DM Skull's Kingmaker Campaign (Dead) (Inactive)

Game Master Shady_Motives

Chartered by the nobility of Brevoy to explore and conquer the Stolen Lands, will you establish yourself as a new world power or fade into obscurity?


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Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Welcome aboard Shalira.

Actually in my country it is also morning - 10:22AM actually. Wanted to take a look at the thread a tad earlier, but my early morning hours are always kinda hectic.

I believe this rounds up our group, and I see only melees and no ranged ;)


♀ Half-Elf Ranger 1

Speaking of which ... I wonder why I noted a shortbow in my inventory, not a longbow... The money would have been available. I gotta make a few changes there.

EDIT: Fixed... I am assuming that Shalira put her horse into some stable before she explored the city.


Ok so many people stating the same time. I live in Sandhausen, Germany. About an hour south of Frankfurt. Anyone else?


I'm in CDT, but I'm up early during the week because of work.

Edit: more I think about it, its provably just early for me. I'm not a morning person


♀ Half-Elf Ranger 1

Düsseldorf in Germany. At the river Rhine (at which I will probably spend the afternoon for it is a very beautiful autumn day). About 45 car minutes to Venlo at the border in the Netherlands, half an hour north of Cologne.

The next big crossing from my place:
51°12'28.58"N
6°46'38.22"E


Arg I forgot le house rules!

1) All heal spells are modified by the casters total heal skill (min. of 0). Example: Joe Bob has a heal skill of 10. He casts cure light wounds for 1d8+3. Say that gives him an 8. Add his heal skill to that and poof, 18! This represents the casters knowledge of the healing and how to properly channel the healing energy to maximum effect. This applies only to healing spells, wands and staffs.

2) Those wonderful natural 20's are going to become much more valuable. Whenever you roll a natural 20 in various situations it gets added to a pool that you are responsible for keeping track of.

In combat you can use a stored 20 to force any enemy to reroll a single attack they just made. You can also use a 20 to add to a single attack, caster check or skill check. From 1-5th level you roll 1d6 and add that to the total roll. From 6-10th level you roll 2d6 and choose the highest number. From 11th level and higher you roll 3d6 and choose the highest two numbers to add. These can be rolled AFTER you know the result of your initial d20 roll.

The bonuses added to combat and caster checks can also be added to skill checks out of combat in the same progressions.

3) Action points! At 1st level you have 5 actions points. As you level up you can have a maximum of 5+1/2 your level in action points. These action points renew every time you advance a level and only when you advance. For example at 4th level a character would have 7 action points. If this character burns through all of his actions points before advancing to the next level they are gone until 5th level.

What can these action points do? They can be the difference between life and death! Action points can be used at any time to allow you to reroll a check or attack that you just tanked. That means instead of dropping your weapon at the feet of that giant you could possibly critically hit him! Or instead of the guard arresting you he lets you into the sealed city with a wave and a smile! They can be used in combat to also add an extra standard action. This would be enough to attack once or cast a single unmodified spell. At higher levels this would allow a fighter to exceed the maximum of 4 attacks per round with a single weapon or a wizard to cast two spells.

You must choose to use an action point for the purpose of rerolling BEFORE you know the result of that roll.

Action points can only be used once per round.

4) Spell craft checks are also a bit different in my world. Any caster modifies their spellcraft check by their primary caster attribute, not just intelligence. This means that wizards add their int, sorcerers and paladins add cha and clerics, druids and rangers add their wisdom.


These rules are also posted on the campaign description tab.


@ Shalira: Thats a good 2-3 hours north of me.

Sovereign Court

Male Human
Stats:
Lv 1 HP: 14/48, AC: 18/T: 11/FF: 16 - Perception: +7 - Initiative: +2 - F: +5 / R: +2/ W: +3 - CMB: +6 - CMD: 18, Speed: 20
DM Skull wrote:

Arg I forgot le house rules!

