Quinn Inktooth |
Knowledge (religion) on Baphomet: 1d20 + 4 ⇒ (11) + 4 = 15
"Go and meet him then." Quinn strikes.
5fs to G-16.
Power Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 10 ⇒ (3) + 10 = 13
Woo! Grats to everyone on crossing the 500 post mark!
DM Papa.DRB |
Kids & Grand kids coming over today. Tomorrow is Christmas. Friday thru Sunday, wife and I are driving to and from Boston MA (4 hours each way) to spend time with her younger brother and his wife and I am not bringing my laptop, so next post will be Monday morning 12/29
Aladir shoots an arrow at the retreating cultist, and wounds her. Both Alikia and Ezro, seeing her ready to fall hold there actions. Hyram steps up and even though he has to strike around a corner does hit the cultist, but it is Quinn who steps up and puts her down.
A quick search of the bodies provides 2 potions of cure light wounds, 1 scroll of cause fear, 1 scroll of comprehend languages, 2 masterwork chain shirts, 2 masterwork glaives, 20 gp and two unholy symbols of Baphomet.
Next?
Tactical Map Updated
In the square F17 there is a ladder going up thru a hole in the ceiling and there is a door in square H20 going east.
Hyram Grimstalk |
Hyram is relieved he contributed to the battle and did not leave it to Quinn to shoulder all of the brunt of it. He stares up the ladder. hmmm...As much as I am curious to see what she was running to, I don't like the idea of leaving anything behind us. Perhaps we should go and see what is behind the door before going up.
Quinn Inktooth |
Quinn nods at Hyram's suggestion. Before leaving the room, however, he sniffs at one of the vials the women carried; then tips it back.
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
"Lann, have you heard of this 'Hosilla' before?"
Aladir Cyruthion |
Aladir, wasting not a moment, puts another arrow to his bowstring and nods his head toward the door leading east H20.
"We do not want to give our enemies further time to prepare for our arrival. We should press on and finish here before we check the ladder."
Alikia Sokol |
Pausing for a moment to look at the door in the opening room, Alikia readjusts her backpack, before following Aladir. "I concur. Let's finish up this floor before we travel below. I would hate to have our way out blocked by enemies that we failed to deal with." Following the holy men of Iomedea deeper into the complex, Alikia offers a silent prayer to any deity that will listen.
DM Papa.DRB |
Had a good trip to Boston, but came home sick as a dog. After my posts today, I am heading back to bed.
Aladir;p;pt: 1d20 + 8 ⇒ (20) + 8 = 281d20 + 9 ⇒ (19) + 9 = 28
Quinn quickly downs one of the potions, and asks Lann about Hosilla, while Aladir heads to the eastern door to check it out.
Lann replies to Quinn, "we have heard rumors that some above grounders have come down here, but till now I did not believe it. Perhaps Hosilla is one of them?"
Aladir tells the group that he hears rushing water in the room beyond, but the door is not trapped.
Next?
Tactical Map Updated
Aladir (16/16, 15)
Alikia (14/14, 11/15 w/ Mage Armor)
Ezro (20/20, 18)
Quinn (15/24, 17) Wounded
Hyram (22/22, 15)
Quinn Inktooth |
Quinn nods. "Leave no stone unturned. This Hosilla is an agent of the abyss. I can only guess how the wardstone might have been weakened for this attack."
Quinn will return to the door at O-18, and open it when all are ready.
Added the items to party loot, all save the unholy symbols if Alikia wants to collect them.
Aladir Cyruthion |
Hope you feel better soon, DM Papa.DRB!
"Agreed. We shouldn't leave any area unsearched. Whoever this Hosilla is, she must be dealt with before we can move on and not just for the threat she poses to the Crusaders. Lann and the others are in serious danger having an agent of the abyss holed up so nearby. I'm ready to go whenever you all are."
