
DM Oladon |

Oy! I go to a meeting and come back to... this...
The remaining thug, seeing his companions go down, fights on grimly. Dodging to the side, he ignores the guard and stabs at the approaching halfling viciously.
vs Randall: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
I assume you didn't wear your armor to dinner...
The northern guard moves to make sure Fíriel's alright, while the southern one retaliates against the remaining attacker. His club finally manages to find purchase.
vs C: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
The party is up.

Njord Bjornson |

Fuming, Njord lumbers forward with his fists held high.
Readying to attack if one ends up moving in.

Jametor Darksbane |

Jametor turns to the last remaining concious guard and flings his hand out as he yells a command word. A missile of energy shoots from his fingertips, unerringly hitting the thug. Crack'ems
Missile Damage: 1d4 + 1 ⇒ (3) + 1 = 4

DM Oladon |

1d20 + 1 ⇒ (6) + 1 = 7
1d20 + 1 ⇒ (19) + 1 = 20
1d20 + 3 ⇒ (11) + 3 = 14
1d20 + 3 ⇒ (18) + 3 = 21
The remaining thug goes down with a scream of pure terror at his last sight: that of Njord approaching from the north.
Combat over, but we'll stay in initiative for a bit, so just delineate your actions by rounds. There are two potions of CLW on the thugs; the rest of the loot will have to wait until I can put the list together.
Antal, Fíriel and Randall are up. Everyone can make Perception checks.

Njord Bjornson |

Njord gives the elf a nod that says Well done - apparently unconcerned about his own exposed and dangling status.
Perception: 1d20 + 5 ⇒ (17) + 5 = 22
”Har! What the hell happened?” the big hairy Njord barks.

DM Oladon |

Randall moves over to the unconscious thug and prepares to finish him off. Beginning full-round action (CdG).
Randall Perception: 1d20 + 9 ⇒ (20) + 9 = 29
He pauses with a frown, then motions to the others. "Heard something around back," he whispers to the others, nodding northward before resuming his task.
CdG Damage: 2d3 + 1d6 ⇒ (2, 3) + (4) = 9
Fortitude (DC 19): 1d20 + 2 ⇒ (20) + 2 = 22
The party is up. Randall has a move action left.

Jametor Darksbane |

"So much for holding this one for questioning."
Swiftwing alights on Jametor's shoulder and both listen.
Jametor Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Swiftwing Perception: 1d20 + 10 ⇒ (20) + 10 = 30

DM Oladon |

He's still alive.
Swiftwing hears the sound of a door being broken open to the north, as well as low voices.

Njord Bjornson |

Njord grabs the longsword from one of the fallen thugs.
”Sam.”, he calls out. ”Bring me my bag of herbs. Hurry.”

Jametor Darksbane |

I still have move action?
Jametor pulls a potion out of his robe and drinks it.
CLW Potion: 1d8 + 1 ⇒ (4) + 1 = 5
Swifting squawks then says, "Door broken, voices."
ETA:
Well in that case I may just drink a potion to get some HP back, assuming I have a move action. Is that right on the potion or is it 1/level plus?

Njord Bjornson |

Big Njord may be bold enough to fight naked but he’s not heading back to investigate. I’m good letting the enemies come to us.

DM Oladon |

The two thugs next to Randall are found to be carrying (between the two of them, not each) a longsword, a shortsword, a potion of CLW (the other is on the thug near Fíriel), and two sets of studded leather armor.
Antal and Fíriel are up.

Fíriel Goldworthy |

Fíriel rifles through the fallen tough's pockets and finds the potion, then drinks it down. "I think this is due recompense for ruining my lovely dress..." she mutters.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Woot! She's now at 17/19.

Randall Quickstep |

On Randall's next action (I assume I don't have one yet), Randall will drink a cure light wounds potion, also.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Then he will head toward the noise to investigate.
Stealth: 1d20 + 12 ⇒ (19) + 12 = 31

DM Oladon |

Antal remains still and waits to see what else will happen.
SE: 1d20 + 1 ⇒ (8) + 1 = 9
SF: 1d20 + 1 ⇒ (1) + 1 = 2
PJEF: 3d20 ⇒ (1, 16, 20) = 37
Samaritha comes hurrying out with Njord's herb bag, a blanket wrapped around her hastily. Fíriel stands up and proceeds northward to meet Randall and find out what's going on.
Fíriel Stealth: 1d20 + 13 ⇒ (14) + 13 = 27
Everyone can make more Perception checks, and the party (minus Randall) is up. Try to keep your headers up to date please. :)

Njord Bjornson |

Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Njord grabs the bag and catches Samaritha with a kiss.
"Go back to the room and lock the door. Don't open it until I come to get you", the naked ulfen warns.
Fishing out a protective ointment, he applies it to his forearm.
Shield.

