DM Puppet Master's Humble Bundle Welcome Campaign (Inactive)

Game Master Anon A Mouse

Cult of the Ebon Destroyer


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MotW NPCs Definitely not a vampire Slides | Knowledge Checks

With his second attempt, Artair manages to force the door open. The room is filled with water, probably as deep as the outside corridor. The chamber is in an advanced state of decay, with a gaping hole in the ceiling admitting a constant trickle of water. The three stone sarcophagi in this room are almost completely covered in a thick carpet of moss and fungus. On top of one sarcophagus is a huge frog, easily the size of a man. It gives you all a very hungry look.

There's a door on the South side of the room that looks swollen just like the door you just came through.

The water in this room is 3 feet deep, causing it to be considered difficult terrain for medium creatures and small creatures (which I think is just Millsy) must swim to travel through it. Each sarcophagus extends about a foot above the water level.

Init
Frog: 1d20 + 1 ⇒ (2) + 1 = 3
Etam: 1d20 + 2 ⇒ (17) + 2 = 19
Finnrick: 1d20 + 6 ⇒ (20) + 6 = 26
Jaed: 1d20 + 5 ⇒ (4) + 5 = 9
Artair: 1d20 + 2 ⇒ (15) + 2 = 17

Everybody gets to act before the frog.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

"Oh how I do love frogs, might I have a look at him?“

Finnrick makes his way into the room to see just what kind of frog it is.

"Millsy you stay here the waters too deep and I don't need you swimming around trying to catch this poor frog."

knowledge (Nature): 1d20 + 7 ⇒ (15) + 7 = 22

I believe that with the difficult terrain I would need to double move to get into the corner of the room and thus would not be able to use wild empathy or do anything other than attempt to ID the frog.


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

Thoughts on if we should just attack this thing? I have a bad feeling about this thing, Finnrick.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Finnrick:
Frogs like this normally live in swamps or ponds. For the most part they eat bugs and other small rodents though they have been known to attack larger creatures when especially hungry. As you might expect of frogs, they have long tongues that have been known to reach up to 15 feet. These tongues are what they use to grab food, pull it towards them, and, if the prey is smaller than them, swallow whole. You can tell by this frog's lack of bright coloration that these frogs are not poisonous.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

"It doesn't look like a friendly frog to me. Do as you please Finnrick but if it gets any closer we may dinner frog legs today."

Jaed advances with difficulty inside the room and gets ready to attack if the frog gets in range.

Sword: 1d20 + 5 ⇒ (15) + 5 = 20
Piercing damage: 1d6 ⇒ 2


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

"I do not believe this to be safe, master Finnrick. I urge you to come back, you are far too vulnerable there." Etam says whilst trudging down on the water, heavy armour significantly hampering his movements.

He readies himself for a strike at anything that comes within range.

Spear attack: 1d20 + 6 ⇒ (16) + 6 = 22
Piercing damage: 1d8 + 6 ⇒ (4) + 6 = 10


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

I think we're just waiting on Artair's action now.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Ok, I'm going to bot Artair this round.

Artair moves next to Etam and likewise prepares to attack anything that comes close.

DM:
1d20 + 5 ⇒ (12) + 5 = 17
1d20 + 5 ⇒ (1) + 5 = 6

Etam: 1d20 + 2 ⇒ (12) + 2 = 14
Finnrick: 1d20 + 14 ⇒ (6) + 14 = 20
Jaed: 1d20 + 5 ⇒ (13) + 5 = 18
Artair: 1d20 + 5 ⇒ (1) + 5 = 6

The water then ripples suddenly as two more frogs appear from where they had been peacefully swimming under the water. With a loud croak, their long tongues dash out, eager to grab and pull the adventurers closer. As they do so, the visible frog hops a bit closer and likewise attempts to grab his own snack.

To Hit Jaed: 1d20 + 3 ⇒ (2) + 3 = 5
1 Artair, 2 Etam, 3 Finnrick: 1d3 ⇒ 2
To Hit Etam: 1d20 + 3 ⇒ (1) + 3 = 4
1 Artair, 2 Etam: 1d2 ⇒ 2
To Hit Etam: 1d20 + 3 ⇒ (10) + 3 = 13

Their sticky tongues fail to grab on to anyone though.

Everybody is up again.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

"Oh, he's got friends, and their hungry. Don't worry their not poisonous."

Finnrick fishes out a trail ration and tosses it to the two frogs to the south.

"Here you are little guys." he says attempting to placate the frogs.

Wild Empathy: 1d20 + 3 ⇒ (11) + 3 = 14+1 Durid level +2 CHA mod

@DM It didn't say that using wild empathy was a standard action and I figured it went hand in hand with feeding them but I'll leave it up to you.

@Party I don't care if y'all have to attack I just don't think Finnrick would, Millsy on the other hand would love to.


