
Niɱ |

Round 1 Init 11
Nim commands Wic to attack (FA) while moving into position himself (MA to -5 D) delaying his strike until Wic is in position. (MA to -5 F)
SA attack w/scimitar (two-handed) - power attack: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23
damage: 1d8 + 6 + 2 ⇒ (1) + 6 + 2 = 9
SA attack w/bite: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 3 ⇒ (1) + 3 = 4
free trip: 1d20 + 5 ⇒ (11) + 5 = 16
Current status and effects:
Wicewakan: AC 18 HP 32 of 32
Nim: AC 17 HP 41 (+8) of 41
longstrider
bear's endurance
This took a long time to post from my phone. Sorry for the delay. I did not put in flank or extra damage from pack hunter as i believe Gibbers are immune to both. ;)
EDIT: double 1s for damage. :P

DM Stephen |

Order of Combat: Mouth of Madness 1:
Creature 21
Anton 19
Aedalis 16a
Tragershen 16b
Corbrius 14
Nim 11a
Wic 11b
Mihai 1
Corbirus then Nim both hit, whereas Wic is a little unsure how to attack the beast and misses.
Mihai moves up and touches Nim on the back with his luck. I have you in -C,5
The mouther turns to Corbrius and attempts to extinguish his life...
Bite atk 1d20 + 9 ⇒ (8) + 9 = 17 miss
Bite atk 1d20 + 9 ⇒ (2) + 9 = 11 miss
Bite atk 1d20 + 9 ⇒ (2) + 9 = 11 miss
Bite atk 1d20 + 9 ⇒ (12) + 9 = 21 hit damage 1d4 + 2 ⇒ (3) + 2 = 5
Bite atk 1d20 + 9 ⇒ (5) + 9 = 14 miss
Bite atk 1d20 + 9 ⇒ (9) + 9 = 18 miss
Gibbering Mouther CR 6
XP 2,400
N Medium aberration
Init +3; Senses all-around vision, darkvision 60 ft.; Perception +12
Defense
AC 23, touch 13, flat-footed 16 (+3 Dex, +8 natural)
hp 54 (4d8+28)
Fort +8, Ref +4, Will +5
Defensive Abilities amorphous; DR 5/bludgeoning; Immune
critical hits, precision damage
Offense
Speed 10 ft., swim 20 ft.
Melee 6 bites +9 (1d4+2 plus grab)
Special Attacks blood drain, engulf (6d4 damage plus 2 Con
damage, AC 13, hp 4), gibbering, ground manipulation,
spittle (+8 ranged touch)
Statistics
Str 14, Dex 21, Con 28, Int 8, Wis 17, Cha 16
Base Atk +3; CMB +5 (+9 grapple); CMD 20 (can’t be tripped)
Feats Weapon Finesse, Weapon Focus (bite)
Skills Perception +14, Swim +10; Racial Modifiers +4 Perception
Language Aklo
Ecology
Environment any underground
Organization solitary
Treasure standard
Special Abilities
All-Around Vision (Ex) A gibbering mouther sees in all directions at once. It cannot be flanked.
Amorphous (Ex) A gibbering mouther’s body is malleable and shapeless. It is immune to precision damage (like sneak attacks) and critical hits, and can move through an area as small as one-quarter its space without squeezing or oneeighth its space when squeezing.
Blood Drain (Ex) On a successful grapple check after grabbing, several of the creature’s mouths attach to its target. Each round it maintains its grapple, its mouths automatically deal 1d4 points of bite damage and 1 point of Constitution damage as it drains its victim’s blood.
Engulf (Ex) This ability functions as swallow whole, except for the following changes. An engulfed creature is trapped in the gibbering mouther’s body, where several of its mouths continue to feed and drain
blood. A gibbering mouther can engulf only one foe of its size or smaller at a time. If an engulfed creature cuts its way free (the mouther’s damage reduction still applies to those inside), the mouther simply flows together again and can still use its engulf attack. This horrid mass of eyes, mouths, and formless f lesh stares in all directions, its countless maws yammering ceaselessly. Giant, Storm–Gibbering Mouther
Gibbering (Su) As a free action, a gibbering mouther can emit a cacophony of maddening sound. All creatures other than gibbering mouthers within 60 feet must succeed on a DC 15 Will save or be confused for 1 round. This is a mindaffecting compulsion insanity effect. A creature that saves cannot be affected by the same mouther’s gibbering for 24 hours. The save DC is Constitution-based.
Ground Manipulation (Su) At will as a standard action, a gibbering mouther can cause stone and earth under its body to grow soft and muddy. The ground remains muddy for 1 minute after the mouther moves off of the location. A gibbering mouther can move through these areas with ease, but other creatures treat them as difficult terrain.
Spittle (Ex) Each round as a free action, a gibbering mouther can emit a stream of acidic spittle at one target within 30 feet. On a successful attack, the target is blinded for 1d4 rounds unless he succeeds on a DC 18 Fortitude save. The save DC is Constitution-based.
The group is up. Rushing to do this so apologize for any errors...