DM Papa.DRB |
Setting yourselves up, Quinn opens the door and you hear a muted roar that echoes down the walls of this hallway. Near the eastern end, the worked stone gives way to natural cave walls, just before the hall ends at an open shaft. Hanging over the edge of the shaft is a knotted rope—the other end tied to an iron spike driven into the ground. Entering the room, Aladir and Quinn look over the edge and see that the shaft drops about forty feet to water rushing from the north to the south. It looks like there is a cave with perhaps a ten foot ceiling down there.
Next?
Tactical Map Updated
Next DM post, Thursday morning
Exits from this area:
F17 - ladder up
H25 - rope down
O18 - unopened door
Quinn Inktooth |
Quinn hesitantly looks down the hole. "I am... not a strong swimmer. Let's check the other door, shall we?"
Return to door at O-18? and Happy New Year, all!
Hyram Grimstalk |
Hyram glances down at the water, and also has no interest in going for a swim. I concur. Unless anyone has any potions of water breathing, I think it is best to leave whatever creature went down there alone - for now.
Happy New Year everyone! My wife and I barely woke up in time to see the ball drop. We must be getting old! :)
DM Papa.DRB |
Aladir;perception (traps);perception (listen): 1d20 + 9 ⇒ (7) + 9 = 161d20 + 8 ⇒ (6) + 8 = 14
Aladir visually searches the door(O18) for traps, and finding none puts his ear to the door, announces to the group "not trapped, and I do not hear anything" and then steps back to let Quinn and Hyram open the door.
Opening the door you see in the southwestern part of this room, stout stone chairs surrounding a block of larger stone that serves as a table. The table’s top strewn with bone dice and cracked clay jugs. Stained canvas pillows rest on the chairs. A copper bowl filed with coals hangs from the ceiling, filing the room with warmth and an orange glow. In the southeastern corner there is a hole in the floor with a rope ladder hanging down. In the northeastern corner, a door is open and the narrow hallway slopes downward steeply. The walls are stained with foul-smelling streaks of refuse. A mound of rotting garbage lies heaped at the far end of the hallway.
Next?
Tactical Map Updated
Exits from this area:
F17 - ladder up
H25 - knotted rope down to water
Q23 - rope ladder down
Next DM post, Friday morning
Aladir Cyruthion |
Aladir slowly creeps up to the hole in the floor with the rope ladder leading down, trying to position himself to hear any noise coming up but not be seen.
Perception: 1d20 + 8 ⇒ (9) + 8 = 17
-Posted with Wayfinder
Quinn Inktooth |
Quinn moves to the rope ladder, whispering to Aladir, "This is a death-trap." Quinn's eyes glow a deeper red as he lets his vision adjust to the darkness. "Follow quickly."
Quinn steps over the edge, his foot landing smoothly on a pillar of cloud as the magic of Terendelev's scale takes over.
Cast Levitate, and descend. When Quinn reaches the floor, he will keep the cloud pillar in place to grant him and anyone else coming down the ladder 20% concealment.
Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Aladir Cyruthion |
Aladir wastes no time, shouldering his bow just long enough to descend after Quinn.
-Posted with Wayfinder
DM Papa.DRB |
Next DM post, Monday morning
Wife and I are going into our 2nd week of cold / flu and I will most likely spend most of tomorrow (like today) in bed.
Only Quinn has levitate on him. The rest of you will have to climb down the rope ladder.
Hyram Grimstalk |
As Hyram watches Quinn levitate down, he thinks, Now that is the way to go! He will sheathe his sword and put his shield on his back and follow the elf down the ladder all the while taking a look down frequently and listening intently.
Perception (Seeing): 1d20 + 8 ⇒ (18) + 8 = 26
Perception (Listening): 1d20 + 8 ⇒ (7) + 8 = 15
Ezro Lindran |
Ezro waits for the others to descend before stowing his shield and sword, and descending.
Reaching the bottom he will pull his sword first.
