GM Raltus' - Slaying Giants

Game Master Raltus

Maps l Hand outs l Lootz


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M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Wait! Please! We are here to battle the orcs that are threatoning th eland and ask for your aid.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

William drops Ingrahild's axes and quiver. He draws his greataxe and readies his shield.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"A voice without body will have a hard time taking anything back. And I'm sure we have nothing from you. So show yourself and state your case!" Yorikata demands.


A faint form can be seen as it moves in the air very quickly. "Silly Girl I will take back what is ours."


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

William assumes this to be a wisp. "What is it the Council of Thorns seeks? We have been sent to complete your mission. Any aid we can give you shall be granted."
diplomacy: 1d20 + 10 ⇒ (1) + 10 = 11
His voice needs clearing. He does not give his best presentation.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Oh dear oh dear oh dear


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Quickly going through the possessions the group shows here Yorikata deducts that the phony voice talks about hte lantern. "We'll see who is of sane mind and who is the nutjob. That lantern is given to us by Silvermane and therefore rightfully belongs to us. And he told something about stuffing a will o'whisp into it. Are you volunteering? Because to me it sounds like it."

Intimidate: 1d20 + 6 ⇒ (8) + 6 = 14


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Well that's not good.

Lanneth stays well back as she speaks to the spirit.

Taking that lantern from the Child will only aid the Orcs who killed you. The Orcs and Giants are teaming up again as they did in my youth, and we need those weapons to stop them from destroying everything.
Diplomacy Aid Another: 1d20 - 1 ⇒ (13) - 1 = 12


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Yea, listen to the elder, wisdom comes with great age.

Aid another: 1d20 - 1 ⇒ (15) - 1 = 14


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"You wish. Sometimes age comes alone." Yorikata mumbles to herself. How old are those druid will o'whisps? she ponders in comparison to Lanneth's age, which seems to properly proof her point.


"Silvermane you say?" The voice rings out, as the body of a small round creature that looks like electricty forms in the air. "He still lives that is good but your news of the Orcs is disturbing, we fought them here and closer to our home."

Give me some good speeches to give you go bonuses.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Yorikata clears her throat, straightens out and raises her voice. "We are the great heroes of Trunau, who fought and subdued an invasion of orcs and giants on our stubborn town. With great losses the orcs were defeated, but defeated they were. And now we have come to bring the fight to those who fled after the defeat. To make sure this newly reforged alliance between orcs and giants is rooted out forever."

"And for this noble endeavor Silvermane sent us here to find the mighty weapons, hidden in the Vault of Thorns for exactly this purpose of defeating the orcish threat for this land."

"So are you with us, or will you further stall our progress and help the orcs by buying them time?"

Diplomacy: 1d20 + 10 ⇒ (13) + 10 = 23


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

"Your transformation was ingenious and quite effective. Yet we are from Trunau, the city that never fell. If we are successful in our mission, the orc and giant threat to these lands will finally be removed. Will the Council of Thorns once again take up their fight? Join us, druid."

diplomacy, aid another: 1d20 + 10 ⇒ (10) + 10 = 20


The Ball of Lightning turns into a older Human with a large bushy beard.

"I will not delay you further, if what you say is true then we need to get you into the vault with all haste." The spirit mans face appears to become more sad looking. "We thought to hold the Orc horde here but they were to many, we sacrificed ourselves to turn into these shapes. We are bound to this area to protect the Vault, we cannot leave. I can do something for you though."

The image of the man fades away turning back into a Will-O'-Wisp, the Man flies over to an area and shines a light on what looks like the husk of a Wisp. "Take this brother of mine and place the husk inside the lantern, it will guide you to the standing stones and allow you entrance when you wash the light of the Lamp over the Central stone. "


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Thank you. These Orc hordes will be stopped and your sacrifice will be remembered.


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

Yorikata picks up the spongy thing the druid o'whisp shines a light on and stuffs it into the lantern Dain is carrying. She takes a step back to see if some magic kicks in.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

William addresses the wisp. "Have you a name sir? Bards and minstrels shall surely mention you in tales and songs for this deed. "


"My name is Mossmoon." He says as the Lantern starts to light up, the light spins around in the lantern a soft green colour. After a few minutes the light slows down and eventually points Slight North West.

"May your Gods speed your journey and protect you, I will stand vigil here." Mossmoon says before becoming invisible again

Survival checks to proceed


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Survival: 1d20 + 11 ⇒ (5) + 11 = 16


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Lanneth raises an eyebrow as the green light shines north.
Well I suppose that makes it easier to find what we are looking for.

Survival: 1d20 + 6 ⇒ (9) + 6 = 15


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

Survival: 1d20 + 4 ⇒ (1) + 4 = 5


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

What are the survival checks for? Can't be the direction now.

Survival: 1d20 + 1 ⇒ (8) + 1 = 9


For picking the shortest path and for making sure you can avoid fights? Also to get your high rolls away? I kid but for making your way through the swamp

Dain and Lanneth are able to find a path out of the clearing you are in, after about an hour or so the path ends and the swamp begins again.

More checks please


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Survivl: 1d20 + 11 ⇒ (6) + 11 = 17


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Why would anyone want to live here?
Lanneth says stays to no-one in particular as she slaps at another mosquito that tries to bit her.

Survival: 1d20 + 6 ⇒ (3) + 6 = 9


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP44 DD+14

"I don't want to wade through the mud again. Can you put me in your bag and wake me when we're there?" Yorikata asks Lanneth.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

William looks at Yorikata when she makes the comment about getting into Lanneth's bag. Hmmmm...

