DM Talomyr's Serpent's Skull (Inactive)

Game Master Talomyr

You are passengers on a cargo ship called the Jenivere, headed south to Sargava. The voyage promises not only to bring you and your fellow passengers together as you face adversity, but also to set you on a path into the very heart of one of Golarion’s most feared regions in search of wealth, fame, and ancient secrets.


2,351 to 2,400 of 3,409 << first < prev | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | next > last >>

HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Adara suspects the creature may be more resistant to the primal element she typically wields (probably because of its color), but she still tries to contribute to saving Mum by releasing a burst of flame onto the monster.

Touch of Flame: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d6 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Dereje manages to miss the devil with his shot, while Adara singes the wing of the creature with her touch.

Estietre is up. Unfortunately for her she currently has the Pinned condition.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Estietre attempts one last time to extricate herself from the monster's grip, but fails. She clenches her eyes shut and mouths words silently like a desperate prayer.

CMB: 1d20 + 3 ⇒ (6) + 3 = 9

Grand Lodge

DM Rolls:

Target (1H, 2S, 3L, 4A): 1d4 ⇒ 3

Bite: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23 (haste)
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Claw: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 (haste)
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Grab?: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27 (haste)

Claw: 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18 (haste)
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Grab?: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 (haste)

Haste Attack Bite: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 (haste)
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Struggle as she might, Estietre is unable to escape the Devil's grasp. Just when all hope for the wizardess seems lost the creature lets go and turns its attention on Lawdrak, biting and clawing at the Kellid druid's flesh with blinding speed. Following the flurry of strikes, the Kellid lays motionless on the ground, blood still pouring from his wounds. Beginning to plot its escape, the Red Mountain Devil steps onto Lawdrak's unconscious form.

Lawdrak takes 26 damage from four attacks and will need to make a stabilization roll. Hana, Adara, Dereje, and Sharpmaw are up.


INACTIVE - GAME DIED

Katana attack!: 1d20 + 5 ⇒ (13) + 5 = 18
Katana damage!: 1d8 + 1 ⇒ (6) + 1 = 7

In a surprising twist, Hana manages a swing that connects!


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Stabilize?: 1d20 + 1 - 5 ⇒ (13) + 1 - 5 = 9
So close. LAwdrak is now at -6


Ac19/13/16 hp4/23 frt+5,Rfx+8,Wll+4 Init+3 Perc+8, scent

At the fall of her human, Sharpmaw lets out a piercing, hissing roar and, running around the rocks to get a good angle, tries to tear at the beast.

I don't think Sharpmaw would circle wide enough to avoid an AoO on her own, so the lizard-thing gets a shot on her.

1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
2d6 + 3 ⇒ (3, 5) + 3 = 11

Grand Lodge

Hana steps toward the creature and cuts a significant gash into the devil's back. As Sharpmaw moves in to bite at the devil, the creature snaps at the dinosaur, biting into her neck causing enough of a distraction to prevent Sharpmaw's bite from finding its target.

DM Rolls:

AoO Bite: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Sharpmaw takes 5 damage. Adara and Dereje are up.


Ac19/13/16 hp4/23 frt+5,Rfx+8,Wll+4 Init+3 Perc+8, scent

Apologies, it looks like Sharpmaw's hp was out of date. I've adjusted it.

Grand Lodge

No worries. I kind of keep track of everyone's HP on Roll20 too.


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Adara curses when Lawdrak falls with grievous wounds. She considers how to get to the druid with the beast standing over him.

"You know what they say about the best defense," she hisses as she curls her hands into fists which become engulfed in flames. If possible, she maneuvers to flank and attempts a strike to the creature's abdomen aiming for the spot that should be the liver on a humanoid. (Sorry at work, so can't get to Roll20.)

Adara activates her racial ability, Elemental Assault selecting fire.

Suli Fists of Fire!: 1d20 + 3 ⇒ (13) + 3 = 16
unarmed damage: 1d3 + 1 ⇒ (3) + 1 = 4
fire damage: 1d6 ⇒ 5

Elemental Assault 1st of 3 rounds. 1/3

Grand Lodge

Adara punches at the devil, her hands wreathed in fire. As the strike connects, you a combination of an anguished cry from the devil and the sound of sizzling flesh. A moment later the Red Mountain Devil lies motionless on the ground.

Combat Over.


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Adara only hesitates for a brief moment after determining the monster will not be returning to life to wreak further havoc on the fellow survivors who share her dream of leaving this forsaken island. She drops to her knees and chants a prayer to the Dawnflower as the fire surrounding her hands changes from combustive consumption to metabolic warmth. The oracle touches this fire to the worst of Lawdrak's wounds.