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
DM Papa.DRB |
Javelin concealment: 4d100 ⇒ (41, 17, 36, 93) = 187
Javelin;a;d: 4d20 ⇒ (15, 18, 6, 2) = 414d6 ⇒ (4, 1, 2, 2) = 9
Aladir: 1d20 + 3 ⇒ (15) + 3 = 18
Alikia: 1d20 + 1 ⇒ (13) + 1 = 14
Ezro: 1d20 + 2 ⇒ (1) + 2 = 3
Hyram: 1d20 + 0 ⇒ (9) + 0 = 9
Quinn: 1d20 + 0 ⇒ (10) + 0 = 10
Quinn steps forward out of the cloud so his companions and climb down also. Aladir climbs down and steps to the side, Alikia climbs down and steps back, Hyram climbs down and steps up next to Quinn, while Ezro, being last climbs down and is still within the cloud.
The four foes draw their clubs and stand behind the low barricade.
Next?
Tactical Map Updated
Aladir UP
Aladir 18 (16/16, 15)
Alikia 14 (14/14, 11/15 w/ Mage Armor)
Quinn 10 (15/24, 17) Wounded
Hyram 9 (22/22, 15)
Ezro 3 (20/20, 18)
Foe (HP/MAXHP, AC)
Next DM post, Tuesday morning
Hyram Grimstalk |
Hyram will draw his blade and reach out and touch Quinn. May Iomedae heal your wounds!
CLW: 1d8 + 2 ⇒ (1) + 2 = 3
As he looks at the cultists he mutters to his compatriots. I guess its too much to hope that they will just come out and surrender! He adds a chuckle. Let's send them to their foul deity shall we?
Aladir Cyruthion |
"Indeed. Let's!" the elf agrees, taking a shot at one of the cultists despite fact that they are huddled behind a barrier.
Ranged Attack w/PBS: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Critical? w/PBS: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 2d8 + 2 ⇒ (7, 7) + 2 = 16
I really really hope that actually goes through...man it would suck to lose that much extra damage because of concealment of some kind.
Ezro Lindran |
"Iomedea seeks to challenge us! Let us not disappoint The Inheritor!"
Hefting his blade, and drawing out his shield, the half prepares for battle.
-----------
Move Action to draw shield, and move action to draw sword
Quinn Inktooth |
Quinn hisses as one of the flying javelins draws a bloody line across his shoulder, though it immediately knits together as Hyram's spell flows into the wound. He steps forward to the flank, bringing his morningstar down hard.
Move to U-26 by way of U-25.
Power Attack mongrelman at U-27: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 10 ⇒ (6) + 10 = 16
DM Papa.DRB |
Alikia: 1d20 + 3 ⇒ (16) + 3 = 191d8 ⇒ 8
M;a;d: 1d20 + 4 ⇒ (16) + 4 = 201d6 + 3 ⇒ (6) + 3 = 9
The non-wounded mongrelman swings and hits Quinn hard, while the wounded one opens the door behind him and steps into the back room, where you here a voice speak in common, "you ran, you die" and the death scream of the mongrelman, and see him drop to the floor.
Next?
Tactical Map Updated
Aladir UP
Aladir 18 (16/16, 15)
Alikia 14 (14/14, 11/15 w/ Mage Armor)
Quinn 10 (9/24, 17) Wounded
Hyram 9 (22/22, 15)
Ezro 3 (20/20, 18)
Foe (HP/MAXHP, AC)
Next DM post, Wednesday
Aladir Cyruthion |
Aladir quickly steps to the center of the room, drawing another arrow against his bowstring and looking beyond Quinn and his opponent, trying to eyeball the one in the next room that killed the mongrelman. If he can get a clear shot on him, he takes it.
Ranged Attack w/ PBS: 1d20 + 5 ⇒ (15) + 5 = 20
Damage w/ PBS: 1d8 + 1 ⇒ (2) + 1 = 3
Hyram Grimstalk |
Hyram will draw his shield and take and climb over the barrier I am assuming it is not a five-foot step to S26. Quinn, You are grievously wounded, get yourself some healing while I take your place.
