DM Mittean's Greed of the Runelord's of Eberron (Inactive)

Game Master mittean


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You look for tracks, I'll watch your back." Marrada says against the noise of the surf, drawing a dagger from one if her thigh sheaths. Her gaze tries to penetrate the mist.

Perception 1d20 + 1 ⇒ (6) + 1 = 7

hmmm...blind as a bat


Ahead of you, you see a body in the sand of the beach, the waves washing over it.


Male Human Pistolero 1

Moving over to the body, Wanderer scans the beach as he approaches.

"Marrada, got a body over here!"

Wanderer checks the body, watching hands for movement especially.

"Hey, buddy! You okay?"

Assuming he gets no answer (and no hostile action), Wanderer pulls the body above the waterline.


Sheathing her dagger, Marrada runs over to help Uncle with the body. "It it anyone from town? she asks


Male Human Pistolero 1

Flipping the body over, Wanderer searches for distinguishing marks,tattoos, or the like.


You flip the body of the young woman over. She is dressed in a filthy brown robe that has been ripped in half...the bottom half is missing. Under it she wears a red dress that is bunched up around her thighs and hips. Her face is covered by her wet gray hair, some of which is in her mouth.

Marrada:
You do not recognize her. You realize that the red dress isn't red...it's white. Blood has stained it heavily. The bleeding is coming from her groin, and her belly is slightly distended...this girl is, or was, pregnant.

Wanderer:
You believe you recognize her as Katrine Vinder.

Crunch:
Wanderer Knowledge (local) check 1d20 + 5 ⇒ (9) + 5 = 14 , DC 15, failed. Intelligence check to remember her 1d20 + 1 ⇒ (1) + 1 = 2 , DC 12, fumbled. Wanderer mistakenly believes he recognizes someone else. Perception check to realize the red coloring is blood 1d20 + 6 ⇒ (5) + 6 = 11, DC 15, failed. Marrada Intelligence check to remember her 1d20 + 3 ⇒ (7) + 3 = 10, DC 12, failed. Perception check to realize the red coloring is blood 1d20 + 1 + 4 ⇒ (12) + 1 + 4 = 17, DC 15, with a +4 bonus for being a woman, succeeded. Heal check to realize where the bleeding is from 1d20 + 5 ⇒ (17) + 5 = 22, succeeded.


"Dear spirits, she was with child!!" Marrads exclaims. She then places her hands on the women's belly feeling if the child inside was still alive.


Male Human Pistolero 1

"Pregnant? Who would throw a pregnant woman off a cliff? I assume since she screamed it was not a suicide."

Wanderer keeps scanning the beach for movement or other threats.

"This is getting more and more strange by the minute."


Marrada places her hand on the girls belly. With a coughing fit, water fountains out of her mouth, and her eyes snap open, going wide as she sees Marrada, with Wanderer standing over her. "No!" she screams.

With an ear piercing cry, goblins charge out of the fog at you, bandishing torches. Three swarm Wanderer, getting the jump on him, and a couple of them smack him with torches and burn him.

Two rush Marrada, stooped over the screaming girl. She ducks under the first one's swing, and the second one jabs it's torch perfectly down the first ones throat...although the attack was obviously intended for Marrada. He then laughs himself silly at the fire-mouthed goblin, which attempts to scream, but instead belches loudly, flames shooting from it's mouth, engulfing the guffawing goblin's face.

They both drop to the ground, dead.

The girl screams again, crab-walking back from the goblins and Marrada as fast as she can. "No!"

Wanderer & Marrada:
Wanderer may act this surprise round, and takes 3 points of fire damage. Marrada is surprised, and cannot act.