CLW: 1d8 + 3 ⇒ (3) + 3 = 6
CLW: 1d8 + 3 ⇒ (1) + 3 = 4

She then reaches for Mum, again with fire that knits rather than ignites.

CLW: 1d8 + 3 ⇒ (1) + 3 = 4

Standing, Adara sways a bit after transferring so much power so quickly.


INACTIVE - GAME DIED

Hana pauses, then whips her katana in a circle and finally sheathes it. She reaches out to help steady Adara.

"Hm. A well-executed strike. This will make the nights safer, surely."


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

With a loud groan, Lawdrak heaves himself into a sitting position. HE blinks around in confusion, then, recognizing the soothing heat of Adara's healing, nods gratefully in her direction.

"Who else is injured?" he croaks.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

"Thank you Adara... Thank you all. I will be fine Lawdrak. I'm a little rattled, but... I will be fine." Estietre's care-free joie de vivre is absent. There is a grimness on her face you'd not seen before this.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Lawdrak turns hit attention to his own wounds.

clw: 1d8 + 3 ⇒ (7) + 3 = 10
clw: 1d8 + 3 ⇒ (7) + 3 = 10

Grand Lodge

The party puts themselves back together and gets back to their feet, surveying the area again, the only addition being the corpse of the Red Mountain Devil.

Now what? Investigate the rope ladder into the water? Fiddle around with the monoliths some more? Something else?


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Lawdrak takes a few long minutes, silently looking at their surroundings, then shrugs.

"I don't know if we can do much more with the monoliths. Should we see where that ladder is going?"


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Estietre takes a deep breath and nods, then slaps her knees and pushes herself to her feet. She nods again more resolutely “Yes, Lawdrak.. lets.


INACTIVE - GAME DIED

Hana helps Estietre to her feet.

"Very well. Light, please?"

The samurai-ko glances down into the pit.

"I can see a bit, but if I need help then of course you will need light too."

She tentatively puts a foot on the edge of the ladder.

Grand Lodge

Hana drops down into the water near the rope ladder. Once under the water, she sees what appears to be a series of rope bridges across deeper ravines within the water. Perhaps these are in place for if someone activates the tide stone, but do they ultimately lead to?

While Hana is below the water, what are the rest of you doing?

Grand Lodge

Bump. Anything while Hana is searching. Hana, how much further would you like to go?


INACTIVE - GAME DIED

"There's a series of ravines here," says Hana. "With these... rope-strands over them."

Since I only have 60' darkvision I don't really want to go more than 10' away from the bottom of the ladder. Is this whole thing underwater, or... I'm having trouble visualizing what I'm seeing; am I standing on ground and there's a bunch of ravines full of water with bridges over them, or this whole area is underwater and I'm swimming and there are ravines and bridges as if it used to not be underwater once, or what?


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Adara squats unceremoniously while scrutinizing the artifact built into the earth. Wearily, she looks from the tidal stone to the place where the tracks disappear into the water in which Hana is currently swimming.

"It would seem our quarry must have made use of this cursed thing in order to proceed or is just as adept in the water as our undine friend," the oracle muses.

Shaking her head, Adara turns to her comrades with a worried expression.

"I am at a loss. Without knowledge of how to activate this magic, I do not see how we can follow any further. We cannot certainly expect Hana to shoulder this burden alone."

Grand Lodge

@Hana - Everything except the top of the ladder is under water and you are swimming around. Admittedly, the map is a bit confusing. The water filled ravines that you see on the map are the areas that would still be underwater if you had managed to activate the tide stone.

DC 12 Intelligence Check for those of you not searching in the water:
You remember the carvings in the wall of the shrine below the Thrunefang village.

See This post.

Smaller carvings nearby depict serpentfolk splashing blood on curved runes carved on upright stones before a red mountain, and then holding venomous snakes against the blood that they might lick the stones, pouring water onto a pyramid-shaped block of red stone from a bowl, and standing before the pyramid of stone with arms upraised and mouths agape as if shouting to the heavens as a bolt of lightning arcs up from the stones into the sky.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

As Estietre stares into the water under which Hana is scouting about, her mind drifts back to the shrine and its carvings within. Suddenly the images in her memory become crystal clear.
She snaps her fingers. "I think I've got it! Why didn't I take better notes... I should've known."

"Alright... the serpent men doused the runes on the stones with blood, and held snakes up against them to lick the stones. They poured water on the tide stone, and stood around it... arms and open mouths up toward the sky."

Int check: 1d20 + 4 ⇒ (20) + 4 = 24


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

"Of course, the tide stone," he says, shaking his head as though it were obvious all along. "The purpose of the ritual must be to lower the water level. Why else would they need bridges down there, if all they had to do was swim? And here I thought something far more sinister was at work."