Alikia Sokol |
Alikia's eyes widen as she spots the man cut down one of his own. Loading her crossbow, Alikia senses that this man will be a tougher fight than the cultist she faced upstairs. ".حماية الدرع" Alikia states, allowing a force shield to materialize next to her.
Move action to load crossbow, standard action to cast shield
Ezro Lindran |
Seeing what happened to the man who runs, and seeing Alikia casting a spell of some sort, Ezro decides to ready the group himself. Moving up behind Quinn, he prays, beseeching Iomedea to heal him.
------------------
Move up to Quinn.
Cure Light Wounds, Sacrificing Shield of Faith: 1d8 + 2 ⇒ (2) + 2 = 4
Quinn Inktooth |
Quinn grasps his wounded appendage, once again feeling the healing energies course through his system. He bashes down hard on the remaining mongrelman, swatting him aside to get to the greater enemy.
Swift Action: Lay on Hands:: 1d6 + 2 ⇒ (3) + 2 = 5
Standard Action: Power Attack:: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 10 ⇒ (4) + 10 = 14
(tentative) Move Action: (if remaining mongrelman is dead) Climb barricade to U-27.
DM Papa.DRB |
Round 2 of the flu with stomach bug added. Wife & I just starting to feel better again.
tiefling;sb;a;d: 1d20 + 3 ⇒ (5) + 3 = 81d8 ⇒ 1
inquisitor;sw;a;d: 1d20 + 4 ⇒ (5) + 4 = 91d8 + 1 ⇒ (4) + 1 = 5
The tiefling, seeing a clear shot at the one who wounded him, shoots his crossbow, but misses. He drops the crossbow and draws his short sword. A quick word is spoken by the female that Quinn sees thru the door way, and a glaive made of force attacks him, but misses.
Next?
Tactical Map Updated
Next DM post, Sumday
Aladir UP
Aladir 18 (16/16, 15)
Alikia 14 (14/14, 11/15 w/ Mage Armor)
Quinn 10 (18/24, 17) Wounded
Hyram 9 (22/22, 15)
Ezro 3 (20/20, 18)
Foe (HP/MAXHP, AC)
Aladir Cyruthion |
The way now clear for his sight, before the others move in to engage the tiefling through the doorway, Aladir attempts one more shot at him.
Ranged Attack w/ PBS: 1d20 + 5 ⇒ (15) + 5 = 20
Damage w/ PBS: 1d8 + 1 ⇒ (4) + 1 = 5
Quinn Inktooth |
"Hosilla, I presume..."
Aladir's arrow arcs through the doorway, and Quinn dashes through in its wake.
Move to T-29.
Power Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d8 + 10 ⇒ (7) + 10 = 17
Hyram Grimstalk |
Hyram will step behind Quinn. Whoever he is, I pass judgment on him! Swift action Judgment/Justice +1 sacred bonus on attack rolls. Hyram will then touch Quinn. Brother Quinn! You will also be Iomedae's instrument! Cast lend judgment: +1 sacred bonus on attack rolls for 2 rounds for Quinn starting on his next turn.
DM Papa.DRB |
Hosilla;a;d: 1d20 + 5 ⇒ (5) + 5 = 101d10 + 4 ⇒ (5) + 4 = 9
The woman steps up, "judge me! I pronounce Baphomet judgment on you!" and she attacks Hyram but seeing her servant go down throws off her attack with the glaive.
Next?
Tactical Map Updated
Next DM post, Monday
Aladir UP
Aladir 18 (16/16, 15)
Quinn 10 (18/24, 17) Wounded
Hyram 9 (22/22, 15)
Ezro 3 (20/20, 18)
Alikia 14 (14/14, 11/15 w/ Mage Armor)
Foe (HP/MAXHP, AC)
Quinn Inktooth |
Quinn ducks past the woman's angry lunge at Hyram, spinning through the move to bring his morningstar to bear. "The judgements of the offal of Abyssal scum is worthless."
