DM Oladon's Second Darkness

Game Master Oladon

Current Map - Named Drow


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Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor takes the wand of light and after shaking it, touches it to a rock he's been carrying (or picked up just now).

Sorry busy afternoon at work.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Were-Njord nods as the chamber is lit.

People that are hurt should just roll their own charges.

After his pack is patched up, Njord lopes off down the passage.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Are we considering Jametor healed and Randall down 1? Not sure why my HP is saying 11, let me check when I get home. Okay had time before I leave work. took 7 in the fight with the two assasins and 4 from the guy on the ground who stabbed me, so technically I was down to 2. In case the wand charges earlier were for someone else, if one was for me, ignore that roll

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW #2: 1d8 + 1 ⇒ (5) + 1 = 6


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Patched up and holding his light rock, Jametor follows after the changed Njord.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Randall slips around the mage. Now that there's a little light, he'd rather be in front with Njord (and Firiel, if she follows suit).


Black-Blooded Dark Tapestry Oracle 7
Spoiler:
45/45 hp , Init +2, AC 19 [touch 13, FF 16], Fort +5, Ref +5, Will +11; Perception +7 Effects: Cloak of Darkness

Exhausted today. I'm gonna update the # of charges tomorrow morning, but right now, sleep is calling too strongly.


Moar Mappity

Following twists and turns and only just keeping up with the light and scuffling sounds ahead, the group enters a twisting tunnel thick with hanging stalactites that glitter strangely. They seem to have crystalline veins running through them as well as larger nodes of translucent crystal. A musty, foul stench wafts from the darkened passage beyond; it's reminiscent of the smell in the wine cellar, only much, much stronger.

Two simultaneous bursts of light suddenly illuminate the room, emanating from the crystals and threatening to ruin the vision of everyone present. Include two Fortitude saves with your next post, please. It's DC 11 or be dazzled.

Init:
Antal Init: 1d20 + 2 ⇒ (14) + 2 = 16
DS Init: 1d20 + 1 ⇒ (13) + 1 = 14
Fíriel Init: 1d20 + 4 ⇒ (15) + 4 = 19
Jametor Init: 1d20 + 3 ⇒ (15) + 3 = 18
Njord Init: 1d20 + 0 ⇒ (16) + 0 = 16
Randall Init: 1d20 + 7 ⇒ (3) + 7 = 10
TG Init: 1d20 - 1 ⇒ (5) - 1 = 4

Map
NOTE: Squares on this map are 10' instead of 5!

Everyone but Randall is up. Don't forget your Fortitude saves.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Pre-post since I'm crashing:

Fort DC 11: 1d20 + 2 ⇒ (20) + 2 = 22
Fort DC 11: 1d20 + 2 ⇒ (4) + 2 = 6

Oh! Pretty!


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Fort Save 1: 1d20 + 2 ⇒ (15) + 2 = 17
Fort Save 2: 1d20 + 2 ⇒ (4) + 2 = 6
Swiftwing Fort 1: 1d20 + 1 ⇒ (5) + 1 = 6
Swiftwing Fort 2: 1d20 + 1 ⇒ (14) + 1 = 15

Seeing the light ahead, Jametor gives the light to Swiftwing to hold and pulls out his longbow.

ETA: gave the rock to Swiftwing instead, since being able to see is good.


Moar Mappity

Fortunately for you guys, it's dazzled and not dazed... :P

Jametor, if you put the light in your dirty pocketses, nobody will be able to see! Though you could drop it on the ground.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Fort: 1d20 + 8 ⇒ (6) + 8 = 14
Fort: 1d20 + 8 ⇒ (2) + 8 = 10

Were-Njord growls as the light burns his eyes but lopes ahead anyway.

Moving forward.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Can I give it to Swiftwing to hold? So this is more like a strobe than an actual light?


Moar Mappity

It was a one-time flash, yeah. And sure, Swiftwing can hold it.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

You have to make both to not be dazzeled?


Moar Mappity

Aye.