Tragershen |

Tragershen moves up behind his allies and invokes the wand again, this time targeting Corbrius with its arcane benefits.
Move to -C6 and cast bears endurance on Corbrius.

Anton Green |

Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Anton recovers his sanity, only to find himself staring at a hideous, disgusting, blobby mass of eyes and mouths! The halfling had taken off his armor for maximum freedom of movement in disarming the room, so he whips out his lucerne hammer and swings it from a relatively safe distance, to no apparent effect.

Niɱ |

FWIW, you forgot the +50% Str and PA damage from two-handed. Again. Should be (1) + 8 + 3 = 12. :p
I think you grossly underestimate the effort to which it took to make that post. Errors are extremely likely when posting completely from memory of ones stats. :P

DM Stephen |

Aedalis' round 1 action was never resolved (although depressingly the only hit that hits still hits with the hex).
You actually wanted to effect the creature, I thought you were posting for posterity??? :]
Willpower Save 1d20 + 7 ⇒ (7) + 7 = 14 fail -2 to hits for the rest of it's life...

Aedalis Omathi |

Round 2 Action-
Tilsini Will: 1d20 + 4 ⇒ (10) + 4 = 14
Ignoring his wilful familiar, Aedalis cursed the abberation's fortune, attempting to render its many mouths close to useless in attacking Corbrius.
Misfortune, DC17 to resist. If the mouther fails to resist, Aedalis will extend it.

Corbius Jank |

Round 2
Swift Action: Recall Shocking Grasp
SA: Spellstrike Shocking Grasp
Concentration Check (+lev+Int+Trait) : 1d20 + 3 + 3 + 2 ⇒ (9) + 3 + 3 + 2 = 17Success
Spellstrike Attack-5 DR: 1d20 + 9 ⇒ (19) + 9 = 281d6 + 3 + 4d6 - 4 ⇒ (1) + 3 + (3, 2, 6, 6) - 4 = 17
Corbius dodges the myriad of attacks from the mouther when suddenly a single mouth rips a chunk from his leg. Scowling he focuses his thoughts away from the pain and recalls the last spell he used before again weaving his free hand in an intricate pattern, all the while avoiding more of the mouther's attention.
He then pretends to stumble drawing the creature in before again driving his rapier deep into its pulpy flesh and the electricity once again courses through the amorphous blob cooking it from the inside out.
Current Status
AC 19
HP 15/30
Arcane Pool 2/4
Enhanced Rapier till Round 11

Niɱ |

Round 2 Init 11
Nim hacks at the disgusting abomination again...
SA attack w/scimitar (two-handed) - power attack: 1d20 + 9 - 1 ⇒ (8) + 9 - 1 = 16
Bit o' Luck: 1d20 + 9 - 1 ⇒ (16) + 9 - 1 = 24
damage: 1d6 + 8 + 3 ⇒ (4) + 8 + 3 = 15 (-5 from DR) = 10
Wic bites again...
SA attack w/bite: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 3 ⇒ (1) + 3 = 4
free trip: 1d20 + 5 ⇒ (17) + 5 = 22
Current status and effects:
Wicewakan: AC 18 HP 32 of 32
Nim: AC 17 HP 41 (+8) of 41
longstrider
bear's endurance
Bit o' Luck

Anton Green |

He used a wand on Corb. I think we're waiting on the DM?

