DM Salsa Presents: Nordholm - Dawn of Dragons (Inactive)

Game Master AdamWarnock

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Kassen Battle Maps

Status:

Nasty Kitty: 24 Damage

GM Screen:

Bite vs. Ylva: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d6 + 7 ⇒ (4) + 7 = 11

Claw 1 vs. Ylva: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d4 + 7 ⇒ (4, 4) + 7 = 15

Claw 2 vs. Ylva: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 2d4 + 7 ⇒ (3, 2) + 7 = 12

The beast roars in fury as Ylva mauls it. Bleeding and enraged it turns on Arradir's faithful hound and tries to return the favor. With lightning speed it clamps down on Ylva's back and tosses her in the air before batting her around like a kitten with a mouse. Ylva yelps in pain as she slams into the floor and adds a new blood stain to the stone.

"You think yourself clever, huntsman," the beast asks Arradir in a dark, rumbling basso growl. "I have killed many like you. one or many, it does not matter. You will all die here and I will feast well tonight."

Everyone's up. Ylva's at -2 HP and bleeding out.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

With a snarled oath Yngvild turns and shoots at the creature, nocking another arrow.

1d20 + 7 ⇒ (12) + 7 = 19
1d8 + 1 ⇒ (7) + 1 = 8


Male Half-Elf Armorist (Soaring Blade) 4; AC 19, touch 12, flat-footed 17, CMD 18*; HP 30/36; SP 8/8; Fort +7*, Ref +4*, Will +6*; Initiative +5*; Perception +11, Sense Motive +10

Staying away from the beast's reach, at least for now, Vaenathis' hands move as he directs the conjured greatsword to flank their monstrous foe and strike.

"There is some magic protecting that woman," he calls out, noticing arcane symbols on the beams of the balconies. "At least I think that is what it does..."

Melee attack (bound +1 greatsword): 1d20 + 9 ⇒ (12) + 9 = 21, +2 if flanking
Damage (slashing): 3d6 + 5 ⇒ (2, 2, 2) + 5 = 11

Perception: 1d20 + 11 ⇒ (11) + 11 = 22
Spellcraft: 1d20 + 11 ⇒ (7) + 11 = 18


Dwarf Encanter 4 | HP 44/46 / AC HP 5/27 | AC 9 T 8 FF 9 | Fort 7 Ref 0 Will 10 | Initiative -2

Assuming magic skill is either caster level + casting stat or spellcraft.

Magic skill: 1d20 + 9 ⇒ (18) + 9 = 27

If I was right:
Kresh's smirk at having bypassed their wards is short lived as Ylva is defeated easily. Looking around, he extends a finger towards the closest person to the beast, bolstering their life force. 9 temp HP to Arradir

Gore: 1d20 + 10 ⇒ (3) + 10 = 13
DamGe: 1d20 + 14 ⇒ (7) + 14 = 21


Kassen Battle Maps

It's from the Spheres of Power. It's like the magic equivalent of the Combat Maneuver Bonus, and you nailed it.

Vaen:

Indeed, there is a barrier protecting the woman. It's not perfect, however. Damaging the symbols will weaken the barrier.

In game mechanics, if you hit an AC 5 while attacking the symbols and deal 1 point of damage more than the hardness of the wood (wood has hardness 2 I think) then the symbol is deactivated. Each symbol increases the odds of missile weapons getting through by 25% and decreases the DC of the MSB check to get magic through by 5.
Currently, there is a 0% chance that mundane attacks will penetrate and you need a DC25 MSB check to get through.

The smirking and laughter from the balconies is also short lived as an angry bull suddenly appears and bellows as it charges Lady Arvina. She screams in agony as one of the horns gores her in the belly.


Male Skinwalker Cavalier 4 | HP 21/44 | AC 17, touch 12, FF 15; CMD 19 | Fort +8, Ref +4, Will +5 | Init +2, Perception +9 (low-light vision)

Arradir howls in rage as the beast assaults his companion, and he thrusts forward with his spear, all his weight behind the blow. Words could not capture the pain in his shout, nor the hate in his eyes. (I should also mention: because of the Order of the Dragon, the party gets a +2 circumstance bonus on melee attack rolls against the target of Arradir's challenge as long as he's threatening it--in this case, the beast.)