Randall duration: 1d6 ⇒ 5
Njord duration: 1d6 ⇒ 6
Jametor duration: 1d6 ⇒ 1


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor has learned his lesson and will stay back some.


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Fortitude: 1d20 + 4 ⇒ (15) + 4 = 19
Fortitude: 1d20 + 4 ⇒ (3) + 4 = 7

Fíriel throws her arm up in front of her eyes, but not soon enough. "What's going on?" she whispers. Delay.


Moar Mappity

Fíriel duration: 1d6 ⇒ 2

As Njord walks toward the northern exit of the cavern, some of the glittering stalactites peel themselves off the wall and open a crystalline red maw.

AoO vs Njord: 1d20 + 5 ⇒ (2) + 5 = 7

To the left, Njord finds a small, close side-cavern that is heavy with a reptilian stench. A number of pieces of bone and shiny bits of quartz lie on the floor, and four scaly grey humanoids leap from a game with barking cries as Njord appears in the tunnel.

A foul fishy odor intermingled with the sickly sweet smell of rot emanates from the chamber to the right. The floor is uneven and ankle deep in fish scales, bloated clumps of pallid fungus, and a mixture of sludge and gristly bits of bone.

Antal is up. Njord has only used a move action.

Map


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Through squinting lupine eyes, Njord slashes at the wall-monster.

Slash: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14
Damage: 1d8 + 12 ⇒ (2) + 12 = 14


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Njord's attack bounces off a pointy stalactite. Fíriel frowns and moves in to slash timidly at the creature. Her dagger slices off a chunk of crystal, and the creature turns its pale, node-like eyes upon the halfling.

Attack (dazed, fighting defensively): 1d20 + 8 - 1 - 4 ⇒ (20) + 8 - 1 - 4 = 23
Confirm: 1d20 + 8 - 1 - 4 ⇒ (20) + 8 - 1 - 4 = 23
Damage: 2d3 - 2 ⇒ (3, 3) - 2 = 4 Woo!! :P

Map


Moar Mappity

Antal touches Randall on the shoulder supportively. Casting guidance.

1d2 ⇒ 1
The stalactites on both sides of the room begin to move, their crystalline elements glowing faintly and crackling with energy. A sudden surge of power breaks loose from the translucent veins and flashes across the blackness toward Fíriel, even as the one she hit reaches out and tries to bite her with its sharp stone-like teeth. The halfling dodges the bolt of energy, only to land squarely in the other monster's jaws.

Bite vs Fíriel: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Touch vs Fíriel: 1d20 + 4 ⇒ (5) + 4 = 9

Map

The party is up.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

So the Crystals on the map are monsters to attack?


Moar Mappity

The "to attack" part would be up to you... but they do seem to be attacking the party. You can roll a Knowledge (Arcana) to see if Jametor recognizes them.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor moves up a bit and fires a Ray of Frost at the left hand crystal.

Ray of Frost, Ranged Touch: 1d20 + 4 ⇒ (10) + 4 = 14
Damage, if hits: 1d3 + 1 ⇒ (3) + 1 = 4

MAP


Moar Mappity

A chunk of stalactite freezes and breaks into a hundred pieces.

Everyone but Jametor is up. Jametor (and anyone else who has it) can roll Knowledge (Arcana).


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Arcana(Kn): 1d20 + 10 ⇒ (4) + 10 = 14


Black-Blooded Dark Tapestry Oracle 7
Spoiler:
45/45 hp , Init +2, AC 19 [touch 13, FF 16], Fort +5, Ref +5, Will +11; Perception +7 Effects: Cloak of Darkness

Fort 1: 1d20 + 4 ⇒ (16) + 4 = 20
Fort 1: 1d20 + 4 ⇒ (4) + 4 = 8
Arcana: 1d20 + 6 ⇒ (1) + 6 = 7

Awful rolls!

Antal mumbles a series of archai Halfling words at the left "stalactite."

Halfling jinx. DC 15 Will save. If failed, it takes a -1 penalty on all saving throws.


