| Reknar |
Welcome aboard Shalira.
Actually in my country it is also morning - 10:22AM actually. Wanted to take a look at the thread a tad earlier, but my early morning hours are always kinda hectic.
I believe this rounds up our group, and I see only melees and no ranged ;)
| Shalira Lebeda |
Düsseldorf in Germany. At the river Rhine (at which I will probably spend the afternoon for it is a very beautiful autumn day). About 45 car minutes to Venlo at the border in the Netherlands, half an hour north of Cologne.
The next big crossing from my place:
51°12'28.58"N
6°46'38.22"E
| DM Skull |
Arg I forgot le house rules!
1) All heal spells are modified by the casters total heal skill (min. of 0). Example: Joe Bob has a heal skill of 10. He casts cure light wounds for 1d8+3. Say that gives him an 8. Add his heal skill to that and poof, 18! This represents the casters knowledge of the healing and how to properly channel the healing energy to maximum effect. This applies only to healing spells, wands and staffs.
2) Those wonderful natural 20's are going to become much more valuable. Whenever you roll a natural 20 in various situations it gets added to a pool that you are responsible for keeping track of.
In combat you can use a stored 20 to force any enemy to reroll a single attack they just made. You can also use a 20 to add to a single attack, caster check or skill check. From 1-5th level you roll 1d6 and add that to the total roll. From 6-10th level you roll 2d6 and choose the highest number. From 11th level and higher you roll 3d6 and choose the highest two numbers to add. These can be rolled AFTER you know the result of your initial d20 roll.
The bonuses added to combat and caster checks can also be added to skill checks out of combat in the same progressions.
3) Action points! At 1st level you have 5 actions points. As you level up you can have a maximum of 5+1/2 your level in action points. These action points renew every time you advance a level and only when you advance. For example at 4th level a character would have 7 action points. If this character burns through all of his actions points before advancing to the next level they are gone until 5th level.
What can these action points do? They can be the difference between life and death! Action points can be used at any time to allow you to reroll a check or attack that you just tanked. That means instead of dropping your weapon at the feet of that giant you could possibly critically hit him! Or instead of the guard arresting you he lets you into the sealed city with a wave and a smile! They can be used in combat to also add an extra standard action. This would be enough to attack once or cast a single unmodified spell. At higher levels this would allow a fighter to exceed the maximum of 4 attacks per round with a single weapon or a wizard to cast two spells.
You must choose to use an action point for the purpose of rerolling BEFORE you know the result of that roll.
Action points can only be used once per round.
4) Spell craft checks are also a bit different in my world. Any caster modifies their spellcraft check by their primary caster attribute, not just intelligence. This means that wizards add their int, sorcerers and paladins add cha and clerics, druids and rangers add their wisdom.
Mikhail Vaughn-Sarovik
|
Arg I forgot le house rules!
1) All heal spells are modified by the casters total heal skill (min. of 0). Example: Joe Bob has a heal skill of 10. He casts cure light wounds for 1d8+3. Say that gives him an 8. Add his heal skill to that and poof, 18! This represents the casters knowledge of the healing and how to properly channel the healing energy to maximum effect. This applies only to healing spells, wands and staffs.
Is that bonus from Heal skill per die of healing, or added on to the total healing of the spell?
2) Those wonderful natural 20's are going to become much more valuable. Whenever you roll a natural 20 in various situations it gets added to a pool that you are responsible for keeping track of.In combat you can use a stored 20 to force any enemy to reroll a single attack they just made. You can also use a 20 to add to a single attack, caster check or skill check. From 1-5th level you roll 1d6 and add that to the total roll. From 6-10th level you roll 2d6 and choose the highest number. From 11th level and higher you roll 3d6 and choose the highest two numbers to add. These can be rolled AFTER you know the result of your initial d20 roll.
The bonuses added to combat and caster checks can also be added to skill checks out of combat in the same progressions.
Can you store any natural 20? From a skill check? Or is it only stored from attack rolls? For instance; a character working during a week of downtime on forging a sword making craft checks per day. If he rolls two 20s on the crafting does that count?
Mock combat 20s? Like if Mikhail and another character had a sparring session with nonlethal weapons, would 20s accumulated there count? Just want to make sure I grok all this.
3) Action points! At 1st level you have 5 actions points. As you level up you can have a maximum of 5+1/2 your level in action points. These action points renew every time you advance a level and only when you advance. For example at 4th level a character would have 7 action points. If this character burns through all of his actions points before advancing to the next level they are gone until 5th level.
What can these action points do? They can be the difference between life and death! Action points can be used at any time to allow you to reroll a check or attack that you just tanked. That means instead of dropping your weapon at the feet of that giant you could possibly critically hit him! Or instead of the guard arresting you he lets you into the sealed city with a wave and a smile!...
Just making sure these are only used for rerolls? Juggling preconceptions of PF Hero Points and hwo Action Points worked in Eberron against this. If so, it's nice and simplistic!
| Reknar |
Hmmmm, I think I LIKE the house rules. But now you got me wondering how hard will our challenges be ;)
I am on GMT Time, so I guess it is -1 hour in what relates to Germany.
| Aleidi |
I went and made the changes to my spellcraft check and added the Action points so i can track them. And apparently i messed up on some of my skill bonuses listed on my profile. Fixed those too.
| Adrian Grimm |
Yeah, DM Skull and I have played a couple campaigns that involve all the rules he just rattled off and we fell in love with them.