Crunch:
~Surprise round~ Goblins Stealth check 1d20 + 10 ⇒ (13) + 10 = 23. Wanderer Perception check 1d20 + 6 ⇒ (18) + 6 = 24. Marrada Perception check 1d20 + 1 ⇒ (12) + 1 = 13. Wanderer may act in the Surprise round. Initiative check 1d20 + 3 ⇒ (3) + 3 = 6. Goblin's Initiative 1d20 + 6 ⇒ (1) + 6 = 7. Goblins act first. Three Goblins move up to Wanderer, and two move up to Marrada, all of them attacking with torches. Goblin 1 attacks Wanderer with a torch 1d20 - 1 ⇒ (4) - 1 = 3 vs. FF Defense 10, hitting for 1d2 + 1 ⇒ (1) + 1 = 2 damage, which is absorbed by Wanderer's DR 4/armor, plus 1 fire damage. Goblin 2 attacks Wanderer with a torch 1d20 - 1 ⇒ (13) - 1 = 12 vs. FF Defense 10, hitting for 1d2 + 1 ⇒ (2) + 1 = 3 damage, absorbed by his DR 4/armor, plus 1 point of fire damage. Goblin 3 attacks Wanderer with a torch 1d20 - 1 ⇒ (9) - 1 = 8 vs. FF Defense 10, missing. Wanderer's armor takes 5 points of damage that is absorbed by his Chain shirt's Hardness of 10. Goblin 4 attacks Marrada with a torch 1d20 - 1 ⇒ (5) - 1 = 4 vs. FF Defense 10, missing. Goblin minion 5 attacks Marrada with a torch 1d20 - 1 ⇒ (3) - 1 = 2 vs. FF Defense 10, fumbling. Dexterity check 1d20 + 2 ⇒ (2) + 2 = 4 vs. DC 15, failing. No AoO from Marrada as she is FF. Critical fumble 1d100 ⇒ 100. He critical's the Goblin next to him, who gets an AoO on him and auto-kills as well.


Male Human Pistolero 1

"Goblins! Try to burn me, and you'll taste steel you filthy little buggers!"

Wanderer draws his rapier, standing over the screaming girl defensively.

"Did you do that, Marrada? Nicely done!" Wanderer obviously missed the goblin burning his buddy accidentally.


Wanderer:
Are you taking an action this round aside from drawing and defending? With a 5 ft. step and your +1 Bab, you could draw your rapier as part of the 5 ft. step. You still have a Standard action. Are you attacking?


Male Human Pistolero 1

Spoiler:
I thought surprise round was standard or move action only. if able, Wanderer will stab the closest goblin with his sword. 1d20 + 2 ⇒ (15) + 2 = 17attack 1d6 + 1 ⇒ (3) + 1 = 4 damage


As the last goblin swings his torch, Wanderer steps back and stabs his rapier through the little monster.

Another goblin thrusts her torch into Wanderer's chest, blunting against his chain shirt, while the last goblin steps past him, swinging wildly at Marrada. The girl cries hysterically, "No! No no no no!" backing away through the sand, the waves crashing around her elbows.

Marradda & Wanderer:
Round 1. Your turns. Go ahead in any order. :)

Crunch:
Goblin minion 1 attacks Wanderer with his torch 1d20 - 1 ⇒ (13) - 1 = 12 vs. Defense 14, missing. Goblin minion 2 steps forward 5 ft. and attacks Marrada with his torch 1d20 - 1 ⇒ (10) - 1 = 9 vs. Defense 12, missing.


Seeing the goblin coming at her, Marrada stands firm and slices at the goblin with her dagger

crunch:

1d20 + 2 ⇒ (4) + 2 = 6

The dagger, slick in the rain, turns in her hand, sliding ineffectually against the goblins motley garb. Cursing, Marrada stands as a shield over the prone woman.


Male Human Pistolero 1

"Die, varmint!" Wanderer grits his teeth and stabs again, working to get a better angle on the goblin.

Crunch:

Spoiler:
1d20 + 2 ⇒ (9) + 2 = 11 attack 1d6 + 1 ⇒ (3) + 1 = 4 damage. 5' step to try and flank next turn.


The two goblins dance around, using their small stature to stay just out of the reach of the blades.

As Wanderer flanks the female goblin, she steps out from between him and Marrada, her torch making lines in his eyesight as she slashes it back and forth in front of him. The male goblin attempts to step around Marrada, moving closer to the young woman, his torch almost catching Marrada's hair in it's guttering flame.

Wanderer & Marrada:
The female goblin is no longer flanked. This is the second Round of combat. Your actions, please.