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

@DM: can Etam use his move to climb on top of a sarcophagus and then attack?


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

@Finnrick: Sounds reasonable since you seem to be basically trying to convince it to just eat the rations and leave.

@Etam: Yup, you can do that.


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

"Ambush! Master Artair, master Zandorias, charge! Try and flank them if you see the opening!", Etam yells. He jumps on top of the sarcophagus in front of him and strikes at the giant frog to the southeast.

Damn, Finnrick. We are badly positioned, but cannot back down and leave him alone, these beasts would kill him!

Power Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Piercing Damage: 1d8 + 9 ⇒ (3) + 9 = 12


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

are we dinner? I hope not.
Moves to the SE and attacks the southernmost frog.
waraxe: 1d20 + 5 ⇒ (19) + 5 = 24
dmg: 1d10 + 4 ⇒ (6) + 4 = 10


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

"Finnrick, stop trying to befriend every damn creature that wants to eat us for Kassen's sake.", Jaed says as he charges forward.

"I'll take care of this one!" I'm still feeling weak. I hope my strength won't leave me completely while fighting these frogs.

Sword: 1d20 + 5 ⇒ (10) + 5 = 15
Piercing damage: 1d6 ⇒ 5

@Artair: I've moved your token in the map.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

The frogs watch as the food is thrown in their direction, but they are quickly distracted by the onslaught of attacks. Though all the blows hit, none of the frogs are taken down. Croaking in annoyance, each frog tries to bite their attacker.

Etam AC 18: 1d20 + 3 ⇒ (19) + 3 = 22
Artair AC 19: 1d20 + 3 ⇒ (16) + 3 = 19
Jaed AC 19: 1d20 + 3 ⇒ (14) + 3 = 17

Bite Etam: 1d6 + 2 ⇒ (2) + 2 = 4
Grab Etam CMD 18: 1d20 + 7 ⇒ (4) + 7 = 11

Bite Artair: 1d6 + 2 ⇒ (3) + 2 = 5
Grab Artair CMD 17: 1d20 + 7 ⇒ (15) + 7 = 22

Jaed just barely manages to dodge his frog's bite while Etam and Artair have a bit less luck. Etam at least manages to pull away from his amphibious foe while Artair is unable to shake the frog off of him. Etam takes 4 damage. Artair takes 5 damages and is now grappled by the frog.

Everybody is up again.


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

Shrugging off the bite with a grunt, Etam seizes the opportunity to jump on top of the frog with his spear, aiming squarely inside the beast's mouth:

Spear attack: 1d20 + 6 ⇒ (20) + 6 = 26
Piercing damage: 1d8 + 6 ⇒ (1) + 6 = 7

Critical Threat: 1d20 + 6 ⇒ (7) + 6 = 13
Critical damage: 1d8 + 6 + 1d8 + 6 ⇒ (4) + 6 + (6) + 6 = 22
Total damage if the crit connects: 7 + 22 = 29


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

From the corner of his eye Jaed sees his companions being bitten by the frogs. I must be careful. One of those bites can take me out.

Jaed strikes again with his sword.

Sword: 1d20 + 5 ⇒ (5) + 5 = 10
Piercing damage: 1d6 ⇒ 3

Seeing his attack was too weak Jaed takes a step back trying to get away from the frog's bites.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

With a mighty blow, Etam's spear goes through the roof of the frog's mouth, piercing its brain and killing it. Meanwhile Jaed stabs at his own frog before leaping back. His leap backwards, however, causes his blow to go wide and miss the creature.

Finnrick and Artair still have actions. Artair is currently grappled.


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

am I stuck in the frogs mouth? I can try to ungrapple or hit it. Correct? Can I hit the inside of its mouth of try to damage it tongue? Are there anything that I can exploit in my situation?


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

You can try to get un-grappled (on a phone, so can't look up details of grappling, but it's on d20srd) or try to hit it. You can also try to specifically atrack its tongue, which won't affect its bite but will affect if it can use it to pull people towards it (like they attempted to do the first round).


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

I will attack its tongue. On a phone as well.

waraxe: 1d20 + 5 ⇒ (2) + 5 = 7
dmg: 1d10 + 4 ⇒ (7) + 4 = 11


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Well it looks like we are hell bent on slaughtering these poor frogs. I guess in the long run I have to do ehat needs to be done.

Finnrick pulls out the wand of flame and fires a fireball past Jaed.

flame: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d6 + 1 ⇒ (5) + 1 = 6


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Sorry for the delay. I had both friends visiting and I seem to have come down with a cold. :-(

Despite his best attempts, Artair is unable to swing his waraxe to properly hit the frog's tongue. Meanwhile Finnrick throws a small fireball at another frog. His attempt to miss Jaed in the process almost causes the throw to miss the frog, but he does manage to singe its flank. The frogs continue to come on anyway, the now slightly crispier one hopping forward to bite the rogue.