Grand Lodge

Male Drone Parent4/Nurse3/Tired10

GM Screen:

Perception William: 1d20 + 4 ⇒ (8) + 4 = 12
Perception Dain: 1d20 + 11 ⇒ (9) + 11 = 20
Perception Lanneth: 1d20 + 10 ⇒ (2) + 10 = 12
Perception Yorikata: 1d20 + 9 ⇒ (13) + 9 = 22

After walking for a bit more the group comes upon another clearing in the bog, this area is a bit more open. Dain and Yorikata notice some noise a head...

Going to use the Mossmoon Map for this one. Also did you forget someone?


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

I dropped her axes and quiver back there. She will be okay whether or not she comes along. I have no preference as you hinted that she might wig out under pressure.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Something up ahead. Noise..


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

a bit ago
Once William is slightly out of view Lanneth says fondly to Yorikata.
Hop in dearie. as she holds open her backpack.

Then she proceeds on.

If William asks about Yorikata, Lanneth deadpans.
What? Oh, I turned her into a newt. and just keeps walking.

Now
Lanneth pauses when Dain indicates there is something ahead and peers around trying to detect anything.
Perception + Alertness from Familiar being close: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27


Dain stops the group and moves the edge of the tree line, with brambles and twigs in his beard Dain appears to just be another but grumpier bush. A head is seen 6 well armed Orcs with a hand symbol painted on an epaulet of their armor.

What are you doing?


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP36 DD+14 - Scent

The 'newt' giggles in the backpack, which makes a strange noise.

Sound at 1:10.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

William stops in his tracks so as not to make any noise with his armor. He looks at the backpack where the sound came from and glances around for Yorikata. Hmmm.......

perception: 1d20 + 4 ⇒ (17) + 4 = 21 Anything visual or audible. He does speak orc.

Knowledge local: 1d20 + 6 ⇒ (2) + 6 = 8 identify the hand symbol


William is not sure what the Symbol is, the Orcs look like they are on patrol. They haven't noticed you yet.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Dain holds up six fingers to show the others so they all know how many they face.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

William takes Lanneth's arm again and moves into the brush. He will let go if she resists. He whispers "Let us not be detected quite yet."


The Orc patrol moves about the area more, as the party moves a bit back in the bushes the Orcs appear to have not spotted you but are slowly getting closer.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Dain looks at the others and draws a finger across his throat.


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

messaging: 1d100 ⇒ 43
William whispers "It will only last a minute. Dain, any ideas?"


GM Screen:

Perceptions: 6d20 + 1 ⇒ (16, 19, 2, 14, 20, 9) + 1 = 81

The Orcs continue to draw closer to the party

Stealth Checks?


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP36 DD+14 - Scent

Yorikata has full cover.


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Stealth: 1d20 + 10 ⇒ (1) + 10 = 11


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

stealth: 1d20 + 1 - 6 ⇒ (18) + 1 - 6 = 13


"Oi! Look ee 'ere, more fer the fighting pit!" One of the Orc yells as Dain and William make a lot of noise in the bushes trying to hide.

GM Screen:

Orc y: 1d20 + 1 ⇒ (2) + 1 = 3
Orc r: 1d20 + 1 ⇒ (16) + 1 = 17
Orc c: 1d20 + 1 ⇒ (6) + 1 = 7
Orc o: 1d20 + 1 ⇒ (3) + 1 = 4
Orc p: 1d20 + 1 ⇒ (18) + 1 = 19
Orc g: 1d20 + 1 ⇒ (6) + 1 = 7
????: 1d20 - 1 ⇒ (9) - 1 = 8

Initiative William: 1d20 + 7 ⇒ (17) + 7 = 24
Initiative Dain: 1d20 + 6 ⇒ (5) + 6 = 11
Initiative Lanneth: 1d20 + 4 ⇒ (9) + 4 = 13
Initiative Yorikata: 1d20 + 4 ⇒ (17) + 4 = 21
Ingrahild: 1d20 + 6 ⇒ (8) + 6 = 14

Orc Patrol - Round 1 - Conditions: Squares with debris in them are rough terrain
William, Yori <---
Purple, Red
Dain, Lanneth, Ingrahild
Yellow, Cyan, Orange, Green, ????


Human Cavalier 3, Bard 1, Fighter 1 |HP 51/51| AC 22-12-21| Init +7| Perc +4| F+9, R+5, W+4 Perf 6/6

William begins singing a song about killing orcs. Inspire Courage He moves forward 10 feet.

Allies receive a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.


Healed Today:
D, W
Elf Hedge Witch 5 (HP 32/32 | AC:18 (14) | T:14 (18 vs incorporeal) | FF:16 (12) | Fort:+3 | Ref:+6 | Will:+6 | Init:+4 | Perc +10)
Spells Remaining:
1: (EPS, OM), 2: (G, VS), 3: (RoE, WW)

Lanneth looks over at Ingrehild.
you may want to back up child.


Red and Purple move down 30' pulling out Javelins as they do. "More for the bear pit with that ugly dwarf."

Orc Patrol - Round 1 - Conditions: Squares with debris in them are rough terrain
William, Yori
Purple, Red
Dain, Lanneth, Ingrahild <---
Yellow, Cyan, Orange, Green, ????


M Dwarf Inquisitor(Living Grimoire) 37/37,Init5,F7R2W6,AC18T13FF16

Dain shoots at the lead orc

Bow,FE: 1d20 + 11 ⇒ (6) + 11 = 171d8 + 5 ⇒ (4) + 5 = 9


(Unchained Rogue - Sylvan Trickster 5) Init +4, Perc +9, AC 18/14/14 (+2vs Giants), F+3/R+8/W+2(+2 vs. Charm) HP36 DD+14 - Scent

Yorikata crawls out of the backpack.

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