5-foot step into flanking with Hyram.
Power Attack: 1d20 + 6 + 1 + 2 ⇒ (7) + 6 + 1 + 2 = 16
Damage: 1d8 + 10 ⇒ (6) + 10 = 16
Aladir Cyruthion |
Aladir rushes into the room, moving as quickly as he can to back up his allies. Seeing the situation they are in, he quickly tosses his bow onto the table in the room, drawing his longsword as soon as his hands are free.
Move action to T-30, free action to drop bow, then draw sword.
Alikia Sokol |
Taking a moment to inspect the room, Alikia's mind races. Noticing that the woman has engaged with Quinn and Hyram, she settles on what to do. "Hosilla, I presume." She practically spits out the name, before starting her summoning ritual.
Full-round action to summon a celestial Eagle. It will appear on Alikia's turn and last for 3 rounds. (2 for level + 1 for Summoner's Charm)
DM Papa.DRB |
Hyram;ls;a;d: 1d20 + 4 ⇒ (17) + 4 = 211d8 + 2 ⇒ (2) + 2 = 4
Hosilla;a;d: 1d20 + 5 ⇒ (14) + 5 = 191d10 + 4 ⇒ (4) + 4 = 8
Next?
Tactical Map Updated
Next DM post, Tuesday
Aladir UP
Aladir 18 (16/16, 15)
Quinn 10 (18/24, 17) Wounded
Hyram 9 (14/22, 15) Wounded
Ezro 3 (20/20, 18)
Alikia 14 (14/14, 11/15 w/ Mage Armor)
Foe (HP/MAXHP, AC)
Aladir Cyruthion |
Aladir quickly makes his way around to cover Hosilla from behind, raising his sword as he shouts aloud,"Nowhere to go now, woman! Surrender, lest we sent you to your beloved Baphomet!"
Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Hyram Grimstalk |
Madam, the only thing that will be filthy will be my sword when it will be covered in your foul blood! Hyram says as he brings his longsword down against the woman.
Attack: 1d20 + 3 + 1 + 2 ⇒ (13) + 3 + 1 + 2 = 19
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Quinn Inktooth |
Aladir quickly makes his way around to cover Hosilla from behind, raising his sword as he shouts aloud,"Nowhere to go now, woman! Surrender, lest we sent you to your beloved Baphomet!"
"No quarter for this one," Quinn says, surprisingly calmly. "I'll not suffer her to live any longer." Quinn casts aside the morningstar, grasping at Hosilla before she can cast any more spells.
Grapple Check: 1d20 + 6 + 1 + 2 ⇒ (7) + 6 + 1 + 2 = 16
Alikia Sokol |
As her summoning ritual completes, an eagle bursts into existence at Q 32. Mentally prodding the creature to attack, the small bird claws and pecks at the woman. Alikia meanwhile, points her crossbow at the woman, holding her shot as Quinn grapples the cultist. Watching worriedly as the front lines attack, Alikia is unable to come up with any witty quips.
Eagle Claw 1: 1d20 + 3 ⇒ (2) + 3 = 5
Eagle Claw 2: 1d20 + 3 ⇒ (3) + 3 = 6
Eagle Bite: 1d20 + 3 ⇒ (20) + 3 = 23
Eagle Bite damage: 1d4 ⇒ 2
DM Papa.DRB |
Eagle: 1d20 + 3 ⇒ (19) + 3 = 221d4 ⇒ 1
Hosilla: 1d20 + 5 ⇒ (3) + 5 = 81d10 + 4 ⇒ (5) + 4 = 9
Hosilla continues to attack Hyram, missing with her glaive.
Next?
Tactical Map Updated
Next DM post, Wednesday
Aladir UP
Aladir 18 (16/16, 15)
Quinn 10 (24/24, 17)
Hyram 9 (20/22, 15) Wounded
Ezro 3 (20/20, 18)
Alikia 14 (14/14, 11/15 w/ Mage Armor)
Foe (HP/MAXHP, AC)