Machine Slayer

Arradir's page

67 posts. Alias of Loup Blanc.


Full Name

Arradir

Race

Skinwalker

Classes/Levels

Cavalier 4 | HP 21/44 | AC 17, touch 12, FF 15; CMD 19 | Fort +8, Ref +4, Will +5 | Init +2, Perception +9 (low-light vision)

Gender

Male

Size

Medium (6'3", 180 lb.)

Age

38

Special Abilities

Challenge, Hunting Pack

Alignment

Chaotic Good

Languages

Common (Nordic), Elven

Occupation

Animal Trainer, Trapper

Strength 16
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 14
Charisma 8

About Arradir

Arradir Beastspeaker
Male skinwalker cavalier (huntmaster) 4
CG Medium humanoid (shapechanger, skinwalker)
Initiative +2; Senses Perception +9, low-light vision
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DEFENSE
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Armor Class 17, touch 12, flat-footed 15 (+2 Dex, +5 armor)

Hit Points 21/44 (4d10+12+4)
Nonlethal Damage 0
Condition Fast Healing 1 (4 minutes)

Fortitude +8, Reflex +4, Will +5
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OFFENSE
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Speed 30 feet

Melee spear +8 (1d8+5/x3) OR
Melee kukri +7 (1d4+3/18-20)

Ranged composite longbow +6 (1d8+3/110 ft/x3)

Special Attacks Challenge 2/day, Tactician
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STATISTICS
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Strength 16, Dexterity 14, Constitution 16, Intelligence 10, Wisdom 15, Charisma 8

Base Attack Bonus +4
Combat Maneuver Bonus +7
Combat Maneuver Defense 19

Feats Boon Companion, Precise Strike, Skill Focus (Handle Animal)

Traits Animal Friend, Indomitable Faith

Trained Skills
Craft (trapmaking) +7 (4 ranks+3 class) (Background)
Handle Animal +11 (4 ranks+3 class-1 Cha+2 racial+3 Skill Focus) (+2 with birds and dogs)
Perception +9 (4 ranks+3 class+2 Wis)
Profession (trapper) +9 (4 ranks+3 class+2 Wis) (Background)
Sense Motive +9 (4 ranks+3 class+2 Wis)
Survival +9 (4 ranks+3 class+2 Wis)

Languages Common (Nordic), Elven

Equipment:
Weapons
Spear
Kukri
Composite longbow (Str +3)
--20 arrows

Armor and Clothing
Masterwork chain shirt

Other Gear

Money 1640 gp

Animal Companions:
Arnulf
Bird animal companion (Racer); effective Druid level 3
N Small animal
Initiative +3; Senses Perception +8, low-light vision
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Armor Class 17, touch 14, flat-footed 14 (+3 Dex, +3 natural armor, +1 size)
Hit Points 21/21 (3d8+3)
Fortitude +5, Reflex +7, Will +4
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Speed 20 ft, fly 90 ft (average)
Melee bite +5 (1d4), 2 talons +5 (1d4)
Attack Options Flyby Attack
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Str 11, Dex 16, Con 12, Int 2, Wis 14, Cha 6
BAB +2; CMB +1; CMD 14
Feats Flyby Attack, Weapon Finesse
Skills Fly +3, Perception +8, Stealth +7, Survival +2
Special Abilities Evasion, Fast Movement, Link

Ylva
Dog animal companion (Bodyguard); effective Druid level 4
N Medium animal
Initiative +3; Senses Perception +1, low-light vision, scent
- - - - -
Armor Class 21, touch 13, flat-footed 18 (+3 Dex, +4 armor, +4 natural armor)
Hit Points -2/39 (4d8+16)
Fortitude +8, Reflex +8, Will +3
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Speed 40 ft
Melee bite +8 (1d6+7)
Attack Options Power Attack -1/+3
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Str 18, Dex 16, Con 18, Int 2, Wis 12, Cha 6
BAB +3; CMB +7; CMD 20
Feats Armor Proficiency (light), Power Attack
Skills Perception +1, Survival +8
Special Abilities Link, Shared Vigilance, Tenacious Guardian
Equipment masterwork studded leather barding

Racial and Class Features:
Skinwalker Racial
Beast Talker: Change shape 1/day for 1 minute/level, but SLA at-will
Change Shape: Bestial form, variable bonuses, 1/day for 1 minute/level
Low-light Vision
Skilled: +2 Handle Animal and wild empathy
Spell-Like Ability: Speak with animals at-will, CL=character level

Cavalier (Huntmaster) Class
Bestial Challenge: Challenge bonuses and penalties to hunting pack
Challenge: Swift action, bonus damage=level against one target within sight, -2 AC against others
Expert Trainer (Huntmaster): 1/2 level bonus to Handle Animal checks on birds and dogs, reduce new tricks or general purpose time to 1 day per 1 week with DC+5, can train multiple animals with DC +2
Hunting Pack: Animal companions as birds and dogs, dividing effective Druid level (Arnulf 3, Ylva 1+3); 1/2 level bonus to their Survival checks to follow tracks
Order of the Dragon: Grant allies +2 circumstance to attack rolls against challenge target while threatening; Perception and Survival class skills; +1/2 level to Survival checks to provide food and water for allies or protect them from harsh weather
--Aid Allies: Aid another adds +3 to AC, attack roll, saving throw, or skill check
Tactician (Huntmaster): 1/day standard action to grant hunting pack within 30 feet Precise Strike as bonus feat for 5 rounds
Takedown: Dog can make free trip or dirty trick (entangled) after successful melee attack; bird can make free dirty trick (dazzled or deafened) after successful melee attack (blinded if already dazzled); maneuvers don't provoke AoO