Attack, Challenge: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d8 + 5 + 4 ⇒ (7) + 5 + 4 = 16

EDIT: Ylva Stabilize: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12


M Dwarf Hedgwitch 4 (Triple Goddess) | HP: 38/38 | AC: 17; T: 12; FF: 15 | Fort: +6; Ref: +4; Will: +10 (+2 to saves vs Magic/SLAs/Poisons) | Darkvision 60'; Initiative: +3; Perception: +13

Focusing on the beast, Rodok traces a pattern into the air, and hurls a ball of energy at the beast, before moving forward a bit to be closer to the others and reactivating the calming light his aura.

Skilled Casting, DC 19: 1d20 + 10 ⇒ (17) + 10 = 27 Passed, full CL
Ranged Touch, -4 as it's engaged in melee: 1d20 + 5 + 2 - 4 ⇒ (9) + 5 + 2 - 4 = 12
Fort Save DC 17, or it's exhausted for 4 minutes, if the 12 hits.[ooc]

[ooc]Aura of the Moon, 3 Temp HP for everyone, that refreshes on my turn.


Kassen Battle Maps

@Rodok:Just misses sadly.

@Kresh: You still need to post your actions this round.

@Everyone: If you haven't already, I need to you put your HP, AC, Saves, Perception, and Initiative in the tagline for your profile. Also, if you have abilities that call for a save, please list the DC. If I have to GMPC you, and I have to go calculate it myself, I'm going to to just have you delay. I'd rather spend my time writing up a good post rather than calculating things that should be clearly listed on your character sheet.

Waiting on Kresh. Schandra is going to delay.


Dwarf Encanter 4 | HP 44/46 / AC HP 5/27 | AC 9 T 8 FF 9 | Fort 7 Ref 0 Will 10 | Initiative -2

Kresh once again places his hands on the floor, causing the ground under the beast to toss and turn. All the while Kruuh continues to gore their hostess.

Trip: 1d20 + 10 ⇒ (11) + 10 = 21

Gore: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 2d6 + 14 ⇒ (2, 3) + 14 = 19


Kassen Battle Maps

GM Screen:

Bite vs. Arradir: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d8 + 7 ⇒ (2) + 7 = 9
Claw 1 vs. Arradir: 1d20 + 12 ⇒ (2) + 12 = 14
Claw 2 vs. Arradir: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 2d4 + 7 ⇒ (1, 1) + 7 = 9

Guard 1 Spear vs. Kruuh (Flank): 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Guard 2 Spear vs. Kruuh (Flank): 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Guard 3 Spear vs. Kruuh (Flank): 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Guard 4 Spear vs. Kruuh (Flank): 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26

Guard 5 Crossbow vs. Kruuh (Melee): 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
Guard 6 Crossbow vs. Kruuh (Melee): 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1

Damage: 2d8 + 6 ⇒ (2, 6) + 6 = 14


Status:

Lady Arvina: 40 Damage
Nasty Kitty: 51 Damage

Schandra grabs Galeria and tries to help the young woman find cover. Wasn't thinking about Galeria when I said she was going to delay.

Kresh's attempt to disturb the beast's footing is meet with failure. Its four legs more than able to handle the shifting ground. From the looks of it, the dwarf really will have to give his best effort to topple the beast. [ooc]You'd need to natural 20 to trip it, Kresh.

Rodok's spell barely misses the beast as it ducks underneath it. Yngvild's arrow fails to pierce its hide, but Vaen and Arradir manage to wound the beast. Though it is obviously badly hurt, it still has plenty of fight left as it turns on Arradir and tries to maul him.

Arradir takes 18 points of damage.

Meanwhile, on the balcony above, Lady Arvina retreats from the enraged bull. Two guards escort her while four move to stab at the beast with spears and the other two use crossbows to attack Kruuh from where they stand. As they stab and shoot at him, Lady Arvina makes it to the door, barely able to walk.