DM Stephen |

Order of Combat: Mouth of Madness Round 3:
Creature 21 *gone
Anton 19
Aedalis 16a
Tragershen 16b
Corbrius 14
Nim 11a
Wic 11b
Mihai 1
The mouther attempts to shred Corbrius again...
bite atk 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18 dam 1d4 + 2 ⇒ (1) + 2 = 3 Miss
bite atk 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17 dam 1d4 + 2 ⇒ (4) + 2 = 6 Miss
bite atk 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9 dam 1d4 + 2 ⇒ (4) + 2 = 6 Miss
bite atk 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8 dam 1d4 + 2 ⇒ (3) + 2 = 5 Miss
bite atk 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25 dam 1d4 + 2 ⇒ (2) + 2 = 4 Hit
bite atk 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11 dam 1d4 + 2 ⇒ (2) + 2 = 4 Miss
bite atk 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12 dam 1d4 + 2 ⇒ (3) + 2 = 5 Miss
bite atk 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17 dam 1d4 + 2 ⇒ (4) + 2 = 6 Miss
bite atk 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17 dam 1d4 + 2 ⇒ (1) + 2 = 3 Miss
bite atk 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12 dam 1d4 + 2 ⇒ (2) + 2 = 4 Miss
bite atk 1d20 + 9 - 2 ⇒ (8) + 9 - 2 = 15 dam 1d4 + 2 ⇒ (1) + 2 = 3 Miss
bite atk 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19 dam 1d4 + 2 ⇒ (4) + 2 = 6 Hit
The mouther can not begin to understand what has happened to it, it's own insanity compounding the magic that Aedalis has put upon it...it blathers, gibbers, bites at Corbrius...luck twisting the only hit it would of had into biting itself...it would be almost comical if not for the horrid thing piled before you...
Anton to start the round.

Anton Green |

Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Anton pauses to contemplate what kind of armor would be less restrictive, that he could leave on without it hindering his ability to disarm traps. Then he shakes his head to clear it of distractions, still feeling a little addled from the monster's gibbering. He swings his lucerne hammer again, and draws his sling staff.

Niɱ |

Round 3 Init 11
Nim hacks at the disgusting abomination again...
SA attack w/scimitar (two-handed) - power attack: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9
damage: 1d6 + 8 + 3 ⇒ (1) + 8 + 3 = 12 (-5 from DR) = 7
... but misses badly.
Wic bites again...
SA attack w/bite: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 + 3 ⇒ (1) + 3 = 4
free trip: 1d20 + 5 ⇒ (6) + 5 = 11
confirm: 1d20 + 5 ⇒ (4) + 5 = 9
crit damage: 1d6 + 3 ⇒ (5) + 3 = 8
... and inflicts a minor wound. (4 damage)
Current status and effects:
Wicewakan: AC 18 HP 32 of 32
Nim: AC 17 HP 41 (+8) of 41
longstrider
bear's endurance
Another double 1s rolled for damage. :P