1) All heal spells are modified by the casters total heal skill (min. of 0). Example: Joe Bob has a heal skill of 10. He casts cure light wounds for 1d8+3. Say that gives him an 8. Add his heal skill to that and poof, 18! This represents the casters knowledge of the healing and how to properly channel the healing energy to maximum effect. This applies only to healing spells, wands and staffs.

Is that bonus from Heal skill per die of healing, or added on to the total healing of the spell?

Quote:


2) Those wonderful natural 20's are going to become much more valuable. Whenever you roll a natural 20 in various situations it gets added to a pool that you are responsible for keeping track of.

In combat you can use a stored 20 to force any enemy to reroll a single attack they just made. You can also use a 20 to add to a single attack, caster check or skill check. From 1-5th level you roll 1d6 and add that to the total roll. From 6-10th level you roll 2d6 and choose the highest number. From 11th level and higher you roll 3d6 and choose the highest two numbers to add. These can be rolled AFTER you know the result of your initial d20 roll.

The bonuses added to combat and caster checks can also be added to skill checks out of combat in the same progressions.

Can you store any natural 20? From a skill check? Or is it only stored from attack rolls? For instance; a character working during a week of downtime on forging a sword making craft checks per day. If he rolls two 20s on the crafting does that count?

Mock combat 20s? Like if Mikhail and another character had a sparring session with nonlethal weapons, would 20s accumulated there count? Just want to make sure I grok all this.

Quote:

3) Action points! At 1st level you have 5 actions points. As you level up you can have a maximum of 5+1/2 your level in action points. These action points renew every time you advance a level and only when you advance. For example at 4th level a character would have 7 action points. If this character burns through all of his actions points before advancing to the next level they are gone until 5th level.

What can these action points do? They can be the difference between life and death! Action points can be used at any time to allow you to reroll a check or attack that you just tanked. That means instead of dropping your weapon at the feet of that giant you could possibly critically hit him! Or instead of the guard arresting you he lets you into the sealed city with a wave and a smile!...

Just making sure these are only used for rerolls? Juggling preconceptions of PF Hero Points and hwo Action Points worked in Eberron against this. If so, it's nice and simplistic!


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Hmmmm, I think I LIKE the house rules. But now you got me wondering how hard will our challenges be ;)

I am on GMT Time, so I guess it is -1 hour in what relates to Germany.


Female Human Sorcerer(Fey) 1
Spoiler:
HP: 7/7, AC: 14 T: 14 FF: 10, Fort: +1 Ref + 4 Will +3, Perception +2

I went and made the changes to my spellcraft check and added the Action points so i can track them. And apparently i messed up on some of my skill bonuses listed on my profile. Fixed those too.


Yeah, DM Skull and I have played a couple campaigns that involve all the rules he just rattled off and we fell in love with them.

@Mikhail: I would normally say that the 20 pool would just be from 20s that you roll during a combat encounter, but that is DM Skull's perogative whether to give you more or less chances to fill your pool. :)

@Reknar: It does seem a bit melee heavy, but I am sure you guys can manage to compensate.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

@Adrian: I'm sure we WILL compensate ;)

But still, I don't think it would be shocking to have Reknar re-crunched as a more Archery oriented character - it does not clash with his concept, backstory or personality, and could easily fit the group. Hence, I was insisting so much with everyone about the ranged thing :D


To keep it under control only 20's that result in scenarios I instigate (such as combat or you attempting to make the high enough spellcraft check to craft an item) will count. Do all the mock combat you want but those 20's will not count. Otherwise the system would be broken.

Yes action points are for PCs, the 20's are for NPCs (for combat and such). You cannot use an action point to force an NPC to do anything except as an extension of say a diplomacy skill that has been rerolled or done as a second standard action in combat.

And you cannot gain 20's from the take 20 on a skill. These will only be 20's gained from a natural roll of a d20.