Lady Arvina withdraws, No Attack of Opportunity. She will exit the field of combat next turn. Note that she's turned a corner on the balcony as have her escorts.

Kruuh takes 14 points of damage

Party is up.


Dwarf Encanter 4 | HP 44/46 / AC HP 5/27 | AC 9 T 8 FF 9 | Fort 7 Ref 0 Will 10 | Initiative -2

"I may be old, but I still got my place on the front lines!" Kresh yells as he draws his dagger and blinks into a flank with Arradir. "Arradir! Finish it, its badly wounded! Kruuh, get the beast! Get him!" Kresh does his best to harry the beast as he makes the call outs.


Male Half-Elf Armorist (Soaring Blade) 4; AC 19, touch 12, flat-footed 17, CMD 18*; HP 30/36; SP 8/8; Fort +7*, Ref +4*, Will +6*; Initiative +5*; Perception +11, Sense Motive +10

"The symbols! Destroy them and the protective magic will fail," Vaenathis calls out to the others, at the same time using his greatsword to attack the beast once again.

Melee attack (bound +1 greatsword): 1d20 + 9 ⇒ (7) + 9 = 16, +2 if flanking
Damage (slashing): 3d6 + 5 ⇒ (5, 3, 1) + 5 = 14


Male Skinwalker Cavalier 4 | HP 21/44 | AC 17, touch 12, FF 15; CMD 19 | Fort +8, Ref +4, Will +5 | Init +2, Perception +9 (low-light vision)

Arradir grunts and staggers under the beast's assault, but his anger drives him on. Almost without hearing Kresh's words, the man stabs forward with his spear again.

Attack; Challenge, Flanking: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Damage: 1d8 + 5 + 4 ⇒ (5) + 5 + 4 = 14


Kassen Battle Maps

Waiting on Rodok and Yngvild. Kresh, Kruuh is currently up in the balcony. Even enraged, he's not going to jump down without some kind of an impressive handle animal check.


Dwarf Encanter 4 | HP 44/46 / AC HP 5/27 | AC 9 T 8 FF 9 | Fort 7 Ref 0 Will 10 | Initiative -2

I am aware, its more that I'm trying to keep him from chasing lady Arvina. Though if I'm doing that I suppose attacking the guards attacking him would be a better idea, mind if I retcon?


Kassen Battle Maps

Ah, okay. I wasn't sure what you were asking. Yes, you can modify your action.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Yngvild fires a shot at the beast, hoping to put it down quickly.

1d20 + 7 ⇒ (11) + 7 = 18
1d8 + 1 ⇒ (7) + 1 = 8


Dwarf Encanter 4 | HP 44/46 / AC HP 5/27 | AC 9 T 8 FF 9 | Fort 7 Ref 0 Will 10 | Initiative -2

Gore: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 2d6 + 14 ⇒ (6, 3) + 14 = 23


Looking up at the symbols that had been pointed out to her Schandra gathers the magical fire within her and hurls it at the symbols near where the "lady" had been. She knew that, if she could succeed, she could start getting them all up there and away from the thing attacking them.

fire blast: 1d20 + 5 ⇒ (8) + 5 = 133d6 ⇒ (1, 5, 4) = 10


Kassen Battle Maps

Just waiting on Rodok.


M Dwarf Hedgwitch 4 (Triple Goddess) | HP: 38/38 | AC: 17; T: 12; FF: 15 | Fort: +6; Ref: +4; Will: +10 (+2 to saves vs Magic/SLAs/Poisons) | Darkvision 60'; Initiative: +3; Perception: +13

"Damned thing, quit moving so MUCH, whatever ya' are!" Rodok curses, throwing another ball of energy at the beast.

Skilled casting, DC 19: 1d20 + 10 ⇒ (11) + 10 = 21

Ranged Touch: 1d20 + 3 ⇒ (10) + 3 = 13
Fort Save DC 17, or it's exhausted for 4 minutes, if it hits. Also, temp HP refreshes!