Jametor Darksbane |

Jametor turns to the remaining guards, "Watch him, don't kill him. We need to talk to him later." Jametor indicates the thug on the ground.
My stats are right, but I am confused on CLW potions. The book says 1d8 + 1/level. Is that character level? It's a max of 5, so I assume it is

Njord Bjornson |

It's 1d8+1

DM Oladon |

The guards nod and throw sober glances at the thug on the ground.
Antal, Fíriel and Jametor are up. Randall, you're still down 3, right?

DM Oladon |

Antal and Jametor wait for something to happen.
SE: 1d20 + 1 ⇒ (4) + 1 = 5
SF: 1d20 + 1 ⇒ (11) + 1 = 12
PJEF: 3d20 ⇒ (19, 17, 7) = 43
DG: 1d20 + 7 ⇒ (16) + 7 = 23
SG: 1d20 + 10 ⇒ (3) + 10 = 13
The party is up. More Perception checks all around.

Njord Bjornson |

Perception: 1d20 + 5 ⇒ (1) + 5 = 6
The armed but lewdly flopping Njord takes off through the northern door.
That's where the sound was coming from before, correct?

DM Oladon |

Forgot about Samaritha.
Sam Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Samaritha heads back toward the guest suites, but freezes in the doorway to the antechamber. With a look back at Njord, she gestures toward the hallway intently.

Jametor Darksbane |

Njord Bjornson |

Njord will move down the hallway instead.

DM Oladon |

Njord doesn't notice anything alarming immediately, but Samaritha continues gesturing, and whispers, "Intruders!"
The Ulfen does manage to spot the window at the end of the hall, swinging ever so slightly in the wind.
Antal, Fíriel, and Randall are up.

Randall Quickstep |

The party is up. More Perception checks all around.
Perception: 1d20 + 9 ⇒ (1) + 9 = 10 Not including +4 Canny Observer, if that applies
Concerned that Sam's indicating something other than what he thought he'd heard, Randall pauses to listen before changing direction.

DM Oladon |

Randall doesn't hear anything in the direction Sam indicated.
Swiftwing does, though... she hears muffled sounds of movement that aren't Njord. She also hears a faint creeeeak on the stairs to the north.

Randall Quickstep |

He keeps moving toward where he thought he heard the original move, slightly distracted by his doubts. I'm actually not sure where you had him headed, so I will let you move him. He will stop and listen carefully at any portals rather than bursting through, looking through if he has an opportunity.

Fíriel Goldworthy |

Fíriel looks to Randall and pauses as well, waiting for him to indicate which direction they should go. After a moment, though, her eyes get bigger and she points animatedly in the direction Njord went.
Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Fíriel Goldworthy |

Fíriel nods and whispers back. "I hear something... sounds like people moving around, but those rooms aren't occupied!"
She moves toward the sounds and into the antechamber.

DM Oladon |

PG: 1d20 + 4 ⇒ (3) + 4 = 7
PH: 1d20 + 4 ⇒ (14) + 4 = 18
PI: 1d20 + 4 ⇒ (5) + 4 = 9
19,21: 1d2 ⇒ 1
A man wearing dark silks suddenly emerges from near the end of the hallway, holding a dagger. He screeches like an exotic night-bird and attacks the horrific sight before him. Those with Knowledge (Local) are pretty sure the screech is a warning or alert of some kind.
vs Njord: 1d20 + 3 ⇒ (7) + 3 = 10
His dagger goes wide, but another black-clothed man pokes his head out of the door across the hall and fires off his own dagger, despite his desire to gouge out his own eyes with it instead.
vs Njord: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d4 + 1 + 1d6 ⇒ (1) + 1 + (1) = 3
The party is up.

Antal Hyrgan |

Antal is gonna try and get close enough to use Burning Disarm. If he's close enough this round to get one of the enemies with the daggers, then DC 15 Reflex save to successfully drop the weapon or they take...
2d4 ⇒ (1, 2) = 3
But if he's still too far away, he'll fire off a bolt at the nearest.
1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
1d6 ⇒ 4
Confirm: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17
1d6 ⇒ 1
If he doesn't crossbow this turn, that'll be his action next turn, so yay!

Randall Quickstep |

Randall whispers to the blanket-clad girl. "If you have spells, you might consider how they could be used."
Another hare-brained idea comes to the little guy.
Seeing that it's going to be difficult to get past the Ulfen, Randall reverses course, running for the broken window and circling around behind Black Pajamas #1 Double move to circle around behind Hebites.

Njord Bjornson |

Njord grunts in pain as the thrown dagger grazes his bare arm.
Raising his weapon high, the big naked ulfen gives a berserk roar as he closes on the farthest attacker and brings his sword to bear.
Power Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 + 9 ⇒ (2) + 9 = 11
Confirming: 1d20 + 4 ⇒ (19) + 4 = 23
Extra Damage: 1d8 + 9 ⇒ (3) + 9 = 12