@Mikhail: I would normally say that the 20 pool would just be from 20s that you roll during a combat encounter, but that is DM Skull's perogative whether to give you more or less chances to fill your pool. :)
@Reknar: It does seem a bit melee heavy, but I am sure you guys can manage to compensate.
| Reknar |
@Adrian: I'm sure we WILL compensate ;)
But still, I don't think it would be shocking to have Reknar re-crunched as a more Archery oriented character - it does not clash with his concept, backstory or personality, and could easily fit the group. Hence, I was insisting so much with everyone about the ranged thing :D
| DM Skull |
To keep it under control only 20's that result in scenarios I instigate (such as combat or you attempting to make the high enough spellcraft check to craft an item) will count. Do all the mock combat you want but those 20's will not count. Otherwise the system would be broken.
Yes action points are for PCs, the 20's are for NPCs (for combat and such). You cannot use an action point to force an NPC to do anything except as an extension of say a diplomacy skill that has been rerolled or done as a second standard action in combat.
And you cannot gain 20's from the take 20 on a skill. These will only be 20's gained from a natural roll of a d20.
And to be on the safe side any time you aren't sure just ask.
And the heal skill is added to the total, not per die.
| Reknar |
You know what? I think you are right - as much as it would be safer to say no, truth is that Reknar is really used to be in the brunt of things, getting his hands dirty where all the hurt is.
And for that reason, I am sticking to my guns ;)
| DM Skull |
They are of taldan descent but not pure blood. Ok a brief note about languages since this might come up.
Every culture has their own ethnic language. Elves and dwarves and such would have a language that evolved completely seperate from other races due to their isolation during their first few thousand years. Humans on this continent all have a language that evolved from the great Aslant language that is now considered a dead or extremely rare language. So you might find words that are similar but the greater distance between countries results in completely different languages. Common is the trade language that most races rely on but there are dozens of distinct languages.
| Reknar |
Reknar has got a few languages tucked under his belt - if one would want to speak the local language with more proficiency, what would it be?
Mikhail Vaughn-Sarovik
|
To keep it under control only 20's that result in scenarios I instigate (such as combat or you attempting to make the high enough spellcraft check to craft an item) will count. Do all the mock combat you want but those 20's will not count. Otherwise the system would be broken.
Yes action points are for PCs, the 20's are for NPCs (for combat and such). You cannot use an action point to force an NPC to do anything except as an extension of say a diplomacy skill that has been rerolled or done as a second standard action in combat.
And you cannot gain 20's from the take 20 on a skill. These will only be 20's gained from a natural roll of a d20.
And to be on the safe side any time you aren't sure just ask.
And the heal skill is added to the total, not per die.
Thanks for the quick answer!
Mikhail Vaughn-Sarovik
|
There is no taldan language, it was an empire.
Edit: Common IS taldan.
Oh, oh. For some reason I assumed there were multiple "Common" tongues. Common (taldan), Common (varisian) and Common (tian). Gotcha, gotcha.
| Feuerrabe |
Hmmmm, I think I LIKE the house rules. But now you got me wondering how hard will our challenges be ;)
I am on GMT Time, so I guess it is -1 hour in what relates to Germany.
Technically only if you ignore the hour of daylight saving. ;) I suppose you mean British Summer Time (BST) http://en.wikipedia.org/wiki/British_Summer_Time , not GMT.
| Reknar |
Would love to continue the RPG for the time being, but I need to leave for a couple of hours (Yeah, who said I should go back to school after being all grown up...? But it is almost done).
Will come back later to check on the developments ;)
| Aleidi |
"I am gonna do this, no matter what. Do you?"
Something about the wording/Phrasing here is confusing me. I take it she's asking about going on the expedition? Maybe i just overlooked something.
| Feuerrabe |
Well, given the context "Are you going to do this as well?" or "Do you want to do this as well?" Would have been entirely correct. She deliberately doesn't use a full sentence. It's just what she says... "Will you?" sounds like a request to do something at once.
Are there any Gnomes around? Shalira is still suspecting the Ghost Sound was a Gnome prank.
| Shalira Lebeda |
I dunno. I am still around and could react... but I think it might be best to give others time to react first. What do you think?
Gnome and Sylvan are very similar languages. You would likely recognize it as what it is. Like someone speaking Spanish to another who understands only Portuguese or Dutch to someone who understands German.
| Kana |
But at the same time would she understand it? I did make the assumption that she caught from tone and reaction and a few similar wards the jist of what was said.
I'm not exactly an expert on how all the languages relate. I just knew she didn't speak it, and tried to have her react accordingly. Revising it now.
| Kana |
Oh it's fine! Thanks for letting me know ^^ It makes it easier to say she grasp what was being said in a rough context but not what was actually said. Sylvan is pretty much the one language my group(s) never seem to use. There is always room to grow in your knowledge of something.
Im trying to decide if i should respond now, or wait for others to post some more.