Kassen Battle Maps

GMPCing Rodok

Skilled Casting, DC 19: 1d20 + 10 ⇒ (8) + 10 = 18 Missed. CL-1
Exhausting Strike Fort DC17: 1d20 + 5 + 2 - 4 ⇒ (14) + 5 + 2 - 4 = 17

Still hit, but the kitty still made his save.

GM Screen:

Nasty Kitty Fort: 1d20 + 11 ⇒ (19) + 11 = 30 saves

Kitty Bite vs Arradir: 1d20 + 12 - 1 ⇒ (5) + 12 - 1 = 16
Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Kitty Claw 1 vs Arradir: 1d20 + 12 - 1 ⇒ (14) + 12 - 1 = 25
Damage: 2d4 + 7 ⇒ (3, 2) + 7 = 12
Kitty Claw 2 vs Arradir: 1d20 + 12 - 1 ⇒ (12) + 12 - 1 = 23
Damage: 2d4 + 7 ⇒ (4, 1) + 7 = 12

Guard 1 Spear vs. Kruuh: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Guard 2 Spear vs. Kruuh: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Guard 3 Spear vs. Kruuh: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Guard 4 Spear vs. Kruuh: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20

Guard 5 Crossbow vs. Kruuh (Melee): 1d20 + 2 - 4 ⇒ (11) + 2 - 4 = 9
Guard 5 Crossbow vs. Kruuh (Melee): 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16

Elite Guards Arrival: 1d3 + 1 ⇒ (3) + 1 = 4

Status:

Lady Arvina: 40 Damage
Nasty Kitty: 51 Damage

The barrier flashes white then seems to crackle with sparks. A spiderweb of cracks seems to appear from nowhere and the magic thrums discordantly as one of the symbols is destroyed by Schandra's fire.

Sadly, other than Rodok touching the monstrous beast with his deathly cold magics, the party failed to deal any damage to the fiendish feline as it mauls Arradir. The guards have little more luck, all of them failing to do more than irritate Kruuh. The two escorting Lady Arvina guide her down the passage and begin calling for aid.

Party up. Arradir takes 24 damage


Male Half-Elf Armorist (Soaring Blade) 4; AC 19, touch 12, flat-footed 17, CMD 18*; HP 30/36; SP 8/8; Fort +7*, Ref +4*, Will +6*; Initiative +5*; Perception +11, Sense Motive +10

"I so understand your frustration, friend Rodok," Vaen says with a sigh as his own attack misses once again.

Melee attack (bound +1 greatsword): 1d20 + 9 ⇒ (6) + 9 = 15, +2 if flanking
Damage (slashing): 3d6 + 5 ⇒ (3, 2, 6) + 5 = 16

Sigh... Methinks I should perhaps sacrifice some dice to the gods or something...


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

It's cracking, keep it up!"[/b] Yngvild yells turning to look at the beast proceeding to maul her new companions. With a growled curse she drops her bow, drawing both axes in a blur of motion and taking a step toward it, swinging with both blades.

Battleaxe: 1d20 + 7 ⇒ (9) + 7 = 16
1d8 + 4 ⇒ (7) + 4 = 11

Cold Iron handaxe: 1d20 + 6 ⇒ (1) + 6 = 7
1d6 + 3 ⇒ (2) + 3 = 5

Drop bow and quickdraw axes. If I can't get within striking distance in a 5ft step than will only make move and 1st attack


Male Skinwalker Cavalier 4 | HP 21/44 | AC 17, touch 12, FF 15; CMD 19 | Fort +8, Ref +4, Will +5 | Init +2, Perception +9 (low-light vision)

Don't forget the +2 to melee attacks, folks. Although it may go away soon if Arradir drops.

Somehow, Arradir remains standing despite the ferocious claws and teeth of the beast. Perhaps he's a great warrior, or maybe he's simply driven by anger and desperation. Whatever the case, he howls and lunges again.