Crunch:
End of Round 1. Start of Round 2. Goblin minion 1 1d100 ⇒ 35 acts normal, and steps 5 ft. to the right, out of the flank, and attacks Wanderer with her torch 1d20 - 1 ⇒ (14) - 1 = 13 vs. Defense 14, missing. Goblin minion 2 1d100 ⇒ 27 acts normal, takes a 5 ft. step around Marrada towards Nualia, and attacks Marrada with his torch 1d20 - 1 ⇒ (4) - 1 = 3 vs. Defense 12, missing. Goblin commando drinks his Potion of Rage, and Stealth check to move with in 30 ft. of the combat 1d20 + 16 ⇒ (19) + 16 = 35, Wanderer Perception check 1d20 + 6 - 3 - 2 ⇒ (3) + 6 - 3 - 2 = 4, he is unaware of the Goblin commando, Marrada Perception check 1d20 + 1 - 3 - 2 ⇒ (8) + 1 - 3 - 2 = 4, she is unaware of the Goblin commando.


Tightening her grip on her slippery dagger, Marrada spins away from the goblin's torch, coming in under its arm.

crunch:

1d20 + 2 ⇒ (15) + 2 = 17
1d4 ⇒ 4


Male Human Film producer 3 Film director 2 Real estate investor 1

"Help me, please!" The young woman screams as the goblin attempts to step around Marrada, but ends up with the witches knife in its armpit. "I don't want to go back!" Swooning, she passes out in the surf, her head hitting the sand as the last wave receads around her.

Spittle spews from the goblin's over-large mouth as it attempts to bite Marrada's arm. It stops thrashing about, held up by her arm, it's torch dropping into the surf with a sputter.


Jerking her dagger from the goblin's corpse, then stabbing it into the sand a couple of time to remove the blood, Marrada sheaths it once more as she turns to the girl "Easy lass. Here let's get you out of that surf."

She reaches out her hand to the young woman.

crunch:

Diplomacy 1d20 + 2 + 1d6 ⇒ (10) + 2 + (5) = 17 1 Action Point used


As the next wave comes in, it crashes over the young womans head, leaving her underwater.


With a yelp, Marrada wades into the surf and grabs the waterlogged woman.


Wanderer stabs at the female goblin again, as she tries to move around him. "Oh no you don't!" The goblin dances just out of his reach, splashing in the pools of water on the beach, and cackling maniacally as Marrada lifts the young woman's head above the surf.

Wanderer & Marrada:
I will do Wanderer's his actions this round, as it has been 48 hours since I started this round of combat. :) Sorry, Wanderer I hope that's alright. This ends Round 2.

Crunch:
Wanderer stabs the female goblin with his rapier 1d20 + 2 ⇒ (4) + 2 = 6, missing. End of Round 2.


The female goblin swings her guttering torch at Wanderer, yelling, "Deyja! Hún er okkar! Suddely the torch catches the goblins clothing on fire, and it runs screaming into the surf. "Flandinn!" It does not resurface.

An arrow shoots out of the night from up the beach, impaling Marrada in her side as she holds the young woman's head. A goblin screams out of the darkness, "Deyja langafætur! Leyfi konu okkar!"

Marrada & Wanderer:
This is Round 3. Your actions please. Marrada, you are hit for 9 points of damage, and are considered clobbered. You lose 1 action this round (your choice, either a Move action or a Standard action.) You are at 20/29 HP.

Crunch:
Round 3 starts. The female goblin minion attacks Wanderer with its torch 1d20 - 1 ⇒ (1) - 1 = 0 vs. Defense 14, fumbling. Dexterity check to avoid a Critical fumble 1d20 + 2 ⇒ (1) + 2 = 3 , fumbling the check. Critical fumble with extra icing. Roll % twice, adding them together, 1d100 ⇒ 82 plus 1d100 ⇒ 64 equals 146%. The goblin criticals itself. The Goblin commando attacks Marrada with his shortbow 1d20 + 9 ⇒ (3) + 9 = 12 vs. Defense 12, hitting for 1d4 + 5 ⇒ (4) + 5 = 9 points of damage, clobbering her.


Holding the wallowing woman by her shoulders, just keeping her head above the waves, Marrada grunts as the arrow thunders into her side.

