Encounter with Lamashtu Clerics


Rise of the Runelords

Dark Archive

Inspired by PF #5's lengthy and disturbingly awesom article on Lamashtu, I decided to make use of it's content with a nice little encounter. Suitable for PCs of 6th to 8th level, I think. I would toss the opening event somewhere rather nasty and blighted, like a wasteland or swamp. I just figured I'd post this in a rough form, since I dont have the time to polish it up. Creative DMs can spin out an interesting story without me writing down every little detail or possible hook.

Asskani is a highly respected cleric, on a vision quest supervised by her mentor, Miski, a much more tallented preist. Miski has had only two sucessful pregnancies, thus making her status much lower than Asskani. Miski nonetheless has a great deal of attackemnt to Asskani, despite some hidden resentment. their tribe currently possesses the skull of Mashaag, and Asskani is following it's instructions toward what she beleives is another powerfull relic. she's extremely high on herself, and therefore, when the party sees her wandering along, seemingly listening to a skull, she attacks without warning, beleiving herself equal to any isolated group of "pretties."

Obviously the party easily killer her, and takes her gear, including the skull. This doesnt sit too well with Miski, who learns of Asskani's fate at the end of the day via a scroll of Commune. Miski sends a nightmare coupled with a bestow curse, saying within the nightmare that she will remove the curse and cease her attacks if the party brings the skull to a specified location. Obviously, she intends to kill them anyway, aided by her eldest child, a deformed throwback with a normal right eye, but two snake-like left eyes.

The skull itself is extremely offensive in the typical demonic way, making crude observations, derogatory comments, and similair.

Asskani CR 5
Female Gnoll Cleric 4
CE Medium humanoid (gnoll)
Init +1; Senses darkvision 60 ft., low-light vision; Listen +0, spot +0
Defense
AC 19, touch 13, flat-footed 18
(+4 armor, +1 Dex, +2 natural, +2 deflection)
hp 55 (6d8+12)
Fort +9, Ref +2, Will+4
Offense
Spd 30 ft.
Melee MWK Morningstar +11 (1d6+7)
Space 5 ft.; Reach 5 ft.
Spells: Madness, Evil
1st- Sheild of Faith (already Cast), Divine Favor (already Cast), Doom (DC 16), Lesser Confusion (DC 16)
2nd- Touch of Madness (17), Cure Moderate Wounds, Spiritual Weapon (+9, 2d4+1)
Tactics
During Combat Asskani Summons a Worg and casts Spiritual Weapon
in the first few rounds, then moves on to Doom and Lesser Confusion.
Then she enters melee, holding the charge of touch of madness for emergency use.
Morale Asskani does not flee from any fight
Statistics
Str 18, Dex 12, Con 14, Int 8, Wis 16, Cha 9
Base Atk +4; Grp +8
Feats Extra Turning, Improved Natural Armor, WF (morningstar)
Skills Know (religion) +8,
Languages Boggard
SQ Rebuke Undead
SpecialAbilities Gear scroll of summon monster III, Cloak of Resistance +2, Gold Holy Symbol of Lamashtu

Skull of Mashaag
(CE) Int 12, Wis 15, Cha 12
Commune 1/week
Knowledge (religion) +15, Bluff +8