Attack; Challenge, Flanking: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
Damage: 1d8 + 5 + 4 ⇒ (1) + 5 + 4 = 10


Dwarf Encanter 4 | HP 44/46 / AC HP 5/27 | AC 9 T 8 FF 9 | Fort 7 Ref 0 Will 10 | Initiative -2

Kresh moves around the creature towards Arradir, should the creature strike at him he blinks to Arradir's side.

"Fight on my friend! You have victory at your fingertips!" Arradir feels lightly refreshed as Kresh yells his words of inspiration, his wounds close and the scent of fresh dirt and the feeling of bountiful sunlight grace his senses.

Healing: 1d8 + 8 ⇒ (5) + 8 = 13

All the while Kruuh is fighting his own battle on the balcony.

Gore: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 2d6 + 14 ⇒ (6, 3) + 14 = 23


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

That makes my first attack an 18. 20 if flanking.


Kassen Battle Maps

Waiting on Schandra and Rodok.


Schandra was pleased by the breaking of one of the symbols and targeted another one.

fireblast: 1d20 + 5 ⇒ (5) + 5 = 103d6 ⇒ (4, 6, 3) = 13


Kassen Battle Maps

Wow, the dice are really hating you guys right now. The only one that's hit is Kruuh, and that was against a mook that had other things to worry about.


Male Half-Elf Armorist (Soaring Blade) 4; AC 19, touch 12, flat-footed 17, CMD 18*; HP 30/36; SP 8/8; Fort +7*, Ref +4*, Will +6*; Initiative +5*; Perception +11, Sense Motive +10

By the way, given that bonus Arradir mentioned, that makes Vaen's last attack roll a 17, or a 19 if flanking (which I believe he should be).


Kassen Battle Maps

Still misses.


Male Half-Elf Armorist (Soaring Blade) 4; AC 19, touch 12, flat-footed 17, CMD 18*; HP 30/36; SP 8/8; Fort +7*, Ref +4*, Will +6*; Initiative +5*; Perception +11, Sense Motive +10

Damn. :-)


M Dwarf Hedgwitch 4 (Triple Goddess) | HP: 38/38 | AC: 17; T: 12; FF: 15 | Fort: +6; Ref: +4; Will: +10 (+2 to saves vs Magic/SLAs/Poisons) | Darkvision 60'; Initiative: +3; Perception: +13

Skilled Casting: 1d20 + 10 ⇒ (4) + 10 = 14
CL1

Unwilling to temp date with a third failure, Rodok changes tactics, instead petitioning Luck herself for a boon. Focusing on the symbol he's traced above him, he focuses, and the symbol persists.

Concentrating on Serendipity. All allies within range gain a +1 luck bonus to attack rolls, skill checks, ability checks, and saving throws. This bonus lasts as long as you concentrate.


Kassen Battle Maps

One of the guards screams as Kruuh launches him over the rail and into the arena below. He falls through the barrier with only a brief flash to note his passage, and lands with a sickening crunch on the ground below.

GM Screen:

Nasty Kitty Bite Vs. Arradir: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d8 + 7 ⇒ (8) + 7 = 15
Nasty Kitty Claw 1 Vs. Arradir: 1d20 + 12 ⇒ (20) + 12 = 32
Nasty Kitty Claw 1 Confirm: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 2d8 + 14 ⇒ (6, 7) + 14 = 27 Wrong die
Nasty Kitty Claw 2 Vs. Yngvild: 1d20 + 12 ⇒ (13) + 12 = 25
Damage Arradir: 4d4 + 14 ⇒ (4, 3, 1, 2) + 14 = 24
Damage Yngvild: 2d4 + 7 ⇒ (2, 3) + 7 = 12

Guard 2 Spear vs. Kruuh: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Guard 3 Spear vs. Kruuh: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Guard 4 Spear vs. Kruuh: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9

Guard 5 Crossbow vs. Kruuh (Melee): 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6
Guard 5 Crossbow vs. Kruuh (Melee): 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5

Damage to Kruuh: 1d8 + 3 ⇒ (5) + 3 = 8

Elite Guards show up in 3 rounds


Status:

Nasty Kitty: 51 Damage
HP: 18/69
AC: 21/13/17

Not a single blow landed on the monstrous feline, though, and its retaliation was fierce and deadly. It mauled Arradir savagely, leaving him bleeding out on the ground. The beast then turned on Yngvild with its scything claws ripping open painful wounds.