The impact almost bowls Marrada back into an incoming wave. Steeling herself against the pain, Marrada maintains her hold on the woman, her blood billowing out around them in the water.

Gritting her teeth she calls out to Uncle "Uncle....archers!!!"

Spoiler:

Gave up on any movement, just maintained her current action of holding on to the woman.


Male Human Pistolero 1

"Oh so you wanna shoot, varmint? Lemme show you how a real man does that!"

Wanderer moves towards the goblin archer, drawing his pistol as he does so. Leveling the firearm carefully, he aims for the creatures center of mass and fires.

[spoiler]1d20 + 6 ⇒ (1) + 6 = 7 to hit (within 30') vs. Touch if within 20'. 1d8 + 1 ⇒ (6) + 1 = 7 damage


Wanderer:
Please roll a Dexterity check and a d100. Your weapon gains the Broken condition.

Crunch:
Wanderer misfires his gun. It gains the Broken condition.


Male Human Pistolero 1

Spoiler:
1d20 + 4 ⇒ (3) + 4 = 71d100 ⇒ 69

"Blasted rain. Gol'durned goblins!"


Male Human Film producer 3 Film director 2 Real estate investor 1

Leveling your pistol at the goblin, you look him in the eyes and smile as you pull the trigger.

Click.

The hammer slams down, and jams 2 mm from the butt.


Marrada sees her friend sighting down his pistol at the hapless goblin, certain in the surety of the creatures quick demise. An astonished gasp escapes her, when the weapon refuses to fire in the inclement conditions.


Another arrow sails out of the gloom, grazing Wanderer's left thigh.

Wanderer:
The Goblin archer hits you with an arrow for 2 points of damage. Your HP are 31/33.

Crunch:
The Goblin commando attacks Wanderer with his shortbow 1d20 + 9 ⇒ (8) + 9 = 17 vs. Defense 14, hitting for 1d4 + 5 ⇒ (1) + 5 = 6 points of damage, two after Wanderer's DR 4/armor. Wanderer takes 2 points of damage, bringing his HP to 31/33. The Goblin commando moves 30 ft. away and takes cover behind a rock. Stealth check 1d20 + 16 - 2 + 2 - 2 ⇒ (19) + 16 - 2 + 2 - 2 = 33 .


Male Human Pistolero 1

"Get back here, you little freak!"

Spoiler:
1d20 + 6 ⇒ (20) + 6 = 26 Perception Is that stealth check including the penalty for sniping?

Standard action to quick clear my pistol

Working to clear his pistol's jammed hammer, Wanderer scans for the creep who shot him.


Seeing her companion now assailed by two bowmen, Marrada calls out to her spirit to assist.

In Marrada's tribal language:

"Oh spirit grant me this boon and afflict yon goblin with the ill luck it most certainly deserves!"

Misfortune Hex
Will save DC 14 or suffer misfortune for 1 round, two rolls take lowest on any roll.


The Goblin archer disappears behind a pile of rocks. The silence of the crashing waves is deafened by the slamming of your blood pumping in your ears. Your breath mists as the rain runs down your faces, as the waves crash around you.

Wanderer & Marrada:
End of Round 3. Start of Round 4. Your actions please. The goblin archer is out of sight behind a pile of rocks on the beach.

Wanderer:
It does not. He is not taking cover in the same location, he is observed, and moving behind cover. So his roll is -10, for 23. But it doesn't matter...you rolled a natural twenty. As soon as you gain line of sight again, you'll see him. :)

Crunch:
The Goblin commando is unaffected by the curse, as he is out of sight and more than 30 ft. away. He readies an action to shoot the first person he sees; attacking with his shortbow 1d20 + 9 ⇒ (20) + 9 = 29 Critical threat 1d20 + 9 ⇒ (3) + 9 = 12 for 1d4 + 5 ⇒ (3) + 5 = 8 and 1d4 + 5 ⇒ (3) + 5 = 8 potential damage.


Not knowing if her hex had any effect, Marrada fights the surf and the woman, trying to drag her higher, away from the pointing waves.


darn autocorrect...they are pounding waves not pointing waves!!


Male Human Pistolero 1

Hey, what happened to my last post!?

