DM Talomyr's Serpent's Skull (Inactive)

Game Master Talomyr

You are passengers on a cargo ship called the Jenivere, headed south to Sargava. The voyage promises not only to bring you and your fellow passengers together as you face adversity, but also to set you on a path into the very heart of one of Golarion’s most feared regions in search of wealth, fame, and ancient secrets.


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human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Estietre spends the early morning just outside of camp in quiet but animated conversation with Kainey, and seemingly wither the surrounding air. She returns to camp with a smile. “I’m ready. Let’s do this ritual again, and get back to it. I hope there are more skeletons... I have something I’d like to try.” Her smile grows.. eager excitement.

Grand Lodge

Now that you have discovered how the ritual works, a viper is summoned and blood is smeared across the stones, bringing for lightning and the lowering of waters.

Following completion of the ritual, you make your way back into the temple.

Where to?


Let's check out the north-pointing doors we saw as we approached the bridge. I've moved Lawdrak's token into place on Roll20.


INACTIVE - GAME DIED

Sounds good.

Hana moves into position by the door, one hand hovering near the hilt of her sword. She waits for the rest of the team to form up.

Grand Lodge

Once the group gathers and is ready at the doors, Hana opens the door to reveal an oval pool of what looks like softly rippling blood sitting at the center of this octagonal room, filling the air with a metallic tang.

Four round pillars support a ceiling decorated with criss-crossed supports and grooves, while ten two-foot-wide circular holes decorate the walls at chest level. Directly across the chamber from lies another set of double doors.

Perception DC 30:
Each pillar has a button on it facing toward the center of the room.

Note, I have only had you open the door and have not had anyone enter the chamber.


INACTIVE - GAME DIED

Hana recoils slightly with a look of disgust.

"What is this... filth?" she finally manages to state. She keeps her hand near her sword, still.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Estietre peers around her allies to get a look.
"Is that blood? Fresh blood?"

Grand Lodge

Anyone heading into the room? Closing the doors and going elsewhere? Something else?


INACTIVE - GAME DIED

Hana wrinkles her nose and says, "It is... unclean. Reeks of maho."

Grand Lodge

Anyone heading into the room? Closing the doors and going elsewhere? Something else?


INACTIVE - GAME DIED

Hana absolutely will not go in first.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Estietre exhales loudly... "Personally, I am alright with coming back to this after exploring the other direction."

Grand Lodge

In an attempt to keep this game on life-support, I'll move us on.

The party decides that the room with the octagonal pool of blood is a bit too creepy for their tastes at this time and heads back down the stairs and follows the western stairwell.

The stairwell turns to the north and continues upwards, arriving at the same level as the high bridge in the entry chamber and a chamber containing bits of bone and fragments of wood lie scattered throughout. The walls are carved with hundreds, perhaps thousands, of strange runes interspersed with the periodic image of a stylized rune that looks like a fanged skull.

Knowledge (Religion) DC 25:
The stylized rune of the fanged skull is identifiable as the symbol of Zura, while the rest of the writing on the wall seem to mostly be prayers to Zura written in a strange language.

Azlanti Language or Linguistics DC 30:

• This chamber was once a scriptorium where books and scrolls sacred to the worship of Zura were transcribed and illuminated.

• This temple was built over an even more ancient temple—one that was dedicated to a deity referred to only as the “Beheaded One,” an entity that was apparently an enemy to the ancient Zura cultists.

• Several prayers seem to indicate that the ancients made use of undead slaves created from both “humans culled from the unbelievers and slaves of the Beheaded One.”

• As much hatred as the Zura cultists had for the “slaves of the Beheaded One,” they also seemed to despise their own kind—especially those they called the “misbegotten of Saventh-Yhi.”

Knowledge (Geography or History) IF AND ONLY IF the above check/requirement is met:
You recognize the name “Saventh-Yhi” as a legendary but still undiscovered lost city said to lie hidden somewhere in the depths of the Mwangi Expanse. Knowledge of Saventh-Yhi is rare, and these mentions would be of a great value to a scholar interested in the topic.


INACTIVE - GAME DIED

"What is this?" says Hana cautiously. "More cultic designs, I would wager. Do any of you recognize these symbols or this language? I do not."


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

religion: 1d20 + 10 ⇒ (19) + 10 = 29
linguistics: 1d20 + 10 ⇒ (6) + 10 = 16

"Hmm... so much of it too." Estietre frowns. "I'm not getting much from it, but... I believe this fanged skull you see repeated time and again is a symbol of Zura. Of whom I know little."

Grand Lodge

That was sufficiently high enough to tell you more...