The guards continue to harry Kruuh, one managing to leave a gash in his tough hide.

Arradir takes 39 points of damage and is bleeding out at -12 hp. Yngvild takes 12 damage. Kruuh takes 8 damage.
Sorry Arradir, the thing critted with a pair of 20's. It walloped you good.

Party's up.


Male Skinwalker Cavalier 4 | HP 21/44 | AC 17, touch 12, FF 15; CMD 19 | Fort +8, Ref +4, Will +5 | Init +2, Perception +9 (low-light vision)

Ahh, that's the way it goes. I understand. Although with Rodok's refreshing 3 temporary HP, I'd actually be at -9, I believe... for what that's worth.

Stabilize?: 1d20 + 3 - 6 ⇒ (6) + 3 - 6 = 3 Now at -10.


Kassen Battle Maps

I'd forgotten about that. Thanks for the reminder. Just be glad that I realized that I'd rolled the wrong dice for the crit. That would have left you at -12 after accounting for the temp HP.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Reeling from the vicious attack, Yngvild tries to retaliate, but to no avail.

+1 Battleaxe: 1d20 + 7 ⇒ (7) + 7 = 14
1d8 + 4 ⇒ (3) + 4 = 7

Cold iron hand axe: 1d20 + 6 ⇒ (1) + 6 = 7
1d6 + 3 ⇒ (5) + 3 = 8


female elven (seer) (cultist) | HP 19/21 THP 0/0 | AC 17 (18) | F +4, R +8 W +8 | Class DC 19 | Spell DC 19 | lowlight vision; Perception +6; Perception DC 16 | Hero Pts 2 | spells 1st 3/4; 2ns 3/3 | Healing Wave 1/hr 3d4 | Penalties: -1 vs disease/poison | conditions: none | explore: Detect Magic

Elayna saw just how bad the fight was going and knew she couldn't waste time on the sigils now. The cursed catlike...THING, needed to die and to die now. She decided that it was time to change targets and pulled on her magic once more. She gathered a ball of flames in her hand and then added even more power into it. When the ball had nearly doubled in size she let it fly, screaming across the room at the cat thing. Time to show kitty that it shouldn't have played with fire.

fireblast w/destructive blast: 1d20 + 5 ⇒ (14) + 5 = 195d6 ⇒ (4, 1, 5, 1, 6) = 17
Ref DC 16 to avoid catching fire if hit.


Male Half-Elf Armorist (Soaring Blade) 4; AC 19, touch 12, flat-footed 17, CMD 18*; HP 30/36; SP 8/8; Fort +7*, Ref +4*, Will +6*; Initiative +5*; Perception +11, Sense Motive +10

With Arradir down, Vaenathis tries to stay focused on the fight itself as he repositions his sword and moves it to flank the beast with Yngvild before -unsuccessfully- attacking once again.

Melee attack (bound +1 greatsword): 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14, +2 if flanking
Damage (slashing): 3d6 + 5 ⇒ (2, 6, 5) + 5 = 18

For the love of the gods...


Dwarf Encanter 4 | HP 44/46 / AC HP 5/27 | AC 9 T 8 FF 9 | Fort 7 Ref 0 Will 10 | Initiative -2

With the fight beginning to lean towards the favor of their enemies Kresh does what he can to keep a death from occurring. "Not yet friend! We still need you amoung the living!

Healing Arradir: 1d8 + 9 ⇒ (6) + 9 = 15

Kruuh, feeling rather faint, does all he knows to do in a situation like this. Gore everything until it all stops moving. Though he now does so more reservedly, protecting his soft parts.

Gore: 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18
Damage: 2d6 + 14 ⇒ (4, 5) + 14 = 23
+2 AC, and just to let you know. If Kruuh sees an opportunity to trample, that is what he'll do, regardless of what I post. Just meeting you know since you know more about enemy position than I do.