"Get back here, you oblong-headed gap-toothed dog-eating filthy little monster!'

Wanderer moves around to where the goblin ducked behind the rocks.

If within melee range at that point:

Spoiler:
Stab with rapier! 1d20 + 2 ⇒ (15) + 2 = 17 to hit 1d6 + 1 ⇒ (4) + 1 = 5 damage"Die you little freak!"

If out of melee range but I have a clean shot within 30':

Spoiler:
Shoot with pistol 1d20 + 6 ⇒ (17) + 6 = 23 to hit 1d8 + 1 ⇒ (8) + 1 = 9 damage. "Shoot straight and true, this time!"


Wanderer moves down the beach after the goblin archer as Marrada pulls the woman a few feet up the beach, farther out of the surf.

As he rounds the rocks, he lets of a shot from his gun. The shot itself sounds too quiet, absorbed by the water around them, but the echo off the rocks seems too loud.

Crunch:
Wanderer does 9 damage to the goblin commando, 6 points after his DR 3/armor. HP 29/35.


The Goblin archer lets an arrow fly at Wanderer than slams into his left shoulder, then ducks behind cover again.

Wanderer:
You take 5 points of damage. Your HP should be 18/33.

Crunch:
Goblin commando attacks Wanderer with his shortbow 1d20 + 9 ⇒ (12) + 9 = 21 vs. Defense 14 for 1d4 + 5 ⇒ (4) + 5 = 9 damage, 5 damage after Goblin commando's DR 4/armor. The Goblin commando sneaks away, using the rocks for cover, Stealth check 1d20 + 16 - 10 ⇒ (20) + 16 - 10 = 26, Wanderer Perception check 1d20 + 6 ⇒ (13) + 6 = 19.


Male Human Pistolero 1

"Knock it off, ya filthy little runt! I'm gonna stab you in the eyeballs and squash your head with a rock!"

Wanderer sheathes his rapier, steps towards the rocks, and reloads his pistol.

"Marrada, I could use a hand here. The little bugger keeps plugging me with those stupid little goblin arrows!"


Marrada bodily drags the woman from the surf, up onto the flotsam scattered beach. Crouching in the rain, she yells to the woman over the wind "Stay here! I need to help my Uncle with the last of the gobbies! These rocks should allow you to hide!"

She squeezes the woman's shoulder, then sprints in the direction of the Wanderer, pulling her daggers from their sheaths.

Approaching Uncle, she circles the rocks where she last saw him from the opposite direction, searching for the goblin.

crunch:

Perception 1d20 + 1 ⇒ (7) + 1 = 8


As Marrada joins Wanderer, the goblin archer peaks around a rock, realeasing an arrow that cuts through her left trapezoid. Blood flows down her left shoulder and breast.

Wanderer & Marrada:
End of Round 4, start of Round 5. Your actions, please. Wanderer's HP 14/33. (I went back through the combat and realized I hadn't added all the damage. Sorry. Forgot the fire and one arrow.) Marrada takes 8 damage. Marrada's HP 12/29.

Crunch:
Round 5 begins. The Goblin commando attacks Marrada as she appears next to Wanderer 1d20 + 9 ⇒ (12) + 9 = 21 vs. Defense 12 for 1d4 + 5 ⇒ (3) + 5 = 8 damage. Goblin commando's HP 29/35. Wanderer Perception check 1d20 + 6 + 20 - 29 ⇒ (6) + 6 + 20 - 29 = 3, Marrada Perception check 1d20 + 1 + 20 - 29 ⇒ (13) + 1 + 20 - 29 = 5. DC 15. Both adjusted +20 for noise of the tumult approaching, and -29 for the distance and sound of the surf. Neither of them are aware.


Male Human Pistolero 1

"Stay behind me, Marrada. This little bugger is dangerous."

Wanderer levels his pistol and scans for the goblin to reappear.

Spoiler:
Readied action to fire, using Up Close & Deadly. I will use a hero point to add +8 to my attack, and potentially action points to add more d6s to damage.

"C'mon you little varmint, show me your watermelon shaped noggin..."


"Aaaaah" Marrada cries as the arrow strikes her.