Corbius Jank |

Round 3
Swift Action Recall Shocking Grasp
SA: Cast Defensively Shocking Grasp and Spellstrike Mouther
Concentration Check (+lev+Int+Trait) : 1d20 + 3 + 3 + 2 ⇒ (13) + 3 + 3 + 2 = 21 Success
Spellstrike Attack DR-5: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 3 + 4d6 - 4 ⇒ (1) + 3 + (4, 6, 5, 1) - 4 = 16 Note I only deducted 4 as my weapon only did 4. Just to be clear :)
Corbius chest heaving from both physical and mental exertion once again digs deep into his memory to recall the forms of his last spell. Continuing to dodge the snapping maws he motions his hand and the smell of ozone once again fills the room. Waiting for another opportunity he plants his rapier deep into the creatures flesh the smell of burning flesh surrounds him once again. Corbius scowls at the order filling his nostrils hoping this final thrust ends the beast.
Current Status
AC 19
HP 26/30
Arcane Pool 2/4
Enhanced Rapier till round 11

Corbius Jank |

Correction Arcane pool is 1/4

Tragershen |

"That was a well fought victory, my friends. I expect we are unlikely to see another, for they are rare abberations." Tragershen will drone on some about them as they check the rest of the room. He'll share everything under the previous spoilers in the process.

DM Stephen |

You go through two sets of double doors, as you open the second pair you hear some arcane words being spoken. Neither seemed to be locked or trapped...beyond the second set of double doors is the person you seek...Ieana!
Judging from this cathedral-like chamber’s decor, this area must have once been a significant temple dedicated to some vile god. To the west, a few steps lead up to a shrine presided over by a ten-foot-high statue of a beautiful, fanged woman, save that instead of arms she possesses two upraised bat-like wings and instead of feet her legs end in talons. She looms over a glistening altar of blood-red stone that seems to weep blood into a trough below; this trough of blood runs the length of the room before disappearing to the east through a set of
bronze bars in front of a wide opening in the wall that drops away into darkness. Stone pillars support the roof 25 feet above, and two dry fountains sit opposite each other against the walls in the middle of the room. Three large alcoves, one to the south and two to the north, contain complex wall carvings. The entire chamber feels unnaturally cold, and now and then strange disembodied whispers slither through the air.
Ieana stands at the altar to the west, she is flanked by two skeletons that appear to be burning as well as two reptile skeletons that you encountered earlier...there are a number of papers in front of her on the altar. She looks up and speaks.
So, there were some survivors from the ships "accident". she grins cruelly, It is the fate of your kind to die as we see fit. You and yours will soon be slaves again, as it should be. I am on the cusp of a great discovery...one that your fragile race has not been able to solve since the sky fell so long ago!
She seems to like to hear herself speak, you can continue the banter from the entrance to the room or make an offsensive move towards her and go into initiative? One thing to note, there seems to be 6 of her standing up there...

Corbius Jank |

Corbius tightens his grip on his rapier at the sight of Ieana
Ieana your great discovery will have to wait for another. You will be paying in blood for the deaths of the others. Corbius snarls at Ieana
Corbius has little intrest in any discourse with the target of their hunt and the killer of the people he was hired to protect.

Mihai Soarta |

As quietly as he might, Mihai touches his hand to Nim's back and intones "Be swift, strike without fear and Sinashakti will see you walk from this place"
If allowed, cast aid on Nim: 1d8 + 4 ⇒ (6) + 4 = 10 temp HP and +1 morale to attack and saves vs fear.

DM Stephen |

As soon as people start grabbing for weapons or starting to cast spells Ieana moves into action as well!
initiative strings:
Nim 1d20 + 1 ⇒ (18) + 1 = 19
Anton 1d20 + 3 ⇒ (13) + 3 = 16
Mihai 1d20 + 0 ⇒ (17) + 0 = 17
Tragershen 1d20 + 3 ⇒ (5) + 3 = 8
Corbrius 1d20 + 3 ⇒ (19) + 3 = 22
Aedalis 1d20 + 4 ⇒ (4) + 4 = 8
Ieana 1d20 + 6 ⇒ (7) + 6 = 13
Skeletons 1d20 + 6 ⇒ (11) + 6 = 17
Order of Combat Round 1:
Corbrius 22
Nim/Wic 19
Skeletons 17a
Mihai 17b
Anton 16
Ieana 13
Aedalis 8a
Tragershen 8b
No spells or weapons have been drawn or cast yet so you can retcon any action. Corbrius and Nim to start the combat. You are not sure of what is in the room yet but could hear her words and Corbrius' response.

