DM Stephens Serpents Skull Campaign - Chp1:The Smugglers Shiv (Inactive)

Game Master terok

With the defeat of the dark Dryad and surviving many of the islands others challenges, the party is well on their way to becoming the Shiv's masters...only Ieana stands in their way...


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I can wait, I plan to do a map update anyways after Nim's turn.


If I don't see an update by tomorrow morning I will DMPC to keep things moving.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Round 1 Init 11

Nim commands Wic to attack (FA) while moving into position himself (MA to -5 D) delaying his strike until Wic is in position. (MA to -5 F)

SA attack w/scimitar (two-handed) - power attack: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23
damage: 1d8 + 6 + 2 ⇒ (1) + 6 + 2 = 9

SA attack w/bite: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 3 ⇒ (1) + 3 = 4
free trip: 1d20 + 5 ⇒ (11) + 5 = 16

Current status and effects: 
Wicewakan: AC 18 HP 32 of 32
Nim: AC 17 HP 41 (+8) of 41 
longstrider
bear's endurance

This took a long time to post from my phone. Sorry for the delay. I did not put in flank or extra damage from pack hunter as i believe Gibbers are immune to both. ;)

EDIT: double 1s for damage. :P


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

FWIW, you forgot the +50% Str and PA damage from two-handed. Again. Should be (1) + 8 + 3 = 12. :p


Order of Combat: Mouth of Madness 1:

Creature 21
Anton 19
Aedalis 16a
Tragershen 16b
Corbrius 14
Nim 11a
Wic 11b
Mihai 1

Corbirus then Nim both hit, whereas Wic is a little unsure how to attack the beast and misses.
Mihai moves up and touches Nim on the back with his luck. I have you in -C,5

The mouther turns to Corbrius and attempts to extinguish his life...
Bite atk 1d20 + 9 ⇒ (8) + 9 = 17 miss
Bite atk 1d20 + 9 ⇒ (2) + 9 = 11 miss
Bite atk 1d20 + 9 ⇒ (2) + 9 = 11 miss
Bite atk 1d20 + 9 ⇒ (12) + 9 = 21 hit damage 1d4 + 2 ⇒ (3) + 2 = 5
Bite atk 1d20 + 9 ⇒ (5) + 9 = 14 miss
Bite atk 1d20 + 9 ⇒ (9) + 9 = 18 miss

DM Only:

Gibbering Mouther CR 6
XP 2,400
N Medium aberration
Init +3; Senses all-around vision, darkvision 60 ft.; Perception +12
Defense
AC 23, touch 13, flat-footed 16 (+3 Dex, +8 natural)
hp 54 (4d8+28)
Fort +8, Ref +4, Will +5
Defensive Abilities amorphous; DR 5/bludgeoning; Immune
critical hits, precision damage
Offense
Speed 10 ft., swim 20 ft.
Melee 6 bites +9 (1d4+2 plus grab)
Special Attacks blood drain, engulf (6d4 damage plus 2 Con
damage, AC 13, hp 4), gibbering, ground manipulation,
spittle (+8 ranged touch)
Statistics
Str 14, Dex 21, Con 28, Int 8, Wis 17, Cha 16
Base Atk +3; CMB +5 (+9 grapple); CMD 20 (can’t be tripped)
Feats Weapon Finesse, Weapon Focus (bite)
Skills Perception +14, Swim +10; Racial Modifiers +4 Perception
Language Aklo
Ecology
Environment any underground
Organization solitary
Treasure standard
Special Abilities
All-Around Vision (Ex) A gibbering mouther sees in all directions at once. It cannot be flanked.
Amorphous (Ex) A gibbering mouther’s body is malleable and shapeless. It is immune to precision damage (like sneak attacks) and critical hits, and can move through an area as small as one-quarter its space without squeezing or oneeighth its space when squeezing.
Blood Drain (Ex) On a successful grapple check after grabbing, several of the creature’s mouths attach to its target. Each round it maintains its grapple, its mouths automatically deal 1d4 points of bite damage and 1 point of Constitution damage as it drains its victim’s blood.
Engulf (Ex) This ability functions as swallow whole, except for the following changes. An engulfed creature is trapped in the gibbering mouther’s body, where several of its mouths continue to feed and drain
blood. A gibbering mouther can engulf only one foe of its size or smaller at a time. If an engulfed creature cuts its way free (the mouther’s damage reduction still applies to those inside), the mouther simply flows together again and can still use its engulf attack. This horrid mass of eyes, mouths, and formless f lesh stares in all directions, its countless maws yammering ceaselessly. Giant, Storm–Gibbering Mouther
Gibbering (Su) As a free action, a gibbering mouther can emit a cacophony of maddening sound. All creatures other than gibbering mouthers within 60 feet must succeed on a DC 15 Will save or be confused for 1 round. This is a mindaffecting compulsion insanity effect. A creature that saves cannot be affected by the same mouther’s gibbering for 24 hours. The save DC is Constitution-based.
Ground Manipulation (Su) At will as a standard action, a gibbering mouther can cause stone and earth under its body to grow soft and muddy. The ground remains muddy for 1 minute after the mouther moves off of the location. A gibbering mouther can move through these areas with ease, but other creatures treat them as difficult terrain.
Spittle (Ex) Each round as a free action, a gibbering mouther can emit a stream of acidic spittle at one target within 30 feet. On a successful attack, the target is blinded for 1d4 rounds unless he succeeds on a DC 18 Fortitude save. The save DC is Constitution-based.

Round 2 Map

The group is up. Rushing to do this so apologize for any errors...


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

Aedalis' round 1 action was never resolved (although depressingly the only hit that hits still hits with the hex).


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen moves up behind his allies and invokes the wand again, this time targeting Corbrius with its arcane benefits.

Move to -C6 and cast bears endurance on Corbrius.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Attack: 1d20 + 6 ⇒ (2) + 6 = 8

Anton recovers his sanity, only to find himself staring at a hideous, disgusting, blobby mass of eyes and mouths! The halfling had taken off his armor for maximum freedom of movement in disarming the room, so he whips out his lucerne hammer and swings it from a relatively safe distance, to no apparent effect.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)
Anton Green wrote:
FWIW, you forgot the +50% Str and PA damage from two-handed. Again. Should be (1) + 8 + 3 = 12. :p

I think you grossly underestimate the effort to which it took to make that post. Errors are extremely likely when posting completely from memory of ones stats. :P


Aedalis Omathi wrote:
Aedalis' round 1 action was never resolved (although depressingly the only hit that hits still hits with the hex).

You actually wanted to effect the creature, I thought you were posting for posterity??? :]

Willpower Save 1d20 + 7 ⇒ (7) + 7 = 14 fail -2 to hits for the rest of it's life...


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

Round 2 Action-

Tilsini Will: 1d20 + 4 ⇒ (10) + 4 = 14

Ignoring his wilful familiar, Aedalis cursed the abberation's fortune, attempting to render its many mouths close to useless in attacking Corbrius.

Misfortune, DC17 to resist. If the mouther fails to resist, Aedalis will extend it.


The confusion effect only lasted one round, he is back under your control, that goes for the rest of you as well.

Willpower Save evil eye1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9 vs. Misfortune


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I'm back :)


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Round 2

Swift Action: Recall Shocking Grasp
SA: Spellstrike Shocking Grasp

Concentration Check (+lev+Int+Trait) : 1d20 + 3 + 3 + 2 ⇒ (9) + 3 + 3 + 2 = 17Success

Spellstrike Attack-5 DR: 1d20 + 9 ⇒ (19) + 9 = 281d6 + 3 + 4d6 - 4 ⇒ (1) + 3 + (3, 2, 6, 6) - 4 = 17

Corbius dodges the myriad of attacks from the mouther when suddenly a single mouth rips a chunk from his leg. Scowling he focuses his thoughts away from the pain and recalls the last spell he used before again weaving his free hand in an intricate pattern, all the while avoiding more of the mouther's attention.