Moar Mappity

Jametor:
Jametor recognizes these things as "darklands sentinels". They've been used for centuries by sentient races as alarm systems and defenders, due to their ability to blend in with cavernous terrain and emit their signature flares of light which both warn defenders and potentially blind invaders. I'll tell you one thing about them... what would you like to know?

Will: 1d20 + 1 ⇒ (3) + 1 = 4

The entity shudders and crackles angrily in Antal's direction.

Fíriel, Njord and Randall are up.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

GM:
Are they susceptible to a type of damage over others? In other words, blunt works better than slicing?


Moar Mappity

Jametor:
No special weapon damage vulnerabilities or resistances.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor ponders then says,

"These are called Darkland Sentinels, they've been used for centuries by sentient races as alarm systems and defenders in cave-like structures. That flare of light as you can see can cause blindness and is a warning, I suspect we'll see the rest of whatever is in here soon. They should take damage just like anyone."


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Fíriel blinks furiously, trying to clear the afterimage of the flash as she stabs at the nasty creature again.

Attack (dazzled, fighting defensively): 1d20 + 8 - 1 - 4 ⇒ (14) + 8 - 1 - 4 = 17
Damage: 1d3 - 1 ⇒ (2) - 1 = 1

Njord and Randall are up.


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Njord steps over and hacks at the other hostile rock-thing.

Slash: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 12 ⇒ (6) + 12 = 18


Moar Mappity

Poor Njord.

Njord's sword-swipe goes wide.

Randall is up.


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Dazzled 1 of 5
The flash of light freezes Randall in his tracks as he tries to blink the image from his eyes. Delays

Dazzled 2 of 5
Realizing he needs to act whether he can see or not, Randall moves toward where Firiel fights, tumbling to get into melee with her foe.

Map

Acrobatics: 1d20 + 11 ⇒ (7) + 11 = 18

Attack: 1d20 + 4 - 1 + 1 ⇒ (13) + 4 - 1 + 1 = 17 Dazzled, Guidance
Damage: 1d3 ⇒ 3


Moar Mappity

The jagged teeth chomp at Njord as the Ulfen moves away.

AoO vs Njord: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

1d2 ⇒ 2
Randall's dagger pierces the creature's stony skin, and it shrieks loudly. Both creatures retaliate with vicious bites at their assailants.

vs Njord: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

vs Randall: 1d20 + 5 ⇒ (3) + 5 = 8

The sound of movement can be heard from the north, as if people are rushing around a room. Suddenly a faint yell of pure terror echoes through the caverns. The voice sounds like Saul's.

Map

The party is up.


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Jametor flings another ray of frost at the left side sentinel.

Ray of Frost, Ranged Touch: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13
damage, if hit: 1d3 + 1 ⇒ (1) + 1 = 2

I assumed that Njord is now in melee with my target now. Obviously, if he's not, add 4


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Were-Njord snarls and spins to strike at the creature that wounded him.

Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 12 ⇒ (4) + 12 = 16


Moar Mappity

Jametor's ray shatters another chunk, and Njord's attack slices the creature in half. Beneath the hard exterior is a slug-like inside that spatters over the Ulfen ickily.

Antal, Fíriel and Randall are up. Left creature is dead, right is still going.


Black-Blooded Dark Tapestry Oracle 7
Spoiler:
45/45 hp , Init +2, AC 19 [touch 13, FF 16], Fort +5, Ref +5, Will +11; Perception +7 Effects: Cloak of Darkness

Antal keeps his focus on the same creature, pointing at it and grinning wildly. "Find the void, beast!"

DC 15 Will save. Don't forget it takes a -1 to all its saves for 24 hours. If it fails, it's confused for 1 round.


Moar Mappity

The one on the left is dead. Also, where are you getting that it's confused if it fails its save against your jinx?


Rogue 14 [ HP 36/87 (0 NL) | AC 26 Tch 19 FF 20 | Fort +9* Ref +18* Will +10* | CMD 27, 29 vs steal | Init +9 | Perc +21, vs traps +32, trap spotter | Effects: Haste]

Dazzled 3 of 5

Randall takes a step to make a flank with Firiel easier if the creature moves. As he does, he fakes a lunge with the dagger, hoping to catch the thing off-guard with a real attack.