Also, just realized that since this is difficult terrain, Jaed would not have been able to 5ft step backwards. Since I forgot this time, I'll ignore it, but next time it'll provoke.

Bite vs Jaed AC19: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Grapple CMD 18: 1d20 + 7 ⇒ (9) + 7 = 16

It successfully bites into Jaed, but is the man manages to wiggles out of its grasp and avoid being held. Meanwhile, the frog holding Artair almost looks like its trying to swallow the man, but the dwarf is just a bit too big for that. Instead is simply seems to gnaw at him.

Maintain grapple CMD 17: 1d20 + 7 + 5 ⇒ (2) + 7 + 5 = 14

The awkward maneuvering of trying to recover from having something so large in its mouth seems to throw the frog off as Artair manages to find an opportunity to escape from its hold.

Everybody up again.


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

"Master Zandorias! Retreat, I will give you cover!" Etam shouts, jumping towards the eastern frog. He strikes with an even louder yell, trying to attract attention to himself.

Power attack: 1d20 + 5 ⇒ (13) + 5 = 18
Piercing damage: 1d8 + 9 ⇒ (3) + 9 = 12

No problem! Also sad to hear you're ill, hope you feel better soon! =)


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Seeing Jaed take a vicious bite from the frog Finnrick quickly remembers what his main priority is, keeping his friends alive. He reaches for his other wand and pulls out the wand of cure.

"Here this might help," he says as he steps forward and taps Jaed on the shoulder with it.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

"Oh, and I almost forgot about Millsy."

"Millsy!" he yells, "Get in here."


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Using gravity to aid with his attack, Etam slams his spear into the frog attacking Jaed. With a gurgle the body goes limp as its blood begins to mix with the water surrounding it.

One frog left, Jaed and Artair still have actions.


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

OK, I am finally on my computer, I accounted for my 5 damage, and hopefully this will change my luck...

Swinging at the darn frog that thinks I am dinner...
waraxe: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d10 + 4 ⇒ (8) + 4 = 12


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Didn't remember you cannot take a 5 foot step in difficult terrain, sorry about that.

I think that after the frog's attack Jaed fell unconscious as his HP were lower than the nonlethal damage. But Finnrick action restored him to his previous state (and cured the NLD too). So I am not sure if I miss this turn in the process. If so, disregard the following.

The frog's bite made the world around Jaed start to vanish. As his eyes were closing and his body fell unconscious he could hear the noise of Etam impaling the frog. At least the damn frog is dead.

But then a tickle in his shoulder made him wide open his eyes. Suddenly his strength was back. Actually he fell stronger than ever. Not completely sure about what happened but feeling the rage in his veins Jaed rushes towards the remaining frog.

"Aaaaarrggg"

Sword: 1d20 + 5 ⇒ (1) + 5 = 6
Piercing damage: 1d6 ⇒ 2

P.S. Get better soon!


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Still dizzy from blood loss, Jaed practically trips over his own feet in his attempted rush at the frog. Luckily, Artair's blow combined with the frog other wounds fells the creature before he gets too close.

Combat over. There is a door to the South.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Things start to make sense in Jaed's head after he calms down. Another close call but this time I almost collapsed.

Kind of ashamed, he turns towards Finnrick and Etam and trying to avoid his eyes he says: "Thank you. If it's not for you two that frog would have eaten me. I know it was specially hard for you Finnrick."

Not waiting for a response that could make him uncomfortable, Jaed starts inspecting the room giving special attention to the sarcophagi. "Artair, your stone knowledge may be useful here."

Perception: 1d20 + 5 ⇒ (20) + 5 = 25+1 to find traps

Last, he approaches the door and checks if it is locked or trapped.


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

Do I need to roll separately to look at everything else?

perception: 1d20 + 5 ⇒ (3) + 5 = 8
stone: 1d20 + 7 ⇒ (3) + 7 = 10

Anything else around the room?


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

Etam opens his mouth to reply but stops, noticing Jaed's embarrassment. Not the time, Etam, not the time. I need to command the battlefield, not only myself. If we had been less reckless and more methodical, this wouldn't have happened.

Whilst the others are searching the room, he goes to the door and tries to listen for any sounds that might be coming from behind it.

Perception: 1d20 + 2 ⇒ (10) + 2 = 12


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

I guess we had to kill the frogs once they attacked, but I'm sure I could have won them over if I had just been given the chance. Well whats done is done at least it means we are one step closer to getting out of here.

"Artair, Etam, you both look a bit battered and bruised. Do you mind if I take a look at those wounds?" Finnrick says holding up the wand of cure.

I'll wait to roll to see if you want me to treat you.

Finnrick takes a look around the room paying special attention to the sarcophagi.