He then pretends to stumble drawing the creature in before again driving his rapier deep into its pulpy flesh and the electricity once again courses through the amorphous blob cooking it from the inside out.

Current Status

AC 19
HP 15/30
Arcane Pool 2/4
Enhanced Rapier till Round 11


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Round 2: 27/27 HP, AC 15

Trusting to the blades and arcane might of others to put paid to the beast, Mihai seeks to salve wounds...

Channel to Heal (exclude the blubber being): 2d6 ⇒ (6, 5) = 11


Too bad it's immune to crits Corb, that could have been a major blast to it and possibly ended it's existence...


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Round 2 Init 11

Nim hacks at the disgusting abomination again...

SA attack w/scimitar (two-handed) - power attack: 1d20 + 9 - 1 ⇒ (8) + 9 - 1 = 16
Bit o' Luck: 1d20 + 9 - 1 ⇒ (16) + 9 - 1 = 24
damage: 1d6 + 8 + 3 ⇒ (4) + 8 + 3 = 15 (-5 from DR) = 10

Wic bites again...
SA attack w/bite: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 3 ⇒ (1) + 3 = 4
free trip: 1d20 + 5 ⇒ (17) + 5 = 22

Current status and effects:
Wicewakan: AC 18 HP 32 of 32
Nim: AC 17 HP 41 (+8) of 41
longstrider
bear's endurance
Bit o' Luck


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

I sent a friendly reminder to Trag via PM. :)


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

He used a wand on Corb. I think we're waiting on the DM?


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

For round 1 I used the wand on Nim, and round 2 used it on Corbrius. I think the mouther gets to go before Tragershen does again.


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

At -2 to all attack rolls and rolling twice for everything (Evil Eye gives one penalty per use so its only on -2 to attacks, nothing else right now).


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

My apologies, my mistake. I guess the mouther is up for the top of round 3 then. :)


Order of Combat: Mouth of Madness Round 3:

Creature 21 *gone
Anton 19
Aedalis 16a
Tragershen 16b
Corbrius 14
Nim 11a
Wic 11b
Mihai 1

The mouther attempts to shred Corbrius again...
bite atk 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18 dam 1d4 + 2 ⇒ (1) + 2 = 3 Miss
bite atk 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17 dam 1d4 + 2 ⇒ (4) + 2 = 6 Miss

bite atk 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9 dam 1d4 + 2 ⇒ (4) + 2 = 6 Miss
bite atk 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8 dam 1d4 + 2 ⇒ (3) + 2 = 5 Miss

bite atk 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25 dam 1d4 + 2 ⇒ (2) + 2 = 4 Hit
bite atk 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11 dam 1d4 + 2 ⇒ (2) + 2 = 4 Miss

bite atk 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12 dam 1d4 + 2 ⇒ (3) + 2 = 5 Miss
bite atk 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17 dam 1d4 + 2 ⇒ (4) + 2 = 6 Miss

bite atk 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17 dam 1d4 + 2 ⇒ (1) + 2 = 3 Miss
bite atk 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12 dam 1d4 + 2 ⇒ (2) + 2 = 4 Miss

bite atk 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15 dam 1d4 + 2 ⇒ (1) + 2 = 3 Miss
bite atk 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19 dam 1d4 + 2 ⇒ (4) + 2 = 6 Hit

The mouther can not begin to understand what has happened to it, it's own insanity compounding the magic that Aedalis has put upon it...it blathers, gibbers, bites at Corbrius...luck twisting the only hit it would of had into biting itself...it would be almost comical if not for the horrid thing piled before you...

Anton to start the round.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen will delay until Initiative 10, after the warriors get another chance to finish this thing.