Dropping to one knee beside Uncle, Marrada begins muttering in her mother tongue.

Marrada's Dialect:

"Dear spirits grant me this boon."

When the goblin once again shows itself, Marrada's hand comes up and throws a pinch of sand in its direction, accompanies by a series of gutteral syllables that sound quite unnatural coming from Marrada's pretty mouth.

Sleep, DC:14


Wanderer shoots the little goblin archer in the shoulder as it pops up again, fifteen feet away from where it disappeared, but not before it lets an arrow fly that glances off Wanderer's left hand. Marrada attempts to curse the little creature to sleep, but the pain of the wound above her shoulder prevents her.

An abyssal scream whistles through the air, gaining volume. You and the goblin archer stop your fight for your life, as the sound of the waves seems to fade into the tapestry. You look around, trying to see what might be causing the horrible sound.

Suddenly, with a deafening roar, a screaming horse and a carriage slam into the rocks where the goblin archer is hiding, having sailed off the cliff from hundreds of feet above. The horses unholy scream ceases amid the tearing and rending metal and wood as the wagon explodes in a wave of shrapnel from the impact.

The waves seem meeker as the dust settles from the wagon. It was beautiful once, covered in light greens and blues, and trimmed in royal purple.

Wanderer & Marrada:
End of Round 5. Wanderer takes 2 damage from the arrow and 1 damage from the shrapnel, bringing his HP to 9/33. Marrada takes 4 damage, bringing her HP to 8/29.

Crunch:
The Goblin commando shows up in a different location 35 ft. away and attacks Wanderer. Goblin commando Stealth check 1d20 + 16 - 10 ⇒ (2) + 16 - 10 = 8. Wanderer's Perception check 1d20 + 6 + 4 ⇒ (17) + 6 + 4 = 27, Marrada's Perception check 1d20 + 1 + 4 ⇒ (14) + 1 + 4 = 19. They both are aware of the Goblin commando and get their readied attacks. Wanderer spends a grit point (5/6) using Up close and deadly, and can use Point-blank shot 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18 vs. Defense 13, hitting for 1d8 + 1 + 1d6 ⇒ (2) + 1 + (2) = 5 damage, 2 points of damage after Goblin commando's DR3/armor. Goblin commando's HP 27/35. Marrada must make a concentration check to cast the spell as she took damage in the same round, DC 19 1d20 + 1 + 3 ⇒ (13) + 1 + 3 = 17, but the incantation is lost. The Goblin commando attacks Wanderer with his small Shortbow 1d20 + 9 ⇒ (18) + 9 = 27 vs. Defense 14, for 1d4 + 5 ⇒ (1) + 5 = 6 damage, 2 after Wanderer's DR4/armor. 1d6 ⇒ 5 damage to Wanderer from the carriage shrapnel, and1d6 ⇒ 4 damage to Marrada.


Looking at Uncle in astonishment, Marrada then looks to her own hands "Was that me? No....I failed to raise my spirit's power due to my recent wound. Fortune smiles upon us..." Pulling splinters from her arms, Marrada makes her way back to where she left the woman.


Male Human Pistolero 1

"What in tarnation was that? A wagon fulla' powder and matches? What durn-fool madman would drive off a cliff like that?"

Wanderer brushes off the shrapnel and attempts to staunch the bleeding from the blasted goblin commando's little arrows.

"Not that I'm disappointed, mind ya."


As the dust settles, and the sound of the surf returns, you gaze upon the wreckage of the carriage. It lies in absolute ruin, the corpse of a horse buried beneath it, impacted in the sand.


Marrada starts slightly as some of the wreckage collapses, "Why don't you check out the carriage, I'll gather up our sea tossed maiden" she says to Wanderer.


Male Human Pistolero 1

Wanderer reloads his pistol and moves to the wrecked carriage to investigate.

"Anyone alive in there? "


Wanderer slowly moves around the wreckage, his pistol trained on the debris, while Marrada checks on the young lady.

Marrada:
She is sturring when you return to her.

Wanderer:
You are positive there is no one in there. You do hear shouts of panic from the top of the cliffs, however.

Crunch:
Wanderer Perception check 1d20 + 6 ⇒ (20) + 6 = 26.

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