC 16 Will Save for half

Lawdrak and Dereje are up to finish round 5 (Sharpmaw is stunned). Estietre and Adara may post round 6 actions (Hana is stunned).


INACTIVE - GAME DIED

Will save: 1d20 + 3 ⇒ (13) + 3 = 16


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Sorry, lost a post...

Will save, lawdrak: 1d20 + 9 ⇒ (10) + 9 = 19
Will save, Sharpmaw: 1d20 + 4 ⇒ (13) + 4 = 17

Gritting his teeth at the wave of pain that washes over him, Lawdrak drops his sling and advances with his spear.

stabbity stabbity: 1d20 + 6 ⇒ (6) + 6 = 12
Stabby damage: 1d8 + 4 ⇒ (8) + 4 = 12
miss chance (low=miss): 1d100 ⇒ 51


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

will save: 1d20 + 5 ⇒ (11) + 5 = 16

Estietre works her fingers into a loose gnarled fist, then springs the fingers out toward the priestess. A few sparkly motes jet from her hand, but seem to have no effect.

caster check vs SR: 1d20 + 4 ⇒ (7) + 4 = 11


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

Will Save DC 16: 1d20 + 6 ⇒ (1) + 6 = 7

Dereje shouts out in pain as fresh wounds split open across his body, the wave of negative energy ravaging his living flesh. Deeming his attempts to hogtie Mizu a lost cause, the paladin instead picks his pistol back up and loads it with a cartridge. The spell is certain to wear off if the caster dies.

Grand Lodge

Will Save DC 16 for Adara: 1d20 + 4 ⇒ (20) + 4 = 24

Her confidence bolstered by the relative ineffectiveness of the party to harm her, the serpentfolk priestess sneers and unleashes another wave of unholy energy.

Channel Negative Energy: 2d6 ⇒ (6, 1) = 7 DC 16 Will Save for half damage. All party members are in the area of effect.

The party is up.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

Will Save DC 16: 1d20 + 6 ⇒ (10) + 6 = 16

Weathering this wave of negative energy better than the last, Dereje steps past Adara, moving into point-blank range of the serpentine spellcaster. Invoking the power of Abadar once again, he raises his pistol and fires another blast of white light at her.

Spending one grit for smiting shot.
Ranged Touch Attack (Point-Blank Shot): 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Damage (Point-Blank Shot, Smiting Shot): 1d8 + 1 + 5 ⇒ (1) + 1 + 5 = 7


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

will save: 1d20 + 5 ⇒ (3) + 5 = 8

Estietre grits her teeth as the pain passes through her. She flexes her fingers until a glob of mud appears in her palm. She hurls it in the face of the priestess.

ranged touch Mudball: 1d20 + 4 ⇒ (20) + 4 = 24
DC 16 Reflex

mudball:
Range close (25 ft. + 5 ft./2 levels)
Effect single fist-sized blob of sticky mud
Duration instantaneous
Saving Throw Reflex negates; see text; Spell Resistance no

DESCRIPTION

When you cast this spell, you conjure a single ball of sticky mud and launch it at an enemy’s face as a ranged touch attack. If the mudball hits, the target is blinded. Each round at the beginning of its turn, a creature blinded by this spell can attempt a Reflex saving throw to shake off the mud, ending the effect. The mudball can also be wiped off by the creature affected by it or by a creature adjacent to the creature affected by it as a standard action.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Will: 1d20 + 9 ⇒ (12) + 9 = 21
Weathering the blast of malice best he could, Lawdrak stabs again.

1d20 + 6 ⇒ (5) + 6 = 11
1d8 + 4 ⇒ (5) + 4 = 9
Miss chance (low bad): 1d100 ⇒ 78

He just can't seem to connect with the writhing reptilian.


Ac19/13/16 hp4/23 frt+5,Rfx+8,Wll+4 Init+3 Perc+8, scent

will: 1d20 + 4 ⇒ (16) + 4 = 20
Sharpmaw darts in to bite.
1d20 + 9 ⇒ (4) + 9 = 13
2d6 + 6 ⇒ (4, 5) + 6 = 15

Grand Lodge

DM Rolls:

Mum Miss Chance - Low fails: 1d100 ⇒ 87
Reflex DC 16: 1d20 + 11 ⇒ (1) + 11 = 12

None of Dereje, Lawdrak, nor Sharpmaw are able to make contact with the shimmering serpentfolk priestess, but Estietre manages to land a glob of mud on the priestess's face, blinding her.

Adara is still up. Hana is in her last round of being stunned.

Grand Lodge

Adara Will Save DC 16: 1d20 + 4 ⇒ (20) + 4 = 24
CMW: 2d8 + 4 ⇒ (7, 1) + 4 = 12

Adara shakes off the worst of the negative energy blast and turns to the prone form of Hana. Seeing the samurai-ko in such poor condition she casts a healing spell in hopes of keeping Hana alive.

The serpentfolk priestess shakes her head, flinging the mud off of her face before unleashing another wave of negative energy.

DM Rolls:

Reflex DC 16: 1d20 + 11 ⇒ (11) + 11 = 22

Channel Negative Energy: 2d6 ⇒ (4, 3) = 7 DC 16 Will Save for half damage. All party members are in the area of effect.

Adara Will Save: 1d20 + 4 ⇒ (16) + 4 = 20

The party is up. Hana is no longer stunned but is still under the influence of the dominate person.


INACTIVE - GAME DIED

Will save: 1d20 + 3 ⇒ (5) + 3 = 8

Hana snaps back to awareness, fumbles around for her katana, then drags herself back to her feet.

Fetch weapon & stand.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

will: 1d20 + 9 ⇒ (15) + 9 = 24
Lawdrak winces again, and, desperate to end the threat before the snake-woman can leech all the life from them, stabs.

1d20 + 6 ⇒ (2) + 6 = 8
1d8 + 4 ⇒ (2) + 4 = 6

sigh

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