Zura:
Zura is believed to be the first vampire in all of creation. Supposedly she was an ancient Azlanti queen who possessed a lust for eternal life so great she eventually resorted to feeding on her own kind. Even thousands of years later, people still whisper the legends of her decadent, savage feasts and her baths of warm human blood. Some scholars even claim that her ascension heralded the beginning of the ancient Azlant empire's descent into decadence and eventual destruction at the beginning of the Age of Darkness.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

"What I do know is that she is said to be the first vampire to have come into existence... an Azlanti queen with an insatiable lust. A lust so great, in fact, it eventually led to feeding on other humans." She stands in quiet thought for a moment with a devilish look of someone delivering juicy gossip.
"There are stories of decadent feasts - err as in cannibalism with a hedonistic flair. They would literally bathe in human blood. Hmm." She looks back toward the direction from which they'd come in contemplation.


INACTIVE - GAME DIED

"Hmmnh. That sounds terrible. Let's see what other horrors await here before we brave that particular location," suggests Hana. Clearly the samurai-ko has an aversion to blood magic.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

"Snake gods and vampire queens," Dereje muses with disdain, shaking his head. "Small wonder that this civilization collapsed."

In spite of his disgust, the significance of this place is not lost on Dereje. He imagines that it would be considered an incredible archaeological find. To an extent, he could appreciate it for that fact alone.

"It seems we have two doors to choose from this time. Shall we try the one on the left?"

Grand Lodge

The door to the left creaks as it opens, giving way to a hallway. Bare alcoves line the walls of this hallway, each containing a scattering of wood and cloth fragments.

Perception DC 15:
You hear sounds of movement from the end of hallway.


INACTIVE - GAME DIED

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Hana places one hand on the hilt of her katana and raises the other to place one finger over her lips, then she very carefully slips through the doorway as cautiously as she can.

I presume whatever is in there is too far away to be seen with 60' darkvision?

Grand Lodge

Not a matter of darkvision range, just around a corner

Grand Lodge

To reiterate, you can only hear the noises from your current location. Anyone going down the hallway?


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Estietre nods resolutely to Hana to indicate her being ready to advance.


INACTIVE - GAME DIED

Hana slides cautiously into the hallway, wary about the possibility of traps but without much in the way of ability to deal with such a threat.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

Grand Lodge

Hana makes her way down the hallway carefully, looking into each alcove along the way. The alcoves were likely used as sleeping and meditation quarters for the priests of the Zura cult.

Turning the corner Hana sees a larger room that served as a communal chamber where meals were prepared and eaten and the source of the noise - four humanoid skeletons shamblling around the larger chamber.

DM Rolls:

Hana Init: 1d20 + 3 ⇒ (8) + 3 = 11
Dereje Init: 1d20 + 3 ⇒ (10) + 3 = 13
Estietre Init: 1d20 + 6 ⇒ (8) + 6 = 14
Adara Init: 1d20 + 3 ⇒ (2) + 3 = 5
Lawdrak Init: 1d20 + 0 ⇒ (15) + 0 = 15

Skeleton Init: 1d20 + 6 ⇒ (2) + 6 = 8

Initiative Order:
Lawdrak & Sharpmaw
Estietre
Dereje
Hana
Skeletons
Adara

Lawdrak, Sharpmaw, Estietre, Dereje, and Hana are up.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Where we were placed on map is where we were at the start of combat? If so, I'm using double move to get within sight of them. If we could've been closer behind I will take my action. Either is fine... just lemme know please.

Estietre ducks into the alcove behind Hana.
"Oooh.. more skeletons. I'll take the one in the back!"

Grand Lodge

You can start closer. Hana is in front, but otherwise you can change your starting point.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Estietre pulls a pinch of meat and bone from her pouch, waves her hand and contorts her fingers as she murmurs an arcane phrase.
After which she says.. "Fight for me. Kill the other skeletons."

Command Undead on green skeleton


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Lawdrak and sharpmaw advance, waiting for a chance to engage.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

Dereje grimaces, both at the news of more skeletons and at the incredibly narrow hallway he is stuck in. Even if he could actually see the accursed things, he was not quite confident enough in his aim to fire past more than one of his companions. Still, the hall could also work to their advantage.

"Let them come to us!" he suggests from the back of the group, not quite certain what Mum is attempting to do.

Grand Lodge

DM Rolls:

Will Save DC 16: 1d20 + 2 ⇒ (8) + 2 = 10 - fail

The green clad skeleton seems to turn its attention from you and directs its malice toward its companions.

Hana is up


INACTIVE - GAME DIED

Hana nods at Dereje's advice and waits, hand hovering over the hilt of her sword.