Intelligence Check: 1d20 + 1 ⇒ (11) + 1 = 12


INACTIVE - GAME DIED

"So do we try to finish the rite so that we can explore down here?" says Hana, bobbing in the water easily. "I can swim and look around but that doesn't help the rest of you."


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Adara huffs irritably. "It seems we have no choice," she replies while shaking her head. "I certainly would prefer to avoid blood magic rituals invoking the name of unknown and possibly evil gods, but if Dereje can stomach it, I'm certain the Dawnflower will gird my loins against the darkness as well."

She eyes the bowl-shaped basins thoughtfully. "Just how much blood do you think we'll need, Mum? My knowledge of arcane rituals is not much, I'm afraid."

In case knowledge of religious rituals could be relevant:
Knowledge (religion): 1d20 + 6 ⇒ (1) + 6 = 7

...

The others detect a slight reddening of the pretty suli's face despite the nice tan her time on the island and the grime of their adventures coating her skin.

"I, uh, may not have been very studious about divine rituals related to blood magic either..."

Adara averts her eyes. "Outside of battle, the thought of blood letting is...icky." Her voices trails off at the end.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

"If it is blood we require, then I will offer it myself," Dereje volunteers, evidently too noble to allow anyone else to do so. Not that he was without his misgivings. "I agree that this is not ideal, but we appear to have no other choice."


INACTIVE - GAME DIED

"Shall I climb back up?" Hana calls from below.


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Adara gives Mizu a playful wink.

"Only if you don't want to get swept out with the tide when we activate this ocean controlling magic."

The oracle offers the undine a hand to assist her exit from the water.

Grand Lodge

Dereje smears some of his own blood across each of the serpentine runes carved into each of the four monoliths. Afterward, Lawdrak summons a small viper to hold before each rune, allowing the snake to lick at the fresh blood on the stone.

The ritual nearly complete, Hana brings a boot full of water to pour over the Tide Stone. Finally, Estietre having regained some of her composure calls out the name “Ydersius!”

All is quiet for a few moments until tremendous bolts of lightning arc up into the sky from the stone monoliths. As dramatic as the bolts of lightning are, the rumbling thunder from Crab Lagoon as the waters roil and recede out to sea is even more impressive, lowering the level of water in the entire lagoon by at least 20 feet, exposing rocks, flopping fish, and several sunken ships to the air. Perhaps most interesting of all, though, is the large stone doors to the southwest that grind slowly and noisily open as the waters recede.

The receding water also seems to have exposed the lair of the Red Mountain Devil. A small alcove is littered with the bones of previous sacrifices the Thrunefangs must have made to the creature. A few items glint in the sunlight, indicating there might be something of value in the creature's nest.

The now rocky path between you and the open doors to the southwest consists of seaweed, sea urchins of all colors, bright green anemones, scuttling kelp crabs, and bare rock glistens here, laid bare to the sky by the unnaturally low tide.

Among the other features catch your eye are a fifteen-foot-wide waterfall cascading from the cliff a hundred feet above into the water and the front two-thirds of a wrecked ship lies upon the rocks to the west, its bow mostly submerged but its ruined midsection propped up on a ridge of slimy rock. The sides of the wreck are thick with seaweed and barnacles, and dozens of crabs clatter around on deck.

Where to?


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Estietre claps her hands together in excitement "Ha! It worked! So fascinating... look at it all....", then exhales in relief. She points to the chupacabra lair.
"May we check the devil's cave first?" She flashes a childlike hopeful grin "Would that be alright?"


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

"Seems like a good start"

Grand Lodge

I seem to have lost my information on what I had changed all of the standard magic items to in transition between computers. With that being said, I believe I am going to stop this ABP experiment and return to normal items. I will go back through the thread and post the corrected items in the discussion thread. I know that you all gained a +1 resistance bonus at 3rd level, feel free to keep that as an apology from your DM for switching mid-game.