Miski CR 8
Female Gnoll Cleric 7
CE Medium humanoid (gnoll)
Init –1; Senses darkvision 60 ft., low-light vision; Listen +0, spot +0
Defense AC 18, touch 12, flat-footed 18
(+4 armor +2 natural, +2 deflection)
hp 51 (9d8+9)
Fort +9, Ref +2, Will+4
Offense
Spd 30 ft.
Melee +1 spell-storing Quarterstaff +
Space 5 ft.; Reach 5 ft.
Spells: Madness, Chaos
1st- Sheild of Faith (already Cast), Divine Favor (already Cast), Doom (DC 17), Lesser Confusion (DC 17)
2nd- Touch of Madness(2)(DC 18), Shatter (DC 18), Cure Moderate Wounds (2)
3rd- Bestow Curse (DC 20), Blindness/Deafness (DC 20), Rage
4th-Confusion (DC 20), Planar Ally
Special Attacks: Touch of Lamashtu (1d4 cha, DC 16)
Tactics
During Combat Miski begins by casting Planar Ally, using her child Neshtak to stall for time.
She then casts rage upon her son, or curses a warrior, or blinds a caster. she keeps the charge
of a touch of madness ready in case anyone comes close
Morale Miski holds little regard for the well-being of her minions, and leaves them to their fate if necessary. she flees If reduced to 30 HP or less
Statistics
Str 14, Dex 11, Con 13, Int 12, Wis 16, Cha 14
Base Atk +6/+1; Grp +8
Feats Mark of Lamashtu, Spell Focus (necromancy), improved natural armor,
Skills Know (religion) +12, Concentration +12, Heal +14
Languages Gnoll, Abyssal, Common
SQ Rebuke Undead
Gear: Scroll of Vision of Lamashtu, Wand of Searing Light (21 charges) [+6]3d8 dmg
+1 spell-storing quarterstaff (contains Bestow Curse), Silver Holy Symbol of Lamashtu

Gashtag, Slightly more powerfull Barghest CR 5
Barghest
CE Medium Outsider (Chaotic, Evil, Extraplanar, Shapechanger)
Init +6; Senses darkvision 60 ft., scent; Listen +11, spot +11
Defense AC 20, touch 12, flat-footed 18
(+2 Dex, +8 natural)
hp 39 (6d8+12), DR 5/magic
Fort +8, Ref +7, Will+7
Offense
Spd 40 ft.
Melee Bite +9 (1d6+4) (10 ft) and 2 claws +7 (1d4+2)
Space 5 ft.; Reach 5 ft.
Special Attacks: Feed, At will: Blink, Levitate, Misdirection, Rage;
1/day- Charm Monster (15), Crushing Despair (15), Dimension Door
Tactics
During Combat Gashtag Casts Blink in the first round, then Rage in the following round.
He then enters melee with a vengeance, asving Crushing Despair for a large group.
Morale Fights to the death
Statistics
Str 18, Dex 15, Con 15, Int 14, Wis 14, Cha 14
Base Atk +6/+1; Grp +14
Feats Improved Initiative, Combat reflexes, track
Skills Bluff +11, diplomacy +6, disguise +2 (+4 acting), Hide +11, Intimidate +13,
Jump +12, Listen +11, MS +11, Survival +11, Sense Motive +11, search +11, Spot +11
Languages Abyssal, Common
Special Qualities: Change shape. DR

Fiendish Worg CR 3
CE Medium Magical Beast
Init +2; Senses darkvision 60 ft., LLV scent; Listen +6, spot +6
Defense
AC 14, touch 11, flat-footed 17
(+2 Dex, +2 natural)
hp 20 (3d10+8), DR 5/magic
Fort +6, Ref +6, Will+3, Resist Cold 5, Fire 5, SR 9
Offense
Spd 50 ft.
Melee Bite +7 (1d6+4)
Space 5 ft.; Reach 5 ft.
Special Attacks: trip, Smite Good 1/day (+4 dmg)
Statistics
Str 17, Dex 15, Con 15, Int 6, Wis 14, Cha 10
Base Atk +4; Grp +7
Feats track, alertness
Skills Hide +4, Listen +6, Move Silently +6, Spot +6, Survival +2

Neshtak
Advanced Hyena CR -
CE Large Animal
Init +2; Senses darkvision 60 ft., LLV scent; Listen +6, spot +6
Defense
AC 14, touch 10, flat-footed 13
(+1 Dex, +4 natural, -1 size)
hp 48 (6d8+24)
Fort +8, Ref +5, Will+3
Offense
Spd 50 ft.
Melee Bite +9 (2d6+6)
Space 5 ft.; Reach 5 ft.
Special Attacks: Trip
Statistics
Str 18, Dex 13, Con 16, Int 2, Wis 13, Cha 6
Base Atk +4; Grp +11
Feats track, Weapon Focus (bite), Improved Toughness
Skills Hide +4, Listen +10, Spot +3

Community / Forums / Pathfinder / Pathfinder Adventure Path / Rise of the Runelords / Encounter with Lamashtu Clerics All Messageboards

Want to post a reply? Sign in.
Recent threads in Rise of the Runelords