And to be on the safe side any time you aren't sure just ask.

And the heal skill is added to the total, not per die.


@Reknar: Well you do have a couple people that can be ranged, but if you feel that you need to be another then I am sure it will be good. Then again you do seem like quite the weapon master and collector of things that hurt.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

You know what? I think you are right - as much as it would be safer to say no, truth is that Reknar is really used to be in the brunt of things, getting his hands dirty where all the hurt is.

And for that reason, I am sticking to my guns ;)


Female Human Sorcerer(Fey) 1
Spoiler:
HP: 7/7, AC: 14 T: 14 FF: 10, Fort: +1 Ref + 4 Will +3, Perception +2

While i'm thinking of it, it says in the guide that most of the humans from Brevoy are Teldan. Do I need to add any language associated with that culture to my list?


They are of taldan descent but not pure blood. Ok a brief note about languages since this might come up.

Every culture has their own ethnic language. Elves and dwarves and such would have a language that evolved completely seperate from other races due to their isolation during their first few thousand years. Humans on this continent all have a language that evolved from the great Aslant language that is now considered a dead or extremely rare language. So you might find words that are similar but the greater distance between countries results in completely different languages. Common is the trade language that most races rely on but there are dozens of distinct languages.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Reknar has got a few languages tucked under his belt - if one would want to speak the local language with more proficiency, what would it be?


Hallit, skald and varisian are the human languages in this region.

Sovereign Court

Male Human
Stats:
Lv 1 HP: 14/48, AC: 18/T: 11/FF: 16 - Perception: +7 - Initiative: +2 - F: +5 / R: +2/ W: +3 - CMB: +6 - CMD: 18, Speed: 20
DM Skull wrote:

To keep it under control only 20's that result in scenarios I instigate (such as combat or you attempting to make the high enough spellcraft check to craft an item) will count. Do all the mock combat you want but those 20's will not count. Otherwise the system would be broken.

Yes action points are for PCs, the 20's are for NPCs (for combat and such). You cannot use an action point to force an NPC to do anything except as an extension of say a diplomacy skill that has been rerolled or done as a second standard action in combat.

And you cannot gain 20's from the take 20 on a skill. These will only be 20's gained from a natural roll of a d20.

And to be on the safe side any time you aren't sure just ask.

And the heal skill is added to the total, not per die.

Thanks for the quick answer!

Sovereign Court

Male Human
Stats:
Lv 1 HP: 14/48, AC: 18/T: 11/FF: 16 - Perception: +7 - Initiative: +2 - F: +5 / R: +2/ W: +3 - CMB: +6 - CMD: 18, Speed: 20

Oh it's Varisian here, not Taldan? I'll update that on my sheet.


There is no taldan language, it was an empire.

Edit: Common IS taldan.


Female Human Sorcerer(Fey) 1
Spoiler:
HP: 7/7, AC: 14 T: 14 FF: 10, Fort: +1 Ref + 4 Will +3, Perception +2

So would i have one of the regional languages since in am from near the Gronzi Forest? It so which one?


Hallit is kind of like russian, skald is like a norse language. But those are both spoken further north so I would say for the southern parts they speak varisian.

Sovereign Court

Male Human
Stats:
Lv 1 HP: 14/48, AC: 18/T: 11/FF: 16 - Perception: +7 - Initiative: +2 - F: +5 / R: +2/ W: +3 - CMB: +6 - CMD: 18, Speed: 20
DM Skull wrote:

There is no taldan language, it was an empire.

Edit: Common IS taldan.

Oh, oh. For some reason I assumed there were multiple "Common" tongues. Common (taldan), Common (varisian) and Common (tian). Gotcha, gotcha.


Reknar wrote:

Hmmmm, I think I LIKE the house rules. But now you got me wondering how hard will our challenges be ;)

I am on GMT Time, so I guess it is -1 hour in what relates to Germany.