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Attack: 1d20 + 6 ⇒ (7) + 6 = 13

Anton pauses to contemplate what kind of armor would be less restrictive, that he could leave on without it hindering his ability to disarm traps. Then he shakes his head to clear it of distractions, still feeling a little addled from the monster's gibbering. He swings his lucerne hammer again, and draws his sling staff.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Round 3 Init 11

Nim hacks at the disgusting abomination again...
SA attack w/scimitar (two-handed) - power attack: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9
damage: 1d6 + 8 + 3 ⇒ (1) + 8 + 3 = 12 (-5 from DR) = 7
... but misses badly.

Wic bites again...
SA attack w/bite: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 3 ⇒ (1) + 3 = 4
free trip: 1d20 + 5 ⇒ (6) + 5 = 11
confirm: 1d20 + 5 ⇒ (4) + 5 = 9
crit damage: 1d6 + 3 ⇒ (5) + 3 = 8
... and inflicts a minor wound. (4 damage)

Current status and effects:
Wicewakan: AC 18 HP 32 of 32
Nim: AC 17 HP 41 (+8) of 41
longstrider
bear's endurance

Another double 1s rolled for damage. :P


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Round 3

Swift Action Recall Shocking Grasp
SA: Cast Defensively Shocking Grasp and Spellstrike Mouther

Concentration Check (+lev+Int+Trait) : 1d20 + 3 + 3 + 2 ⇒ (13) + 3 + 3 + 2 = 21 Success

Spellstrike Attack DR-5: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 3 + 4d6 - 4 ⇒ (1) + 3 + (4, 6, 5, 1) - 4 = 16 Note I only deducted 4 as my weapon only did 4. Just to be clear :)

Corbius chest heaving from both physical and mental exertion once again digs deep into his memory to recall the forms of his last spell. Continuing to dodge the snapping maws he motions his hand and the smell of ozone once again fills the room. Waiting for another opportunity he plants his rapier deep into the creatures flesh the smell of burning flesh surrounds him once again. Corbius scowls at the order filling his nostrils hoping this final thrust ends the beast.

Current Status

AC 19
HP 26/30
Arcane Pool 2/4
Enhanced Rapier till round 11


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Correction Arcane pool is 1/4


HP 39/30, AC- 11 (15 MA) T- 11 FF- 10 (14MA), CMD- 12, F +6, R +4, W +7, P +7, In +5

Aedalis extended both hexes upon the aberration before adding another that marred its ability to dodge incoming blows.

Evil Eye (AC), move action to Focus so continues either way.


The mouther is unable to survive another powerfully enchanted blow from Corbrius and falls into a pile of un-moving flesh...

400 xp each. Combat is over. Any healing or anything before moving forward? Assuming Anton is chacking for traps on the door and floors moving forward.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Can I get the xp for the shark too please?


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

We should press on... spell durations are diminishing...


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

"Just a sec." Anton hastens to put his armor back on and pick up his pack before continuing forward, as vigilant for traps as ever after this roomful.


Niɱ wrote:
Can I get the xp for the shark too please?

100xp each. Will set up the next room tomorrow.


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Tension floods from Mihai as the beast is slain, he casts eyes unto his companions but sees that they do not overly suffer. Girding his spirit he prepares to walk on...


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

"That was a well fought victory, my friends. I expect we are unlikely to see another, for they are rare abberations." Tragershen will drone on some about them as they check the rest of the room. He'll share everything under the previous spoilers in the process.


You go through two sets of double doors, as you open the second pair you hear some arcane words being spoken. Neither seemed to be locked or trapped...beyond the second set of double doors is the person you seek...Ieana!