The party moves toward the former lair of the Red Mountain Devil, upon arrival among the debris and bones you find a small hoard of incidental treasure in its nest, consisting of 246 sp, 234 gp, 13 pp, a mithral hook designed to be worn on an arm stump, a fine brass sextant, a fine buckler decorated with a skull and crossbones, and an efficient quiver containing 20 normal arrows, nine cold iron arrows, ten magical arrows, a magical javelin, and a masterwork composite longbow (+3 Strength)

7 Arrows Spellcraft DC 13:
These are +1 arrows

2 Arrows Spellcraft DC 16:
These are +2 arrows

1 Arrow Spellcraft DC 23:
This is an arrow of aberration slaying

Buckler Spellcraft DC 13:
This is +1 buckler


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

"Oof... smells about as bad as I would've imagined. Well worth the stench I'd say. I'll just take a moment with these things." Estietre gets to work.. her eyes faintly glow as she handles and inspects each of the items.

spellcraft DC13: 1d20 + 10 ⇒ (6) + 10 = 16
spellcraft DC16: 1d20 + 10 ⇒ (7) + 10 = 17
spellcraft DC23: 1d20 + 10 ⇒ (10) + 10 = 20
spellcraft DC13: 1d20 + 10 ⇒ (3) + 10 = 13

7 +1 arrows, 2 +2 arrows, 1 unknown arrow, +1 buckler

spellcraft javelin: 1d20 + 10 ⇒ (20) + 10 = 30

Grand Lodge

Javelin of Lightning


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

spellcraft dc 23: 1d20 + 7 ⇒ (20) + 7 = 27

This is an arrow of aberration slaying


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

Despite being more or less aware of what it would do, Dereje is taken off guard by the sudden and dramatic effect of the ritual. For a few moments he stands completely still with his hand hovering over his pistol, just in case they inadvertently summoned a more genuine devil. When no such hellish fiend manifests, he visibly relaxes.

"This equipment must have belonged to a rather skilled archer," the paladin surmises, admiring the quality of the bow. "Not nearly skilled enough, unfortunately."


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

Edit: Totally forgot to respond to the ritual...

After Mum invokes the name of a dead god of a broken race to complete the ritual, Adara raises an eyebrow when nothing happens immediately. She turns to face her companions with a dissatisfied expression and opens her mouth, but whatever she had planned to say is swallowed by the crackle of electricity as bolts of lightning arc into the sky. The power of the Tide Stone's magic catches her off guard after she had clearly assumed it had failed.

Stunned she watches the sea roiling below and then recede exposing wreckage and the unfortunate sea life not quick enough to react to the change perpetrated by the ritual magic. It is a few moments before Adara is able to breathe normally again. She looks around at each of her companions, an instinct to confirm both their own continued good health and also gauge if her own reaction was somehow outside of the average.

"Well..." is all the oracle manages before needlessly dusting herself off more a nervous response than anything. Cautiously, she approaches the edge to survey the newly exposed land below.

She continues to study while the others investigate the nest of their former adversary.

Knowledge (geography): 1d20 + 2 ⇒ (11) + 2 = 13

Hmm...not sure if that's good enough to realize the water means a cave. Though I suppose that's an assumption on my part.

Adara cocks her head at the newly uncovered waterfall.

"Why would the ocean still be coming out of the rock?" she inquires of no one in particular.

Something about the cascade strikes the suli as strange.


INACTIVE - GAME DIED

Hana tosses aside the now-empty boot, probably one that she swiped from a dead pirate.

"Hmm. I don't know. I can go look around behind the waterfall if you think it's a good idea. This whole area seems to reek with water-controlling magic. I wonder if this changed how the island is situated relative to the rest of the waterline around here? Is this place now more or less dangerous for ships to approach?"


HP 30/30 | AC 15 T 12 FF 13 CMD 15 | Fort +2* Ref +4 Will +4 | Init +3 | Per +2 | CL 4 | v. SR +4 | Conc +10 | Spell Save DC 14+ | Spells 1st: 7/7, 2nd: 4/4 | Suli 1/1 for 4R | ToF 7/7

"Only if you can do so safely," the oracle says regarding investigating the waterfall. "I would join you if we can find a way."

Gesturing towards the sunken ship, Adara sighs, "I feel we are obligated to investigate. We have had good fortune so far either finding the means to defeat evil and dangerous creatures plaguing this island or locating things to help others on these wrecks."

Grand Lodge

Where to? Going together? Splitting the party?


INACTIVE - GAME DIED

SHWING! The katana comes out and Hana moves toward the waterfall, moving cautiously, stepping through with sure feet.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

I would say stick together. How about
1) waterfall
2) shipwreck
3) double doors.

?


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

Sounds like a plan to me.

Dereje draws his pistol and follows after Hana, staying just a few paces behind her.

Grand Lodge

As you get closer to the waterfall you see the source, a fifteen-foot hole in the cliff-face roughly fifty feet above your current elevation - the surface of the water lies another fifty feet below.

A slippery, narrow ledge continues on behind the waterfall from your current position.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Let's head up on the ledge.
DO we have any idea how long the tide-lowering effect lasts?

2,351 to 2,400 of 3,409 << first < prev | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Talomyr's Serpent's Skull All Messageboards

Want to post a reply? Sign in.