Technically only if you ignore the hour of daylight saving. ;) I suppose you mean British Summer Time (BST) http://en.wikipedia.org/wiki/British_Summer_Time , not GMT.


With the changed house rules I am consiering to move my two points racial bonus on attributes to wisdom instead of strength... Ah. Whatever. I am gonna leave it where it is. 16 is enough for a ranger.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Correct, I'm on BST ;)


Then i'll take it as safe to say I know Varisian then. If not let me know.


Give me a moment to catch up and do something! :D Two new posts while I was considering mine. Quite the opposite of the German language forums where I use to hang around apart from this.


I'm starting to think I'm the odd-ball out here on timezone lol


@Kana: You're not the only one, I happen to be stateside myself.


@Feuerrabe Don't forget to change your alias you posted with. Didn't want you to forget and not remember till it's too late.


♀ Half-Elf Ranger 1

Good you mention it. :)


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Would love to continue the RPG for the time being, but I need to leave for a couple of hours (Yeah, who said I should go back to school after being all grown up...? But it is almost done).

Will come back later to check on the developments ;)


Female Human Sorcerer(Fey) 1
Spoiler:
HP: 7/7, AC: 14 T: 14 FF: 10, Fort: +1 Ref + 4 Will +3, Perception +2
Shalira Lebeda wrote:
"I am gonna do this, no matter what. Do you?"

Something about the wording/Phrasing here is confusing me. I take it she's asking about going on the expedition? Maybe i just overlooked something.


Aleidi wrote:
Shalira Lebeda wrote:
"I am gonna do this, no matter what. Do you?"
Something about the wording/Phrasing here is confusing me. I take it she's asking about going on the expedition? Maybe i just overlooked something.

I am going to have to agree. Is it meant to be "Will you?"


Well, given the context "Are you going to do this as well?" or "Do you want to do this as well?" Would have been entirely correct. She deliberately doesn't use a full sentence. It's just what she says... "Will you?" sounds like a request to do something at once.

Are there any Gnomes around? Shalira is still suspecting the Ghost Sound was a Gnome prank.


Yeah i kinda gather what it meant but at the same time it didn't read right to me. Not that it's a big deal, just wanted to make sure i understood. I guess i missed where she said she was headed south and that's why it confused me.


♀ Half-Elf Ranger 1

I dunno. I am still around and could react... but I think it might be best to give others time to react first. What do you think?

Gnome and Sylvan are very similar languages. You would likely recognize it as what it is. Like someone speaking Spanish to another who understands only Portuguese or Dutch to someone who understands German.


But at the same time would she understand it? I did make the assumption that she caught from tone and reaction and a few similar wards the jist of what was said.

I'm not exactly an expert on how all the languages relate. I just knew she didn't speak it, and tried to have her react accordingly. Revising it now.


I didn't mean to criticize you. :) I just wanted to mention it in case you didn't know. If you say it sounds like gibberish to you that's just what it does.


Oh it's fine! Thanks for letting me know ^^ It makes it easier to say she grasp what was being said in a rough context but not what was actually said. Sylvan is pretty much the one language my group(s) never seem to use. There is always room to grow in your knowledge of something.

Im trying to decide if i should respond now, or wait for others to post some more.


I am trying to decide whether I should watch Batman Begins or The Lord of the Rings now... ^^

Well, I think I'll post something brief to Mikhail's last remark.


It helps creativity when you eat something more then once every 12 hours. Alright let's see what I can whip up for y'all.


I so want there to be a gnome. Could be funny with Shalira going after the gnome. I can just picture that poor innocent (or not so innocent) gnome.


Shalira would only seriously go after a Gnome if she had a dimishment potion. Or the gnome an enlargment potion. ;) Shalira isn't angry, she feels like being challanged to play a game.


Ah, well that's kinda what Aliedi was doing in the first place XD so this could go interesting between the two of them.


Btw. how is Aleida pronounced? Three or four syllabils?

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