Total defense for +4 to AC this round as they approach.

Grand Lodge

The skeletons shamble toward the party, Hana in particular, with the red-clad monstrocity clawing at the samurai-ko but failing to penetrate Hana's defenses.

Meanwhile, at the back of the line, the green-clad skeleton unsucessfully claws at its orange clad companion.

DM Rolls:

Red Claw: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Green Claw: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Adara (if she's still with us) is up to finish round one. Everyone else is up in round 2


INACTIVE - GAME DIED

Now that the enemies have advanced, Hana draws her katana with speed and slashes at the closest skeleton.

Katana attack!: 1d20 + 6 ⇒ (17) + 6 = 23
Katana damage: 1d8 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Hana's strike cleaves into the skeleton's shoulder and down through its ribcage and spine, destroying the undead creature.

The rest of the party is up.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Estietre makes a quick gesture, then points to the skeleton next in line.
She fires a ghostly ray way off target, then makes her way back through her allies... "Let me get out of your way here", and ducks into the next alcove.

disrupt undead: 1d20 + 4 ⇒ (1) + 4 = 5


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Lawdrak whistles sharply and gestures to the alcove opposite Hana, and Sharpmaw bustles into, whirling to be ready for the next attacker. A moment later, the druid squeezes past, taking position in the alcove behind her.

"Take a step back toward Dereje! Maybe they are stupid enough to let themselves be surrounded!" he suggests to Hana.


INACTIVE - GAME DIED

Hana moves back slightly to create a pocket and waits for the skeletons to approach.

Readied katana attack!: 1d20 + 6 ⇒ (15) + 6 = 21
Readied katana damage: 1d8 + 1 ⇒ (1) + 1 = 2


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

With there now being a space for the skeletons to file into, Dereje carefully takes aim over Hana's shoulder, intending to blast away the first one that comes into view.

Readied Touch Attack (PBS): 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Damage (PBS): 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Adara delays.

The skeletons shamble forward, with the red clad skeleton taking the brunt of the attack from the party. Dereje's shot shatters a few ribs, but Hana's strike skids off of the creature's shoulder blade.

I'll take the readied actions from Lawdrak and Sharpmaw before continuing.


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

Spear: 1d20 + 6 ⇒ (10) + 6 = 16
piercing: 1d8 + 2 ⇒ (2) + 2 = 4


Ac19/13/16 hp4/23 frt+5,Rfx+8,Wll+4 Init+3 Perc+8, scent

Bite w. flanking: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
B,P,S: 2d6 + 5 ⇒ (6, 5) + 5 = 16

Grand Lodge

Lawdrak's spear glances off of the skeletons arm with little to no effect, but Sharpmaw's bite splinters the creature in to hundreds of pieces.

The skeleton controlled by Estietre continues to claw at its orange clad companion, tearing off one its arms. The now one armed skeleton turns to strike at its now apparent foe returning the favor.

DM Rolls:

G Claw: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

G Claw: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

O Claw: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

The party is up vs. two one-armed skeletons.


INACTIVE - GAME DIED

Hana steps up to the hot skeleton-on-skeleton action.

Katana attack!: 1d20 + 6 ⇒ (7) + 6 = 13

"HIYAAAA!"

wiff

Grand Lodge

Bump.


Male Human Paladin 4/Gunslinger 1 | HP 43/43 | AC 18, T 14, FF 14 | Fort +10, Ref +10, Will +7 | CMD 18 | Init +5 | Perception +6 | Grit 3/3 | LoH 4/4

With the two skeletons preoccupied with tearing each other to pieces, Dereje holds his fire. It is not as though he could curve his bullets, in any case.

Pass turn.


human wizard (spirit whisperer) 5 ~ HP: 30 ~ AC:13 Tch:12 ff:11 ~ CMD 13 ~ Fort:+4 Ref:+5 Will:+6 ~ Init:+6 Per:+2

Estietre stays back as well.. trying to keep out of the way, and letting her charmed skeleton do his duty.


Ac19/13/16 hp4/23 frt+5,Rfx+8,Wll+4 Init+3 Perc+8, scent

Sharpmaw steps out and takes a bite at (orange).

1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
2d6 + 5 ⇒ (3, 1) + 5 = 9


Human (Kellid) Saurian Shaman Druid 5 ac (16/11/16) Init+0 Percep+10 fort+6,Rfx+2, Will+9 hp 33 of 33

LAwdrak slides into place int eh alcove Shaprmaw abandoned and strikes.

1d20 + 6 ⇒ (14) + 6 = 20
piercing: 1d8 + 2 ⇒ (8) + 2 = 10

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