| William of Firstwall |
William assumes this to be a wisp. "What is it the Council of Thorns seeks? We have been sent to complete your mission. Any aid we can give you shall be granted."
diplomacy: 1d20 + 10 ⇒ (1) + 10 = 11
His voice needs clearing. He does not give his best presentation.
| Yorikata __ |
Quickly going through the possessions the group shows here Yorikata deducts that the phony voice talks about hte lantern. "We'll see who is of sane mind and who is the nutjob. That lantern is given to us by Silvermane and therefore rightfully belongs to us. And he told something about stuffing a will o'whisp into it. Are you volunteering? Because to me it sounds like it."
Intimidate: 1d20 + 6 ⇒ (8) + 6 = 14
| Lanneth |
Well that's not good.
Lanneth stays well back as she speaks to the spirit.
Taking that lantern from the Child will only aid the Orcs who killed you. The Orcs and Giants are teaming up again as they did in my youth, and we need those weapons to stop them from destroying everything.
Diplomacy Aid Another: 1d20 - 1 ⇒ (13) - 1 = 12
| Yorikata __ |
"You wish. Sometimes age comes alone." Yorikata mumbles to herself. How old are those druid will o'whisps? she ponders in comparison to Lanneth's age, which seems to properly proof her point.
| Yorikata __ |
Yorikata clears her throat, straightens out and raises her voice. "We are the great heroes of Trunau, who fought and subdued an invasion of orcs and giants on our stubborn town. With great losses the orcs were defeated, but defeated they were. And now we have come to bring the fight to those who fled after the defeat. To make sure this newly reforged alliance between orcs and giants is rooted out forever."
"And for this noble endeavor Silvermane sent us here to find the mighty weapons, hidden in the Vault of Thorns for exactly this purpose of defeating the orcish threat for this land."
"So are you with us, or will you further stall our progress and help the orcs by buying them time?"
Diplomacy: 1d20 + 10 ⇒ (13) + 10 = 23
| William of Firstwall |
"Your transformation was ingenious and quite effective. Yet we are from Trunau, the city that never fell. If we are successful in our mission, the orc and giant threat to these lands will finally be removed. Will the Council of Thorns once again take up their fight? Join us, druid."
diplomacy, aid another: 1d20 + 10 ⇒ (10) + 10 = 20
| DM Raltus |
The Ball of Lightning turns into a older Human with a large bushy beard.
"I will not delay you further, if what you say is true then we need to get you into the vault with all haste." The spirit mans face appears to become more sad looking. "We thought to hold the Orc horde here but they were to many, we sacrificed ourselves to turn into these shapes. We are bound to this area to protect the Vault, we cannot leave. I can do something for you though."
The image of the man fades away turning back into a Will-O'-Wisp, the Man flies over to an area and shines a light on what looks like the husk of a Wisp. "Take this brother of mine and place the husk inside the lantern, it will guide you to the standing stones and allow you entrance when you wash the light of the Lamp over the Central stone. "
| DM Raltus |
"My name is Mossmoon." He says as the Lantern starts to light up, the light spins around in the lantern a soft green colour. After a few minutes the light slows down and eventually points Slight North West.
"May your Gods speed your journey and protect you, I will stand vigil here." Mossmoon says before becoming invisible again
Survival checks to proceed
| Lanneth |
Lanneth raises an eyebrow as the green light shines north.
Well I suppose that makes it easier to find what we are looking for.
Survival: 1d20 + 6 ⇒ (9) + 6 = 15
| DM Raltus |
For picking the shortest path and for making sure you can avoid fights? Also to get your high rolls away? I kid but for making your way through the swamp
Dain and Lanneth are able to find a path out of the clearing you are in, after about an hour or so the path ends and the swamp begins again.
More checks please
| Lanneth |
Why would anyone want to live here?
Lanneth says stays to no-one in particular as she slaps at another mosquito that tries to bit her.
Survival: 1d20 + 6 ⇒ (3) + 6 = 9
Raltus
|
Perception William: 1d20 + 4 ⇒ (8) + 4 = 12
Perception Dain: 1d20 + 11 ⇒ (9) + 11 = 20
Perception Lanneth: 1d20 + 10 ⇒ (2) + 10 = 12
Perception Yorikata: 1d20 + 9 ⇒ (13) + 9 = 22
After walking for a bit more the group comes upon another clearing in the bog, this area is a bit more open. Dain and Yorikata notice some noise a head...
Going to use the Mossmoon Map for this one. Also did you forget someone?
| Lanneth |
a bit ago
Once William is slightly out of view Lanneth says fondly to Yorikata.
Hop in dearie. as she holds open her backpack.
Then she proceeds on.
If William asks about Yorikata, Lanneth deadpans.
What? Oh, I turned her into a newt. and just keeps walking.
Now
Lanneth pauses when Dain indicates there is something ahead and peers around trying to detect anything.
Perception + Alertness from Familiar being close: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27
| Yorikata - fox |
| William of Firstwall |
William stops in his tracks so as not to make any noise with his armor. He looks at the backpack where the sound came from and glances around for Yorikata. Hmmm.......
perception: 1d20 + 4 ⇒ (17) + 4 = 21 Anything visual or audible. He does speak orc.
Knowledge local: 1d20 + 6 ⇒ (2) + 6 = 8 identify the hand symbol
| DM Raltus |
"Oi! Look ee 'ere, more fer the fighting pit!" One of the Orc yells as Dain and William make a lot of noise in the bushes trying to hide.
Orc y: 1d20 + 1 ⇒ (2) + 1 = 3
Orc r: 1d20 + 1 ⇒ (16) + 1 = 17
Orc c: 1d20 + 1 ⇒ (6) + 1 = 7
Orc o: 1d20 + 1 ⇒ (3) + 1 = 4
Orc p: 1d20 + 1 ⇒ (18) + 1 = 19
Orc g: 1d20 + 1 ⇒ (6) + 1 = 7
????: 1d20 - 1 ⇒ (9) - 1 = 8
Initiative William: 1d20 + 7 ⇒ (17) + 7 = 24
Initiative Dain: 1d20 + 6 ⇒ (5) + 6 = 11
Initiative Lanneth: 1d20 + 4 ⇒ (9) + 4 = 13
Initiative Yorikata: 1d20 + 4 ⇒ (17) + 4 = 21
Ingrahild: 1d20 + 6 ⇒ (8) + 6 = 14
Orc Patrol - Round 1 - Conditions: Squares with debris in them are rough terrain
William, Yori <---
Purple, Red
Dain, Lanneth, Ingrahild
Yellow, Cyan, Orange, Green, ????
| William of Firstwall |
William begins singing a song about killing orcs. Inspire Courage He moves forward 10 feet.
Allies receive a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.