Judging from this cathedral-like chamber’s decor, this area must have once been a significant temple dedicated to some vile god. To the west, a few steps lead up to a shrine presided over by a ten-foot-high statue of a beautiful, fanged woman, save that instead of arms she possesses two upraised bat-like wings and instead of feet her legs end in talons. She looms over a glistening altar of blood-red stone that seems to weep blood into a trough below; this trough of blood runs the length of the room before disappearing to the east through a set of
bronze bars in front of a wide opening in the wall that drops away into darkness. Stone pillars support the roof 25 feet above, and two dry fountains sit opposite each other against the walls in the middle of the room. Three large alcoves, one to the south and two to the north, contain complex wall carvings. The entire chamber feels unnaturally cold, and now and then strange disembodied whispers slither through the air.

Ieana stands at the altar to the west, she is flanked by two skeletons that appear to be burning as well as two reptile skeletons that you encountered earlier...there are a number of papers in front of her on the altar. She looks up and speaks.

So, there were some survivors from the ships "accident". she grins cruelly, It is the fate of your kind to die as we see fit. You and yours will soon be slaves again, as it should be. I am on the cusp of a great discovery...one that your fragile race has not been able to solve since the sky fell so long ago!

She seems to like to hear herself speak, you can continue the banter from the entrance to the room or make an offsensive move towards her and go into initiative? One thing to note, there seems to be 6 of her standing up there...

Map


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Anyone have anything they wish to say/ask?


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Anton draws and loads his sling staff. "I will never be anyone's slave again!"


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Corbius tightens his grip on his rapier at the sight of Ieana

Ieana your great discovery will have to wait for another. You will be paying in blood for the deaths of the others. Corbius snarls at Ieana

Corbius has little intrest in any discourse with the target of their hunt and the killer of the people he was hired to protect.


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

As quietly as he might, Mihai touches his hand to Nim's back and intones "Be swift, strike without fear and Sinashakti will see you walk from this place"

If allowed, cast aid on Nim: 1d8 + 4 ⇒ (6) + 4 = 10 temp HP and +1 morale to attack and saves vs fear.


Sorry for the delay, been really sick and out of work for the last couple of days. Other than a couple of short posts on PBP's, I haven't been on the boards much. Starting to feel a little better, will have the revised map and start of combat up tonight so we can end this...one way or another...


As soon as people start grabbing for weapons or starting to cast spells Ieana moves into action as well!

DM Only:

initiative strings:
Nim 1d20 + 1 ⇒ (18) + 1 = 19
Anton 1d20 + 3 ⇒ (13) + 3 = 16
Mihai 1d20 + 0 ⇒ (17) + 0 = 17
Tragershen 1d20 + 3 ⇒ (5) + 3 = 8
Corbrius 1d20 + 3 ⇒ (19) + 3 = 22
Aedalis 1d20 + 4 ⇒ (4) + 4 = 8
Ieana 1d20 + 6 ⇒ (7) + 6 = 13
Skeletons 1d20 + 6 ⇒ (11) + 6 = 17

Order of Combat Round 1:
Corbrius 22
Nim/Wic 19
Skeletons 17a
Mihai 17b
Anton 16
Ieana 13
Aedalis 8a
Tragershen 8b

No spells or weapons have been drawn or cast yet so you can retcon any action. Corbrius and Nim to start the combat. You are not sure of what is in the room yet but could hear her words and Corbrius' response.

Battle with Ieana Round 1


Male Human Magus 4(Bladebound)
Attacks:
Asilande +9(1d6+4/18-20x2), Dagger +6 (1d4+2/19-20x2), Longbw +7 (1d6/20x3)
Spellcasting:
CL 4 +6 melee, +6 ranged, Conc +9
Stats:
Init+3, Perc+2,AC19/14/15 HP 37,Frt+5,Will+4,Ref+4,Spd 30',CMB+5,CMD 19,Str 14, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Round 1

Free action Activate Black Blade strike
MA: Move to -l4 Draw Rapier
SA: Cast Cats Grace

Corbius draws Asilande which seems to sense the rage within him and glows from some sort of internal energy. Sword held at the ready Corbius strides into the room towards the dais. Stopping he weaves his hand in an intricate pattern and whispers a few words.