Perception: 1d20 + 14 ⇒ (15) + 14 = 29


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

A simple cursory examination reveals the frogs' nest towards the end of the chamber. Inside is a mostly devoured corpse of a human man. On the man's right hand is a beautiful golden right set with a single aquamarine. Tied to his belt is a pouch that contains 24 gp in coins identical to those you found on the dead body by the lake.

DC 20 Heal:
The corpse is about 3 months old.

No traps are found, either in the room or at the unopened door, which appears bloated and jammed like the one you used to enter the room but unlocked. Nothing is to be heard on the other side other than the occasional drip of water.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

"Well, I guess killing these frogs wasn't such a bad idea."Finnrick thinks to himself when he notices the corpse in their nest. As he bends over to inspect the dead man he notices that he is adorned with a beautiful piece of jewelry. As well as a pouch seemingly filled with gold.

Maybe this will cheer Jaed up.

He takes of the ring and pouch and tosses them to Jaed. "Looks like there is something here. Any idea what it's worth?"

After clearing away any debris from the man Finnrick gives hime a through inspection.

Heal: 1d20 + 9 ⇒ (8) + 9 = 17

I know nothing about this man :( I guess I could take 20, but where's the fun in that?


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Jaed catches the pouch and the ring. A quick look inside the pouch was enough for him to count the coins. However, his attention rapidly drifted towards the ring. Clearly excited and apparently recovered from the incident with the frogs he speaks back to Finnrick. "Wow, a golden ring with an aquamarine. This may be worth a few hundred gp." All this trouble may be worth after all.

I am not sure what type of check I need to value an object. I looked in the core rulebook and there it says the aquamarine is worth 500 gp.

Suddenly an idea came up and Jaed wide opened his eyes. "What if this ring is magical? After all the weird things we've seen in this crypt I wouldn't be surprised. Does anyone know how to check it or should we put it away until Erazmus can take a look at it?"


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

Dwarves are good with rocks...

APPRAISE: 1d20 + 4 ⇒ (4) + 4 = 8

...AND BODIES?
HEAL: 1d20 + 2 ⇒ (3) + 2 = 5

Or neither...

Looks like a blue-ish rock and a dead guy...


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

"The door is jammed, but a good push should be enough to open it.", Etam says turning to his companions. He walks towards Jaed and Finnrick and looks at the body and the coins:

Heal: 1d20 + 1 ⇒ (18) + 1 = 19

"It seems he is somehow connected to the other dead man we found by the lake. Why would someone besides Kassen villagers be here? Anyway, Master Finnrick, I am feeling fine, but I would not mind you taking a quick look at my wounds."


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

"Here you are Etam, better to be healed up before proceeding."

CLW 9: 1d8 + 1 ⇒ (8) + 1 = 9

I am using the 9 to denote how many charges left the wand has, just to keep a running tally.


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

Many thanks! I feel refreshed. Should we go and find this wheel???


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

"Of course Artair just a moment." Finnrick says.

Walking up to Artair Finnrick opens up his mind and allows the wand to imbue him with the energy to heal the dwarf. He lays his other hand on Artairs shoulder and allows the energy to flow from the wand and into the wounds sealing them and cleansing the dwarf of the pain.

CLW 8: 1d8 + 1 ⇒ (8) + 1 = 9


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

Thanks, I feel refreshed! Shall we move on to figure out this wheel???

I am just anxious to get out of this foul place...


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Detect Magic is probably also a druid spell (I can't imagine any spellcasting class not having it on their list). It's just a question of if Finnrick prepared it today or not. If not, then yes, you could probably go ask Erazmus to cast it.

This door like the last one would need a DC 15 Strength check to force it open.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Unfortunately I did not I knew Erazmus had it and planned on preparing it after he dropped but we haven't rested.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

No problem, we can check it later if/when we rest or on our way out of the crypt.

Jaed puts away the pouch and the ring, sheaths his sword and prepares his crossbow. If there are any more of those frogs around better keep my distance.

He then positions himself to the left of Etam, crossbow ready for when the door is opened.

"Whenever you want, gentlemen."


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

"Thank you, master Finnrick, this feels much better."

Etam turns to Artair "I am ready as well. Master Artair, shall we join forces to push this thing open?"


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

I am ready when you are. I will push if you want Etam, but you can lead just as well as any of us. Artair takes the other flank.


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

We're Ready


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

Let's do it...

str: 1d20 + 4 ⇒ (1) + 4 = 5

Well that was a warm up...

str: 1d20 + 4 ⇒ (10) + 4 = 14

Yeah, third time is the charm...

str: 1d20 + 4 ⇒ (14) + 4 = 18


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

After a few hefty shoves, the door finally budges open. You're half struggling against the water on the other side. Luckily, the flow from this side down the hallway suggests that it does get at least a little shallower. Looking up from the water, you see a hallway that continues on to the South before forking. One path continues South while the other veers back West.

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