Feint: 1d20 + 10 ⇒ (15) + 10 = 25


Black-Blooded Dark Tapestry Oracle 7
Spoiler:
45/45 hp , Init +2, AC 19 [touch 13, FF 16], Fort +5, Ref +5, Will +11; Perception +7 Effects: Cloak of Darkness

-facepalm- Apparently my edit to say I was using the Gift of Madness oracle ability to get that confusion didn't make it through. Dang forum eating my posts. Dad-jimmed forum zombies. But let's turn the use of Gift of Madness to the living one.


Moar Mappity

Will: 1d20 + 1 ⇒ (7) + 1 = 8

The creature's node-like eyes shimmer redly as it gazes into the void opened by Antal.


Female Halfling Rog 3 / Sorc 4 / AT 7 [ HP 94/94 (0 NL) | AC 21 Tch 17 FF 16 | Fort +9* Ref +16* Will +14* | CMD 21 | Init +5 | Perc +16 | Effects: none ]

Fíriel blinks a few times and finally gets the afterimage out of her vision. Gripping her dagger intently, she hacks at the stony monster with renewed vigor.

Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d3 - 1 ⇒ (3) - 1 = 2


Moar Mappity

Confusion: 1d100 ⇒ 46

The eye nodes whirl madly as the sentinel tries to discern reality from falsehood and friend from foe. A low keening cry begins to fill the chamber, starting low and growing until it swells from the monster's center to the far corners of the room.

Almost as if in response, four scaly-skinned humanoids charge into the north archway, brandishing weapons and barking war cries. Everyone but Jametor and Antal needs to make four Fortitude saves, DC 13, or be sickened. Antal needs to make three, and Jametor need only make one.

One of them runs into the room and swings at Njord, while the other two in range swing at the juicy halfling. The last one, unable to hit anything, hisses angrily and barks something at his comrades.

Draconic:
He's yelling at them to get out of his way so he can have a piece of the intruders too.

vs Njord: 1d20 + 2 ⇒ (20) + 2 = 22
Confirm: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 2d6 + 2 ⇒ (3, 3) + 2 = 8

vs Randall: 1d20 + 2 ⇒ (8) + 2 = 10

vs Randall: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Map

The party is up. Randall can take an AoO on T4 with his regular turn (no flanking at that point).


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

Fort Save: 1d20 + 2 ⇒ (1) + 2 = 3
MAP

Jametor moves up some and then begins to cast his summoning spell.


Moar Mappity

Well, the good news is that since you failed the first one, you don't have to make any more for a long time!


Male Elf--Drow (Jamleus) Wizard 14| HP 80/80 | AC 15 | T 15 | FF 11 | CMD 22 | Fort +7 | Ref +10 | Will +11 | Init +4 | Perc +20 | Sense Motive +18 |Effects: Mage Armor +4 AC

The bad news is I puked on Antal's head....sorry dude


Coldborn Ulfen 13 - 134/134 hp + 120 stoneskin, Init +0, AC 21 (26 with buffs) [touch 12, FF 20], Fort +17, Ref +13, Will +10; Perception +19
Resources:
Bombs 10/10 | Healing Factor 35/35 | Martial Flexibility 4/4 | Bear Form 2/3
Extracts:
Shield x4 | Cure Light Wounds x1 | True Strike x1 | Barkskin x2 | False Life x2 | Heroism x2 | Orchid's Drop x1

Were-Njord roars in pain as one of the new attackers digs a claw into his side.

Fort: 1d20 + 8 ⇒ (10) + 8 = 18
Fort: 1d20 + 8 ⇒ (15) + 8 = 23
Fort: 1d20 + 8 ⇒ (11) + 8 = 19
Fort: 1d20 + 8 ⇒ (7) + 8 = 15

Wrinkling his snout at the foul stink, the bestial ulfen rears back and slashes at one of the stinky lizard men.

Slash: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 12 ⇒ (2) + 12 = 14

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