Male Skinwalker Cavalier 4 | HP 21/44 | AC 17, touch 12, FF 15; CMD 19 | Fort +8, Ref +4, Will +5 | Init +2, Perception +9 (low-light vision)

Arradir blinks and gasps as he returns to consciousness, brought back by Kresh's healing magic. He reaches out and grabs his spear, but there's little else he can do without opening himself to the beast's attacks. Instead, he braces, ready to roll aside and defend himself if it turns to face him. Move to grab spear, standard to use total defense, negating the effective AC penalty for being prone.


Kassen Battle Maps

Missing Rodok


M Dwarf Hedgwitch 4 (Triple Goddess) | HP: 38/38 | AC: 17; T: 12; FF: 15 | Fort: +6; Ref: +4; Will: +10 (+2 to saves vs Magic/SLAs/Poisons) | Darkvision 60'; Initiative: +3; Perception: +13

Rodok continues tracing the golden pattern into the air above him, the energies still buoying the others, even as they struggle against their foes.

Standard action to concentrate to continue Serendipity without spending a spell point.


Kassen Battle Maps

Enraged by the mage that dare to fling magic at him, the beast snaps its tail and sends a volley of spikes at Schandra. However, it loses sight of Vaen's mystic blade at a critical moment and pays for its distraction when the blade manages to fell it.

The guards, seeing their comrades fall, retreat, making their ways around the balcony and praying the bull does not follow.

For expediency, I'll roll everyone's AoOs
Yngvild: 1d20 + 7 ⇒ (4) + 7 = 11
Vaen: 1d20 + 9 + 1 + 2 ⇒ (9) + 9 + 1 + 2 = 21 That is a hit and that kills it. It only had 1 HP left.

Guards withdraw, no AoOs from Kruuh. We aren't out of combat yet. Party's up.


Kassen Battle Maps

Sorry, I should probably make things a little clearer.
-We are still in combat rounds.
-There are 3 arcane symbols left powering the barrier. It's an AC 5 to hit one of them well enough to damage it if you're right under it or just off to the side. The AC goes up due to the bad angle the further away you are.
-Arradir is still hurtin'.
-The Advanced Manticore is dead.(You almost smoked him in a single round, iirc, still good job guys.)
-There were four guards still visible on the balcony. They are all double moving clockwise to get to the hallway that Lady Arvina escaped down. The two next to Kruuh withdraw to avoid AoOs. There were two crossbowmen in the corners on the side of the arena that you came in on, the one to the left double moves off the balcony. The one to the right is now at the left corner where the other crossbowman was. The two next to Kruuh are now halfway down the right balcony.

Hopefully that clears things up.


Female Human (Norden) Ranger (Skirmisher) 4: HP 27/39 : AC: 22, T: 13, FF: 17: Fort: +9 (+10 cold effects/ +13 cold environment/ +18 with cold weather outfit. +4 to all if non lethal) Reflex: +7 Will: +4 : Perception +4 (+6 Human/Cold. +8 both))

Yngvild races to the balcony, slamming her battleaxe into one of the symbols.

1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
1d8 + 4 ⇒ (8) + 4 = 12


Schandra took aim at another of the symbols, determined to destroy it so they could pursue the b~!*+ of a noble.

fireblast: 1d20 + 5 ⇒ (5) + 5 = 103d6 ⇒ (3, 1, 3) = 7


Dwarf Encanter 4 | HP 44/46 / AC HP 5/27 | AC 9 T 8 FF 9 | Fort 7 Ref 0 Will 10 | Initiative -2

Kresh let's loose another healing charge onto Arradir before saying "If anyone can help the wolf you auta, Kruuh and Arradir are gana eat me up."

Healing: 1d8 + 8 ⇒ (5) + 8 = 13

Kruuh takes off after one of the guards, using his superior movement speed to catch up, goring them if he can.


Kassen Battle Maps

Double move to catch up to the fleeing spearmen.

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