Corbius Jank |

Round 1
Free action Activate Black Blade strike
MA: Move to -l4 Draw Rapier
SA: Cast Cats Grace
Corbius draws Asilande which seems to sense the rage within him and glows from some sort of internal energy. Sword held at the ready Corbius strides into the room towards the dais. Stopping he weaves his hand in an intricate pattern and whispers a few words.
Current Status
AC 19+2=21
HP 34/38
Arcane Pool 1/4
Sword Pool 0/1
Bears endurance till Round 21?? I forgot about this in last battle I assume has about 2 min left???
Cats Grace Till round 41
Black Blade Strike till round 11
damage 1d6+4
Ref +6
Fort +7
Acrobatics +8

Niɱ |

Round 1 Init 19
Nim orders Wic into the room to attack (FA) while he himself hangs back, remaining out of sight, and casts a spell (SA cast bull's strength) augmenting his own strength.
Wic races into the room and throws himself at the nearest enemy (MA to -K/1), lunging at one of the reptilian skeletons with his ferocious bite, and trying to pull it down to the ground...
SA attack w/bite: 1d20 + 5 ⇒ (17) + 5 = 22 (vs FF AC)
damage: 1d6 + 3 ⇒ (5) + 3 = 8
free trip: 1d20 + 5 ⇒ (13) + 5 = 18 (vs FF CMD)
attack w/bite: 1d20 + 5 ⇒ (9) + 5 = 14 (vs prone?)
damage: 1d6 + 3 ⇒ (2) + 3 = 5
Current status and effects:
Wicewakan: AC 18 HP 32 of 32
Nim: AC 17 HP 41 (+8) of 41
longstrider expires in 3+ hours
bear's endurance expires in 2 minutes(?)
bull's strength expires in 4 minutes

DM Stephen |

Wic moves up and deftly attacks the skeleton, bringing it to the ground.
The other skeletons seem poised to move forward and attack until Ieana commands them,
Stand your ground until I command you to attack. to the skeleton on the ground, Attack the dog!
claw atk 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22 dam 1d4 + 5 ⇒ (2) + 5 = 7 Hit
claw atk 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15 dam 1d4 + 5 ⇒ (2) + 5 = 7 Miss
bite atk 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24 dam 1d6 + 5 ⇒ (2) + 5 = 7 Hit
Potential Crit:
bite atk 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11 dam 1d6 + 5 ⇒ (3) + 5 = 8 Miss
Wic takes 14 points of damage.
The blood squares are rough terrain. The flaming skeletons are the ones in the rear. Mihai and Anton are up, you can change your actions if you wish.

Anton Green |

Round 1
FA: Inspire courage on self
MA: Move 15' to -L,5
FA: Draw javelin
SA: Throw javelin 30' (DA, IC, PBS): 1d20 + 9 - 2 + 1 + 1 ⇒ (10) + 9 - 2 + 1 + 1 = 19
...Damage: 1d4 + 1 + 4 + 1 + 1 ⇒ (4) + 1 + 4 + 1 + 1 = 11
Emboldened by his own defiant words, Anton moves up behind Corbius, drawing a javelin and throwing it at the sextuplet of Ieanas.
Current Status
34/34 hp, 21 AC
inspire courage 5 rounds, longstrider 5 hours

DM Stephen |

1 is Ieana 1d6 ⇒ 6 one image destroyed
Ieana reaches into your mind and attempts to grasp control of it! Need a DC 18 willpower save. If you fail she commands you to attack Anton.
The skeletons continue to wait for her command. You are not sure what she is doing...she is doing something but you can't tell what it is.
Aedalis and Tragershen to go.