Current Status
AC 19+2=21
HP 34/38
Arcane Pool 1/4
Sword Pool 0/1
Bears endurance till Round 21?? I forgot about this in last battle I assume has about 2 min left???
Cats Grace Till round 41
Black Blade Strike till round 11
damage 1d6+4
Ref +6
Fort +7
Acrobatics +8


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Knowledge (religion) about undead: 1d20 + 3 ⇒ (3) + 3 = 6 Ooh fire pretty.


Male Human 6th level Druid
Stats:
Init +1 Perception +12 AC 20 Tch 13 FF 19 HP 59 Fort+7(+8 vs disease) Ref+3 Will+8 Spd 20' CMB +11 CMD 23 Acro-2*Climb+6*Esc Art-2*Spellcraft+5 Stealth-2*Swim +6 ACP -2 (shield)

Round 1 Init 19

Nim orders Wic into the room to attack (FA) while he himself hangs back, remaining out of sight, and casts a spell (SA cast bull's strength) augmenting his own strength.

Wic races into the room and throws himself at the nearest enemy (MA to -K/1), lunging at one of the reptilian skeletons with his ferocious bite, and trying to pull it down to the ground...
SA attack w/bite: 1d20 + 5 ⇒ (17) + 5 = 22 (vs FF AC)
damage: 1d6 + 3 ⇒ (5) + 3 = 8
free trip: 1d20 + 5 ⇒ (13) + 5 = 18 (vs FF CMD)

AoO:

attack w/bite: 1d20 + 5 ⇒ (9) + 5 = 14 (vs prone?)
damage: 1d6 + 3 ⇒ (2) + 3 = 5

Current status and effects:
Wicewakan: AC 18 HP 32 of 32
Nim: AC 17 HP 41 (+8) of 41
longstrider expires in 3+ hours
bear's endurance expires in 2 minutes(?)
bull's strength expires in 4 minutes


Wic moves up and deftly attacks the skeleton, bringing it to the ground.
The other skeletons seem poised to move forward and attack until Ieana commands them,
Stand your ground until I command you to attack. to the skeleton on the ground, Attack the dog!

claw atk 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22 dam 1d4 + 5 ⇒ (2) + 5 = 7 Hit
claw atk 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15 dam 1d4 + 5 ⇒ (2) + 5 = 7 Miss
bite atk 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24 dam 1d6 + 5 ⇒ (2) + 5 = 7 Hit

Potential Crit:
bite atk 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11 dam 1d6 + 5 ⇒ (3) + 5 = 8 Miss

Wic takes 14 points of damage.

The blood squares are rough terrain. The flaming skeletons are the ones in the rear. Mihai and Anton are up, you can change your actions if you wish.


Male Human (Varisian) Cleric (Varisian Pilgrim archetype) 6

Mihai's action stands


Male Halfling (Molthuni) Barbarian 1 Ranger (Trapper) 3

Round 1

FA: Inspire courage on self
MA: Move 15' to -L,5
FA: Draw javelin
SA: Throw javelin 30' (DA, IC, PBS): 1d20 + 9 - 2 + 1 + 1 ⇒ (10) + 9 - 2 + 1 + 1 = 19
...Damage: 1d4 + 1 + 4 + 1 + 1 ⇒ (4) + 1 + 4 + 1 + 1 = 11

Emboldened by his own defiant words, Anton moves up behind Corbius, drawing a javelin and throwing it at the sextuplet of Ieanas.

Current Status
34/34 hp, 21 AC
inspire courage 5 rounds, longstrider 5 hours


1 is Ieana 1d6 ⇒ 6 one image destroyed

Corbrius:

Ieana reaches into your mind and attempts to grasp control of it! Need a DC 18 willpower save. If you fail she commands you to attack Anton.

The skeletons continue to wait for her command. You are not sure what she is doing...she is doing something but you can't tell what it is.

Aedalis and Tragershen to go.

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